I feel for the employees. The management however has only itself to blame.
38 Studios
Company »
38 Studios was a Rhode Island-based developer/publisher, founded by Red Sox pitcher Curt Schilling.
38 Studios Skips Payroll in Favor of Paying Back State [UPDATED]
There was almost no marketing for Reckoning, and regardless of what you think on its quality, it was an RPG that had the perfect slot in between two behemoths in the genre. It should have sold better than it did, but the lack of marketing (and lack of bells and whistles that's commonly expected in a modern RPG, such as an engaging story or memorable characters or a well-realized world) really did a number on things. Sucks that nobody is getting paid because one title sank an entire studio, but that's the reality of the world we live in. Simply wishing to make a great game won't make it so.
@oturista said:
This bums me out to no end... I thought the game had sold well, it's so good.
It sold pretty well for a new IP, and one without marketing at that. But 38 has 300 hundred people, average studios have around 100. That, plus they've been funding an MMO for years now as well as paying off a 75 million dollar loan. Even if Reckoning was a smash hit, 38 would still end up here because of poor management.
Tmobile is restructuring and therefore thousands of jobs would be affected; HP is also restructuring, up to 30,000 jobs will be cut. And now this...these CEOs should be affected and there salaries be cut to 80% since they are making ridiculous amount of cash. Any CEO that compromises their work team is incompetent in my book.
Maybe it's just been a long time since I've seen him...but man, Curt Schilling looks haggard. Dude looks like he hasn't slept well in a month. I highly doubt he's "laughing all the way to the bank" while screwing the working stiffs, as some here have suggested.
@Ehker said:
@PXAbstraction said:
As of just moments ago, Curt Schilling has been removed from the 38 Studios web site. Oh boy.
Yup, I noticed and posted that earlier. Management disappearing from the website, along with the CEO and COO are now gone.
Ahh sorry, didn't see your post. So the CEO and COO are gone too? Wow.
Oh man, this is awful to hear, and that update is almost cringe-worthy. Good luck to everyone over there.
@PXAbstraction said:
@Ehker said:
@PXAbstraction said:
As of just moments ago, Curt Schilling has been removed from the 38 Studios web site. Oh boy.
Yup, I noticed and posted that earlier. Management disappearing from the website, along with the CEO and COO are now gone.
Ahh sorry, didn't see your post. So the CEO and COO are gone too? Wow.
Jennifer MacLean, and Bill Thomas. They had a couple lame excuses for the CEO Jennifer going missing from work, first no clear answer followed by a maternity leave excuse.
This is the google cache of the original management page. http://webcache.googleusercontent.com/search?q=cache:cJf36YkK9vIJ:38studios.com/people/management+&cd=1&hl=en&ct=clnk&gl=us
@DrRandle said:
I'm curious what EA's input on this one since they were publishing. Were they just contracted to move the game around, or is there anything they can do to help get this set straight? Not that they likely wood, I'm just more curious than anything.
EA has nothing to do with this. KoA - Reckoning was published through a EA Partners deal. Basically, EA paid for the distribution and advertising of the game, and probably took the standard 30% publisher's fee. Developers usually only get 15-20% of the revenue, but those are being grouped together more and more these days as publishers just buy up developers. This was not one of those cases, so EA has no financial obligation to pay any of 38 Studios' debt.
Not to mention that this $75m was for the MMO that still doesn't have the name. KoA - Reckoning was a separate venture, as I understand it.
@SmasheControllers: I would expect its royalty based, so they'd get a cut based on whatever their arrangement with EA is.
I believe they get 100% of Steam revenue, minus Valve's cut as retailer, for example. EA is only publishing retail and console versions.
These bungling executives are lucky they've got a good team working there, honestly.
Occupy Rhode Island!Wow...this is the worst possible thing to happen. Especially with no light at the end of the tunnel. What are they thinking, that they're going to just not pay people every month?
So the state gets theirs, Schilling gets his, and the rank and file who actually do the work get nothing. Sounds like 21st Century America in a nutshell.
Show 'em the sock, Curt! Show' em the sock.
(I bet he took all the money and is now on some tropical South American beach.)
What were they doing employing over 300 people with only having released 1 game fo far. Ya they have not managed this company well at all. A shame. I kinda liked Amalur too.
Seems kinda bullshit for the employees; the studio and the state negotiate the loan, they just come to work there, but they're the ones who get shafted when the studio fucks up. "Sorry guys, we know you've been working hard and all, but...we have to cut back on the free coffee. (Also we can't pay you). Happy Friday!"
Curt Schilling the massive capitalist two-face.
The most frustrating part about this is that while his employees probably lose their jobs, he's got enough money personally that he'll escape from this unscathed. The saddest part is that Kingdoms of Amalur likely did very well when you take into account international and digital sales beyond the useless NPD numbers. Everyone's fleeing AAA console development right now but that's the one thing that did well for them. If they'd stuck to that instead of burning all their reserves on Yet Another Fantasy MMO, they'd probably be doing alright.
@Jason_Bourne said:
@oturista said:
This bums me out to no end... I thought the game had sold well, it's so good.
It sold pretty well for a new IP, and one without marketing at that. But 38 has 300 hundred people, average studios have around 100. That, plus they've been funding an MMO for years now as well as paying off a 75 million dollar loan. Even if Reckoning was a smash hit, 38 would still end up here because of poor management.
Also, don't forget that Reckoning was made by Big Huge Games (they were bought by 38 Studios). 38 Studios proper has not shipped anything. Sadly, the studio that actually got a game to retail will go down with the ship.
@MildMolasses said:
I see a few people blaming the state for this mess, which seems quite harsh. They were given a loan to go to RI to create jobs and tax revenue. I would assume by the size of the loan, that 38 was making some fairly big promises to the government which ultimately they didn't follow through on. I think the problem here is that 38 reached to high and were to mismanaged to do what they needed too. They've been working on that MMO far too long to have not even shown off a screenshot yet
because its too risky, dont use tax payer money on an MMO of all games especially with an unestablished IP.
its an obvious failure on the level of a scam.
@fini_fly said:
@PatchMaster said:
@fini_fly said:
I wonder if Curt Schilling could just pay the employees from his baseball earnings.
I'm pretty sure he already put his life savings into the studio . Just another thing that sucks about this situation.
I wonder how much he put into it in all honesty.
Apparently his investment in the studio was $4 million, which he repaid himself with the money from Rhode Island. Looks like he'll get out of this unscathed, while the taxpayers are left holding the bag.
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