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New Super Mario Wii: Sort Of Like A Modern SMB3

I submit that "like Super Mario Bros. 3" is the highest possible compliment you could pay to anything, ever.

 Seen here: penguin suit.
 Seen here: penguin suit.
As much as I enjoyed the original New Super Mario Bros. on the DS, with its return to traditional 2D form, I couldn't help wanting a little more. Some new suits for Mario to power up with, the ability to fly, perhaps a return appearance by Kuribo's Shoe. Something. The game hewed to Mario's simpler platform beginnings, but at least it was a good blueprint for a new era of 2D Mario games.

Enter New Super Mario Bros. Wii, which Ryan and I just got back from playing several new levels of. Nintendo's Bill Trinen gave us an in-depth look at the main story mode--I use "story" loosely here, since the story is "Hey, rescue the princess!"--to give us a better sense of how the game will work in between the up-to-four-player shenanigans that will occur in each action stage. I think it's fair to say that both of us started getting a distinct Super Mario Bros. 3 sort of vibe from the game after just a few minutes.

What would make me namedrop that most revered of all games? There are a lot of little elements in NSMB Wii that make it seem like a more robust Mario adventure than its DS predecessor. Like NSMB DS, this one operates with a simple world map that you navigate to get from stage to stage, but this time there seems to be a lot more side activities going on in between the actual stages. Remember in Mario 3, how you could go into mushroom houses to get new items? Or you'd run into enemies on the world map from time to time and had to fight them? All that stuff is in here, and it works with all four players. For example, we tried a four-player tile-matching game that let us reap all the items we were able to match before we matched the wrong cards and got booted out.

 Dark levels can get pretty tricky.
 Dark levels can get pretty tricky.
Then there's the suits and power-ups. There's more of 'em! Nintendo showed off the propeller and penguin suits at E3; the former lets you get lift with your helicopter head, and the latter gets you more traction on icy surfaces and gives you a belly slide maneuver. Then there's this other new one that we got to see today. (At least, it was new to us.)

Allow me now to turn your world upside down, as mine was.

Ice flower. Ice flower.

I know, right? How did it take so long for them to come up with that? It does pretty much what you'd expect: you throw ice balls with the same bounce as a fireball, and those encase any enemies they touch in a big block of ice. Then you can pick that ice block up and throw it, or use it as a stepping stone. They'll even float to the surface of water, so you could ice some cheep-cheeps and then use them as stepping stones to reach a higher platform.

Also like Mario 3: this game is tough. There's a certain amount of controlled chaos that goes in on multiplayer games, mainly because the player characters have collision detection with each other. So you might jump on somebody's head at the wrong moment and send them straight down a pit, or fling a careless koopa shell right into your friend and kill them. Even in single-player, though, the game is pretty tough--I encountered some really tricky jumps involving big, rotating gears and a bunch of lava just in the castle at the end of world one.

 Yeah, this guy.
 Yeah, this guy.
Still another throwback: Koopa kids! Those eight troublemakers introduced in SMB3 are back to cause trouble with their pops again, and I fought one of them at the end of that first castle. I think it was Lemmy. Or maybe Iggy. He had crazy hair and a magic wand, and man, it was a nostalgic trip to be fighting a Koopa kid at the end of a castle again. I jumped on him three times and he died. Some things never change.

Perhaps you've noticed, but I'm pretty excited there's more to New SMB Wii than it seemed back at E3. I had a sense there that the game was, well, the DS game with four-player action crammed in, but it's clear there's plenty of new mechanics and a wonderfully nostalgic vibe about this game. It looks great, too, with lots of little touches in the animation and special effects that give the game character. They're the sort of things that are hard to describe but instantly make sense when you see them. And you'll get your chance to do that when New Super Mario Bros. Wii ships on November 15.

Nintendo says a new video of all this business is on the way next week, so stay tuned for that. Meanwhile, here's an old one! 


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Demo

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Edited By Demo

This game shall wear my saliva.

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jeffgoldblum

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Edited By jeffgoldblum
@RockmanBionics said:
" Wait..didn't the penguin suit originally spit iceballs, says so too on the "New Super Mario Bros. Wii page. So they split it up into 2 suits? Also, this isn't coming near SMB3 until the raccon suit returns. :P "
I never saw the penguin suit do that.
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DrKhay

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Edited By DrKhay
Wow. I can see me losing my temper with the better half after her getting killed at the same point  for the 50th time....
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jacksukeru

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Edited By jacksukeru
@JeffGoldblum said:
" @RockmanBionics said:
" Wait..didn't the penguin suit originally spit iceballs, says so too on the "New Super Mario Bros. Wii page. So they split it up into 2 suits? Also, this isn't coming near SMB3 until the raccon suit returns. :P "
I never saw the penguin suit do that. "
It seems to be doing it in the video from the article. Right around 00:17 to 00:20.
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ahoodedfigure

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Edited By ahoodedfigure

Do you get to be anything other than the Mario bros or toadstools?  
 
I kinda wish they made coins more...  coiny.  I could get all my vicarious money grubbing thrills that way.  The gold in the original SMB felt more...  gold.  These, and pretty much most of the coins in games after SMW look plastic.

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Willy105

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Edited By Willy105

I hated Super Mario Bros. 3 because it was too hard. And this game is supposed to be even harder.
 
I am not amused.
 
@Metroid545 said:

" @wjkelso said:
" SMB3 the best mario ever? Guess you never played the star or special levels in super mario world... "
how does that even compare with SMB3? those were ok little extra levels "

Not only is Super Mario World better than SMB3 in almost every way, Super Mario World is arguably the best 2D platformer of all time.
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SathingtonWaltz

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Edited By SathingtonWaltz

I'm surprised that there is so much bashing of SMB3 here. I found SMW too easy, and SMB3 to be just right in terms of difficulty. SMB3 is also the more memorable of the two for me. This game looks awesome though, and it's given me another reason to possibly buy a Wii.

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Linkyshinks

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Edited By Linkyshinks
@august said:

" Honestly nsmb left me cold because it didn't quite have the charm and weird imagination of smb 3 or World.  This is great news. "

 
It had no classic Nintendo charm in my eyes, and that's something Nintendo have been struggling to imbue in games a lot lately. I thought NSMB was the crappiest Mario platform game I had ever played in all my years, I found the level design appallingly bad, and the lack of utilising very cool items was extremely annoying. It was criminal how under used some items were, but then the shit level design never gave any more use for them. The game felt like it was made for younger players alone, not for those like me who have been playing for years. I finished the game on the way back from the store.  
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Ravenlock

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Edited By Ravenlock

People sure do love to hate stuff. Doesn't really matter what it is, sometimes.
 
Me, I'm in on day one. This looks like fantastic fun, and it's one of the few games I should be able to convince my wife to play. :)

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MacGyver

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Edited By MacGyver

actually really bummed now that i sold my wii, that game looks boss. :(.......

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cspiffo

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Edited By cspiffo

This will a blast to play with the fam and friends!  Go Mario!

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Edited By Famov
@Linkyshinks said:
 I finished the game on the way back from the store. "

Either the store was several hours away or you did not finish it in that amount of time. There's what, eight worlds? Maybe about ten stages in each? I don't care if you never died, or never bothered to get a single star coin; it is virtually impossible to finish the game within the timeframe you're implying.
 
The game is also no easier than (some) previous installments. Do you realize how easy it is to beat Super Mario World? In fact, as much as I love that game, beating Bowser in the amount of time of a car ride is actually feasible there. So is Mario 3 if you're using warps and skilled with traversing the self scrolling airships. I can almost beat Super Mario Bros. 1 with my eyes closed. 
 
NSMB had plenty of charm, and the youngers players will realize it in ways we cannot, because they will have the same nostalgia for that game that we have for previous titles. I see NSMB as very evocative of the spirit of previous titles, and people somehow thinking that previous Mario games were full of hearty challenge are just viewing the situation with rose tinted glasses. Barring wild exceptions, Mario has never been hard. 
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Noted

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Edited By Noted

Meh... As much as I'd like to try this, I can't convince myself it's going to be worth buying when I'm only going to play this single player.

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Willy105

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Edited By Willy105
@MacGyver said:
" actually really bummed now that i sold my wii, that games looks boss. :(....... "
Why do people sell their consoles!?! It just escapes me.
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PJ

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Edited By PJ

Anyone other then me that doesnt like the music at all? Its mostly because of the vocals

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MacGyver

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Edited By MacGyver
@Willy105 said:
" @MacGyver said:
" actually really bummed now that i sold my wii, that games looks boss. :(....... "
Why do people sell their consoles!?! It just escapes me. "
it sitting there not being used and me needing cash fast, just to name a few
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joelalfaro

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Edited By joelalfaro

I've always loved how Nintendo musicians are in love with traditional brazilian and latin music.

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Snail

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Edited By Snail

And when are we getting a real Mario game then?

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Linkyshinks

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Edited By Linkyshinks
@Famov said:

" @Linkyshinks said:

 I finished the game on the way back from the store. "

Either the store was several hours away or you did not finish it in that amount of time. There's what, eight worlds? Maybe about ten stages in each? I don't care if you never died, or never bothered to get a single star coin; it is virtually impossible to finish the game within the timeframe you're implying. The game is also no easier than (some) previous installments. Do you realize how easy it is to beat Super Mario World? In fact, as much as I love that game, beating Bowser in the amount of time of a car ride is actually feasible there. So is Mario 3 if you're using warps and skilled with traversing the self scrolling airships. I can almost beat Super Mario Bros. 1 with my eyes closed.  NSMB had plenty of charm, and the youngers players will realize it in ways we cannot, because they will have the same nostalgia for that game that we have for previous titles. I see NSMB as very evocative of the spirit of previous titles, and people somehow thinking that previous Mario games were full of hearty challenge are just viewing the situation with rose tinted glasses. Barring wild exceptions, Mario has never been hard.  "
 
Are you calling me a liar?! lol  It was near two hours away on public transport, I don't drive and play. Rubbish!, It's perfectly possible using warp pipes, which in truth I did use on occasion. I sped through the game with pitiful ease. I did pass on some collectable of course. The fact is NSMB was made primarily for kids, to introduce a new generation of gamers to the classic style of gameplay found in earlier Mario games.  
 
As I say earlier, I thought the level design was appalling bad, it was dull when it could have been far better. it bared few of the platforming puzzle hallmarks found in elsewhere in Mario games, and on the few occasions it did, for those well familiar with the series they posed no hurdle at all. 
 
Exactly, thanks for making my point better than I did earlier. it's charm is directed to appeal primarily at the new "expanded audience", It had little charm in the eyes of the fan that I am, and I have been playing them since '87. The game felt lifeless to me.
 
And yes, I do realize how easy Super Mario World is. My main gripe is the lack of  Nintendo charm/magic I have come to recognise very well throughout the years I've been gaming, not the ease of the game as you suggest. I obviously don't expect Mario games to be tough at all, not unless I'm playing my Super Famicom copy of SMB:LL.  
 
What I do expect, is magic, Super Mario Galaxy and SMB3 has that Nintendo magic in abundance, NSMB on DS clearly does not in my eyes.   
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Brad

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Edited By Brad
@RockmanBionics said:
" Wait..didn't the penguin suit originally spit iceballs, says so too on the "New Super Mario Bros. Wii page. So they split it up into 2 suits? Also, this isn't coming near SMB3 until the raccon suit returns. :P "
 
It does, yeah. But the ice flower is a separate power-up.
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Edited By Famov
@Linkyshinks said:
"@Famov said:

" @Linkyshinks said:

 I finished the game on the way back from the store. "

Either the store was several hours away or you did not finish it in that amount of time. There's what, eight worlds? Maybe about ten stages in each? I don't care if you never died, or never bothered to get a single star coin; it is virtually impossible to finish the game within the timeframe you're implying. The game is also no easier than (some) previous installments. Do you realize how easy it is to beat Super Mario World? In fact, as much as I love that game, beating Bowser in the amount of time of a car ride is actually feasible there. So is Mario 3 if you're using warps and skilled with traversing the self scrolling airships. I can almost beat Super Mario Bros. 1 with my eyes closed.  NSMB had plenty of charm, and the youngers players will realize it in ways we cannot, because they will have the same nostalgia for that game that we have for previous titles. I see NSMB as very evocative of the spirit of previous titles, and people somehow thinking that previous Mario games were full of hearty challenge are just viewing the situation with rose tinted glasses. Barring wild exceptions, Mario has never been hard.  "
 
Are you calling me a liar?! lol  It was two hours away. Rubbish!, It's perfectly possible using warp pipes, which I in truth did on occassion, I sped through the game with pitiful ease. I did pass on some collectable of course. The fact is NSMB was made primarily for kids, to introduce a new generation of gamers to the classic style of gameplay found in earlier Mario games.   As I say earlier, I thought the level design was appalling bad, it bared few of the platforming hallmarks found in elsewhere in Mario games, and on the few occasions it did, for those well familiar with the series, they posed no hurdle at all.  Exactly, thanks for making my point better than I did earlier. it's charm is directed to appeal primarily at the new "expanded audience", It had little charm in the eyes of the fan that I am, and I have been playing them since '87. The game felt lifeless to me. I know well that younger gamers do not feel that whyt, and that's ultimately great for them, and I because it means more Mario platformers. And yes, I do realize how easy Super Mario World is. My main gripe is the lack of  Nintendo charm/magic I have come to recognise very well throughout the years I've been gaming, not the ease of the game as you suggest. I obviously don't expect Mario games to be tough at all, not unless I'm playing my Super Famicom copy of SMB:LL.   What I do expect, is magic, Super Mario Galaxy and SMB3 has that Nintendo magic in abundance, NSMB on DS clearly does not in my eyes.    "
Well okay, I did qualify it with the phrase 'several hours', and you used warps and missed huge chunks of the game. Whatever.

I'm still not buying the rest of your argument. Unless you can qualitatively describe this 'magic' that the old games and Galaxy have that NSMB does not, there's not much discussion to be had. 
 
For one thing, every Mario game was made primarily for kids. Why do you think that any grown man with reasonably sized hands has trouble using a NES controller? The Mario 3 hype machine, as the legend goes, was built around an awful kids movie. But you can still have an accessible game that legitimately good, and that's what NSMB tries to do. It's what very nearly every Nintendo game has always tried to do. I'm not seeing the distinction here. 
 
If we're going to talk about level design, then I'm not sure what the problem is here either. Admittedly the tiny mushroom was kinda lame, but there were a number of memorable stages that were very clever with their secrets.  And the Blue shell, as a powerup, was fantastic whenever it showed up. 
 
I've been playing these games nearly as long as you have, and likely from just as young an age. NSMB is easily my second favorite DS game and I felt it to be a much needed return to form after the (still good or even fantastic, but inferior) 3D iterations.
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SpunkyHePanda

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I hope I can get my friends to play this, because a 4-player co-op 2-D Mario platformer... it's like a childhood dream come true.

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Edited By Linkyshinks
@Famov:
 
I recall using the warp pipes twice during that initial play-through. Of course I played through the game again later that day, but I was still left unfulfilled by my overall experience of the game. I play many of the Mario games today, both the originals and all those released on the VC so far, on the flip-side I have never put my NSMB cart back in my DS since, yet I have played SMB 64 (-the DSi's improved Dpad prompted that)
 
You cannot describe what that magic is, you simply know it's there and that it's special. And as a fan of Nintendo, I feel Nintendo alone are capable of imbuing games with that indescribable magic, that's why I continue to play their games in the hope that the magic is there. I felt none of that magic throughout my experience of the game, nothing that made me go wow inside in the same way I did when I played Gusty Garden Galaxy for the first time, as a prime example. 
 
Perhaps I should have elaborated more, but I thought it was obvious that I meant a much younger audience. The DS audience has considerably lower start up age than other platforms.
 
I definitely don't feel the same way about the games level design, I think in total contrast to you,  it was very rarely clever in my eyes, I never found any of the puzzles ingenious to the point I admired their conception with glee. I found far too many levels dull and items very poorly utilized because of them. What made matters worse is how the game threw a more than ample amount of power ups your way. 
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Edited By MrKlorox

I'll get it. Hope it will run with Dolphin emulator because I hate playing in SD in the living room. 
 
Was disappointed with NSMB on DS. I wanted more/better powerups. The Wii version looks to deliver.
 
I hope the koopa kid bosses aren't all the same battles like in SMB3. Would like to have to use powerups smartly with the environment instead of stomp 3 times.

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Edited By dbz1995
@Linkyshinks: Damn this boy gettin' bre lairy bout SMB!
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Looks great!

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Edited By Gigaspine7

They thought up the Ice Flower before, actually. 
Not only was it in Mario and Luigi: Partners in Time, but it was also in Super Mario Galaxy.  
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Edited By teptom

Totally picking this up! 

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Edited By LiquidPrince

Console Mario's do not appeal to me anymore. Handhelds are still fun, but I rarely enjoy the console ones. That is just me though.

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Edited By Linkyshinks

Miyamoto has made a surprise appearance at a Tokyo retailers demo event. He said the following, seemingly to reassure reatailers after the sales trend Galaxy saw in Japan.  He mentioned that the casing was red and world immediately be recognizable by all. Perhaps Nintendo aim to do this with all Mario games in future... It's sort of ploy reminds me of Super Mario Bros 3 all yellow case.
 
"It's a Mario that will continue selling even after one year has passed."     
 
 
http://gamesmaya.blog98.fc2.com/blog-entry-988.html

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Edited By DrRandle

Can't wait to play this with me boyfriend.
 
Also Super Mario World = Super Mario 3.
 
Super Mario World/3 < Super Mario World 2: Yoshi's Island.
 
Doesn't matter. If this is as good as one of the best video games ever, I don't think we have much to fear.

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Edited By babz

wow totally just moved way up on my list!!! thanks BRADDDDD got me all excited now! wishing its good.

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Edited By headcase

Awesome. 
 
But a few inaccuracies: there are 7 koopa kids, the ice flower was in Galaxy, and the first NSMB had mushroom houses. 
 
@Willy105: There's this thing called money...

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D00mM4r1n3

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Edited By D00mM4r1n3

Is it possible to play it single player?

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sirkibble23

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Edited By sirkibble23

Now I'm really interested in this game all because it was compared to my favorite game--SMB3. It still seems a bit wonky though and I think it's because the animations are so smooth and I'm used to the stiffer animations of the old games. But if plays like the older games, then this is definite buy. 

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Edited By empfeix
@D00mM4r1n3 said:
" Is it possible to play it single player? "
Did you even read the article?   

Even in single-player, though, the game is pretty tough--I encountered some really tricky jumps involving big, rotating gears and a bunch of lava just in the castle at the end of world one.

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Edited By ChunkyPoop

 Sorry, gonna have to disagree with Super Mario World > Super Mario Bros 3
 
SMB3 introduced...  flying raccoon suit.
 
that's such a huge leap forward in the series...  it totally blew people away when it was first seen.