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Giant Bomb Review

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Mass Effect: Andromeda Review

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  • PS4

Andromeda largely feels like a shoddily assembled facsimile of the previous Mass Effect games.

As bad guys go, these dudes are pretty old hat.
As bad guys go, these dudes are pretty old hat.

Mass Effect: Andromeda is a marked improvement over its predecessors in two areas: graphics and gunplay. The Frostbite engine proves itself quite capable of rendering the best-looking alien locales in Mass Effect history, and the shooting is more nimble and varied than it's ever been. In every other way--assembling a crew of engaging characters, meeting exotic aliens with intriguing stories to tell, flying around in your own starship solving problems big and small in a galaxy colored in shades of gray; in other words all the things that make Mass Effect unique and memorable--Andromeda takes one, two, or three steps back. It's also an utter mess in a technical sense. There are a few enjoyable moments here and there, and over time you can see the skeletal framework of a better game start to emerge, but given the heights Mass Effect has reached in the past, it's hard to believe this is what we've been waiting five years for.

BioWare gave itself an easy out with this game's story, after Mass Effect 3's controversial conclusion to the Reaper threat pretty much rewrote the rules of the series' familiar setting. That in itself is a missed opportunity; in a setting already rife with interspecies sociopolitical strife, exploring how the balance of power shifted in the Milky Way after the Reapers were out of the picture could have been fertile narrative ground. Instead, we've sailed a bunch of colony ships 600 years into the future and to the Andromeda galaxy, wiping the slate clean for the writers to lay down a whole new set of rules. But the game does very little of interest with this new freedom. In leaving behind a game world that revolves around ancient alien technology to reach this new environment of limitless possibilities we get... another galaxy that revolves around a different set of ancient alien technology, and for the most part that tech merely serves as a convenient space-magic plot driver rather than a narrative direction to be explored in its own right. You just happen to be the only character in all of Andromeda who can interface with this technology; be prepared to activate weird alien terminals to make plot things happen without any explanation, time and again.

It takes all kinds to settle another galaxy.
It takes all kinds to settle another galaxy.

In addition to humans, Mass Effect standbys like turians, salarians, and krogans have made the trip to Andromeda, but with a few exceptions like a colony of angry krogan exiles, these species' unique characteristics are mostly deemphasized so the story can use them interchangeably in the colonization efforts. Story-wise, there's some early promise in the way things have gone wrong with the Andromeda Initiative; when you show up, there's been death and revolt on the Nexus (a slightly contrived Citadel stand-in space station), resulting in a minor crisis of Initiative leadership and an array of exiled Milky Way scoundrels scattered around the Heleus cluster, the small area of Andromeda where the game takes place. It also happens that none of the other colony ships have shown up on time, which creates a tantalizing mystery to solve. The story gets just a bit of interesting mileage out of the bureaucratic squabbles inherent in running a space colonization effort--who gets thawed out when is a major point of contention--and the ethical considerations of settling on already inhabited planets, but the game doesn't explore these areas as thoroughly as you'd want and expect out of Mass Effect, and the puzzle of those other missing ships, dangled in front of you for most of the game, isn't resolved in a particularly surprising way either.

The series' more esoteric factions like the quarians, volus, geth, elcor, and hanar are written out of the game entirely, and in their place there are exactly two new alien races, both of which largely manifest as humanoid soldiers with assault rifles for you to shoot at. Outside combat, the indigenous angarans serve as a scattered, oppressed native species trying to recover its history after centuries of turmoil brought on by the Scourge, a violent dark-energy phenomenon that never gets satisfyingly explained. The angarans have in more recent decades been subjugated by the kett, the monolithic, religious-cult antagonist force made up of silly-looking aliens covered in bony plates. Andromeda pays some lip service early on to the delicate nature of first contact with these new races, but in practice it rushes you through these encounters, and foregoes any narrative weight they might have had, so you can start accepting quests from or shooting at these new aliens, or both. Later there are a few brief attempts to flesh out the nature of the angaran and kett societies, but the game doesn't go far enough in that direction to give you much to chew on. Andromeda also references aspects of the previous three games on a regular basis, but almost all of these references feel shoehorned in, in a way intended to make you go "hey, I remember that!" rather than believably enhancing the story or contextualizing the new characters. There's a particular late-game reveal in this vein that was so predictable I almost felt insulted by it.

The combat is the best thing here, believe it or not.
The combat is the best thing here, believe it or not.

I could happily look past a trite and overly video-gamey core scenario if Andromeda's assembled cast of crew mates and peripheral figures were as engaging as in previous games; Mass Effect has frequently done its best storytelling around the edges of the main plot, after all. But despite a couple of interesting origin stories--Cora, the human biotic so freakishly powerful she ended up running with an asari commando unit, and Jaal, the contemplative angaran warrior-monk type who's probably the standout party member--I never got close to feeling the same attachment for Andromeda's squadmates that I did for the various crews of the Normandy, nor did any of the dozens of incidental characters or side quest storylines connect with me in an especially memorable way.

There's been plenty of uproar about the game's lousy facial animations, and those are certainly a problem. Seriously, it rarely feels like these characters make eye contact with each other while they're talking, instead staring glassily into the distance or tilting their eyes wildly around the room. But worse, an awful lot of the dialogue in Andromeda is just awkwardly written and presented. There are some really peculiar turns of phrase and a ton of sloppy, poorly paced editing in cutscenes that makes it hard to connect with and sometimes even understand what people are talking about or what just happened. A few of the cutscenes, especially in side quests and even a couple of your party members' loyalty missions, are so disjointedly assembled that they almost feel like they were never all the way finished. You do get a few fun or touching character moments here and there, but those moments are exceptions to the rule. There's an obvious shift in the tone and quality of the writing from that of previous Mass Effect games, and most of it doesn't land well. In a series I've always thought of primarily as a conversation simulator with some shooting thrown in as a bonus, that's a serious problem.

Even in the far-flung future, Twitter still sucks.
Even in the far-flung future, Twitter still sucks.

BioWare has taken Mass Effect in an open-world direction with Andromeda, giving you four major planets to explore in your six-wheel-drive vehicle (along with a handful of other smaller planetary areas to explore on foot). The idea of tearing around wild alien worlds, finding lots of cool little space stories to explore is exciting at first, until you realize that the vast bulk of the quest design in Andromeda is incredibly bland. Outside of the main storyline missions, which are at least focused and move at a brisk enough pace, you'll have the chance to solve dozens of aggressively uninteresting space errands that mainly involve you going to one or more places the quest giver tells you, scanning/using/picking up/killing something, then returning for a couple of lines of inconsequential dialogue and some experience points. The game also crowds your log with an absolutely overwhelming number of quests split into four different tiers and across multiple locations, to the point that it can become nearly impossible to keep track of everything you have on your plate at once. I eventually gave up on trying to keep all the quests straight in my log and just looked at all the objective markers on the map anytime I returned to an old location, and it's telling that quite often when I got around to finishing a given side quest, I'd forgotten who gave it to me or why I was doing it in the first place. The in-game map is unwieldy and not very detailed, and the on-screen compass is pretty bad at pointing you toward nearby objectives too. For a game built around dozens of quests, the tools for organizing and tracking those quests aren't very helpful at all.

Worse, many of the longer quest chains require you to bounce back and forth between multiple planets for contrived reasons, and since the transit animations between systems and from planet to planet are all interminably long and unskippable, a side quest that could have been completed in a couple of minutes in a single location becomes agonizingly tedious as it stretches over 20 minutes or more. At one point late in the game I spoke to a character at a crashed shuttle who... instructed me to go meet him in a cave on a completely different planet, where, after five minutes of travel, we had a 30-second conversation that ended the quest. There's a remarkable amount of back-and-forth and busywork involved in most of the side quests, and the little shreds of world-building payoffs you get from finishing them rarely feel worth it. Even the best (or, if you like, the most Mass Effect-y) side quest lines that come to mind don't feel up to the series' standards. One, which involves you duping a group of anti-AI terrorists into thinking they've hacked the computer in your head, thoughtfully explores the deep mistrust for artificial intelligence that exists in the Mass Effect universe via a few datapads strewn around, but even that quest ends in an underwhelming way. And those datapads were among the very few that really felt worth stopping to look at. Actually, that might be the most damning thing I can say about Andromeda: I quickly stopped caring about reading anything I didn't have to. Previous games made you voraciously want to read everything.

The family backstory the game conjures up for your character is... not great.
The family backstory the game conjures up for your character is... not great.

One of the more satisfying things about the way Andromeda plays out comes as you travel from planet to planet, solving a bunch of local problems that eventually makes way for you to establish an outpost, at which point a bunch of pre-fab settlement buildings drop out of the sky and you've got a nice little base where before there was only alien wilderness. This feeds into a perk system--nominally, you're generating extra resources that let you thaw out more specialists on the Nexus, though in practice you're just unlocking passive upgrades--and the first time you build a base, you're even asked whether you want a scientific facility or a military outpost. Unfortunately that choice doesn't manifest in very meaningful ways, and you're never even given the choice again, but it did make me briefly hope some kind of management-sim layer would manifest and let me tweak a bunch of particulars about the way the different colonies were being run. But like most of the good ideas in Andromeda, this one isn't explored very much. It's satisfying to plunk all those colonies down and watch them populate, with shuttles coming and going. It's just a shame they only function as side quest dispensers when the colonial effort could have become a core pillar of the gameplay.

The combat in Mass Effect: Andromeda is probably the best in the series and certainly the most successful thing in this package, which in itself is kind of a wild thing to say about a Mass Effect game. Even though you lose the ability to pause time and issue specific orders to your squadmates, you gain a set of jump jets that let you boost into the air and dash around the battlefield in a really fast-paced, satisfying way. The game also removes any notion of class restrictions; you can now put skill points into any ability from the combat, tech, and biotic categories, allowing you to put together whatever mishmash of powers you want. Moreover, the game unlocks hybrid "profiles" based on your skill allocation that gives you further buffs to the categories you've invested heavily in, and you earn enough skill points in a typical playthrough to experiment quite a bit and find play styles you like.

It's satisfying to build up your colonial outposts, but ultimately they don't add much to the game.
It's satisfying to build up your colonial outposts, but ultimately they don't add much to the game.

There's a decent set of crafting tools available that let you customize a wide array of weapons and armor to fit your play style which is relatively satisfying to dig into, although just like the quest interface, the gear and crafting are complicated by layer upon layer of unwieldy menus. And ultimately, after nearly 80 hours even the combat had thoroughly worn out its welcome with me due to a relative lack of variety in encounter design. Even the very last fight in the game is just a 20-minute slog against the exact same types of enemies you've been facing down for the entire game. If you really like the combat--and it is a lot of fun--the wave-based multiplayer from Mass Effect 3 returns here and offers a small variety of specific objectives--hack terminals, hold territory, take out VIP enemies--in addition to the standard kill-everything waves. There's a ton of unlockable character classes, weapons, and gear to collect and level up if you want to spend a lot of time grinding in multiplayer, and some missions even funnel materials back into your single-player campaign, but even with some variations in the types of enemies you fight each time out, I'd gotten my fill of the handful of maps available after a few hours.

If the game worked as advertised it would be merely decent to middling, but the technical state of Andromeda at the time of this writing is astonishingly poor, at least on the PlayStation 4. I just can't overstate how buggy this game is, nor can I remember ever playing a full-priced, marquee video game from a major publisher with such an embarrassingly wide array of glaring issues. I could fill the entire space of this review with nothing but the bugs I ran into, which tended to affect practically every aspect of the game, from conversations to NPC animations to quest logic, sound effects and dialogue triggers, combat encounters, character collision, crashes and infinite loading screens, and more. Some quests refused to complete when I satisfied their conditions; on the other hand, one particular early-game quest I'd already completed kept reasserting itself as my active quest hours later. One relatively major quest line disappeared from my log entirely, never to be seen again. The game occasionally thought I was in combat on my ship, where combat isn't even possible, and popped up the combat UI and visibly recharged my character's shields.

NPCs get stuck in the wrong animation, teleport around during conversation scenes, clip through scenery, or snap into T-poses so often during cutscenes that you just learn to start ignoring it, provided you can stop laughing. Characters talked over themselves with a second line of dialogue triggering on top of the first one. Dialogue about your exploits will occasionally contradict your quest progress and at one point a character referred to a quest as both complete and in progress in the same conversation. One of the rooms of my ship frequently failed to load as I walked by it, making the doorway look like a gaping hole into deep space. Enemies frequently get stuck in the world, preventing you from advancing quest progress. Quest-critical talk prompts would occasionally just refuse to work until I quit and restarted the game. A couple of times, quest scripting and cutscenes broke in such spectacular fashion that words don't do justice to the chaos (though you can see one of them embedded above). I could go on and on (and on), and any one or two of these issues in an otherwise functional game would be forgivable, but there are times when it feels like you're hitting several of these problems every hour, and over the course of dozens of hours it just undermines your ability to take the game seriously at all. BioWare has an alarmingly thin list of known issues on its forums, but has also pledged to address the state of the game in the near future. For the sake of their customers their plan had better start with some intensive bug-fixing before any DLC rolls out, because as it stands right now this thing is a real mess. Andromeda shouldn't have shipped like this.

For me, Mass Effect has at times been the best thing going in video games, so to see the franchise in such a sorry state is actually a little painful. Following up on Mass Effect 3 was never going to be easy, not just because that game's ending left so many people cold but also simply because the story had been told, the book on Commander Shepard closed. For the start of a new chapter to be so bad at the things Mass Effect has traditionally been so good at raises serious questions about where the series, and perhaps even BioWare, go from here.

Brad Shoemaker on Google+

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Francium34

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about 70% would be what I give for the game, 20 hours or so in.

1) Animations: some of the worst do come early, though later ones are still noticeable. Weird stares, unnatural twitches, clunky gestures, etc. But that's really the least of the problems.

2) BUGS EVERYWHERE! On PC, I had T-poses, doors that wouldn't open until I reloaded, transient disconnect from server while assigning strike teams, missions that didn't progress even though the fight should be over (actually, the one that Vinny got stuck at. I came back later, fought the enemies again and it worked...), waypoints pointing in the wrong places, black screens while people were talking in a cutscene. It seemed like every hour or so I would run into something that pulls me out of the game. In a particular bonding scene with a squadmate, the squadmate warped into 2 copies, neither of which was in focus as back stories are revealed--hard to put any emotions in with that ridiculousness in my face.

3) Poor designs, UI problems. The menus are terrible, I didn't even know where the settings/go to desktop options were for the first 10 hours. Weapon and profile descriptions require a slight bit of scrolling to read. Also, no equipment changing on the fly is annoying. The map is often unhelpful, especially with terrain a hassle to traverse--4/6 wheel drive switching might sound good on paper, but plain waste of time. Speaking of waste of time, the slow panning to each planet meant I stopped visiting any non-mission planet. The effect (which doesn't even look like loading screens) gave the sense of exploration (and technical prowess), the first few times. Same with the weird turn around animation that runs everytime you talk to a squadmate. They start from back towards you, then turn a bit, then cut into another animation that turns full to you, then cuts into a close up shot where you start choosing the conversation options (especialy PB is basically doing a 360 for no reason!) A lot of these can be cut, and I feel like I would have save hours.

4) Writing. Some of the setup is actually very promising. I don't want to comment since I haven't seen it to the end, but nothing so far has been surprising. Quite a few times I felt like the options just weren't there. The dialogue system seems more restricted in terms of asshole options, and a few times Ryder just didn't ask the key/obvious questions. One side quest, at the end, the NPC asks "Don't you want to know why I did that?" My thought was "That was my first question, but the writers apparently didn't want me to ask it"

5) Quest design. My god the MMO design is infuriating. Talk to this guy, press a button near him (what is the point?) , then run around several areas scanning (maybe also check you email in between). Way too many of those quests involve "oh the target is not here anymore, but here is the trail" Not enough payoff or clever writing. Adding in how much I hate the planet traveling cutscenes and on-planet driving, I have basically stopped doing side missions.

6) Too much space magic? I haven't finished so maybe this gets redeemed, but so far it sure seems like SAM's adventure. Ryder isn't particularly trained, which some sees as refreshing being different from Specter Shepard. However Ryder has no instincts, no strategy insights, or technical ability. Almost every hurdle is SAM hacks, SAM finds a solution, SAM offers options, SAM "interfacing" the console. I had the same feeling as Alex seeing dad make red lines into that triangle. ???? and the feeling hasn't diminished.

So how is this still a 7? Combat can be cool. Environments can look great. Story bits here and there feel Mass Effect-y. Mobility is nice (although asking me to do platforming isn't). Multiplayer is still good. As a ME fan, I had to see it for myself (QL actually is a really good representation), and 25% off on preorder. So no regrets here, but I wouldn't recommend it to anyone without prior experience of the series. This is not to say the original trilogy didn't have some similar problems, however the overall ride was enjoyable enough I didn't dwell on the blemishes. Not the case here.

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Jedted

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Wow! Brad sounds like this game touched him in the wrong way. I wonder what score he would have given it if he played the PC version because that appears to be way more polished than the PS4.

Personally, i love all the Tempest crew(especially Vetra and Peebee) and i've enjoyed talking to the various settlers in the colonies i've established. It would have been cool if there was more minutia in developing colonies but i'm satisfied with what we've got.

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Marz

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tymon

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Edited By tymon

Completely agree with this review. Which is a huge bummer. Original trilogy is one of my top favorites. ME:A feels insulting.

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skuupin

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This game is as AAA as it gets: Arrogance, Avarice, Apathy.

With ME3 Bioware proved that they didn't care about their own universe; then even those people left. The people that made ME1, 2, even DA:O aren't there anymore. This game was put together by a team that for all intents and purposes was an EA workhouse, inexperienced overall and what they had done was only support work. Bioware doesn't exist anymore. Long live Bioware.

There's a good chance I'll still get the complete edition when it's $10. Shame on me.

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Francium34

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@brendan said:

This franchise is on my top 10 all time list on this site. Even if the commenters saying this games is actually "okay" would still bum me out. Reading how Brad feels about this game bums me out even more. After hearing about all the pre-release shenanigans and seeing Gamespots score I was going to wait a while before playing this but now I think I'd like to pretend it doesn't exist and move on with my life.

If you love the franchise enough, maybe get it later after they cleaned up some bugs (not sure about DLC plans, but additions there might help too). To me this is the Force Unleashed of Mass Effect. ~73 on Metacritic, everybody can agree it's somewhat mediocre. But if you love the IP, it's still enjoyable.

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Francium34

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@skuupin said:

This game is as AAA as it gets: Arrogance, Avarice, Apathy.

With ME3 Bioware proved that they didn't care about their own universe; then even those people left. The people that made ME1, 2, even DA:O aren't there anymore. This game was put together by a team that for all intents and purposes was an EA workhouse, inexperienced overall and what they had done was only support work. Bioware doesn't exist anymore. Long live Bioware.

There's a good chance I'll still get the complete edition when it's $10. Shame on me.

There are still moments that make one feel that it's Bioware. For instance, the first time you meet the main krogan (ironically exactly where Vinny got stuck on the stream), dialogues are different depending on who you took into the mission. (He is much nicer if you have someone who can vouch for you. But if it's just the other humans, he doesn't give a F). Some of the emails and the ship crew post board writing is pretty funny. Not enough though.

Apparently Bioware Edmonton (A team basically) is working on a new IP. We'll see how that goes.

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nickux

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Wow fuck this game. That video, man.

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Vigil80

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From what I've seen, I think I want them to go back to the drawing board. Scrap the Andromeda idea altogether, no Andromeda 2, just try again with a NEW new story before you kill the franchise (if that damage isn't already done).

They threw the baby out with the bath water in trying to put some space between them and ME3.

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steveurkel

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I wish brad played this on the PC. He basically dismissed the PC version based on forum posts and didn't witness it for himself. Brad, the PC version is amazing. The game is almost a 5 for me because I am having so much fun purely with the combat and don't really care about the story as much as a lot of people I guess. It sounds like this is just a bad port.

Oh yeah, the multiplayer is incredible. It is some of the most intense coop multiplayer and done right - IE there is no text chat and you can disable voice communications or just mute everyone. I don't play with friends so I don't know how much more fun that would be but you still get a good sense of joy watching how powerful the combos and different builds can be in conjunction with one another. It is a very satisfying game and I've been playing it over Nier and Zelda. Even the single player of Andromeda is a pure blast on the PC.

My current build I am using is remnant cryo gauntlet (all melee attacks freeze unarmored/unshielded enemies instantly), pull, throw, and charge. With a shotgun and the mobility of this game you move at incredible speeds as you ground pound, shatter enemies into ice, and listen to very satisfying sound effects as your shotgun blasts them into tiny shards and you throw them 100 yards into the atmosphere. No one is making GIFS of that. This is probably the best 3rd person shooter ever made in terms of combat.

The game is great. Play it on PC I guess because at 1440p/4k it is one of the most gorgeous looking games and the armor/weapons look fantastic. I think the sound effects really help pull the game together and the combat is loud and intense. There is a lot of feedback with your attacks which makes a big difference to me in a lot of games.

I've liked bioware games but I've also absolutely detested them. I've been gaming since 1988 and PC gaming since 1992. I liked Mass Effect 1 the most and Mass Effect 2 I never finished because it got super boring. I played Mass Effect 3 also and never played it past the first few hours. I think Dragon Age Origins is the only good dragons age game despite buying dragon age inquisition on midnight of release. I thought dragons age 2 was a complete joke and fell off of it within hours of starting the dreadful campaign. My opinion of this game is from someone who currently is playing Nier, Zelda, The Witcher 3 (110 hours in still haven't finished main campaign but one day I'll stop playing other games), Tales of Berseria, and yet still find time to play through the Andromeda story line. I'm not grinding it hard I'm playing it a few hours here and there. I have a stressful life full of medical appointments and gaming is one of my only joys in life. I play games to have fun and I am having a lot of fun in Andromeda. I would say due to having enjoyed the combat more I do like it about as much as Nier and probably more than Zelda and would consider it in my game of the year discussion with myself. I could write a whole lot more about how I really feel about this game and the way people are reacting to it but I then equate it to they are playing the wrong version of the game. It sounds like the PC version really is significantly better than the console versions in a strange twist of strategy for the AAA gaming industry.

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jezusoid

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Funniest thing about this article - it reads just like a DA: Inquisition review. Almost all of the complaints that Brad had about Andromeda fit that game as well. Yet, for some reason, everyone was fellating it upon release and it even received a GOTY award. I guess that after Witcher 3 everyone remembered how a GOOD game should look like.

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Edited By SinisterKarma

The xbox one version is extremely buggy as well. New Game + makes the bugs even worse, in case anyone is wondering. I think they multiplied truthfully.

Brad could have taken the words right out of my mouth. I would have added how the story is just way too short. I truly wanted to love it as much as I did the first trilogy. I do recommend the game to other players, especially if you are an ME fan. Bugs happen. They are annoying and they ruin the game for you. But overall, the game is a lot of fun. I am having a blast trying to get the Nomad airborne for 35 seconds. I haven't found the planet with the sweet spot yet though.

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Dizzyhippos

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I am enjoying ME:A fine... every complaint about it is accurate.

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two_socks

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Nice to hear your thoughts Brad, thanks for the review!

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couldn't agree more.

Well here it is. A lot of fair points. A lot I disagree with. But it is what it is and now we all move on.

Persona 5 is Tuesday.

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jimipeppr

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I liked this game a lot.

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Capstan

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I feel like I'm hearing two different voices emerging from the community about Mass Effect: Andromeda. One of them is saying, "Hey, I really liked things about this game!" The other is saying, "This game is technically broken and poorly written." There's no inherent contradiction in that; both could be right.

I find both those voices represented in the Giant Bomb coverage of the game, including Brad's review. I spent over a hundred hours in No Man's Sky because I just really liked the experience of playing it. I'd never call it a great game, or even a good one. Enjoyers, enjoy! Critics, for God's sake continue to critique! And GB, you do that voodoo that you do so well.

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Mmmm. the schadenfreude is delicious!

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I didn't even like the combat. Everything felt loose and floaty and like nothing had any impact. Not even the previous large impacts of blowing up a singularity as a biotic.

The missing charm/heart occured to me afterwards as well. The advertisement for the hanar action movie was something I specifically thought of. Only had the early access time so had hoped that made a come back later in the game.

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I really enjoyed my time with it and also have a number of criticisms of the game myself, but I can't help but feel like an entire trilogy's worth of characterization is being brought for comparison against one single game's worth. It's not like your brain is going to easily just separate "well here's how I felt about Garrus or Tali after the first/second/third game". Sure, I feel more of a bond to Wrex, but I also feel like Drack was written with a level of complexity that Wrex and Grunt weren't allowed to have in the original trilogy--not to mention that the species present in the game were given more of a range of personality and motive than before.

Yeah, the animations were janky and weird, and there was a lot of bad, unfulfilling questing, but if there's one area the game didn't disappoint me it would be the overall writing.

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cojack426

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The game has some major flaws (bugs, facial animations, bad ui) but I think the combat and sense of exploration I'm getting from ME:A are positives and the weapon customization is cool to mess around with as well. Solid 7/10 for me.

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korwin

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Time till EA puts another bullet in a studio they've business'ed into the ground?

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Redhorn

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What a crying shame. I really want to hear what the hell happened with this game. Such a mess.

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advocatefish

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Edited By advocatefish

Yikes.

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Kub

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All the alien faces - with exception of PeeBee - are the same. How did THAT happen? It's the most distracting thing for me in the game - everybody is a clone!

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pause422

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You know, naming your platform and stating " you had no bugs" doesn't come close to being an accurate depiction of the game, or platform as a whole. This should be common sense, I don't know why people don't understand that not everyone experiences the same level of bugs in games.

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tiffanytryhard

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No Caption Provided

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SWD

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Edited By SWD

I'm nearly done this game and 2 seems right. Its bland, most characters or not fleshed out well, the story is lackluster and uninspired.

The game is a hot trash on PS4. Everytime I run around on the Nexus there are no NPCs in rooms, but they appear after a second in the T pose, then go normal. I have had 5 softlocks, it hitches when driving all the time (sometimes freezing all but you camera for 2-4 seconds!) and falled though/into geometry. It is sad, ME1-3 are some of my favourite games.

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savamutt

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Nice review Brad.

I really like the game. Think it's fun and some of the characters are pretty interesting...not Liam though, EF that guy!

Not had any major bugs, no more than I see in other games.

Is it a broken? A bit.

Is some of the writing hackneyed? Yes.

But is it enjoyable to play? Yes. And that's the main thing for me, if I'm having a good time in a game a review score doesn't really matter.

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Dray2k

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Oh damn. Too bad the game turned out to be a disappointment. I already thought so, a shame since Mass Effect is usually decent no matter the gameplay.

Bioware should look into procedual generation. They could easily continue expanding the Mass Effect lore into our own galaxy by providing more planets to explore, stuff to gather, etc.

Maybe seeing the story of another side of the coin, as a rogue during the Mass Effect 1-3 period perhaps. Gathering resources, traveling to distant lands, perhaps making new friends and enemies during a wartime that expanded throughout the whole galaxy.

Or maybe a prequel in which humans took the first (mis)steps regarding first contact procedures.

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Teddie

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BUT WHAT ABOUT THE METASCORE!?

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doncabesa

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I wish brad played this on the PC. He basically dismissed the PC version based on forum posts and didn't witness it for himself. Brad, the PC version is amazing. The game is almost a 5 for me because I am having so much fun purely with the combat and don't really care about the story as much as a lot of people I guess. It sounds like this is just a bad port.

Oh yeah, the multiplayer is incredible. It is some of the most intense coop multiplayer and done right - IE there is no text chat and you can disable voice communications or just mute everyone. I don't play with friends so I don't know how much more fun that would be but you still get a good sense of joy watching how powerful the combos and different builds can be in conjunction with one another. It is a very satisfying game and I've been playing it over Nier and Zelda. Even the single player of Andromeda is a pure blast on the PC.

My current build I am using is remnant cryo gauntlet (all melee attacks freeze unarmored/unshielded enemies instantly), pull, throw, and charge. With a shotgun and the mobility of this game you move at incredible speeds as you ground pound, shatter enemies into ice, and listen to very satisfying sound effects as your shotgun blasts them into tiny shards and you throw them 100 yards into the atmosphere. No one is making GIFS of that. This is probably the best 3rd person shooter ever made in terms of combat.

The game is great. Play it on PC I guess because at 1440p/4k it is one of the most gorgeous looking games and the armor/weapons look fantastic. I think the sound effects really help pull the game together and the combat is loud and intense. There is a lot of feedback with your attacks which makes a big difference to me in a lot of games.

I've liked bioware games but I've also absolutely detested them. I've been gaming since 1988 and PC gaming since 1992. I liked Mass Effect 1 the most and Mass Effect 2 I never finished because it got super boring. I played Mass Effect 3 also and never played it past the first few hours. I think Dragon Age Origins is the only good dragons age game despite buying dragon age inquisition on midnight of release. I thought dragons age 2 was a complete joke and fell off of it within hours of starting the dreadful campaign. My opinion of this game is from someone who currently is playing Nier, Zelda, The Witcher 3 (110 hours in still haven't finished main campaign but one day I'll stop playing other games), Tales of Berseria, and yet still find time to play through the Andromeda story line. I'm not grinding it hard I'm playing it a few hours here and there. I have a stressful life full of medical appointments and gaming is one of my only joys in life. I play games to have fun and I am having a lot of fun in Andromeda. I would say due to having enjoyed the combat more I do like it about as much as Nier and probably more than Zelda and would consider it in my game of the year discussion with myself. I could write a whole lot more about how I really feel about this game and the way people are reacting to it but I then equate it to they are playing the wrong version of the game. It sounds like the PC version really is significantly better than the console versions in a strange twist of strategy for the AAA gaming industry.

great post, great game

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AV_Gamer

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Edited By AV_Gamer

Yeah, I know most people are saying the game sucks. Yeah, I know about the horrible facial animations during cutscenes, but this is a Mass Effect game. I have to play it and see it for myself before I judge it. So glad the PS4 is dominating with their exclusives. So many great games and many more to come. If my Mass Effect experience is underwhelming, I'll be okay, especially since I WILL being playing on PC, not none of the consoles.

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bigevil1987

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I bought this game, for some reason. I'm not going to play it though until I'm done with Zelda and some patches are out to fix the technical stuff. Such a disappointment to see a mediocre entry in a series I love.

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enai

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Sony and Microsoft giving this a pass is questionable if the bugs really are as widespread as it would appear.

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PillClinton

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@teddie said:

BUT WHAT ABOUT THE METASCORE!?

Nah, bro. 40/100.

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MetalBaofu

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Jeez. This is one of those times where I see all the reviews, hear what people are saying, then go back to playing for myself and think, "Are these people playing the same game as me?"

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Travis_J

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Exactly the score I expected. Thanks Brad.

Very well written piece.

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deactivated-5e6e407163fd7

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I haven't had any of the bugs or issues Brads describing. I'm not even playing the game!

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Monkeyman04

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I haven't had any of the bugs or issues Brads describing. I'm not even playing the game!

I'm not playing it and I'm getting all the bugs and MORE!

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IronOctopus89

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Edited By IronOctopus89

It seems PS4 is NOT the place to play Andromeda. Playing on XB1, and ive seen NONE of the game breaking stuff people are hammering the game for...which understandably makes me more quick to jump to it's defense. It seems like the PC and Xbox builds are just more stable overall, and thus those of us playing those versions are having a better experience overall. I've been giving it a 3.5/5 so far. About 15 hours in.

I left the helmets on, so I have very little issue with the bad facial animations. It's hard to get people to swoon over new characters, when many people are still either in love with the old ones or enraged by how the original ending, and even the "extended cut" stuff panned out in 3. Walking into ME1, you had no reason to give a shit about any of the characters, much like the start to any new IP or story...I would expect by the end of Andromeda's life cycle, most of the bugs and animation stuff will be fixed, maybe some more depth writing added within the DLC, and people who stick it out, or at least come back for the updates and DLC, will be ready for a second installment in a few years time.

Remember the jump of quality of game from ME1 to ME2? Let's just hope any further games will follow that path.

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lunardroid

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Jeeze. I almost pre ordered this too a while back before all the news about it came in. Thankfully I went with Horizon: Zero Dawn instead and have been enjoying it immensely.

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deactivated-5e6e407163fd7

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@monkeyman04: Damn, just luck I guess. I'm not playing it on PS4, wbu?

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Yetter

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It seems like its been mentioned quite a few times already, but I'm playing on XB1 and have not experienced any of the bugs Brad has mentioned. I've seen some stuttering and hitching but otherwise, its been a smooth experience. I've only played ME1 and half of ME2 and so far I'm enjoying Andromeda a fair bit. Ryder (male) certainly isn't my favorite character but otherwise I like the cast and I love the premise of the story. About 25 hours in sign of slowing down yet

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nantukoprime

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I think they took the boring parts of DA:Inquisition, the huge sprawling zones with tons of small things to do that don't seem to really affect anything but build to a larger goal that you quickly discover you don't really need beyond the bare minimum to advance the story, and built the game around that. The story could have saved it, but it was phoned in. The Nomad is an ok piece of transportation, but it needs a cannon or the ability to drop mines (for all I know, it can be upgraded to do so but I stopped caring by planet 3).

Its a buggy mess. Most conversations shift characters and camera angle for that Mass effect conversation look, but mess it up in some way. Had a partly funny scene turn hilarious because two characters cloned themselves and started switching places and walking around in what was their normal routine for that section of the ship in the story.

Also, the quest UI uses the Mass Effect codex look for managing quests and you can really only track one quest at a time. I got sick of navigating up and down the codex to determine what quest/task is causing the notification to appear, so now its a permanent feature.

The companion app is bad and has a memory leak on both iOS and Android. Adds a pretty noticeable drain on the battery as if left suspended.

I have to agree with the article. They had a huge opportunity and they fumbled it.

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WarlordPayne

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"nor can I remember ever playing a full-priced, marquee video game from a major publisher with such an embarrassingly wide array of glaring issues."

Really, from the guy who fought so hard for Skyrim to be game of the year. Okay.

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Mirado

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There's something consistently wrong with that scene; it's not the only video I've seen posted of it, and it isn't even the most busted version of it, either.

I had wondered if the positives could outweigh the negatives and make this worth a shot; the answer is no, at least until they fix most of the bugs. Seems like it'd go from a disaster to just disappointing if it were technically sound, and while that's not worth sixty of my spacebucks, I'd probably grab it at $40 or less once it isn't on fire.

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sweetz

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Edited By sweetz
@ghoti221 said:

I'm also wondering if, when they knew it was going to come in hot, they focused their QC efforts on the PC and Xbox One versions, because of the existing business relationships between EA and Microsoft (EA Access et al) and left the PS4 port twisting in the wind. (And yes, I know this sounds like a conspiracy theory, but, I don't know how else to explain why the PS4 version is on fire, but the PC/Xbox One versions are okay. And before anybody accuses me of fanboy-ism - I'm a PC gamer. All consoles are crap to me. :D)

I think you're reaching a little. Andromeda featured quite significantly during the PS4 Pro reveal event and other Frostbite games (Battlefield, Battlefront) on PS4 are fine.

I wouldn't consider less than a dozen "I didn't have problems" comments as reliable proof that the PS4 version is more busted than the others. Bugs can be highly situational. If there are players on other platforms who made it through that cutscene without issue, there are likely PS4 players who made it through as well.

@moonshadow101: Mass Effect was one of, if not the premier EA's franchise last generation (excluding sports games). Expectations are right to be high. In a vacuum, perhaps it wouldn't be judged so harshly, but it's not in a vacuum. Brad represents the perspective of someone who was a huge fan of the previous games, the same kind of people who would have a vested interest in getting Andromeda. It's a step backwards from the previous games in a lot of ways and that makes its faults less forgivable. Gears of War Judgement and God of War Ascension were also both solid, even good games, but they were "B-team filler" games - a step backwards from the quality of their predecessors and were similarly judged more harshly for it. Andromeda is not an end of console generation filler to keep the franchise fresh in people's minds, it is a major release, and it's got technical problems on top of its mediocrity - whereas those other 4th sequels at least had largely flawless tech because they just built on top of their existing engines of course.

You're right that "the internet" will dog-pile on a game because of a few bad GIFs, but give Brad a little more credit than that. And personally, I didn't make the decision not to buy the game until I saw the Quick Look and how rough the entire opening sections of the game are. The especially poor quality of the writing bugged me far more than the presentational glitches.

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SaberLion

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Noooo! Say it ain't so Brad!

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Zabant

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That video is incredible.

Just WOW. HOW WERE THEY ABLE TO SHIP THAT?