The Nintendo 3DS a portable game console produced by Nintendo.The handheld features 3D projection technology that doesn't require glasses. It was released in Japan on February 26, 2011 and in North America on March 27, 2011.
Nintendo announced the Nintendo 3DS on March 23, 2010 with no attached software announcement. The only details in the announcement were that the system will be available in Japan by the end of March 2011, it will offer 3D support without requiring special glasses, and it will be backwards compatible with existing DS and DSi software. The system itself was revealed at Nintendo's E3 2010 press conference by Satoru Iwata.
The 3DS can output Wii-like graphics with modern shaders in stereo 3D, adding depth and dimension to the game images. The 3D can be adjusted with a slider to fit each person's individual eye focus, and can connect with other 3DS devices automatically.
It also features two cameras, allowing the user to take 3D stereoscopic images, and can play back 3D movies, which Nintendo plans to create a movie service for the handheld as a media device.
The 3DS features the largest third party support for a new system in Nintendo history, according to Iwata The third party publishers planning to release games for the system include:
Shigeru Miyamoto and Iwata's first project together was for a 3D game for the NES in 1986, called 3D Hot Rally. The concept of 3D intrigued them, and they continued experimenting ways to make it a serious way to play over the next 20 years. For every single new console they have made, they have tried to introduce some sort of 3D functionality. Most of these attempts weren't announced due to they not being up to their standards, especially after the commercial flop of the Virtual Boy in 1995.
It wasn't until it came time to create the successor to the Nintendo DS that they found a way to utilize it. The 3DS did not actually begin development as a 3D focused console, but instead it was just meant to be a successor to the DS with next-gen graphics, which Miyamoto called "the typical evolution of a game device." However, without a good 'hook' to justify the release of a new console when the DS and its revisions were becoming the most popular game systems ever made, the system was pushed back until they felt it was appropriate.
Miyamoto and Iwata wanted to include 3D in this new console, but they had to make sure it was there from the outset, and not released as an add-on peripheral to the device in order to increase the audience for it from the beginning. By the time the 3DS was being planned, LCD devices that could output autostereostopic images (where 3D images can be displayed without the need for 3D glasses) were already in development, and Nintendo decided to be one of the first to try the technology out.
The developers at Nintendo were astonished by the new technology, with Miyamoto calling it the same feeling when he saw Yoshi first appear on the 16-bit screen of the Game Boy Advance back during its development. Miyamoto also said it alleviates many of the harder parts of developing 3D games, especially Mario games, where a lot of effort has to be made to make the three-dimensional world that Mario traverses to be easily interpreted by the player.
According to him, they had to use many tricks to make it easy for the player to hit a floating '?' block in previous 3D Mario games, but when they experimented on the 3DS, it became very natural. He said it was the perfect time to bring back their previous franchises that started out in 3D to the 3DS, because it would allow him to create easier to play, yet more difficult sequels to the original games.
To Iwata, the 3DS is a means to bring 3D from being 'about impact', to being 'about depth', to be a serious part of the gameplay and the experience, instead of a simple gimmick. The 3D slider on the 3DS was created by request of Miyamoto and his engineers to have all kinds of people be able to enjoy the 3D graphics without experiencing double vision of blurry images due to their unique spacing between eyes, which has been in problem with many 3D movies, where the 3D is already set to a pre-set certain focus.
Unlike other 3D equipment, the 3DS does not require the use of 3D glasses. This is due to its auto-stereostopic (parallax barrier) screen, capable of showing two different viewpoints of the same image at the same time. The screen has twice the horizontal pixel density of any other screen, which allows one set of lines aimed at one eye, while the other set is aimed at the other. The 3DS renders a single frame twice, each a different viewpoint, interlaced between each other vertically. Because of this, each eye will see a different frame, and your brain puts both of the frames together as a 3D image.
This results in the game actually running at half the frame rate that it's running internally; to make a 60 fps game on the 3DS, the developer would need to be able to make it run at 120 fps in 2D. However, this does not take up half the power of the console, which is just an urban myth. However, this shows the advanced power of the hardware, which is capable of rendering high end shaders, lighting, shadows, textures, fur, bump mapping, normal mapping, and other effects in real time with ease.
In terms of raw power, the 3DS is competitive with various previously released consoles. The 3DS's processor is more powerful than that of the PS2 and PSP, and neck and neck with the GameCube's and original Xbox's processor, with at least 200 MHz of power. The 3DS can show more pixels on screen per second than the GameCube, PS2, and the PSP, at around 800 million, compared to about 600 million on the former consoles. The 3DS can also show more polygons than the PSP, but not as much as the home consoles, with estimates at around 40 million. Although it cannot render as much detail as the home consoles, journalists speculate the shaders and graphical tricks will help create graphics superior to those of the last generation of consoles.
As detailed in a online Fact Sheet, the 3DS supports the transfer of downloaded software from one 3DS to another. In addition it will also support the transfer of DSi Ware from both the DSi & DSi XL. This feature was not available at launch and is scheduled to be added in a planned June 2011 System Update.
Also, it was announced that the 3DS will have a virtual console for Game Boy & Game Boy Color games. It has since been revealed that this feature, which was not available at lunch, will also be added to the console in the aforementioned planned update due in June of 2011.
The complete list of functionality planned for the system in the May System Update is:
The 3DS supports Miis, including a Mii Maker feature that allows the 3DS to take a picture of the user or someone in the vicinity such as a friend or family member to use as a guide for Mii creation.
Other built in software includes:
StreetPass is a functionality built in to the 3DS. If multiple 3DS systems which are powered on or in sleep mode were to come within a certain range of one another, they share data. This data includes the Mii data built-in to the system as part of the 'StreetPass Mii Plaza', allowing them to trade puzzle pieces or fight in the RPG mini-game 'Find Mii'. The feature is also supported by games. Users can choose to opt-in to StreetPass functionality for individual games. A bit of saved data then appears system-level to share it (so you don't need to be in sleep mode within the chosen software). The system supports up to 12 Apps/Games having StreetPass enabled at a time.
SpotPass is the ability for the 3DS to seek Wi-Fi signals and automatically download content while in sleep mode. This allows games and the system itself to download updates and share data such as leader-board scores in a whisper-net like manner, free from user input.
The 3DS launched with the following eight titles in Japan:
Whilst in the U.S. there were twice as many launch titles, which were:
In Europe, the launch titles were:
| Model / Color | Japan | North America | Europe | Australia / New Zealand |
|---|---|---|---|---|
| Cosmo Black | February 26, 2011 | March 27, 2011 | ||
| Aqua Blue | February 26, 2011 | March 27, 2011 | ||
| Flare/Flame Red | July 14, 2011 | September 9, 2011 | ||
| Misty/Pearl/Coral/Lavender Pink | October 20, 2011 | December 4, 2011 | November 17, 2011 | |
| Ice White | November 3, 2011 | - | November 17, 2011 | |
| Cobalt Blue | March 22, 2012 | - | - | - |
| Midnight Purple | - | May 20, 2012 | - | - |
| Model | Japan | North America | Europe | Australia / New Zealand |
|---|---|---|---|---|
| Monster Hunter Tri-G | December 2011 | - | - | - |
| Mario (Club Nintendo) | - | - | ||
| Peach (Club Nintendo) | - | - | ||
| Toad (Club Nintendo) | - | - | ||
| The Legend of Zelda 25th Anniversary | November 25, 2011 | |||
| Snake Camoflauge | ||||
| Kingdom Hearts | March 29, 2012 | - | - | - |
| Gundam SD | - | - | - | |
| Dragon Quest Monsters | May 31, 2012 | - | - | - |
| Fire Emblem | April 19, 2012 | - | - | - |
In April 2012, Nintendo gave 5,000 modified 3DS consoles to the Louvre in Paris. The 3DSs served as a replacement of the museum's previous audio guides that had become outdated. The 3DS serves both as a map and an audio tour. It contains over 35 hours of dialog in several different languages explaining the different works of art in the museum.
The Louvre’s managing director Hervé Barbaret had this to say about the use of the 3DS at the Louvre
Through this partnership, we wanted to bring together heritage and the innovative world of interactive entertainment through a system many people are already familiar with. We feel that the Nintendo 3DS is perfect to achieve this goal... we believe that the new audio guide is a valuable tool that will help visiting the Louvre a more dynamic and rewarding experience, particularly for those that are not so familiar with a museum environment.
| Platform Name: | Nintendo 3DS |
| Release Date: | March 27, 2011 |
| Online Support: | True |
| Install Base: | 17,130,000 |
| Original Price: | $250 |
| Producing Company: | Nintendo |
| Aliases | |
| Total Games: | 217 games |
|
Luigi first in Mario Bros. | 6 |
|
Mario first in Donkey Kong | 6 |
|
Toad first in Super Mario Bros. | 5 |
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Yoshi first in Super Mario World | 4 |
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Bowser first in Super Mario Bros. | 4 |
|
Spider-Man first in Spider-Man | 4 |
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Princess Peach first in Super Mario Bros. | 4 |
|
Professor Layton first in Professor Layton and the Curious Village | 3 |
|
Shadow the Hedgehog first in Sonic Adventure 2 | 3 |
|
Luke Triton first in Professor Layton and the Curious Village | 3 |
|
Japan first in Heiankyo Alien | 8 |
|
Space first in Spacewar! | 6 |
|
Cave first in Colossal Cave Adventure | 5 |
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New York City first in Spider-Man | 5 |
|
Waterfall first in | 4 |
|
The Milky Way Galaxy first in | 4 |
|
Underwater first in Polaris | 4 |
|
Europe first in King & Balloon | 3 |
|
Ocean first in Attack | 3 |
|
Earth first in Space Invaders | 3 |
|
Licensed Game first in Fonz | 42 |
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Achievements first in Pac-Man | 42 |
|
E3 2010 first in | 39 |
|
Polygonal 3D first in I, Robot | 38 |
|
Stereoscopic 3D first in Zaxxon 3-D | 32 |
|
E3 2011 first in | 28 |
|
PlayStation Trophies first in Super Stardust HD | 27 |
|
High Score first in Space Invaders | 26 |
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Jump first in Basketball | 26 |
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StreetPass Functionality first in StreetPass Mii Plaza | 25 |
|
Sword first in Samurai | 14 |
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Gun first in Gun Fight | 11 |
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Tree first in Sasuke vs Commander | 11 |
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Car first in Speed Race | 7 |
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Door first in Mystery House II | 7 |
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Water first in The Driver | 7 |
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Shield first in Space Tactics | 7 |
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Pistol first in Gun Fight | 6 |
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Dress first in Sheriff | 6 |
|
Fishing Rod first in Fishing Derby | 6 |