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Battlefield 1943 Hands-On: Little Download, Big Action

DICE's bite-size 1942 sequel is a small chip off the old block, but it may just have it where it counts.

I haven't played a Battlefield game seriously since the original 1942 stormed the online beaches seven years go, so I've been plenty hopeful about how the downloadable quasi-sequel Battlefield 1943 will turn out. DICE held an online multiplayer session recently so we could give the nearly finished game the what-for, and before I get too deep into describing it, please watch this video, in which I die a lot.

 

 

With its three player classes and four maps, Battlefield 1943 may not seem like the sort of big, varied Battlefield experience you've gotten used to. But it drills down to the essence of what made the original Battlefield 1942 such an entertaining and enduring multiplayer game: guys driving tanks and flying planes around an island, blowing each other up. For $15, what more do you want?

All your favorite vehicles and turrets are here. 
All your favorite vehicles and turrets are here. 

Sure, some aspects of the game have been simplified. The guns have unlimited ammo. There's no dedicated healing class. You can't go prone. And the larger, landlocked battles of the European Theater are nowhere to be found; this is strictly an island-hopping affair. I fought across three of 1942's classic maps from the Pacific--Iwo Jima, Guadalcanal, and Wake Island--and remembered that these maps have a healthy mix of fighting on the ground, on the water, and in the air. (EA wasn't running the fourth map, Coral Sea, which grognards will remember focuses even more heavily on naval and air combat.)

By and large, this feels like Battlefield 1942, though there are a couple of new mechanics in here that change up the gameplay slightly. I found an air raid ability that you could activate from within a specific bunker on Wake Island; once you send the radio request for the raid, the game puts you in the perspective of a bomber squadron that essentially flies itself. You get one chance to bomb per raid, and you can switch to a camera underneath the planes to easily pick your target on the ground. Hit one button and watch a carpet of flaming destruction cover a large area of the ground. This ought to be devastating if you can hit a control point where a lot of enemies are grouped together.

Bad Company's destructible geometry is also in here, letting you do things like plow right through a thicket of trees in a tank, or blow a giant hole in the side of a building that enemies are using for cover. The game seems to be very selective about things you can destroy--it's limited to trees, fences, and buildings, from what I could tell--but that extra freedom should still change up your strategies a bit.

It's actually possible to fly the planes effectively. 
It's actually possible to fly the planes effectively. 

Otherwise, the flow of the battles was remarkably familiar to me, with all the good and bad parts of 1942 more or less intact. The good: rolling into an enemy-controlled camp in a tank, blasting infantry and wrecking opposing vehicles while your gunner up top mows down infantry who are trying to shove a grenade up your tailpipe. The bad: spawning on an aircraft carrier and watching as all your teammates each jump into a PT boat and drive away, forcing you to swim for five minutes to reach shore. Remember that? There's no "I need a lift!" voice macro anymore (nor the classic "Go go go!" for that matter), but then again, in their place we have proper voice chat. I'm excited to play a map like Wake Island once again with real proper voice chat in place to facilitate team strategies and coordination.

Oh, and a note about planes. In the quick look video you'll hear me complaining that the planes in 1943 are pretty much as tough to control as they were in the original game. I'll eat a little crow here; after an additional hour spent with the game, the planes slowly became easier to control, due mostly to the precision afforded by having two analog sticks to steer with. By the end of the multiplayer session, I was actually buzzing over and properly bombing enemy positions, something I never managed to pull off in 1942. There's a tutorial 

Those of you who look at 1943 and expect more: Fine, you're right, this is not a full Battlefield game the way Bad Company 2 or Battlefield 3 will be. But considering what other kinds of games have come out on download services in the $15 price range lately, this looks like a significant chunk of game. It captures that large-scale, dynamic feeling of battle that the Battlefield series is known for, and isn't that what really matters?


Brad Shoemaker on Google+

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Brad

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Edited By Brad

I haven't played a Battlefield game seriously since the original 1942 stormed the online beaches seven years go, so I've been plenty hopeful about how the downloadable quasi-sequel Battlefield 1943 will turn out. DICE held an online multiplayer session recently so we could give the nearly finished game the what-for, and before I get too deep into describing it, please watch this video, in which I die a lot.

 

 

With its three player classes and four maps, Battlefield 1943 may not seem like the sort of big, varied Battlefield experience you've gotten used to. But it drills down to the essence of what made the original Battlefield 1942 such an entertaining and enduring multiplayer game: guys driving tanks and flying planes around an island, blowing each other up. For $15, what more do you want?

All your favorite vehicles and turrets are here. 
All your favorite vehicles and turrets are here. 

Sure, some aspects of the game have been simplified. The guns have unlimited ammo. There's no dedicated healing class. You can't go prone. And the larger, landlocked battles of the European Theater are nowhere to be found; this is strictly an island-hopping affair. I fought across three of 1942's classic maps from the Pacific--Iwo Jima, Guadalcanal, and Wake Island--and remembered that these maps have a healthy mix of fighting on the ground, on the water, and in the air. (EA wasn't running the fourth map, Coral Sea, which grognards will remember focuses even more heavily on naval and air combat.)

By and large, this feels like Battlefield 1942, though there are a couple of new mechanics in here that change up the gameplay slightly. I found an air raid ability that you could activate from within a specific bunker on Wake Island; once you send the radio request for the raid, the game puts you in the perspective of a bomber squadron that essentially flies itself. You get one chance to bomb per raid, and you can switch to a camera underneath the planes to easily pick your target on the ground. Hit one button and watch a carpet of flaming destruction cover a large area of the ground. This ought to be devastating if you can hit a control point where a lot of enemies are grouped together.

Bad Company's destructible geometry is also in here, letting you do things like plow right through a thicket of trees in a tank, or blow a giant hole in the side of a building that enemies are using for cover. The game seems to be very selective about things you can destroy--it's limited to trees, fences, and buildings, from what I could tell--but that extra freedom should still change up your strategies a bit.

It's actually possible to fly the planes effectively. 
It's actually possible to fly the planes effectively. 

Otherwise, the flow of the battles was remarkably familiar to me, with all the good and bad parts of 1942 more or less intact. The good: rolling into an enemy-controlled camp in a tank, blasting infantry and wrecking opposing vehicles while your gunner up top mows down infantry who are trying to shove a grenade up your tailpipe. The bad: spawning on an aircraft carrier and watching as all your teammates each jump into a PT boat and drive away, forcing you to swim for five minutes to reach shore. Remember that? There's no "I need a lift!" voice macro anymore (nor the classic "Go go go!" for that matter), but then again, in their place we have proper voice chat. I'm excited to play a map like Wake Island once again with real proper voice chat in place to facilitate team strategies and coordination.

Oh, and a note about planes. In the quick look video you'll hear me complaining that the planes in 1943 are pretty much as tough to control as they were in the original game. I'll eat a little crow here; after an additional hour spent with the game, the planes slowly became easier to control, due mostly to the precision afforded by having two analog sticks to steer with. By the end of the multiplayer session, I was actually buzzing over and properly bombing enemy positions, something I never managed to pull off in 1942. There's a tutorial 

Those of you who look at 1943 and expect more: Fine, you're right, this is not a full Battlefield game the way Bad Company 2 or Battlefield 3 will be. But considering what other kinds of games have come out on download services in the $15 price range lately, this looks like a significant chunk of game. It captures that large-scale, dynamic feeling of battle that the Battlefield series is known for, and isn't that what really matters?


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Pie

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Edited By Pie

Can i have it free pleasey?

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Edited By teh_destroyer

looks pretty sick,might give it a shot.

first post by the way?
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lemon360

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hm

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wrecks

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Edited By wrecks

Yes! True to form Brad... nice opening suicide attempt. haha.

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phlegms

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Edited By phlegms

Battlefield style multi-player games seem really outdated compared to the bigger multi-player shooters now. Bad company's online proved that to me..

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Edited By funkyboy

Brad drove off the cliff!!! LOL.

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RHCPfan24

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Edited By RHCPfan24

Looks sweet.

@Pie said:

" Can i have it free pleasey? "
Free giveaway, yes! Let's make it happen! And Pie should win this time...as well as me ;)

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Coltonio7

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Edited By Coltonio7
  
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smokeH

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Edited By smokeH

Nicee article brad, also nice quick look. Might get this onee hopefully if I have some money! Thanks BRAAAAD

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LincoIn

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Edited By LincoIn

Loved Bad Company's multiplayer, will definitely give this a shot.

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xxNBxx

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But Brad don't you play all games to die?  =P

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teh_destroyer

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Edited By teh_destroyer
@xxNBxx said:
"

But Brad don't you play all games to die?  =P

"
He at least plays games that are worth dying for ;).
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Edited By Pie
@RHCPfan24 said:
" Looks sweet.

@Pie said:
" Can i have it free pleasey? "
Free giveaway, yes! Let's make it happen! And Pie should win this time...as well as me ;) "
Damn right...
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xxNBxx

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Edited By xxNBxx
@teh_destroyer said:
"@xxNBxx said:
"

But Brad don't you play all games to die?  =P

"
He at least plays games that are worth dying for ;).
"

I don't think I would call "Legendary" a game I would want to die for.  lol   But, Battlefield is.
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Thomas Hobbes, 17th century political philosopher, describes playing a round of Battlefield 1943: "solitary, poor, nasty, brutish, and short".

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ManMadeGod

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So when does this come out?

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Shabs

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I've only tried Heroes, but this doesn't look much different from Battlefield: Heroes, and BH is free while this is not.  Just saying...

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Edited By xxNBxx
@SunKing said:
"Thomas Hobbes, 17th century political philosopher, describes playing a round of Battlefield 1943: "solitary, poor, nasty, brutish, and short". "

I think he was talking about your sex life...   ZING!!!
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deactivated-5ab39e03e3e52

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when is this coming out?

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lacke

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Edited By lacke
@Shuborno: Seriously. This is worlds apart from Heroes. Unless you're the kind of guy that thinks [Insert genre] games are all the same.
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@xxNBxx said:
" @SunKing said:
"Thomas Hobbes, 17th century political philosopher, describes playing a round of Battlefield 1943: "solitary, poor, nasty, brutish, and short". "
I think he was talking about your sex life...   ZING!!! "
Awwwwwwwww :'(
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SunKing

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Edited By SunKing

Seriously though, I don't like Battlefield.

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24 players in my Battlefield? Surely you jest.

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Edited By Seppli

Awesome quicklook as always. My favorite format of games coverage. =D

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Edited By DerekDanahy

No quick look would be complete without Brad dying a few times.

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90% of those gamertags are filled with numbers and X's

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Battlefield 1942 supported 64 player multiplayer, though these games often required players or clans to rent servers. Very few people opted to rent 64 player servers so many games wouldn't go past 32

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Can you Jihad Jeep?

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I bought a flight sim joystick so I could better pilot the helicopters in Battlefield 2. Made a world of difference.

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Looks potentially amusing, especially for the price. May consider giving it a shot.

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Cannot wait or this, should be a lot of fun as long as their is a good amount of people playing. It's a battlefield game, so their should be.

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patrick

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Brad should do every quick look.

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15$ Don't think, i can get a better game for that.

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Edited By Zatoichi_Sanjuro

Bad Company engine re-skinned for the 1940s.

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Was Brad's first flak...on a teammate?

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I still play bad Company, fun as hell Multiplayer.  I'll never trade it in.

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looks awesome, can't wait.

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@Pie said:
" Can i have it free pleasey? "
I agree with this man. Freebies please.
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Edited By Pie
@Azteck said:
" @Pie said:
" Can i have it free pleasey? "
I agree with this man. Freebies please. "
I agree with this man. Freebies please.
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I wish they'd give us a goddamn release date.  I really want to play this before all the full-fledged stuff comes out this fall.

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Kind of looking forward to this especially for the PC version which is out Sept / Oct this year and is said to be getting some special attention to increase player numbers on servers and such like. Really interesting and cheap game that looks a lot of fun.

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Edited By Radar

What's with the driving animation? Looks like you're riding on ice the whole time.

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Edited By Impossibilium

3 maps for $15? Rip-off.

The original game didn't have very complex maps so you can pretty much guarantee those maps are going to be more paid DLC.

They remade BF42 maps for free in Battlefield Vietnam so they should have had no problem converting 3 or 4 other creaky old maps for this game.

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Edited By Meowayne

I can't wait. This is the one FPS I'm actually looking forward to.

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You're not payin@Impossibilium said:

" 3 maps for $15? Rip-off.The original game didn't have very complex maps so you can pretty much guarantee those maps are going to be more paid DLC.They remade BF42 maps for free in Battlefield Vietnam so they should have had no problem converting 3 or 4 other creaky old maps for this game. "
You're not paying for the maps alone! You're getting a Battlefield game, besides statistics have shown that in multiplayer shooters, most players stick to a couple of maps. 15 dollars is a great price, well potentially.
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Edited By HydraHam

Glad to see nothing has changed and everyone hordes all the vehicles and just drives off without picking you up.. really makes me want it /sarcasm

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isnt this supposed to be out by now?

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i loved bad company and enjoyed bf 2142, but 1942 was before my day so i should be like a kid in a candy store playing this on ps3.

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Death is a common theme in any video where Brad picks up the controller.