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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
In some games, usually RPGs, they have a boss of the game to be a angel or appearance of an angelic-like being.
Originally a top secret research organization for the United States military, Blackwatch was later repurposed in 1969 as a force dedicated to containing and eradicating viral outbreaks.
When one creature takes the blood of another creature, usually against their will. An excellent example is a vampire.
During boss battles, sometimes the boss kills their own henchmen. This concept is often used as a way of demonstrating a boss' wrath.
Video game bosses are usually the main antagonist, and arch nemesis of the main protagonist. In most cases the end of a game is when the main character defeats the final boss.
A person who captures or kills fugitives for money.
The ultimate enemy and primordial source of all evil. In Warhammer 40,000 and Warhammer Fantasy universe.
These are basically huge boss monsters that you often have to climb to kill.
Communism is an economic and political ideology which seeks to eventually achieve a classless society that promotes equality in racial, social and religious terms.
Team of Cooler's minions.
They're the third stage in the Vermaak 88's evolution.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Devimon's Rookie level stage.
A devil-themed Champion/Adult Digimon. The first main "boss" villain of the Digimon animated series.
An ultimate level Digimon resembling a monkey who talks like Elvis.
Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
Mustaches are often found on the evil villain of cartoons to let the audience know just how evil they are, or used in parody of them.
A concept that has been popularized since the days of the European colonial empires. The main bad guy is seemingly old, white, although not always human.
The counterpart to 'faceless hero'. Sometimes the 'faceless evil' doesn't appear at all, but when it does, the player doesn't get a look at its face.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
Frankenstein's monster is the creature inspired by the Mary Shelley novel, Frankenstein. Usually creatures inspired by this theme are made from different body parts and almost always have bolts through their necks. They're usually naive and destructive.
A gigantic dweller of the deep; this creature has been featured in many video games, movies, stories, and legends. Beware, when a giant squid is near, for death (or fun) follows.
The elite squad within Frieza's henchmen, compromised by the strongest of his men and those with unique abilities.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
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