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Giant Bomb's 2013 Game of the Year Awards: Day Two

Get equipped with Bubble Lead, Best Story, Best Music, Best New Character, and Most Disappointing Game!

Oh, you're still here? Well, that's just great, because we didn't know what to do with all these awards! Oodles of awards! Billions of them!

...actually, there are only four, just like every day this week. But they're good ones! As always, if you want to see all this stuff summed up in a droll video format, or hear how the proverbial award sausage is made, please employ the hyperlink functionality of your Internet web browser.

Best Story

The Last of Us

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When Naughty Dog revealed it was creating The Last of Us, there were two reactions. Do we really need another zombie story? If we really need another one, at least it’s Naughty Dog trying to tell it? And The Last of Us proves there’s much to be found in the familiar, especially when it comes to humanizing the characters we play and interact with. The Last of Us succeeds not because it’s just an interesting take on well-worn fiction, it succeeds because we care about Joel and Ellie’s journey across Earth’s hellscape.

The Last of Us is a triumph of everything Naughty Dog has been building on this generation, a not-so-subtle merging of cinematic storytelling combined with the joy of interactivity that only games can offer. In games, character motivations can be justified by the act of play. Joel is not a good person, even if he’s someone you might root for sometimes, and The Last of Us manages to incorporate its horrific violence in a way that underscores the lengths Joel goes to for survival. Not every game character has to be a hero.

That’s to say nothing of the game’s ending. You know what we’re talking about. That moment.

Damn.

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Runners-up: Gone Home, BioShock Infinite

Best Music

The Legend of Zelda: A Link Between Worlds

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If there’s one thing Nintendo’s become really good at these past few years, it’s complimenting its games with stellar music. Super Mario Galaxy’s interactive tunes were a revelation, and A Link Between Worlds making old favorites feel fresh is equally incredible. These are some of the most covered and remixed musical pieces in games, yet they don’t feel run down here. A Link Between Worlds invokes nostalgia for the right reasons: that stuff’s still good.

It fits in perfectly thematically, as well. A Link Between Worlds itself is a remix, taking advantage of and subverting expectations of A Link to the Past to surprise you. The moment Link crosses over into Lorule (this game’s version of the Dark World), there’s an air of anxious anticipation. Everything is familiar, yet everything is a bit off, enough to put you on edge and not truly know what’s around the corner. The music does a terrific job of selling this “new” world, and every rearranged tune feels like a fuzzy new blanket.

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Runners-up: BioShock Infinite, Grand Theft Auto V

Most Disappointing Game

SimCity

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SimCity. What should have been a high point for EA this year quickly turned into a nightmare as the full nature of Maxis' reboot came to light back in March. It's not just that the game required an online connection and ran into launch-time server troubles. It's that the underlying game had so much squandered potential. The small cities were trivial to fill up with stuff and not big enough to let you get everything out of the game in just one city. This forced players to work together--which would have been fine if that's something players actually wanted to do. But even if you wanted to build the city (cities?) of your dreams alone, you'd still have to connect to the same online servers and hop between cities to make sure that each one was producing the thing you need it to produce. Lame.

Tack on the rough launch that forced the removal of the game's fastest speed setting and the abundance of confusion surrounding EA's statements and you've got a game that looked fantastic prior to release, but one that brought nothing but disappointment afterwards.

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Runners-up: Dead Space 3, Forza Motorsport 5

Best New Character

Lamar Davis, Grand Theft Auto V

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Lamar Davis is his own man. Yeah, Franklin, it's great that you're paling around with a couple of old men who are getting you into a different type of crime, but Lamar Davis is busy trying to get this kidnapping going. Lamar Davis makes his own money and doesn't need you, Franklin. Fuck you, Franklin.

...actually, Franklin, would you mind going and saving Lamar Davis? He seems to have gotten in over his head again and could use a hand. I mean, it shouldn't be that big of a deal, just keep him from doing anything too dumb and/or shoot the people who want to kill him. Bring your old man posse if you think that would help.

Lamar brings a few much-needed light moments to Franklin's story in Grand Theft Auto V and helps ground that section of the narrative in something that feels real, even if it does get a little outlandish. We'd say that he's the character we'd most like to party with, but that sounds like a great way to end up dead. So instead we'll just save him when he gets into trouble and hope for the best.

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Runners-up: The Luteces (BioShock Infinite), Mr. Drippy (Ni no Kuni)

125 Comments

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MormonWarrior

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Edited By MormonWarrior

No mention for Rayman Legends in best music is mind boggling to me. I bought that game purely because of the Castle Rock stage in the demo. Maybe best use if a licensed song or best moment is a better contender since a lot of it is recycled from Origins, which was fantastic that way.

Also, 100% with Vinny on game stories.

EDIT: Patrick said this in the podcast, and it's written here, and I have no idea what he means by interactive soundtrack in Super Mario Galaxy. It's my favorite game of all time, and both of those games have unbelievably great soundtracks, but I haven't the slightest clue what he's talking about. The two ball rolling levels? The music note pickups that appear rarely? There's almost none of that. Don't know what the heck he's talking about.

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droop

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Brothers not even on the Best Story list? (Not that I think it should be there) .. Looking forward to hearing the bombcast, I would have imaged Brad really wanting it on there.

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AndrewB

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Edited By AndrewB

Ashes Cricket 2013 is clearly the true biggest disappointment.

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NoobSauceG7

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Edited By NoobSauceG7

I really feel like the guys are pushing bioshock infinite a bit too much. I have been enjoying the content though!

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benspyda

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Edited By benspyda

Unlike yesterday, I think I agree with just about all these picks. The Last of Us definitely had the best told story of the year, even if I enjoyed Bioshock's more. I'd say my favorite character this year is probably Elizabeth. Out of the GTA V characters I think Trevor was the most interesting.

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bacongames

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Edited By bacongames

Forget all this other nonsense, STANLEY PARABLE GOT ROBBED! Fuck Lamar. *PUTS UP KNUCKLE DUSTERS*

Real talk I thought Lamar was boorish in the same way a ton of other GTA side characters have been before and otherwise has no redeeming value other than giving Franklin an excuse to sound off and be more clever.

It's a shame because this is the least satisfying "winner" out of any of the categories so far and otherwise requires digging into the podcast to see how and why. Would have been a cool nod to Stanley Parable if they threw in a mention officially even if it was disqualified on a technicality.

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Oni

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Edited By Oni

Little disappointed Sam from Gone Home didn't even come up for best character. Not the most original arc, but the writing and VA were so strong I'd put her up at least. I'd put Ellie up, too. Also Black Flag was chockablock with memorable characters with really strong performances and writing. Blackbeard, Hornigold, Mary Read, Charles Vane, Edward himself... little surprised that they only really talked about Stede Bonnet. Most of the guys haven't gotten far enough in the game though, I bet. The story doesn't really start to coalesce until about 2/3 through it, but when it does, hoo boy.

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cornbredx

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Edited By cornbredx

I agree the most with most disappointing in all choices for that.

I disagree most with best story.

I'll leave it at that and now time for video!

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Rebel_Scum

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The new Zelda absolutely deserves that award. Bioshock Infinite deserves the mention also.

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Dizzyhippos

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@vrikk said:

Lamar? Really? I'm only a few hours in to GTA V, but so far I find him incredibly annoying and shallow. He's the stereotypical "yeah I'm a hard ass gangsta in the hood".

Ya his writing came off as "just throw the N word on the end of every sentence" and after a while that got a little old

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AlexGBRO

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@somberowl: Brad did not play enoght of that game so even if that game is great in a lot of areas so yeah sad for Ni No Kumi

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StarvingGamer

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@starvinggamer: Except isn't the interplay between mechanic and narrative what makes video games so unique in the first place? I'd say that if developers are drawing attention to their narrative, then we should absolutely factor mechanics into it, but even if mechanics are at the forefront, some shady shit can be happening elsewhere. I guess I'm looking for a more holistic appreciation of video games. Also, I can sense a circle.

We should probably just leave it here then :D

Loading Video...

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Jeffmoocow

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Really surprised about how much Brad was pushing for Mr. Drippy, he was a fine character but not anything I would consider special.

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Milkman

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"Best New Character" is the first time this year that I felt like I was taking fucking crazy pills. I'm all for Lamar and the Luteces but fucking Mr. Drippy? Over Ellie? That's absolutely insane. I get it accents are funny but really?

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@starvinggamer:

Except isn't the interplay between mechanic and narrative what makes video games so unique in the first place? I'd say that if developers are drawing attention to their narrative, then we should absolutely factor mechanics into it, but even if mechanics are at the forefront, some shady shit can be happening elsewhere. I guess I'm looking for a more holistic appreciation of video games. Also, I can sense a circle.

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deactivated-6256d396c4133

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I hate to be the one to do this but can someone point out times in which they talk about the story in The Last of Us? I'm not usually the type of person that would mind having it spoiled but this game is different for some reason and I won't be able to play it until around mid January.

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Edited By StarvingGamer

@video_game_king: Paper's Please, Cart Life, there are more and more games trying to marry narrative and gameplay which is great. But there's nothing wrong with games that don't tie the gameplay and narrative as closely together, which is why we should focus on praising the developers that do rather than chastising the developers that don't.

EDIT: And I realize that Best Story is exactly where you'd want those sorts of games to be praised, but even with gameplay in mind, I certainly wouldn't give it to Little Inferno or Paper's Please over Infinite. Maybe Cart Life, but I don't think any of the GB guys played it much outside of Patrick. And none of them played Pandora's Tower.

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Gold_Skulltulla

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I'm glad Proteus got its due yesterday, but man, the that game is its music and sound design. So good.

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crithon

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Edited By crithon

hmmmm lamar? hmmmm hmmmm well he's the most consistent GTA character in a long time. The type character we love in previous games.

But seriously it should have and always will be Senator Armstrong, the Mike Haggar of character design

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@starvinggamer:

I'd say that might be the solution, but something still feels off about segregating mechanics and theme. I feel like they can still inform each other, but I'm out of ideas.

And I'll just state that I dread the day developers start restricting their narrative freedoms based on gameplay. We don't need video games to become less diverse.

I'm merely asking that developers be more mindful. I want to see more Pandora's Towers, Little Infernos, that one level in Napple Tales, maybe Saints Row the Thirds (I'm not far enough in to say much on it), etc. I feel like I have other examples, but again, I'm out.

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TheMasterDS

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I think Brad was out of his damn mind advocating for Mr Drippy. What the hell world is he living in that a bit character with a goofy accent that translators added can trump Lamar's dumbass (who I don't like as a person by the way but I respect he's hell of memorable) or the the Luteces.

I also think that Ellie totally rates even without Joel. I mean yeah, like Booker and Elizabeth they're a duo but I really like the way Ellie is done because at the start she's a kid. I mean that in the purest sense. She does dumb things! She misbehaves, she's a bit bratty, she mocks Bill's fat ass. And the progression to Winter is just perfect. Winter in particular is such a great time for her. The whole game is fucking great actually for what she goes through more so than Joel. Love it, would've put it over Mr Drippy in a heartbeat. Also would've pushed for winning the category because come on.

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StarvingGamer

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@starvinggamer:

Hmmm...maybe you could elicit other emotions from the combat and still have it in there? I mean, BioShock 1 wanted to create a feeling of tension and chaos throughout, and the combat lived up to that. In Infinite's case, fun wasn't in the cards. It's hard to go from Elizabeth shaking in her boots at beating somebody's brains in to swinging from grapple point to grapple point, probably singing One Jump Ahead the whole time. (Don't ask why I thought that. It just felt appropriate, somehow.) There are many solutions available, like making the main character a psychopath or absolutely spelling out that violence is a necessity and even then, doesn't get you very far. It's not black and white.

I don't know, I mean, the violence in Inifinite may have been fun on a mechanical level, but nothing about it was fun on a thematic level. The violence was angry and brutal and sad and Elizabeth was there to react accordingly. Never once did the game portray Booker as some paragon of virtue, some great hero. Confetti never once came out of an enemy when they exploded.

I suppose from my experience, the mechanics were fun, but the actual violence was violent.

And I'll just state that I dread the day developers start restricting their narrative freedoms based on gameplay. We don't need video games to become less diverse.

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Oginam

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Best Music: Risk of Rain

This is the only correct choice.

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Efesell

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@auron570 said:

You know what we’re talking about. That moment.

Damn.

No I don't know what you're talking about. Please tell me. Ughh I suppose all this "hiding behind spoilers" thing is just another part of trying to get people to actually go out and buy games, and thus support the economy. But saying "sorry I don't want to spoil things" is just an excuse to not try and write/explain things properly, and is just lazy. You can talk about things without "spoiling" them, and you don't have to highlight the fact that you're not telling us everything about the game.

It would actually be kind of hard to spoil or explain in text form.

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AURON570

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You know what we’re talking about. That moment.

Damn.

No I don't know what you're talking about. Please tell me. Ughh I suppose all this "hiding behind spoilers" thing is just another part of trying to get people to actually go out and buy games, and thus support the economy. But saying "sorry I don't want to spoil things" is just an excuse to not try and write/explain things properly, and is just lazy. You can talk about things without "spoiling" them, and you don't have to highlight the fact that you're not telling us everything about the game.

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Efesell

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Edited By Efesell

@video_game_king said:

@starvinggamer:

I mean, BioShock 1 wanted to create a feeling of tension and chaos throughout, and the combat lived up to that.

I dunno, the most effective way to play that game was to gleefully run around like some sort of psychotic Wrench-Ninja who could occasionally shoot bees from his hand.

Though I suppose that is pretty damn chaotic.

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Video_Game_King

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@starvinggamer:

Hmmm...maybe you could elicit other emotions from the combat and still have it in there? I mean, BioShock 1 wanted to create a feeling of tension and chaos throughout, and the combat lived up to that. In Infinite's case, fun wasn't in the cards. It's hard to go from Elizabeth shaking in her boots at beating somebody's brains in to swinging from grapple point to grapple point, probably singing One Jump Ahead the whole time. (Don't ask why I thought that. It just felt appropriate, somehow.) There are many solutions available, like making the main character a psychopath or absolutely spelling out that violence is a necessity and even then, doesn't get you very far. It's not black and white.

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StarvingGamer

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The explicit story tells you that violence is awful and all you can really do is move forward and live with the guilt. The gameplay, however, elicits none of that guilt, instead giving you a bunch of meaty targets to shoot up for some fun times. There's a dissonance, and you can't just ignore that simply because the game doesn't outright highlight it.

I think you can, because if we were to follow your logic, the only fun shooters we'd be allowed to have would have to be written like Bulletstorm, and that would get old quick. And the only games we'd be allowed to have with deeper, more nuanced stories, would either have to be 90% not combat or somehow make the combat elicit guilt and, therefore, be not fun.

I like shooting shit and I like emotionally resonant stories. I don't want to have to feel like shit/be forced to only play exploration/adventure games just so I can experience a story like Infinite, and I don't want to have to listen to people shouting "Dicktits!" or "oorah!" just so I can enjoy fun combat.

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@bocam:

He wasn't exactly happy about killing people, though. From what I remember, he was jaded and resigned, like this was an act of necessity.

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@video_game_king: This is not a dissonance I felt during the game, so it had no significant impact to the story for me.. so I guess I really have nothing more to add to that.

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@efesell said:

If the gameplay were specifically tied to the narrative in some meaningful way then I might think differently, but I don't find that to be the case with Bioshock.

But it is, and not in a good way. The explicit story tells you that violence is awful and all you can really do is move forward and live with the guilt. The gameplay, however, elicits none of that guilt, instead giving you a bunch of meaty targets to shoot up for some fun times. There's a dissonance, and you can't just ignore that simply because the game doesn't outright highlight it.

I thought the point of Booker's character was that his only solution for a problem was to meet it with violence.

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StarvingGamer

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Edited By StarvingGamer

@video_game_king said:
@starvinggamer said:

I won't argue that the gameplay was so strong that it added to the story, but in my experience it wasn't so poor that it detracted from the story either.

I'd say it's not necessarily the poor quality of the gameplay that's detracting from it, and more that the gameplay's ideologically opposed to at least one of the main themes.

I have an analogy for this, but it's dumb and sort of invokes Godwin's Law.

What theme is that? I have a response but I want to make sure I'm barking up the right tree first.

EDIT: NM I just read the first half of your reply not directed at me, lemme organize my thoughts and get back to you.

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beard_of_zeus

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There's no way it was going to be brought up, but Ys: Memories of Celceta was my favorite music of the year. Falcom always kills it with soundtracks. I definitely agree with Zelda and GTAV though.

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I'm glad to see Drippy get some recognition, and Ni No Kuni in general. Its on my top 10, but I don't think its hard to see why non JRPG fans would be turned away. I would have liked to see it get mentioned for best looking, but that list was pretty stacked already.

Same here. I haven't finished Ni No Kuni all the way yet, but Mr. Drippy is absolutely fantastic.

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Video_Game_King

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@efesell said:

If the gameplay were specifically tied to the narrative in some meaningful way then I might think differently, but I don't find that to be the case with Bioshock.

But it is, and not in a good way. The explicit story tells you that violence is awful and all you can really do is move forward and live with the guilt. The gameplay, however, elicits none of that guilt, instead giving you a bunch of meaty targets to shoot up for some fun times. There's a dissonance, and you can't just ignore that simply because the game doesn't outright highlight it.

I won't argue that the gameplay was so strong that it added to the story, but in my experience it wasn't so poor that it detracted from the story either.

I'd say it's not necessarily the poor quality of the gameplay that's detracting from it, and more that the gameplay's ideologically opposed to at least one of the main themes.

I have an analogy for this, but it's dumb and sort of invokes Godwin's Law.

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SomberOwl

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I'm kind of shocked that Ni No Kuni: Wraith of The White Witch didn't even come up for best soundtrack... All in-game music was performed by the Tokyo Philharmonic Orchestra.

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Efesell

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@hollitz said:

Gone Home was a story told in an interesting way, but the story was incredibly cliche. Really doesn't belong on a list with those other two.

Do any of them really belong if you look at it that way?

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StarvingGamer

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@video_game_king: Well, I haven't listened to the podcast so I don't know if they gave Infinite runner-up despite its gameplay, but like anything it's subjective. I won't argue that the gameplay was so strong that it added to the story, but in my experience it wasn't so poor that it detracted from the story either.

When I think about Infinite, I don't remember the times when I thought, "man I really don't want to fight another Handyman right now". I remember the way my brain felt at "Hallelujah", every time the Lutece twins showed up, as I watched that circle in the wall slowly closing, and the only other games that came anywhere close to that were, appropriately, The Last of Us and Gone Home (and Dual Destinies).

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Efesell

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Edited By Efesell

@efesell:

Are you saying that the gameplay to BioShock Infinite isn't relevant to the story? Don't both gameplay and story contribute to the narrative? It's not a good idea to look at these things in isolation.

I think it's a great idea to look at them in isolation when you are judging those very specific things. If the gameplay were specifically tied to the narrative in some meaningful way then I might think differently, but I don't find that to be the case with Bioshock. So I think how one feels about the shooting or what have you is not particularly meaningful to the discussion of 'Best Story'.

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Edited By hollitz

Gone Home was a story told in an interesting way, but the story was incredibly cliche. Really doesn't belong on a list with those other two.

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@starvinggamer:

Quite the interesting question. I would say no, but then reject the reasoning that this means "no gameplay in the story category". How we interact with a game and the world it presents is a huge factor in how the story unfolds. There's a world of difference between watching somebody do something and actually doing something yourself. That's what makes video games unique. Simply ignoring the interactive doesn't do the medium justice.

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mrfluke

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thats beautiful that Lamar Won,

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StarvingGamer

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@efesell:

Are you saying that the gameplay to BioShock Infinite isn't relevant to the story? Don't both gameplay and story contribute to the narrative? It's not a good idea to look at these things in isolation.

So you're suggesting that the story should factor in when awarding "Best Gameplay"? (not that GB does that sort of thing but for argument's sake)

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darkest4

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I mostly liked Bioshock, but it's only top 3 story of the year if you don't understand how many huge plot holes it has and how messed up the time travel logic/timeline they use is.

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@efesell:

Are you saying that the gameplay to BioShock Infinite isn't relevant to the story? Don't both gameplay and story contribute to the narrative? It's not a good idea to look at these things in isolation.

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mclargepants

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I'm glad to see Drippy get some recognition, and Ni No Kuni in general. Its on my top 10, but I don't think its hard to see why non JRPG fans would be turned away. I would have liked to see it get mentioned for best looking, but that list was pretty stacked already.

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Dallas_Raines

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Edited By Dallas_Raines

@perfidioussinn: Yep, that's the scene that really solidified my love of Lamar.

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Humanity

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Don't really get the Lamar love but whatevs.

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toowalrus

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@olu said:

Bioshock infinite runner up for best muisic? What?

God only knows what I'd be without you

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Claude

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Lamar was in the same game as that Trevor game, right?