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Game » consists of 22 releases. Released Mar 05, 2013
Games that allow items to be rotated; this can be used to reveal information about certain objects for the purpose of puzzle solving.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
These are scripted sequences in a game where the player is running toward the screen, sometimes while being chased.
When a franchise tries to start over by releasing a game with the same title as the first game in the series, or the name of the series in general.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Scaleform is a software development kit used to integrate Flash based user interfaces with game engines.
Often found in either very violent games, or games taking place in or around water, Screen Splatter is a visual representation of blood, water, strawberry jam, or other liquids temporarily obscuring the player's field of vision.
A Scripted Death is a moment when the player is taken out of control resulting in the characters death
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
A Secret area is a place hidden that few will find unless they know where to look.
In-game jokes or Easter eggs involving references to characters or events from earlier in a game or the game's series.
The ability to complete sections of a game out of the intended order (or to skip them entirely) through skill and knowledge of the game.
An intimate physical activity between two or more individuals.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
Enemies that hide behind shields.
Need to sneak around unseen? Darken the room by shooting out some lights.
Shoulder Swapping Aim is when players can push a button to change which shoulder the player is aiming over with a weapon.
Whenever a character is seen in promotional art, or in a cut scene, chances are, they'll be using this.
A 3D optimization middleware.
When a game lets you sit down somewhere for no other reason than to simply sit down. Often seen in MMORPGs as a way of hanging out and talking to friends.
Player assignable points that unlock or enhance skills allowing for character customization.
The act of sliding down an elevated geological formation, often on your buttocks.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
A cloud of fine particles.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Many horror-themed games feature characters uttering despondent noises; this includes screaming, sobbing, and moaning.
The ability to see the world in a different way. Reveals paths, secrets, enemies, among other things.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
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