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Giant Bomb's Game of the Year 2010: Day Five

Prepare to usher in the new year with celebrity guest Nolan North and a whole slew of awards!

Don't agree with our choices? Then be sure and listen to our Day Five Deliberations Podcast to make yourself even angrier!

 

The Northies - Best Performance By Nolan North

 


Mafia II



It's happened, people. The day has finally come. It's not enough forNolan North to play the leading man in one beloved franchise after another. He wasn't happy when you were merely hearing his voice in every single game you ever bought, ever. One role per game? Forget about it. 

 

Let history remember this as the year when the Nolan-headed serpent began to devour its own tail, when video game voiceovers folded in on themselves and reality itself began to unravel. We present to you: Nolan North conversing with... Nolan North. 


  

 

And the Northie goes to... Mafia II. What else could it be? Our dear Nolan certainly made the rounds in a long list of noteworthy titles this year, but as we so often say around here, it's not the best Nolan but the most Nolan that truly matters.


Runners-up: Assassin's Creed: Brotherhood, Army of Two: The 40th Day, Tron: Evolution, Call of Duty: Black Ops, Spider-Man: Shattered Dimensions, Singularity, Alpha Protocol, Final Fantasy XIII, Dark Void, Transformers: War for Cybertron, Trauma Team 



Best Competitive Multiplayer

 


StarCraft II: Wings of Liberty 

 


At first glance, StarCraft II looks an awful lot like StarCraft I, with the same three factions mining the same minerals and vespene gas toward the same end of wiping each other off the map. But it's exactly that time-tested core RTS gameplay that makes this the best multiplayer game of the year. After more than a decade of intensely high-level competitive play, the most essential elements that make StarCraft what it is are practically etched in stone, so instead of trying to fix something that wasn't broken, Blizzard set about subtly refining, streamlining, and automating some of the more mechanical and menial aspects of playing StarCraft, making it accessible to players of any skill level.


And what a range of skill levels this game supports. StarCraft II has already spawned the most lucrative and widely publicized professional gaming tournament in history, with top players mastering ludicrously complex strategies in a game so mechanically dense it seems to defy mastery in the first place. For the mere mortals among us, the newly redesigned Battle.net does a great job of keeping you playing against opponents of like skill levels, so if you just want to turtle in your base and make hydras for 10 minutes before any attacking goes down, you can find others who play the same way. And despite adding a host of interesting new units, Blizzard maintained that finely honed three-way balance between terran, zerg, and protoss--no small feat in itself--ensuring that a whole lot of people will be playing StarCraft II online for a long, long time.

 

 

Runners-up: Call of Duty: Black Ops, Halo: Reach 



Best Ending



Red Dead Redemption



It is arguably more challenging to convey a cohesive narrative in games than most other mediums--games are defined by user interaction, and the protagonist's free will (or at least its illusion) can throw a real monkey-wrench in the storyteller's designs. As difficult as effectively telling a simple story, wrapping up the loose ends and finding a satisfying conclusion is a feat that storytellers in all formats struggle with, and this is a huge part of what makes Red Dead Redemption such an accomplishment. Rockstar San Diego crafted a rich, detailed world, filled it with compelling, compromised characters, and found a satisfying arc for its lead character.

 

But that ending. That thrilling gut-punch of an ending. Righteous redemption and bitter, white-hot revenge all swirling together for an ending that felt earned. Games simply aren't made the way Red Dead Redemption was, and its conclusion wouldn't have worked had it not been for the specific way that the game repeatedly shifts gears leading up to the real ending. Coincidentally, Red Dead Redemption would also have won here had this been the award for Most Endings, with the way it ends, and then it ends again, and then it ends. It's maybe one of the best game endings, ever, which makes it an easy win for Best Ending in 2010.



Runners-up:Bayonetta, StarCraft II: Wings of Liberty




The "Take a Break" Award 

 


Final Fantasy 

 

We're hard-pressed to even define what the name "Final Fantasy" encompasses at this point, but for the purpose of this category let's constrain it to the games that are merely called "Final Fantasy" with a Roman numeral afterward. This year saw the release of the thirteenth and fourteenth installments in that core series; the former was a beautifully produced, underwhelming adherent to outdated JRPG conventions, while the latter was by all accounts a runaway MMO catastrophe so poorly received that Square Enix relieved its stewards of their jobs in the hope of remaking it into something people would actually want to pay a monthly fee to play. It wasn't a great year for games called Final Fantasy, so it's time to take a pause and think hard about what it was that made this series so popular in the first place.



Look, all of us here at Giant Bomb have fond memories of various entries in the Final Fantasy series, but most of those entries came out well over a decade ago. A lot has happened, and continues to happen, in the ongoing evolution of game design since then, but it's starting to seem like Final Fantasy is too burdened by its own lavish production values and momentous legacy to keep up with those modern conventions. What's the answer here? We can't definitively say. Maybe it's time to ditch the expensive full-motion video. Maybe it's time to let a Western studio take a crack at this hallowed franchise. Maybe... no, it's definitely time to drop the Roman numerals and come up with a more creative way to name all these games. Whatever it takes, we just want Final Fantasy to surprise and excite us again, but only after it takes some time off to regroup and come back strong. 

 

Runners-up: Guitar Hero, WWE SmackDown!

 


Best PlayStation 3-Only Game



God of War III

 


Kratos pulls no punches in this, his PlayStation 3 debut, which also wraps up the mad Spartan's trilogy of heavenly murder with all the inventive blood lust and blinding rage players have come to expect from the franchise. God of War III is a God of War game through and through, and while it's a franchise whose feel is oft imitated, this was a vivid reminder that no one knows how to sadistically murder a god like Kratos.

 

Visually stunning, with a sense of scale that few games have the nerve to play with and the kind of finesse that reminds you of what's running under the hood, God of War III makes good on much of the promise of its franchise and its platform, making it our choice for Best PlayStation 3-Only Game for 2010.




Runners-up:  Heavy Rain,  

Sports Champions

 

 

181 Comments

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Agent47

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Edited By Agent47
@newmarcom: Yeah now that you bought that up, but now that I do think about it if you played online you would know it sucks.Nothing but Zangief and Ken scrubs, and even if you get in a good match the person usually quits before it ends.Hopefully MK and MvC3 can learn from it.
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fjordson

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Edited By fjordson
@Jothel said:
" @warxsnake said:
" Poor Bad Company 2, an amazing multiplayer game that continues to get forgotten when it comes to competitive multiplayer. "
was gonna post pretty much exactly this, bad company 2 is still my favourite multiplayer experience...just so good "
Yeah, <3 BC 2 online.
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Jothel

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Edited By Jothel
@warxsnake said:
" Poor Bad Company 2, an amazing multiplayer game that continues to get forgotten when it comes to competitive multiplayer. "
was gonna post pretty much exactly this, bad company 2 is still my favourite multiplayer experience...just so good
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pweidman

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Edited By pweidman

I gotta give it up to this game...the visuals, and effects are amazing.  GoWIII is a beautiful game, oh my!  
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RelentlessKnight

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Edited By RelentlessKnight

Starcraft II did not have the best ending.. why did they have to nominate that game? 
 

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Brackynews

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Edited By Brackynews

What's that Vinny, did you just say "it's up"? I c*nt hair you.

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eloj

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Edited By eloj

I can't even remember which game actually won "best presentation" this year, only that it was not GoW3.

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deactivated-5f9398c1300c7

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Halo Reach's ending should've at least been nominated.

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Milkman

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Edited By Milkman
@Luke: Because no one played it.
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Meowshi

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Edited By Meowshi

People didn't like FFXII because it actually sought to radically change the gameplay.  It was a fun game, but under-appreciated because JRPG fans didn't get their pointless romance scenes angsty teenagers, or reluctant child hero.  Instead we got something much more akin to an American-style RPG system and a Star Wars-esque story that really resonated with me.   
 
And then they went right back to what they've always done with FFXIII.  

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newmarcom

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Edited By newmarcom

I'm a little disappointed that not a single fighting game was considered for the multiplayer category. A acknowledgement to Super Street Fighter IV would of been nice.

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Ronald

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Edited By Ronald

I was hoping for some of the Cronos fight for the video but there was plenty of good stuff in there to see. So next year to beat Mafia II a game is going to need three Nolan Norths talking to each other.

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tim_the_corsair

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Edited By tim_the_corsair

God fanboys are absolutely hilarious.

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General_D23

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Edited By General_D23

  @CoinMatze said:

" Why does Ryan like that RDR title card so much? When it came up for me I felt dead inside... I'll just post this thing here as well cause I really need an answer:
 
I don't get how the ending of RDR is satisfying.  

"

@Jimbo said:

" @CoinMatze: I felt the same.   

"


 
Just didn't resonate with me as it did with some people, apparently.
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meteora

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Edited By meteora

Final Fantasy doesn't need to be given to a western developer for a shot. No. SquareEnix needs to figure out how to modernize the franchise instead of being stuck in the direction FFXIII took in (which was perhaps the grandest example of a extremely linear game).

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Bloodgraiv3

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Edited By Bloodgraiv3

Very awesome day today was. 
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Jimbo

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Edited By Jimbo
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Nasar7

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Edited By Nasar7
@whatisdelicious said:
" @LiquidSwords said:
" @whatisdelicious said:
" Wow, take a little while to prep and refresh yourselves on controls and make a couple good checkpoints before immediately jumping into the video demonstration of your PS3 GotY pick. Really shortchanged God of War III by fumbling around like this and making fun of it the entire time. "
You must be new here "
I've always been pretty disappointed with Giant Bomb's coverage on the God of War franchise. When Brad played the E3 demo for a Quick Look, he just complained that it was requiring him to use too many buttons and whined about how sleepy he was.  But I figured that since they were showing it off for winning their PS3 GotY award, they might actually put some effort in this time.  "
What he means to say is this is the rule here, not the exception.
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Jimbo

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Edited By Jimbo

Bad Company 2 for Best Competitive imo.
 
Close between ME2 and AC:B for best ending this year.  Despite the stupid Reaper puppet, I loved the structure they went for on that last mission in ME2.  AC:B made me want the next game immediately.  RDR's ending can suck it. (Best game ending remains Mafia, followed by The Witcher.)
 
Fable needs to take a break.  The dude responsible for games as varied as Populous, Syndicate, Theme Park, Magic Carpet, Black & White etc. etc. shouldn't be overseeing a Fable assembly line.  It's unbecoming.  He'd probably have his knighthood by now if he wasn't wasting his talent on Fable.

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CoinMatze

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Edited By CoinMatze

Why does Ryan like that RDR title card so much? When it came up for me I felt dead inside... I'll just post this thing here as well cause I really need an answer:
 
I don't get how the ending of RDR is satisfying.  

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Turtlemayor333

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Edited By Turtlemayor333

That was pretty sneaky how Brad snuck Starcraft into the best ending category after everyone agreed Brotherhood is awesome.
 
And I had to laugh a little bit when they went on about the amazing PS3 exclusives and then the list comes out to be Heavy Rain and Sports Champions. The only exclusives that matter for any console at this point are Mario/Zelda, Gears of War and Uncharted.
 
EDIT: Where is the 2010 Soulja Boy award???

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Edited By 137
@SquirrelGOD said:
" At first I was shocked (SHOCKED) that God of War III won PS3 GotY, considering how much of a damn disappointment that game was (though, that may just have been me).   "
It was just you.  
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BertieWooster

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Edited By BertieWooster

Alpha Protocol got hosed in the Northies! Recount! Recount!
 
But seriously, busted as that game is in some pretty significant ways, Steven Heck is a pretty fantastic Nolan North performance.

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dietmango

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Edited By dietmango

While I agree that the Final Fantasy series should seriously take a break, I strongly disagree that the franchise should be handed to a Western developer just because of the reasons the GB crew has said about it. I don't believe in stupid philosophies like "Western developers suck and they're just going to taint the 'JRPG' formula and/or treat it as one big joke," or "Japanese game development is dead and they should stop making games and learn from the West." I just think that they should at least take a breather and just think hard about gaming conventions that still work today and the ones that don’t anymore.
 
I also think for development, Japanese should stay Japanese, and for the West, vice versa. I mean, look at Bayonetta; sure there are some Western elements aesthetically in that game, but it’s Japanese at its core. If Japanese devs took on the catering to the West philosophy, we’d probably end up with more games like Quantum Theory. Ugh…  

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MeatSim

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Edited By MeatSim

Next year hopefully will get a game where every character is voiced by Nolan North.

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Konanda

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Edited By Konanda

Complaining about the naming convention seems like the most vain thing one could complain about in regards to the Final Fantasy series.

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warxsnake

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Edited By warxsnake

Poor Bad Company 2, an amazing multiplayer game that continues to get forgotten when it comes to competitive multiplayer.

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originalgman

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Edited By originalgman

I'm guessing no one at Giant Bomb played enough PSP games this year to choose a GOTY for that platform? A shame if so, because this was possibly the strongest year for the PSP.

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benderunit22

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Edited By benderunit22

 Final Fantasy? Seriously? I agree that FF14 is a terrible game on all accounts, but FF13 is considered legitimately good/great with a metacritic score above 8. The spin-off games like Dissidia or Crisis Core were equally well received. The last numbered entry into the series lies 3 years back, a time span in which, for instance, 3 separate Halo games were released. Also, like how they argument that Harry Potter shouldn't be on the list because that's different teams, but Final Fantasy loses its identity because it's made by different people. 
 
I have no problems with Giant Bomb simply not being into the series or JRPGs in general, but Final Fantasy is certainly not a franchise that pumps out sequel after sequel, year after year  with all of them being the same game. In fact what most people bitch about is that it's not the same game. There are a ton of other, better candidates to chose from.

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Vinny_Says

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Edited By Vinny_Says

Finally GOW3 praise, this ought to stop the whining. On a side-note, I personnaly would hgave put BBC2 as runner up to Best multiplayer, but NOBODY on the crew played it.

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recroulette

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Edited By recroulette
I agree with the Final Fantasy stuff. to an extent. 13 wasn't a bad game by any means. But it's overshadowed by the whole "Fabula Nova Crystallis"   saga bullshit really puts a damper on things. 
  
Then again...I'm REALLY excited for Duodecim 
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Sharpless

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Edited By Sharpless
@Hailinel said:
" @Sharpless:   They're grown men on the internet, and they sling around enough crap at times that it would be hypocritical if they couldn't take some slung in their own direction. "
That is not an excuse to be a dick. Besides, what you're saying makes no sense. It would only be hypocritical of them if they were dicks to their readers. They're not. They've never seriously said "fuck you" to any one of us, at least not without reason. So, no, it wouldn't be hypocritical of them to not want to be seriously told, "Fuck you," by one of their readers. Especially when your reason for it is as petty and irrational as it is.
 
I'm sure they probably wouldn't give a shit about what you think either way, but I still take issue with anyone being a dick to the staff. They're good people who have given us hours upon hours of entertainment and information. That doesn't make them perfect, but come the fuck on and be bloody reasonable, for fuck's sake.
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Edited By Branthog

I couldn't agree more about Red Dead Redemption. When I finished that game, I just sort of stared at my television for twenty minutes and didn't play another game for a few days. It was such a rare experience and it was executed so damn well. 
 

 
Games like Red Dead Redemption give me hope for the future of gaming. If we're here, today, just think where we'll be in another decade. 
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saddlebrown

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Edited By saddlebrown
@LiquidSwords said:
" @whatisdelicious said:
" Wow, take a little while to prep and refresh yourselves on controls and make a couple good checkpoints before immediately jumping into the video demonstration of your PS3 GotY pick. Really shortchanged God of War III by fumbling around like this and making fun of it the entire time. "
You must be new here "
I've always been pretty disappointed with Giant Bomb's coverage on the God of War franchise. When Brad played the E3 demo for a Quick Look, he just complained that it was requiring him to use too many buttons and whined about how sleepy he was. 
 
But I figured that since they were showing it off for winning their PS3 GotY award, they might actually put some effort in this time. 
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TehJedicake

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Edited By TehJedicake
@whatisdelicious: rofl
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LiquidSwords

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Edited By LiquidSwords
@whatisdelicious said:
" Wow, take a little while to prep and refresh yourselves on controls and make a couple good checkpoints before immediately jumping into the video demonstration of your PS3 GotY pick. Really shortchanged God of War III by fumbling around like this and making fun of it the entire time. "
You must be new here
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saddlebrown

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Edited By saddlebrown

Wow, take a little while to prep and refresh yourselves on controls and make a couple good checkpoints before immediately jumping into the video demonstration of your PS3 GotY pick. Really shortchanged God of War III by fumbling around like this and making fun of it the entire time.

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Psycosis

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Edited By Psycosis

 Man, the small clip of Final Fantasy XIII in that video made me really want to go back and play more Final Fantasy XIII.     
 
While I loved FFXIII, I can see it winning the take a break award, but just for FFXIV (which is what they should have used for the video clip). I still can't wait for Versus XIII and whatever else they have in store for that series. 
 
Their complaints about outdated jRPG mechanics makes no sense, really, when you talk about 13. And I really don't understand the hatred for the roman numerals. But let a western developer make a Final Fantasy game? Get out of my face with that. That's one of the stupidest things I've read on this site.

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radioactivez0r

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Edited By radioactivez0r

Nolan North's Resolution: Appear in at least one game released every week for the entire year.  That is hilarious, him speaking to himself.  And WHAT IN THE WORLD IS GOING ON IN THAT ROF VIDEO!?!?!

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Simulacrum

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Edited By Simulacrum
@Video_Game_King said:
" Am I really the only person who liked FF13? I will concede FF14, but not 13, damn it. If you want a crap Final Fantasy, go back just one entry. Yes, to the one that got all the critical acclaim; the one that fits every FF13 criticism more aptly than FF13 itself. "
Nope!
 
I had a lot of fun playing XIII.
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Chris2KLee

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Edited By Chris2KLee

I'm not sure if handing FF over completely to western developers is the best idea, but definitely getting some input from them is would be nice. I only played a bit of 13, but it seemed like such a step back after 12, both mechanically and storytelling wise. Whenever 15, or whatever it's going to be called, comes out I hope they take a hard look at what's going on both in the western market (ME2, Fallout, Oblivion, etc) and their own market (the Persona series) and see what they can do to update a formula that they've pretty much run into the ground.

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aButton

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Edited By aButton
@Hailinel said:

" "Maybe it's time to let a Western studio take a crack at this hallowed franchise."
 
I've been rather agreeable with most everything said in the awards this year, but to this statement, I can only say "Fuck you."
 
This whole eastern vs. western game development debate has gotten too out of hand.  As much of a piss poor effort that Final Fantasy XIV was (and let's not forget, as an MMO it has little in common ground with any game in the series other than XI), I enjoyed the hell out of Final Fantasy XIII.  It's one of my favorite games of the year.  I'm perfectly fine in seeing what Square Enix cooks up for FFXV.
 
But more than anything, the suggestion that it would take a western studio to do better strikes me as nothing more than foolish rhetoric.  Final Fantasy games are always a venue for experiments from the nature of combat to character progression to narrative structure.  The series is, while still traditional, an antithesis of Dragon Quest, which is unapologetic about clinging to its origins, and yet remains a high quality series to this day.
 
When western studios make traditionally Japanese-style RPGs, there are typically two ways that the developers go about it.  They either build it completely out of irony (lol, see how dated and pointless this is?  lol!!1), or they rip off gameplay from established games almost point for point  (I'm looking at you, The Lord of the Rings:  The Third Age).
 
And then there's just the way that western RPG development has progressed over the years.  Most western games put no true focus into the narrative or the primary character.  Oblivion and Fallout 3 are two of the worst RPG narratives to come out of the past decade.  Sure, they have some fine set-pieces, but Oblivion plays the generic western fantasy card far too often, and Fallout 3's ending was marred by the inability to allow the player to make the intelligent decision (send the super mutant into the highly radioactive environment) only to be retconned later.
 
And don't give me any of that "But Keiji Inafune says Japanese development is dead" crap.  It seems more to me that Inafune's mind has been spiked with westernophilia.  The grass-is-greener mentality that the better development is occurring elsewhere.  Fat lot of good that did for Dark Void and Bionic Commando.  (And on the non-Capcom front, Obsidian couldn't code a game that wasn't fucking broken if their lives depended on it.)  This has veered crazily into rant territory and I apologize for that.  However, this has been a subject that has bothered me for quite some time.  People seem to think that Japanese development is on a decline, but they can't smell the shit that's being slung from the western side of the ocean.  Leave the development of Final Fantasy to the people at Square.  If westerners really want to make a decent Japanese-style RPG, let them try with their own original ideas and leave the ironic humor at home. "

B------:]
B-----:]
B----:]
B---:]
B--:]
B-:]
B:]
B] DEAL WITH IT
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Make_Me_Mad

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Edited By Make_Me_Mad
@Hailinel:
Agreeing with pretty much all of this.  I'm down for as many Final Fantasy games as they can put out, because the majority of them are still great.  My only real problem with 13 was my complete dislike of the characters- that world they made was fantastic enough to make my Game of the Year list despite my issues with it.

Edit: And christ, don't put any western developers in charge of a Final Fantasy series.  At this point they're all too arrogant to do anything good with the formula, and it'd come out as either a giant joke about how much better they think they are, or they'd gut the JRPG formula, which is still goddamn awesome.
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MannyMAR

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Edited By MannyMAR

Even thou Nolan North having a conversation with himself is pretty awesome/crazy/money saver, I have to say his role as Vashyron in Resonance of Fate easily topples his performance in Mafia 2. Especially this inner monologue: All we have are raisins.

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Luke

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Edited By Luke
@Giant Bomb Staff:   
 
Castlevania: Lords of Shadow should have at least been a runner-up for the Best Ending Award.   
 
Bayonetta kicks ass so that's OK, but StarCraft II's ending wasn't as great.  
 
Castlevania: Lords of Shadow had just a good an ending as Red Dead Redemption's.   I would go so far as saying that both Lords of Shadow and Red Dead Redemption had some of the best endings of the decade.   
 
I guess I'll listen to the podcast to see why Lords of Shadow wasn't even a runner-up here.  
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Hailinel

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Edited By Hailinel
@Laketown said:
" @Hailinel: I'll agree with you about FF and Bethesda, but Obsidian, while their games are buggy, are the most exciting things coming out of WRPG's, so shut your mouth :P "
I'd agree, if only their games were functional. :P
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Animasta

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Edited By Animasta
@Hailinel: I'll agree with you about FF and Bethesda, but Obsidian, while their games are buggy, are the most exciting things coming out of WRPG's, so shut your mouth :P
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Fuga

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Edited By Fuga
@takua108: or maybe because it's a shit game with terrible writing.
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Yummylee

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Edited By Yummylee

CL60 deserves a mention concerning the Northies since that's his video.