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48 Hours With Nintendo 3DS

The first two days of the rest of our lives...

In case you missed it, Nintendo representatives brought a train of pretty ladies to our office on Tuesday to make a show of the delivery of our very first Nintendo 3DS. It's the Cosmo Black version, to be specific. After failing to lock any of Nintendo's hired help in the dungeon that lurks in the back of our bar, we tore into the system to quickly look at its menus and features. You can relive the magic in this video... 

     
But that was Tuesday. After two days of messing with the 3DS, I've seen some pretty cool system-level things that feel like a collection of great ideas. Other portions of the system are elegant solutions to DS issues that don't exist anywhere else in the world (except for perhaps on the Wii). And some of it still seems a little awkward. Anyway, let's talk about this thing, cool?

Nintendo has never been known for its prowess in the online arena. Between game-specific DS friend codes and an utter lack of support for modern Wi-Fi security settings, Nintendo's previous work has been a source of much sadness and/or snarky humor over the last few years. The 3DS improves on all of this a bit, starting with one 12-digit friend code that sits at the system level and is, hopefully, the last friend code you'll ever have. Like previous incarnations, the friend codes must be swapped in both directions before you can make a match, though you can also automatically swap codes with local friends without having to enter codes.

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Along with the system-level friend code comes a persistent friends list that you can pull up from the home menu. Here you get little friend cards for each person, showing their Mii, their friend code, a status message (like an Xbox Live motto), and, potentially, a pair of games. You can select your favorite game via a list of anything you've run on your 3DS... even if it isn't a game. Me? I chose the "Health and Safety Information" screen as my favorite. Safety first, right? If your friends are online, their cards will light up and the game they're currently playing shows up when they're selected. This is, of course, an option that you can disable, if you want your game choices to remain a secret. Showing that kind of presence is pretty cool. Obviously, it's something that the modern consoles have been doing for years, but it's not something I'd expect to see on a handheld. I've seen people online taking photos, messing around with their AR cards, and so on. 

The home menu on the 3DS comes equipped with a bunch of stuff, though some of the items on the menus are merely placeholders for later development. There's a button for the web browser right on the main screen, but tapping it just tells you to wait for a later update. The DSiWare button does the same thing, as does the button for transferring data from an old DSi over to your 3DS. There's a notifications section which gives you some tips on how the 3DS is used and also tells you if you've had any digital contact while walking around in the real world via the 3DS StreetPass system.

You've probably heard something about StreetPass by now. It's the updated version of the "tag mode" or "bark mode" found in old DS games like Dragon Quest IX or Nintendogs. Both of these games allow you to exchange items or information with other players that you encountered on the streets without having to actually speak to them--if the game was in your DS and the system was in sleep mode, you could automatically make exchanges. The 3DS appears to be making this a more crucial part of the overall system structure by allowing the StreetPass features of multiple games to run at the same time, all from the home menu. This is accomplished by installing the StreetPass function while running a game, which appears to copy some data to the SD card slotted into the side of the unit. This means you might make contact for multiple games while you're out and about... though, to be straight with you, I have serious doubts about this whole thing. From a functionality standpoint, it seems terrific. But I'm a little sad about the whole thing because I don't live my life in a way that is conducive to me randomly walking past strangers who also happen to have a 3DS in sleep mode on their person. 
 
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Sure, at E3 or PAX or something, it'll probably be great. But in my everyday life, I drive a car to work. I walk to lunch and back in a district full of dead-eyed automatons that, above all, walk too slowly and take up the whole damn sidewalk. They, if I had to guess, aren't going to rock a 3DS in sleep mode. Maybe it'll be different for school-aged kids and people that stand around in a lot of subway trains, but how many kids per school are going to get into StreetPass, and how many of them are going to stick with it once the system has been out for a few months and they've already collected all of the nearby friend cards they can find? Overall, this feels like a feature that was designed for Japan. But even there, the system's battery life--which I'm still sort of testing--doesn't seem great. For as much as the system's power off screen might want you to drop into sleep mode instead of powering down, I think the desire for more game time is going to win out over collecting Street Fighter figurines and such.

The other neat sleep mode thing on the 3DS is the pedometer, which keeps track of how many steps you take in a day. For every 100 steps you take, you earn a "Play Coin." This is a system-wide currency that different games support in different ways, allowing you to translate movement into, to keep bringing up the game I've played the most of, Street Fighter figurines. It's a really awesome idea and I'm totally in love with it, conceptually. Whether or not games will use them for more meaningful exchanges will probably determine its long-term success. It's potentially a good hook to convince people to keep their 3DS around at all times, even though it suffers from the same sleep mode/battery life quandary that will impact StreetPass.

There's an audio player for your MP3s, and this ties into StreetPass by sharing playlist data There's a camera that lets you take 3D photos, which all look sort of weird to me. Or, at least, it doesn't look nearly as natural as seeing game graphics in 3D does. I sort of expected to dislike the 3D feature--every time I've seen a 3DS up until this retail release, it's been the same old story of eye fatigue and an inability to stay focused on the 3D screen for any serious length of time. I'm not really having that problem anymore, and the whole "faster frame rate in 2D mode" thing that some games offer hasn't ended up being as big of a draw as I thought it might be. I'm pleasantly surprised by all of this.

There's a notebook in there, which is sure to be frustrating for Nnooo, the developers of the myNotebook series for DSiWare. Like most of the other home screen features, you can hit the home button while playing a game to suspend it and drop right into the notes section. You can jot something down, export it to your camera roll, and get right back into your game without losing any progress. It's quick, and I don't think it'll be something that most players will need, but it's a simple idea that's implemented reasonably well.

Yes, the 3DS can get onto Wi-Fi networks that are protected by WPA2. TKIP and AES options are available, and it'll store up to three connections. In another one of those developments that'll only seem rad if you forget that every other wireless device in the world has been doing it for years, the 3DS will automatically connect to your saved networks without adjustment. So if I have the office Wi-Fi and my home network entered, I don't need to tell it which one to look for when I move from place to place. Actually, it's been so long since I tried getting a DS on the Internet that I've completely forgotten if it did that or not. I suspect not, but maybe I'm just thinking of the PSP, which definitely doesn't do that. Either way, I've been playing Super Street Fighter IV on a WPA2 AES network without any issue. However, for some reason it doesn't seem to see one of the Wi-Fi networks we have in the office. I'm not sure why.

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OK, how about the games? Well, so far I've messed around with a lot of the built-in stuff. AR Games is clever, allowing you to slap cards down on your desk that cause statues of Nintendo characters to pop onto the screen, like they're totally in the real world. It's cute, but after messing with it once or twice, I don't know that I'll return to it unless I'm showing the system off to someone new. Face Raiders is more my speed. This is another free, pre-installed thing that takes photos of you or your friends, maps them onto spheres, and places them into the real world, augmented reality-style, via the 3DS' front camera. You can shoot holes in your walls as you stand up and rotate around like a goon to track down enemies. Again, it's clever, and more of a tech demo than anything else, but it's more satisfying as a game than any of the AR cards are. Inside the Mii editing and sharing tools is a dungeon adventure that stars Miis that arrive on your system via StreetPass. As I haven't met anyone else with a 3DS yet, I've been unable to test this, but you can spend Play Coins on "heroes" for this little menu-based RPG thing, too. So I hired a couple of cats and had them swing swords at ghosts? The benefit to playing this very, very simplistic game is that you'll unlock hats to place on the StreetPass version of your Mii, potentially giving you something to make you stand out in a crowd.

We received six retail games along with the system, and we have more on the way. So far, I've mostly been sticking to Super Street Fighter IV, which is incredibly slick in some ways and a little frustrating in others. On one hand, it's great that it's the same game you remember from PS3 and 360. You'll notice some cut corners, such as completely static backgrounds, but it's identical where it counts. In some ways, it's better. For example, getting into an online battle seems significantly faster than it is on consoles, and I haven't run into any of those stupid "can't join" error messages that have plagued Capcom's last few console fighting games. The downside is the game's control. The analog slide pad isn't ideal for this game, and the D-pad isn't quite big enough for my hands. I felt my left hand cramping up a bit while playing it. Also, with two buttons up on the shoulders, it's tricky to perform some moves. Capcom gets around this by allowing you to map attacks or button combos to four large retangles on the touch screen, but taking your thumbs off of the pad or buttons takes some getting used to. Also, in the game's "lite" control option, you can map specials, supers, and ultras to one tap of the touch screen and even enable auto-blocking. This appears to allow charge characters to pull off moves without charging them first, which seems kind of insane. I was getting ripped up by a Guile player who would throw sonic booms, walk forward, and flash kick from a standing position when I attempt to jump over the projectiles.

If you like, you can filter out the lite mode players and only fight players using the pro setting, which limits what you can put on the touchscreen buttons to things like hitting all three punches or kicks simultaneously, or focus attacks. It's a little closer to being "pure," but Street Fighter would sure feel a lot better if the 3DS had six face buttons.

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After discovering the horrors of auto-blocking, I yanked SSFIV out to check out a little Steel Diver. It's three submarine games in one, and none of them made a terrific first impression. There's a side-scrolling mode that gives you controls on your touch screen for speed and direction. There's a lot of inertia to your movement, so slamming the sub into reverse isn't always going to stop you from crashing into rocks and such. There's also a hex-style strategy game that can be played with another person via download play. And then there's the periscope game.

The accelerometers allow for tilt and other motion-style control setups on the 3DS. The catch is that anything that requires you to tilt the device is going to mess up your view of the screen, especially if you're using 3D. So when you're manning a periscope and blasting torpedos into enemy ships and subs, you need to stand up, line up the 3DS just right, and spin in place without moving your arms too much to play. As you spin around, you'll rotate your on-screen view, bringing additional enemy ships into view, where you can line up shots with ease. It's a great way to look like a total jackass. I'm all for making a fool of myself, but that's because I can justify it all under the guise of "I do this for this website because that's what the people need to see." If you're on a train or standing on a street corner, this will be a great way to send a very clear signal that you are not "together" enough to hold a conversation with anyone in the immediate vicinity. Maybe you're trying to send that signal, though, so... go for it, I guess?

Of course, there are still four more games here to play and more on the way, but it's likely that I'll be returning to Super Street Fighter IV, both because I'm impressed by it and because it'll probably be the first 3DS game I review. Look out for that in the relatively near future.

So far, I'm really enjoying the 3DS. It still has that goofy, not-quite-together feeling when it comes to friend codes and some of the online structure, but it's certainly a step up from the DS in every way. Super Street Fighter IV's online support has me particularly excited, mostly because it's fast and easy to get it going. The platform has a ton of potential, and I hope some of the more esoteric elements, like the Play Coin system, are well-supported in future games.
Jeff Gerstmann on Google+

179 Comments

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John-Luke

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Edited By John-Luke

Now with 50% more D!

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Krystal_Sackful

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Edited By Krystal_Sackful

Steel Diver looks stupid. They should've ported Silent Hunter 3. It wouldn't of been that hard either.

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craigbo180

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Edited By craigbo180

Great article! I'm still not sold on the 3DS none of the launch games really grab me but it has dropped to £187 on amazon... I have to say I'm tempted.

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Aaron_G

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Edited By Aaron_G

I believe I will be waiting on the 3DS. First off, nothing is really coming out right at launch and I really think the 3DS is the most ugly DS they have ever made. 

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Gnorbooth

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Edited By Gnorbooth

Very nice write-up Jeff.  Good to see a big ole' wall of text every now and again to enjoy.  I haven't had a handheld since the Gameboy Color, but both the 3DS and NGP are looking pretty sweet.  I might have to pull the trigger sometime this year.  Preferably when more games are out.

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drakesfortune

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Edited By drakesfortune

Your unboxing vid, and this article prompted me to go to Amazon and cancel my preorder.  Unfortunately, the only game that sounds interesting to me this year is MGS3, and I've beaten that game.  So, I just don't see any reason for me personally to justify owning one.  I'm kind of underwhelmed by it.  
 
I recall reading that the graphics were supposed to be something special on this thing, but from what I've seen, they don't look much better than PSP graphics, if at all, and I don't care about 3D.  Plus the single analog stick.  Jeesh.  Why couldn't they have just put two on there?!  I think console makers should either put two on there, or just stick with the D Pad.  Don't go halfway.  I find the analog stick on the PSP to be mostly frustrating. 

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49th

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Edited By 49th

TL;DR
Only joking, I've read it now. Great article and I look forward to future coverage.

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Brendan

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Edited By Brendan

Apparently there's some Gamespot-ish deal at my local Gamespot (EB Games) for getting a 3DS half-off for trading in 5 DS games.  I'll probably just trade in about 10 and my DSi and get the newfangled thing for a significant discount.  

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Three0neFive

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Edited By Three0neFive

Oh man, that video was literally painful to watch.

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Jambones

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Edited By Jambones

Wow, that was a little awkward for everyone involved, but at least they didn't send it packaged in raw meat. 
 
Just about to settle in and read the article in full. Good work, Mr Gerstmann!

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ZRLeigh

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Edited By ZRLeigh

I went to a 3DS preview event last month and was only impressed with the AR game they had on show there. Ocarina of time looked good yes, but I already have that game for the N64. Maybe the new Super Mario game will convince me to get one.

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natetodamax

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Edited By natetodamax

Oh my god, those horribly fake I-get-paid-to-do-this giggles from the girls was really irritating.

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Greenlight13

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Edited By Greenlight13

Like with every iteration, I kinda want the 3DS, but considering how little i played my original DS (the very original one, yikes) after the first few months, it really wouldn't be worth my money. I think I'm just kinda done with handheld gaming, which sucks considering how much I played my old school gameboy.

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Trebz

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Edited By Trebz

This is getting me closer and closer to pressing that magical "Pre-order" button on Amazon.com. I might actually get SSFIV even though I rarely play fighting games.

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deactivated-5ffc9b0923f9f

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I really want to get a 3DS but I don't really care about any of the launch games. I guess I can get Ridge Racer?
 
SSFIV sounds cool but I don't know if I'd want to play it without an arcade stick. I think it'd just feel awkward on the 3DS controls.
 
Damn Dead or Alive for being delayed.

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WhytePanther

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Edited By WhytePanther

Just saw a demo unit at a local Best Buy.  It is indeed just as 3D as advertised.  Pilotwings looks pretty good on it, but I'm still waiting on a killer app.  And portable Street Fighter isn't it.

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the_OFFICIAL_jAPanese_teaBAG

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i went to Tokyo a month ago and i enjoyed playing the 3DS even though i only played the dinosaur game where it focused on crushing rocks and logs for points...

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DG991

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Edited By DG991

yay video games!

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dr_zero

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Edited By dr_zero

my kids will want this so badly. thankfully they don't even know its coming. yet.

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MichaelBach

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Edited By MichaelBach

Glad to hear it's better than expected, looking forward to more!

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Volgin13

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Edited By Volgin13

Those ladies make me feel extremely uncomfortable watching for some reason.

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Rio

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Edited By Rio

I'm still not very excited about the 3ds.  I might break down and buy one when the n64 re-releases come out for it, but I'm still quite unsure at the moment.  The only handheld device I want to get my hands on right now is the NGP.  That might have something to do with me being a big fan of monster hunter though.  Two proper joysticks for a portable monster hunter..... makes me drool just thinking about it.

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LordAndrew

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Edited By LordAndrew
@xiaoqinyuuy: You accept PayPal? Whiskey Media doesn't. They don't have any spam control methods either.
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selbie

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Edited By selbie

I'm glad you included the words "Nintendo" "Ladies" and "train" in the first paragraph.

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TerraDelu

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Edited By TerraDelu

Oh man, the photo thumbnail tied to this article is fucking GENIUS.

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calebb

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Edited By calebb

Like countless others have said, I too will be waiting for later gens of this bad boy. I don't doubt it'll have some great titles but right now there's no way I'd plunk down $50 for one of these.    

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Lind_L_Taylor

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Edited By Lind_L_Taylor

" In case you missed it, Nintendo representatives brought a train of pretty ladies to our office on Tuesday to make a show of the delivery of our very first Nintendo 3DS.  "
 
....and then the orgy ensued!

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EnchantedEcho

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Edited By EnchantedEcho

Nice writeup, I will probably go pre-order mine soon-ish, have to wait till the 31st to get one in Australia.

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TwoOneFive

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Edited By TwoOneFive

jeff you should have made as many terrible jokes as possible... i mean BAD ONES.. because those chics laughed at EVERYTHING as if they were told to hahahaha its awesome. 

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LegendaryChopChop

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The only 3D I care for is the type that was at the end of the video.

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falling_fast

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Edited By falling_fast

not that I have anything against pretty ladies, but I thought we were past this sort of thing :/

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soralapio

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Edited By soralapio
@damnable_fiend said:
" not that I have anything against pretty ladies, but I thought we were past this sort of thing :/ "
Relax, it's just a bit of fun. 
 
These were the same ladies who first showed off the 3DS at E3. It's just a fun book end kind of deal: you played the 3DS for the first time with these ladies, and now they bring you your own copy (I think they even mention it on the video). 
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the_ghost_baby

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Edited By the_ghost_baby

Oh man looks like Im getting a 3DS...

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sloprunner

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Edited By sloprunner

I wonder if I could rack up the play coins by putting the system on top of my washing machine. It would be an incentive to wear clean clothes sometimes.

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Heath

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Edited By Heath

only way i can think of them having a second Gen 3DS is a 3DS XL because they are not going to be able to add features at the same scale (or fix battery life at the same scale). 
 
If you want a small easy to travel with 3DS get the first model i think.

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Jazz

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Edited By Jazz

I still have yet to actually see one, and the AR stuff is interesting but there's nothing so far that would make me fork out for one. I have no interest in remakes of street fighter, zelda or splinter cell and even less interest in anything with the word mario strapped to it. Only the Resi stuff looked interesting..and region locking is a massive mistake imo..but we will have to see.

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Lev

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Edited By Lev

Where was the train of pretty ladies?
 
I waited through the whole clip to see the pretty ladies and I must have missed them...

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deactivated-57d3a53d23027

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Jeff knows how to provide good hospitality to the ladies, he's a pro - yo.

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wadtomaton

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Edited By wadtomaton

I'll probably wait a while on this one. Probably not second generation hardware long, but maybe as long as a first price drop.  
 
Depending on price though I'll probably pick up an NGP day one. I'm one of those weird people that uses his PSP like everyday but hasn't touched the DS in months (I'm probably one of 10 in the world lol...I don't even play monster hunter >_>;;; ) 

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Daveyo520

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Edited By Daveyo520

I will get it when I have the money and maybe it will fix the battery by then.

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Y2Ken

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Edited By Y2Ken

I'm not touching it until the 3DSWare shop launches.

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MysteriousBob

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Edited By MysteriousBob

I think I'll wait until some actual quality games are announced for the system. I love SSFIV, but hey- I already own that game.

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Vash108

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Edited By Vash108

I would like to see a battery rundown and get the real impact of battery usage and how long it lasts.

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vinsanityv22

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Edited By vinsanityv22
@lordofultima said:
" Sounds like something I can pretty much live without, bring on the killer titles and I'll think about it. "
This is my new philosophy for ALL new consoles. Eff this crap. It's about the games, not the hardware (although awful hardware can tank great games; just ask the PSP). The original DS felt like a ripoff until Kirby's Cursed Canvas signaled the beginning of developers figuring out how to make full games around thoughtful touch screen inputs. I suspect it'll be awhile before the 3DS gets stuff that feels fresh too.
Except for Pilotwings Resort and Ridge Racer 3D, I don't really wanna play any of these titles. No offense to Street Fighter - which I have on PS3 anyway. And I don't NEED Pilotwings or Ridge Racer. So I'm really going to just try and hold off until the first hardware redesign/price drop. Sure, Nintendo loves to say they won't do it - but c'mon. They WILL. We all know it. It's only a matter of time before the "3DS SP", the "3DS Micro" or the "3DS Lite" happens
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Keeng

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Edited By Keeng
@demonknightinuyasha said:
" I'll probably wait a while on this one. Probably not second generation hardware long, but maybe as long as a first price drop.   Depending on price though I'll probably pick up an NGP day one. I'm one of those weird people that uses his PSP like everyday but hasn't touched the DS in months (I'm probably one of 10 in the world lol...I don't even play monster hunter >_>;;; )  "
I'm also one of those people. I've had no trouble at all finding tons of reasons to use my PSP all the time so I think I'll be grabbing an NGP on day one. This thing seems interesting but it doesn't do anything that makes me think it could be worth the cost of like four new console games, for example. 
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phantomzxro

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Edited By phantomzxro

Day one buy for me was in the market for a new DS anyway so this was great timing. I can wait on the games because i have a crazy backlog of awesome DS games i have not touched yet. I
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Liquidus

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Edited By Liquidus

So still, the question is: girth or length?

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waterbender19

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Edited By waterbender19

So cool :D

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Nettacki

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Edited By Nettacki
@Keeng said:
" @demonknightinuyasha said:
" I'll probably wait a while on this one. Probably not second generation hardware long, but maybe as long as a first price drop.   Depending on price though I'll probably pick up an NGP day one. I'm one of those weird people that uses his PSP like everyday but hasn't touched the DS in months (I'm probably one of 10 in the world lol...I don't even play monster hunter >_>;;; )  "
I'm also one of those people. I've had no trouble at all finding tons of reasons to use my PSP all the time so I think I'll be grabbing an NGP on day one. This thing seems interesting but it doesn't do anything that makes me think it could be worth the cost of like four new console games, for example.  "
Same here. Although that was before I got into the iOS apps for iPod Touch and iPad. 
 
Still, I'm looking forward to the NGP, and may very well look to that as my go-to handheld in a couple of years.