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Giant Bomb Review

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Middle-earth: Shadow of War Review

3
  • PS4
  • XONE

This sequel expands on the vaunted Nemesis system in wildly entertaining ways, even as it falls short around the edges.

The best part of Middle-earth: Shadow of Mordor gets even better in the sequel, Shadow of War. The first game's dynamic "Nemesis" AI system had you fighting against an endless succession of named enemies who taunted you, remembered your exploits, and grew stronger on the backs of their victories over you. What would have been a competent but forgettable game in the open-world mold suddenly became a vehicle for an endless string of personalized run-ins with a bunch of grumpy orcs who seemed to hate you more every time they fought you, and never ran out of venomous new ways to let you know it. In Shadow of War, the Nemesis framework has been so thoroughly expanded that new twists on orc tactics, behaviors, and attitudes were still surprising me after dozens of hours, and the new game gives you even more exciting, hilarious, fun stories about your wild experiences to swap with other players than the first one. It took me half a dozen hours just to move on from the prologue area; I couldn't stop hunting down particular orcs who had wronged me, or just butting into the business they were conducting on their own.

Sadly that luster slowly fades over what ends up being a very long game, and Shadow of War never quite figures out how to build a focused, consistently engaging game around all the energy and dynamism of its elaborate AI machinery. There are so many different quests, challenges, menus, and details to keep track of that the whole thing frequently feels overwhelming, and some parts of the game are a lot more interesting than others. The main story missions are mostly simplistic and repetitive, and most of them fail to make use of what's unique about Shadow of War. In contrast to the dull story quests, Monolith has built a complex conquest and territory-control layer on top of the the Nemesis system that has you customizing teams of orcs, and investing in all kinds of army upgrades in order to take over and then defend several fortresses throughout Mordor. These conquests initially form the deepest and most exciting part of Shadow of War, but the game doesn't know when to quit making you conquer, and you'll likely get very tired of tediously leveling up your captains and defending the same strongholds from yet more randomly generated orcs long before you've seen the ending. (I know I did.) And that's assuming you don't decide to pay the publisher to just fast track better orcs into your game.

The new fortress conquest missions are big, noisy, varied, and exciting.
The new fortress conquest missions are big, noisy, varied, and exciting.

Shadow of War picks up right where the last game left off, with the undead ranger Talion and his angry elf-wraith head-mate Celebrimbor forging a brand spanking new ring of power so they can maraud across Mordor, murdering and enslaving orcs in an attempt to, uh, defend the good peoples of Middle-earth. Or maybe they're more interested in vengeance and power for its own sake? The game flirts with that topic but doesn't fully address it, instead acting as a Lord of the Rings clearinghouse for mostly ridiculous cameos and outlandish, fiction-defying scenarios. Shelob, the giant spider, takes the form of a sensuous lady in a slinky evening dress, because it's a video game. Gollum shows up randomly for a mission or two. Historical events and the roles of supporting characters from the timeline of Middle-earth are moved around and recast in contrived ways. Even the idea of casually popping out a new ring with which to be badass feels like power-fantasy absurdity, in a world where these rings are treated as distant, dangerous, and largely unknowable.

It's not all bad; there's some decent tension between Talion and Celebrimbor at a few points, and I like the weird line delivery of the earth spirit you ally yourself with. But in general I found myself rolling my eyes more often than not. The outlandish comic-book action of these games has always struck me as an odd fit for the melancholy, reserved work of Tolkien, though if you don't care one whit about the work of Tolkien in the first place then you also won't care that all of this is more than a little dumb. I still think attaching these games to a more freewheeling and juvenile fantasy setting like Dungeons & Dragons, or just inventing one out of whole cloth, would have freed them of this baggage and let them gleefully be as ridiculous as they obviously want to be.

Some surprisingly messed up stuff goes on with this guy.
Some surprisingly messed up stuff goes on with this guy.

As before, the real stars of this game are the orcs, and it remains a mystery how Monolith wrote and recorded enough lines of dialogue to generate dozens of them throughout your time with the game, having them show up and comment on an enormous range of scenarios, and still almost never repeat themselves. They have just as much personality as they did in the first game, and they now arrive in vastly greater permutations, with more and more outlandish getups and personality quirks as the game goes on. Want an orc who talks lovingly about the maggots that crawl over and through him, or one who bellows a tune while discordantly strumming a lute, or a giant troll covered in fur? Shadow of War has those and dozens more archetypes, and each orc now has both a character class and a tribe, which makes for a ton of variety in their behaviors. Each captain has a wide range of strengths, weaknesses, immunities, and fears that makes each fight unique, and they also have a seemingly bottomless bag of tricks to play on you, whether it's seizing your best weapon when they kill you, or showing up to avenge their blood brother when you attack them, or tracking you down, to save you the trouble, when you mark them in your menu as a target.

Monolith takes this expanded Nemesis system and stretches it across several different small open-world maps, each one with a fortress housing that area's most powerful orcs. In between story missions, your task is to explore each area and dominate as many orcs as you can, commanding them to carry out missions against other orcs, act as your bodyguard, and so forth on your way to building a strong enough assault force to finally take over the fortress itself. The fortress conquests are the coolest thing in this game, bar none. Each one has you capturing a series of control points on your way to breaching the inner keep and taking on the overlord who runs the whole show. Fortresses have a wide range of built-in defenses, from siege weapons to archers to boiling oil being poured over their walls, and taking control points nullifies these defenses--but also invites one of the fortress's powerful warchiefs into the fray.

But what if you went to the trouble of taking that warchief out before you started the conquest? He, and his associated defense, are already out of the picture. What if you designated one of your lower level orcs as a spy beforehand? He'll show up and backstab the warchief mid-battle. You can also invest in a wide array of assault upgrades of your own, from more powerful foot soldiers to beasts and siege upgrades, in addition to choosing which assault leaders you want to bring into battle. Having this many tactical options makes this aspect of Shadow of War almost feel like a strategy game, if not for the fact that you can usually overwhelm superior defenses just by playing really well once the action starts (though the effects of the decisions you make beforehand are plainly obvious either way). These fortress missions feel big and varied and exciting in a way the main story missions don't.

Building out your assault and defense forces is one of the more tactically engaging parts of the game.
Building out your assault and defense forces is one of the more tactically engaging parts of the game.

Shadow of War's story is actually laid out in an interesting way; rather than one long, linear sequence of quests, the missions are broken up into half a dozen categories that revolve around different little Middle-earth subplots, which have you bouncing back and forth between territories and which occasionally overlap with each other. The trouble is that almost none of what you're doing in these missions is particularly interesting. Most story quests have you ticking off lists of basic activities, following an NPC from place to place and killing a few orcs along the way, or (at best) taking part in simplified versions of the things you're already doing on the dynamic Nemesis side of the game. One of the quest lines in particular makes you carry out slight variations on the exact same objective something like four or five missions in a row. It almost feels like there are two halves to this game that are mostly unaware the other exists, and the story would have been dramatically better if Monolith had found a way to integrate it with the more dynamic parts of the game more elegantly.

In addition to broadening all the Nemesis stuff dramatically, Shadow of War also turns itself into a loot game, since you're continually picking up rare, epic, and legendary gear with slightly higher numbers from the orc captains. This certainly adds more variety to the progression treadmill, and since each new piece of gear comes with its own little challenge you need to complete to perfect it and unlock its full stats and perks, you've always got small goals to work toward in between the big missions. But like much else in Shadow of War, this starts to make the game feel cluttered and overly busy after a while. There are weapon challenges, regional challenges, daily challenges, numerous side missions and collectibles, endless Nemesis missions, orcs to level up... You'll end up spending more time than you may want slogging through multiple layers of menus, and managing your numerous armies of orcs in particular can become a huge chore. I can't believe I'm saying this, but the game would have benefited from a spreadsheet of sorts, to let you sort orcs by level or class or relationship, so you could more easily assign appropriate tasks to the dozens of warriors under your command.

There's no way around the dullness of Shadow of War's main quest, since you'll have to slog through all those bland missions to advance the story and unlock all the game's mechanics, but there's thankfully an entire other game's worth of fulfilling, dynamic action in carrying out Nemesis missions, dominating and pitting orcs against each other, building up your armies, and (ultimately) taking over those big fortresses. That's the real value of this game, and if you're able to overlook the game's flaws, it's well worth showing up for. The biggest knock against all the Nemesis stuff, however, is that eventually even it becomes repetitive as you trudge toward the finale. After you've finished the main quest line, the game forces you to keep grinding fortress defenses incessantly if you want to see the true ending, and by that time, you'll already have done a full game's worth of fortress defenses. It's a great system that eventually starts to feel a bit less great due to overuse and rote repetition.

There's a lot out there to conquer and defend, but you may get your fill of it before the game decides you're finished.
There's a lot out there to conquer and defend, but you may get your fill of it before the game decides you're finished.

With gear to equip and orcs to level up, it's not surprising in this year of our loot box 2017 that Warner Bros. is selling exactly those items to you in blind boxes--nor is it surprising that this has been by far the most controversial aspect of the game. Luckily they aren't particularly necessary or even remotely worth buying. You'll get a nonstop flood of character gear as you play the game--I rarely felt like I had time to settle on a given loadout before I was swapping it around--and there are in-game ways to boost the amount of experience and quality of loot you get, anyway. The one place you might feel pressured to spend money is in that long cycle of post-story fortress defenses, where you need stronger and stronger orcs to hold onto (or retake) all the bases you seized earlier. But by that time, I'd built up so much of the in-game currency that I was able to buy plenty of chests to dispense new orcs without dropping real cash. The bigger problem is simply that this mode exists in the first place, and that the game feels like it refuses to end. Whether the developer thought you'd actually want to replay these missions over and over for fun, or the running time was artificially extended to entice you into spending some money, I can't say (although since Monolith is going to offer an endless version of this mode soon, it's probably the former). The bottom line, though, is the game should end a bit sooner than it does, and once you reach the tedium of the Shadow War you may well be ready to just watch the full ending on YouTube and then walk away from the game.

Despite its flaws, there's a lot to like in Shadow of War. For the most part, the action is as sharp, varied, and fun as in the first game, with its blend of Assassin's Creed stealth and Arkham-style large scale combat. Since every captain has his own set of likes and dislikes, you'll keep finding clever new ways to exploit the mechanics to end a fight quickly--or have the fight end itself, as the various AI and combat systems grind against each other--although sometimes the battles get a little too big and the captains have a few too many immunities to be all that much fun to fight. This core action and the complex systems that underpin it are fun enough to play around with that it's a real shame that so many issues exist around the edges of this package, because those issues eventually started to diminish my enjoyment of the game's good parts. Shadow of War, like its predecessor, rests on a single gimmick, but it's a really good gimmick. When the action is at its best, with the gears of all those AI systems turning smoothly, it still offers an experience you can't get anywhere else.

Brad Shoemaker on Google+

122 Comments

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deactivated-5ab7e03c73d22

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sounds like a nice game to rent for a weekend

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johnseminario

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This has nothing to do with Monolith, obviously, but hearing that the game's true ending is more or less locked behind a tedious grind reminds me of having to track down and solve every Riddler trophy in Arkham Knight - another WB-published game - before seeing that game's true ending. Almost makes one wonder if we would have been sold "Riddler Hints" in another time.

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Onemanarmyy

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Fans of the genre will like it.

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ToxicAntidote

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@mythdark said:
@steveurkel said:

Game of the year 2014 better in almost every way yet politics and whiney content creators managed to tarnish this games reputation before it even shipped. I'm so tired of angry Joe and Jim sterling every other sentence about shadow of war microtransactionsystem when the actual content of the game is fun and we'll worth the 50 dollars the game costs.

Good thing the microtransactions are barely mentioned in this review. And when they were mentioned, they were quickly brushed aside as something almost useless and not worth engaging with.

Except for the small fact that they lock Legendary Orcs behind loot boxes. If you want it the cumbersome way, get ready to grind hours upon hours and hope that the Orc you want to become legendary does not die in the very last step of the process. Save-scumming is also not allowed. Loot boxes do affect gameplay in this game and I'm baffled why it is not pointed out.

I managed to get a few legendary orc in just a couple of hours by doing online vendettas. Maybe I was way more lucky than the average player. Anyway, I still think this game is a solid 3/5.

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Humanity

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@larmer said:
@assirra said:
@larmer said:

Even with all the issues I have with it I'm still enjoying it far more than Witcher 3, which is similar and got incredibly high reviews everywhere.

Similar? How are they similar besides being both open world games in a fantasy settings?

They're both open-world medieval fantasy action RPGs with very similar combat mechanics. In fact, the Nazgul and The Wild Hunt look and sound almost exactly the same.

Witcher 3 and Shadow of War could not be more different games if they tried. It's like saying Doom and ARMA are basically the same game because you "shoot doods" in first person.

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chrjz

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... in this year of our loot box 2017

Great line, Brad.

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Iroohik

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I feel like if they just named the Shadow Wr stuff what it really is- endgame content, most of the non-story related criticisms go away. Attacking the game for having extra stuff to make sure players are sated at the end of the game (a big criticism of the first game) feels like giving Destiny 2 a three star review because the raid and story sucks.

I feel like that's actually a really good comparison, and why there's a push back against the 'internet groupthink negativity' about this game. Almost all reviews talk about how it is a lot of fun, but the story and endgame are bad and not fun if you're not in for that, which describes Destiny 2 just as well. But that game doesn't have a negative campaign around it by the fans, so everyone is in live with it.

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onkel

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Amazing that you had time to write this while still taking part in the Video Games Livestream. Good review.

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fillmoejoe

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Great review Brad, disappointing the sequel isn't a major improvement over the first. Could have been a major home run. Doesn't seem like the microtransactions interfere too much with the game until the end which most would probably just stop playing or hopefully have enough in-game currency to buy what they need. Might still give this game a shot in the future.

More written reviews!

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PancakePatriarchate

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This seems to line up with what I saw from the Quick Look and what I've heard about it. Personally I can't muster up the excitement to experience a really cool mechanic in an otherwise ok-ish game that overstays its welcome. If it wasn't so padded out and/or had a decent story to keep me hooked I'd probably check it out.

@wagrid said:

I really wish the Nemesis system was in a game I actually wanted to play.

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NZV

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@thephantompear: Legendary orcs don't mean shit though? For all the problems I have with SoW, this isn't one of them. I didn't pay a dime in microtransactions, still came across tons of legendary orcs, and you know what? All but one of them was trash that I just executed. Having a good class with solid abilities is about a million times more important than 1-2 random skills being a bit more powerful, and it is trivially easy to find basic (not even epic) orcs that will trounce 95% of legendaries.

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Solh0und

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So far this is pretty much where I line up at. The story is so awful that it kinda hurts the game.

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Colonel_Pockets

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This was really well written. Thanks, Brad!

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Middling-Earth: Shadow of Mediocre

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Edited By fatalbanana

@iroohik said:

I feel like if they just named the Shadow Wr stuff what it really is- endgame content, most of the non-story related criticisms go away. Attacking the game for having extra stuff to make sure players are sated at the end of the game (a big criticism of the first game) feels like giving Destiny 2 a three star review because the raid and story sucks.

I feel like that's actually a really good comparison, and why there's a push back against the 'internet groupthink negativity' about this game. Almost all reviews talk about how it is a lot of fun, but the story and endgame are bad and not fun if you're not in for that, which describes Destiny 2 just as well. But that game doesn't have a negative campaign around it by the fans, so everyone is in live with it.

The problem with SoW is the same problems it has throughout, the story isn't the worst thing in the world but is far from great or even good in my opinion. I wouldn't call it atrocious but it is rote. Second, The mission design is boring and does not take advantage of SoW's strengths which without a doubt are its systems. The gameplay is good but does not make up for the boring scenarios the story missions put you in. On top of that when SoW gives you the good stuff in its campaign it repeats it over and over and over again sucking all the enjoyment I had out of those systems long before the game was even done extending to the endgame and beyond.

Destiny 2's story is totally okay. I wouldn't call it a great story but it's certainly way better compared to SoW's. That's my opinion but I don't think that's a crazy thing to say. Also, Destiny 2's gameplay is fantastic and is enough to carry it throughout the good and bad of its campaign and beyond. The large problem Destiny has is its lack of endgame content and how it handles loot (to put it simply). I don't think these games are comparable because they don't miss in the same ways as you claim.

If you like the game that's cool but claiming there is a hate campaign against it and your the only one that gets it? It's nice to have a high opinion of yourself and think you're special but in my case at least I have finished the game and largely agree with public opinion. Destiny is a 4 star game for me and SoW is a 3. I guess that makes me a sheep to you but whatever.

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Puddingbrummsel

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Great review Brad, always looking forward to your write-ups.

It reads to me like there's still a lot for me there, I did not really care for the fairly generic story in Shadow of Mordor either, so I don't think it'll be a problem for me here, either. I'm not big on Tolkien, but even I thought some of the stuff in the first game felt contrived, moreso in this one, it seems...I can't really blame Monolith though, as far as I remember the LotR license is what saved their game, and now they're stuck with it. I'll say this though: when I saw the singing orc for the first time, I had a strong feeling that there's more Monolith to be found in this game, and that's always a good thing!

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clagnaught

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Meh, I think I'm going to end up passing on this game. I really liked the first one, although I didn't finish it. Hearing just how big (and repetitive) this game is just feels like it is too much. I wonder if this game would have been better if it had no story. Like your elf friend says "Here are five strongholds. We have to take them over!" and that's the entire game.

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CreepingDeath0

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@thephantompear: What are you talking about? I was frequently encountering legendary orcs in world as early as the second fortress without any need to grind up previously existing orcs.

Hell, by the end of the game I was straight up scrapping some of the spare legendary orcs in my roster just for loot.

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SharkMan

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@lamneth said:

Loot boxes can fuck right off. I'll play the game if they remove them.

fuck waiting for no loot boxes, i'd rather wait until act 4 is turned into an optional epilogue.

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Backstabuuu

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Edited By Backstabuuu

Watching streams of this game, I think Brad hit the nail on the head in terms of how long it just drags on and on. In fact, the person who I was watching play actually did exactly what Brad said, just decided to look up the true ending on youtube instead of actually completing it.

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larmer

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@thephantompear: What are you talking about? I was frequently encountering legendary orcs in world as early as the second fortress without any need to grind up previously existing orcs.

Hell, by the end of the game I was straight up scrapping some of the spare legendary orcs in my roster just for loot.

I encountered a legendary in the starting area. Literally the first orc to ever defeat me came back a bunch of times and turned into a legendary.

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Iroohik

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If you like the game that's cool but claiming there is a hate campaign against it and your the only one that gets it? It's nice to have a high opinion of yourself and think you're special but in my case at least I have finished the game and largely agree with public opinion. Destiny is a 4 star game for me and SoW is a 3. I guess that makes me a sheep to you but whatever.

No? I was just saying I think some people are judging it without giving it a fair chance dude, that's all.

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While I disagree with many of your points (I thought the story got pretty great towards the end, and I loved the way they worked it into the actual LotR lore), I also completely agree that loot boxes are basically pointless. If you the repetitiveness of the end-game bugs you, there's no real reason to keep playing. It's really just there for folks who really enjoy stretching the nemesis system to its limits. There's no reason to spend all that time to see the "real ending," as you can just as easily look it up on YouTube and be done with it.

So yeah, as with most microtransactions that get blown out of proportion before a game launches, these aren't a big deal.

I've finished the game (100% it even) and like many others (including Brad) also think that RM loot boxes are not at all an issue. You don't need them and getting orcs is easy, that's not the grindy or the problematic part. You also don't need legendary orcs (and you can get them slower anyway) at all, all that that does is give them 1 extra trait, that in the grand clusterfuck of sieges is completely irrelevant. You also get plenty of regular currency to just fill out your garrisons if needed to the brim with epic orcs that will do the job just as well.

Act 4 is a grind yes. But not because you want to get Legendary orcs from loot boxes. It's a grind because A: you are doing the exact same shit over and over with no change to pace repetition or gameplay, it's a boring slog at that point. B: the xp curve is such that it just takes too long to level up, which feels exactly tuned to annoy you just enough to start consider the conveniently available XP doubler in the store.

I'll give this game plenty of shit, for the most generic potato looking character 2017, for the awful main story that swings from bland to cringe to hilarious (as a minor LoTR fan myself uuugh). For the system bloat and stretched out filler content. For the nasty XP curve towards the end and the awful act 4 that has 0 payoff in the end. For the timed XP doubler.

Even their loot box system in general is a problem imo, because it devaluates the nemesis system by making the orcs even more of just a stat stick rather then interesting entities. When you can just buy them wholesale from some ether and stick them in your army not giving two fucks about their personalities.

But specifically legendary orcs from real money boxes are not of any real issue or consequence. Trust me I think they are ultimately a shitty trend and their inclusion is an abhorrent thing to me on an ideological level. However when the rubber meets the road I have to admit they specifically are not this games problem.

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Edited By Delitist

@larmer: I respect the fact that other people have their own opinions but uhh...

Yeah idk man, can't see how you get there :/

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Everything I read about this game makes it sound like it made the one good thing about the first game, the Nemesis system, and made it better. But people seem to dislike this game overall a lot more.

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Thanks for spending hours of your life on this game so I didn't have to!

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deactivated-6321b685abb02

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Glad I skipped this, might pick up a second hand copy down the road but I won't support this. 3 stars seems fair to me. Seems it could've been great but it doesn't look like they got there between all the problems and it having a meh look. I hope they put the nemesis system in a game I want to play next, I enjoyed it a lot in the first game.

*sighs*

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@larmer:

Difference is Witcher 3 has amazing quest design and story. I understand that may not shine thru in the first hour, and the combat is difficult for most, but stick with it and you soon find why it's goty for many.

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veektarius

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I think this talked me out of an early purchase. I may play it on the cheap. Thanks, Brad.

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jasperkazai

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The new Nemesis stuff sounds awesome, and I really want to try it. But I'll wait until there's a big sale. I waited 3 years for Mordor;, I can wait similarly for this.

@quantris said:

> vaunted Nemesis system

As someone playing through Shadow of Mordor for the first time, I'm having a lot of trouble seeing what the fuss was about. Maybe I need to let orcs succeed more to see something interesting? But so far the Nemesis "system" really doesn't seem to be anything fancier than a random generator for this infinite pool of enemies (who, by and large, are rather easy to dispatch).

Yes, you kind of do have to let them succeed to see the real good parts of the Nemesis system. Jeff disparaged the stance of "if you're good at the game then you don't really see the Nemesis system" on a recent Bombcast, but... it's mostly true. I haven't played SoW yet, but I played SoM over this summer and I died a handful of times at the beginning because I didn't have the abilities I really needed to overcome some encounters. And that made for some great Nemesis stuff - had a few orcs that I held a personal grudge against, and even one that I was actively afraid to see because his particular bonuses were my bane. But once I leveled up more, every fight became more and more trivial. Which made the Nemesis system take a backseat, and eventually felt like it was barely even there. It's a weird flaw to have, but... being "good" at these games makes them worse.

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straydogrenji

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Don't read many reviews these days, but this one was great. I'm loving the hell out of the game so far, but didn't hit the end game grind yet.

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Brand-Old

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I click for the score. I stay for the Brad.

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DG_Nick

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Game of the year 2014 better in almost every way yet politics and whiney content creators managed to tarnish this games reputation before it even shipped.

GOTY in a noted shit year for gaming. That's not as much of an accomplishment as you're making it out to be.

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Demonsoul

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Well written review, but this game deserves better in my opinion. I would score this a minimum 4 out of 5 stars.

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LackingSaint

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Really interesting how this is almost exactly what happened with XCOM2. GiantBomb's 5-star GOTY gets a sequel that improves on its predecessor in a lot of key ways, but makes a few damning mistakes that lead it to getting a middling 3-star reception. Incidentally I disagree that XCOM2 isn't far and away superior to Enemy Unknown, but it's still interesting how the pattern matches up.

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RevenantXenos

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I'm disappointed to hear this game overstays it's welcome. Managing game length must be a struggle to grapple with. When I played Horizon earlier this year I found it to be exactly the right length, right about the time I started finding myself wanting it to be done it ended and even an hour or 2 more of story would have been spinning its wheels. It really made me appreciate the challenge in making a game that is just as long as it needs to be, that leaves me completely satisfied with my experience but doesn't drag on after I want to move on. That's a hard thing to do and it's a shame Shadow of War misses the mark. I'm planning to play this, but hearing that it is too long tells me I am making the right decision in waiting a few months to buy it. Ain't nobody got time to grind for Orcs when Destiny 2 is out on PC in a few days.

On a completely different note, someone needs to put a Nemesis system into a Warhammer Fantasy or 40k game.

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scrappypixels

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Solid review Brad!

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Fonzinator

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I got to the final act last night. I did not mind the story nearly as much as GB did, so it was a nice little bit to see the start of the end. However that grind that Brad talks about is so real, and it really did ruin the ending for me.

I enjoyed playing the game a ton, but the ending is just full of repetition and clashing systems. I did about 6-7 siege defenses at the end. I died at one because of my own stupid failings at pushing a button, but when I died the second time at a later mission... that was it. Seeing literally all of my orcs in the back of the base while I was literally fighting 8 or so captains just made me quit. I uninstalled the game and watched the ending on youtube.

Great fun, until the reality of what I would have to do to finish blasted me in the face like an open fire hose.

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NoneSun

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Edited By NoneSun

THREE STARS???!!!!

I've been enjoying playing this with my gf, I give her some of the nemesis busywork (which is still fun but there's more than enough of it to satiate me times over)

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Captain_Insano

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I'm playing it at the moment. It plays okay though it feels like there is a lot going on that isn't 100% explained really well. I also feel so far, that there are too many Orc Captains. It was novel running into them in the original game, and made it meaningful when they took me down. Now it seems like they are there constantly which kind of limits how significant they are. I'm having fun with it, but it is definitely feeling like a 3 star game. It's good, and plays well, but it's not 'great' or a 'must have'.

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WickedCobra03

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Nice review. I see why Shadow of Mordor won GOTY, cause there was nothing else on tap, and it wasn't a bad game, but this looks like this should have been a decent $40 game out of the gate instead of $60. I really miss the plethora of $30 and $40 games during the PS2/GC/Xbox era.

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zachStew

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The Shadow of War “true” ending stuff really soured my experience with the game. It was such a grind and it felt like those stages kept going and going. Also I thought it was a missed opportunity to not have Talion as the new witch king.

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Lazyimperial

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Edited By Lazyimperial

I was a little worried that this game would overstay its welcome for Brad. I think he mentioned on the Quicklook that he spent about 20 hours wandering around before doing the first fortress siege, and all I could think at the time was "oh boy.... there are five zones to this game and what sounds like an incredibly grindy end-game of doing fortress sieges and defenses over and over for dozens of hours. 20 hours in the first zone before doing the first fortress? Let's see how long SOW's luster holds out."

It held out for three out of five stars, apparently. :-P

I wish they hadn't gone for an end-game grind-a-thon. The xp needed to level up once you get to level 40 is exponentially obnoxious (perhaps to encourage you to buy the temporary xp booster?), the grinding up of new high-level orc captains in all five zones so that you can actually hold your own during the Shadow War sieges is hardly an appealing endeavor, and the gameplay loop doesn't change very much at all once you get into this grind. Not there yet, but I think you get a few new ancillary skills and that's about it. Otherwise, it's just the same thing over and over as you struggle towards a reward probably better savored on YouTube.

I wonder if this review would have been a 4 out of 5 without Shadow Wars, which might have left Brad wanting more instead of being over-full of orc captains and stabbings.

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TheRealTurk

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@necromanti said:

Everything I read about this game makes it sound like it made the one good thing about the first game, the Nemesis system, and made it better. But people seem to dislike this game overall a lot more.

When people say the Nemesis system was the good thing about the first game, I actually disagree. It was, and remains in this game, merely a neat gimmick without much behind it. The true genius of the first game was that it knew when to stop. Just when you were starting to get tired of it, it ended.

Not so here. This game is like if the Energizer Bunny got The One Ring and turned evil. It just keeps going, and going, and going, and going . . .

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Paragonpro

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Great review brad, ill probably stay away as theres a ton coming out within the next two months, but i wont turn it away on a deep sale.

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cornfed40

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Mediocre game with vastly dated visuals that has the gall to include loot-boxes in a $60 game, gets a MEDIOCRE SCORE. Also Shadow of Mordor won GOTY because there was fuck all to play that year. Anyone buying this game is dooming the industry to accept the trend of loot boxes in every game ever.

Even if you're the biggest LOTR fan, don't become part of the problem. There will be other games. Remember that online Passes were a short fad and died a quick death because no one bought them.

If this is what "dooms" the industry, I'm happy to have had a hand in it. I loved this game, beat it, and didn't spend a cent over the purchase price. Overwatch was my favorite game of last year, didn't spend a cent over the purchase price. This isn't Nazi Germany for gods sake where we have to be afraid of letting the evil get too wide spread or else it will be late to "take action." Its freaking video games.

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Murdoc_

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It's weird how they improved and added onto every feature of the first, but created a worse game.

I feel for the developers on that, but I loved the hell out of the first one, but can barely get past the tutorial section because of my utter disdain to some of the features and systems.

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airbagged

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Soooo repetitive but the action is soooo good. I'm torn.

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Blitzer

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@steveurkel: You mean $60?

Game of the year 2014 better in almost every way yet politics and whiney content creators managed to tarnish this games reputation before it even shipped. I'm so tired of angry Joe and Jim sterling every other sentence about shadow of war microtransactionsystem when the actual content of the game is fun and we'll worth the 50 dollars the game costs.

Oh also on a 4k acer predator 32 inch and a 1080 ti this game looks almost as good as rise of the tomb raider not quite but almost. It's gorgeous.

No slight to brad or giant bomb talking about pre launches disgusting Lynch mob attitude sending death threats to the developer over the producer who died of cancer dlc etc.

You mean critics? Which we need? The ones fighting for us, the consumers?

Also the game is $60.

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bugbarbecue

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Well, that's the first time I've seen someone use the word vaunted without the prefixing - much - to it.