Army of Two: The 40th Day
Game » consists of 12 releases. Released Jan 12, 2010
For Tyson Rios and Elliot Salem, war is strictly business. After their arrangement with former P.M.C. SCC came to a sudden and bloody end, Rios and Salem work for the only people they still trust - each other. However neither their experience as Army Rangers serving in Mogadishu nor their work with SCC has prepared them for the kind of war they'll face in Shanghai.
Army of Two, 2: Fistbumps Are Out, "Cloverfield" Is In
This is a good thing.
As long as gun customization is still in...
EDIT: actually i've gone back on it, i think it's disappointing news!
If it isn't going to be anything like the first game, why not make it a separate game altogether? Does the name "Army of Two" really mean enough to gamers to make for any substantial value in re-using it?
Correct me if I'm wrong, but didn't the original game go through it's "serious" phase before the developers changed everything up and made it the brofest that it became? Remember that second trailer, that gave the two their British banter and comical tone? It's obvious they're regretting that decision now.
How was this posted on March 13th? It only just popped up.
/shrug
Army of Two was pretty ridiculous, and in a way that makes me feel "ok" about making fun of it. But, at the same time, I would love to see a video game come-back, of sorts. If Army of Two can show to be, over the coming months, a positive reinvention of the series, I'll start playing air guitar with them.
hmmm i still dont get why the coop was stilted i had a blast playing it with friends online, and the AI partner wasn't that bad infact he saved my ass quite a few times.
as for that if air guitar wasn't cool to some people there wouldn't be air guitar competitions.
I really couldn't get into the first one, and I'm pretty sure it wasn't because of the goofy fist bumps and what not. I'm pretty sure it was because it played like ass...
"You'll reap rewards, like advanced weapons parts, from innocent people you spare"
Another thing is people were bothered by the fist bumps and air guitar but it rarely happend, When im playing online coop we never do it, and i rarely ever did it with the AI partner infact the only time i did do it was on the tutorial level and thats it...
Hopefully they keep some humor in the game though. Too much grim moodiness, pain, and doom will make this more of a Gears of War clone than it already kind of is. *shrug* Oh well, at least it is going to have a sequel!
@ IncredibleBulk92
hey man, fuck you. if you happen to like Cloverfield that doesn't mean everyone have to like it too.
Gaaah, can't they find a decent balance between fistbumps and Cloverfield? :( Games take themselves too damn seriously as it is now.
Well done, take out the only thing about the game that differentiates it from every other shooter on the market. The original had terrible gameplay, the only reason ANYONE noticed it was the ridiculous fratboy-ness. Now it's gonna be...what? Mercenaries 2 desctruction + GOW (2) gameplay + RE 5/Splinter cell multiplayer companion character + Every game ever "moral choices."
"No Natty Ice or GameCube to be found in this sequel."
I don't get it. Am I missing a reference to something?
What!? The fist bumps and air guitar were removed; that is fucking lame. I don't want another serious game; the goofiness of of Army of Two is one of the things that made the game so awesome. Me and my friend had a blast playing the game and those little interactions between Salem and Rios made the game that much better.
This is a shame.
I know who's under the mask. It's Samus Aran, right? Well, maybe it's Chyna, judging from the muscles. :)
I actually enjoyed the first game (co-op, at least). It seems quality control will be more important this time around, so I'm definitely interested. I hope it keeps the option to "bling" your weapons amidst the new serious approach.
The reason I played some of the game with a friend was because it was SO ridiculous and over the top! It made it laugh out loud funny! The problem with it, was that the mechanics were broken or just stupid. Aggro meter? Seriously? Or game breaking glitches like the boss not being able to get hurt. Happened to us 3 times in a row at one point.
Keep the first bumping action and the over the top ridiculousness of it, keep it co-op and make the gameplay sound and it would be a really popular game.
The bromance antics of the first is what made it retarded fun and replacing it with scripted explosions just sounds dumb.
Cloverfield sucked, but if Army of Two 2 had a monster (maybe a man made monster) rampaging around Shanghai along with the military style third person combat, and maybe a fight or two with the monster itself, the game would have instantly peaked my interest.
Sure, they say all the bro-ness will be gone. But halfway through development they'll realize it sells and put it back in again.
im one of the lovers of cloverfield
truly great, not all stories can have happy endings
although yeh they could have stretched out everyone dying for another 20 minutes
Well this sucks. I really liked the silly nature of the first AoT. Everything about that game was so damn over the top that it wont be anything like the first game if they take out the sillyness.... Or it will make the silly bits left in the game seem ridiculous.
Great it's now gonna be like every other fucking 3rd person shooter all serious. All that goofy stuff made this game unique me and my friend had great fun doing stupid fish bumps and hitting each other while doing the missions. So great job EA making it Another generic fucking souless clone.
The bromance was this series only saving grace, the removal of said bromance makes this game just another generic third person shooter.
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