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Persona 4 Post-Mortem Tells You What Went Right, Wrong

"In the end, we all wish for our next project to be an action game."

 If I may offer some advice about that action game you'd all like to make, how about a character action game starring this 'Chie' character? Eat steaks to recover health!
 If I may offer some advice about that action game you'd all like to make, how about a character action game starring this 'Chie' character? Eat steaks to recover health!
Gamasutra has a fascinating article from the team responsible for Atlus' Shin Megami Tensei: Persona 4. I... don't know if you've heard of this game, but it's a pretty amazing PS2 role-playing game that was held back here and there by the occasional interface quirk and some unclear structure. But hey, I'm just some dude who played the game. The article, attributed to "Persona 4 Team," briefly covers the "what went right" and "what went wrong" side of the game.

Here's what I feel is the biggest "wrong" about the entire game...

2. Real-time weather design: Unlike in the previous title, Persona 4's time limit for each dungeon was affected by the in-game weather. We did this with the belief that such a system would create the feeling of urgency, since the player didn't know when damage-causing fog would appear. 

However, when we implemented it in the game, players were inclined to make dungeon investigation their first priority. Their mentality was, "If I don’t know when the fog appears, I should finish the dungeon as soon as possible." As a result, dungeon crawling and working on the inter-character Social Links, which are equally important, became completely separate and imbalanced. 

We tried to compensate by adjusting the weather, in-game messages and story progression, but that created an unexpected workload. A huge amount of data could not be finalized until the weather was set, but the weather kept changing due to our design adjustments.

I would also add something like "fusing isn't clear to people who haven't been following the series" to that list. Parts of the game felt almost impenetrable at first, and even after seeing well over 100 hours of the game, I only feel partially closer to making sense of that stuff. Anyway, if you're interested in RPG design, it's a good, quick read. Also, if I may read into this a bit, these guys sure don't sound like they're in the right frame of mind to pick up development and move it to the PS3 for another sequel just yet.
Jeff Gerstmann on Google+

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ch3burashka

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Edited By ch3burashka
@scarace360 said:
" I hope it comes to the ps3 i would love to see what they could do with a blue ray. 200 hour game anyone. Or hell persona 4 FES that would also be cool. "
Games are measured by their quality, not quantity: I put in 120 hours into P3 (mostly because I grinded a lot) and felt it was approximately 20 hours too long. Unless they have enough content to fill 200 hours (not grinding), no thank you.
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Hailinel

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Edited By Hailinel
@scarace360: Atlus has already come out and said that there will not be a FES version of Persona 4.  That of course does not rule out the possiblity of a portable version, at the very least, but I doubt we'll be seeing a PS3 version of the game any time soon.
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scarace360

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Edited By scarace360

I hope it comes to the ps3 i would love to see what they could do with a blue ray. 200 hour game anyone. Or hell persona 4 FES that would also be cool.

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allhailthetv

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Edited By allhailthetv

Wnile I do admit that I could not brave the impenetrable fog of fusing at first, I managed to pick it up eventually. It helps that you can't make that much in the beginning. The weather was just fine, though.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

Waitaminnit.  Endurance run?  Persona 4?  What are these things of which you speak?

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CommodoreGroovy

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Edited By CommodoreGroovy
@sneakysnake128: lol
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sneakysnake128

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Edited By sneakysnake128
@CommodoreGroovy said:
" @Hailinel:  TouchéBalance is key in situating a formula, from what I read of the post-mortem they did lots of tweaking on Persona 4. No matter how frustrating the process was, it really made Persona 4, an outstanding quality product. I just believe one of the things they should have tweaked was a better explanation of the mechanics of the velvet room.    Speaking of which, I really crave some Persona now. *pops disc into tv* "
Great job. Now you have to go back in the Shadow World to get it.
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Edited By FluxWaveZ
@AtariV8: This is the theme of the thread.  "What went right, wrong" is even in the title.
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@Hailinel said:
" @CommodoreGroovy said:
" @FluxWaveZ said:
" @Hailinel said:
" @CommodoreGroovy said:
" @Hailinel said:
" @LordAndrew said:
" The fusion system is rather complex, and its intricacies are not easily explained. That said, I felt the game's attempt at explaining the basics of fusion (which Jeff and Vinny never actually read) did a pretty good job. "
Yeah.  They could have actually gotten much more information on the fusion system quite easily had they read through the tutorials by talking to Igor. "
I think they could do the explanation in a more meaningful, direct way, reading through tutorials isn't necessarily broken, but it's not a great way of explaining how mechanics work. Perhaps having a voiced-over demonstration with Igor's voice queuing the tutorial on, who knows? My point being is that I can't read through a blanket of text, going over something that I'd understand more if they had a visual and or audio aid to accompany it, and if I cannot read it, I'm likely to believe other people will get turned off as well.  "
While the tutorial structure could have been more directly informative, I don't think it was necessarily as bad as Jeff and Vinny really made it out to be.  My first experience with the Megami Tensei fusion style was through Persona 3.  I read the tutorials, and there was still some learning as I went, but I think part of the fun I had with it was learning some of the details through trial rather than being shown. "
I agree.  When I first experienced fusing in Persona 3 FES, I immediately got it.  1 Persona + 1 Persona = 1 stronger Persona, and that's really all it comes down to.  Certain Persona can learn certain moves and certain arcana of Persona fused together will make another specific arcana, but really, who cares?  You can learn all the intricacies of fusing if you want to, but that's really not necessary for success in fighting in the game.  I read the tutorials, and sure there were some things I did not grasp (some I still don't), but after a few fusions, I understood it pretty much.  Fusing really is not that intimidating. "
Right, fusing personae isn't rocket science. But to someone who has no experience with this genre, it can feel very foreign and difficult. Like Jeff has said in one of his blogs, the genre is growing into a taller and taller wall, that is only accessible to those who are already well-versed in the gameplay. RPG developers need to concentrate on having accessibility for their games mechanics in a direct and meaningful manner, so you don't exclude the newcomers. "
The same could be said of other genres, though.  Accessibility is something that any developer needs to be aware of.  At the same time, make things too accessible and you risk sacrificing complexity that veterans desire.  The only way I could see myself enjoying an RTS game is if it were dumbed down to the point that anyone that made it through the campaign of StarCraft would feel insulted. "
That's not what your mom told me.
 
You guys need to keep with the theme of the thread! ;)
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CommodoreGroovy

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Edited By CommodoreGroovy
@Hailinel:  TouchéBalance is key in situating a formula, from what I read of the post-mortem they did lots of tweaking on Persona 4. No matter how frustrating the process was, it really made Persona 4, an outstanding quality product. I just believe one of the things they should have tweaked was a better explanation of the mechanics of the velvet room.  
 
Speaking of which, I really crave some Persona now. *pops disc into tv*
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Hailinel

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Edited By Hailinel
@CommodoreGroovy said:
" @FluxWaveZ said:
" @Hailinel said:
" @CommodoreGroovy said:
" @Hailinel said:
" @LordAndrew said:
" The fusion system is rather complex, and its intricacies are not easily explained. That said, I felt the game's attempt at explaining the basics of fusion (which Jeff and Vinny never actually read) did a pretty good job. "
Yeah.  They could have actually gotten much more information on the fusion system quite easily had they read through the tutorials by talking to Igor. "
I think they could do the explanation in a more meaningful, direct way, reading through tutorials isn't necessarily broken, but it's not a great way of explaining how mechanics work. Perhaps having a voiced-over demonstration with Igor's voice queuing the tutorial on, who knows? My point being is that I can't read through a blanket of text, going over something that I'd understand more if they had a visual and or audio aid to accompany it, and if I cannot read it, I'm likely to believe other people will get turned off as well.  "
While the tutorial structure could have been more directly informative, I don't think it was necessarily as bad as Jeff and Vinny really made it out to be.  My first experience with the Megami Tensei fusion style was through Persona 3.  I read the tutorials, and there was still some learning as I went, but I think part of the fun I had with it was learning some of the details through trial rather than being shown. "
I agree.  When I first experienced fusing in Persona 3 FES, I immediately got it.  1 Persona + 1 Persona = 1 stronger Persona, and that's really all it comes down to.  Certain Persona can learn certain moves and certain arcana of Persona fused together will make another specific arcana, but really, who cares?  You can learn all the intricacies of fusing if you want to, but that's really not necessary for success in fighting in the game.  I read the tutorials, and sure there were some things I did not grasp (some I still don't), but after a few fusions, I understood it pretty much.  Fusing really is not that intimidating. "
Right, fusing personae isn't rocket science. But to someone who has no experience with this genre, it can feel very foreign and difficult. Like Jeff has said in one of his blogs, the genre is growing into a taller and taller wall, that is only accessible to those who are already well-versed in the gameplay. RPG developers need to concentrate on having accessibility for their games mechanics in a direct and meaningful manner, so you don't exclude the newcomers. "
The same could be said of other genres, though.  Accessibility is something that any developer needs to be aware of.  At the same time, make things too accessible and you risk sacrificing complexity that veterans desire.  The only way I could see myself enjoying an RTS game is if it were dumbed down to the point that anyone that made it through the campaign of StarCraft would feel insulted.
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CommodoreGroovy

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Edited By CommodoreGroovy
@FluxWaveZ said:
" @Hailinel said:
" @CommodoreGroovy said:
" @Hailinel said:
" @LordAndrew said:
" The fusion system is rather complex, and its intricacies are not easily explained. That said, I felt the game's attempt at explaining the basics of fusion (which Jeff and Vinny never actually read) did a pretty good job. "
Yeah.  They could have actually gotten much more information on the fusion system quite easily had they read through the tutorials by talking to Igor. "
I think they could do the explanation in a more meaningful, direct way, reading through tutorials isn't necessarily broken, but it's not a great way of explaining how mechanics work. Perhaps having a voiced-over demonstration with Igor's voice queuing the tutorial on, who knows? My point being is that I can't read through a blanket of text, going over something that I'd understand more if they had a visual and or audio aid to accompany it, and if I cannot read it, I'm likely to believe other people will get turned off as well.  "
While the tutorial structure could have been more directly informative, I don't think it was necessarily as bad as Jeff and Vinny really made it out to be.  My first experience with the Megami Tensei fusion style was through Persona 3.  I read the tutorials, and there was still some learning as I went, but I think part of the fun I had with it was learning some of the details through trial rather than being shown. "
I agree.  When I first experienced fusing in Persona 3 FES, I immediately got it.  1 Persona + 1 Persona = 1 stronger Persona, and that's really all it comes down to.  Certain Persona can learn certain moves and certain arcana of Persona fused together will make another specific arcana, but really, who cares?  You can learn all the intricacies of fusing if you want to, but that's really not necessary for success in fighting in the game.  I read the tutorials, and sure there were some things I did not grasp (some I still don't), but after a few fusions, I understood it pretty much.  Fusing really is not that intimidating. "
Right, fusing personae isn't rocket science. But to someone who has no experience with this genre, it can feel very foreign and difficult. Like Jeff has said in one of his blogs, the genre is growing into a taller and taller wall, that is only accessible to those who are already well-versed in the gameplay. RPG developers need to concentrate on having accessibility for their games mechanics in a direct and meaningful manner, so you don't exclude the newcomers.
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Edited By endaround

The big thing is the manual provides you with a 1x1 fusing table for arcana which is really helpful in targeting persona of arcanas you have high SLs in.

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@Hailinel said:
" @CommodoreGroovy said:
" @Hailinel said:
" @LordAndrew said:
" The fusion system is rather complex, and its intricacies are not easily explained. That said, I felt the game's attempt at explaining the basics of fusion (which Jeff and Vinny never actually read) did a pretty good job. "
Yeah.  They could have actually gotten much more information on the fusion system quite easily had they read through the tutorials by talking to Igor. "
I think they could do the explanation in a more meaningful, direct way, reading through tutorials isn't necessarily broken, but it's not a great way of explaining how mechanics work. Perhaps having a voiced-over demonstration with Igor's voice queuing the tutorial on, who knows? My point being is that I can't read through a blanket of text, going over something that I'd understand more if they had a visual and or audio aid to accompany it, and if I cannot read it, I'm likely to believe other people will get turned off as well.  "
While the tutorial structure could have been more directly informative, I don't think it was necessarily as bad as Jeff and Vinny really made it out to be.  My first experience with the Megami Tensei fusion style was through Persona 3.  I read the tutorials, and there was still some learning as I went, but I think part of the fun I had with it was learning some of the details through trial rather than being shown. "
I agree.  When I first experienced fusing in Persona 3 FES, I immediately got it.  1 Persona + 1 Persona = 1 stronger Persona, and that's really all it comes down to.  Certain Persona can learn certain moves and certain arcana of Persona fused together will make another specific arcana, but really, who cares?  You can learn all the intricacies of fusing if you want to, but that's really not necessary for success in fighting in the game.  I read the tutorials, and sure there were some things I did not grasp (some I still don't), but after a few fusions, I understood it pretty much.  Fusing really is not that intimidating.
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Hailinel

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Edited By Hailinel
@CommodoreGroovy said:
" @Hailinel said:
" @LordAndrew said:
" The fusion system is rather complex, and its intricacies are not easily explained. That said, I felt the game's attempt at explaining the basics of fusion (which Jeff and Vinny never actually read) did a pretty good job. "
Yeah.  They could have actually gotten much more information on the fusion system quite easily had they read through the tutorials by talking to Igor. "
I think they could do the explanation in a more meaningful, direct way, reading through tutorials isn't necessarily broken, but it's not a great way of explaining how mechanics work. Perhaps having a voiced-over demonstration with Igor's voice queuing the tutorial on, who knows? My point being is that I can't read through a blanket of text, going over something that I'd understand more if they had a visual and or audio aid to accompany it, and if I cannot read it, I'm likely to believe other people will get turned off as well.  "
While the tutorial structure could have been more directly informative, I don't think it was necessarily as bad as Jeff and Vinny really made it out to be.  My first experience with the Megami Tensei fusion style was through Persona 3.  I read the tutorials, and there was still some learning as I went, but I think part of the fun I had with it was learning some of the details through trial rather than being shown.
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CommodoreGroovy

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Edited By CommodoreGroovy
@Hailinel said:
" @LordAndrew said:
" The fusion system is rather complex, and its intricacies are not easily explained. That said, I felt the game's attempt at explaining the basics of fusion (which Jeff and Vinny never actually read) did a pretty good job. "
Yeah.  They could have actually gotten much more information on the fusion system quite easily had they read through the tutorials by talking to Igor. "
I think they could do the explanation in a more meaningful, direct way, reading through tutorials isn't necessarily broken, but it's not a great way of explaining how mechanics work. Perhaps having a voiced-over demonstration with Igor's voice queuing the tutorial on, who knows? My point being is that I can't read through a blanket of text, going over something that I'd understand more if they had a visual and or audio aid to accompany it, and if I cannot read it, I'm likely to believe other people will get turned off as well. 
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rjaylee

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Edited By rjaylee
@PenguinDust said:
"I think you folks criticizing the drawing in this article should chill out.  It was obviously created by a member and I think you are being unnecessarily harsh.  But, it wouldn't be the internet if people weren't finding fault with any little detail.  Way to live up to the stereotype. "

Nobody is really criticizing the artistic depiction or style of the drawing. It's simply the fact that IT LOOKS LIKES SHE HAS A PENIS

But if you dig anime-tranny porn or something... well... Cool story bro.
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RVonE

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Edited By RVonE

Interesting article. I agree that they don't seem to be in the mindset for another persona just yet. Then again, I'm not ready for one either. 
 
For now, how about some Chie: 
 
 
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Max_Power_

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Persona and Persona 3 on PSP, hmmmmmmmm... me thinks me crystal ball is lighting up

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SatelliteOfLove

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Edited By SatelliteOfLove

I'm kind of amazed that they didn't mention a "shuffle button" for fusions, as it is one of those good quality of game things mentioned previously, and on the ER itself many a time.
 
Also, Jeff: P4 is surprisingly easy on fusion learning; there isn't any real drive to get great persona till the 65+, and even then there are fusion fodder like Tzitzimitl late in the game, in addition to ringers (some of which you used, Senri, Black Frost, and Tam Lin). 
 
Nocturne on the other hand, which I cut my SMT teeth on, oh, the difference.

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Hailinel

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Edited By Hailinel
@LordAndrew said:
" The fusion system is rather complex, and its intricacies are not easily explained. That said, I felt the game's attempt at explaining the basics of fusion (which Jeff and Vinny never actually read) did a pretty good job. "
Yeah.  They could have actually gotten much more information on the fusion system quite easily had they read through the tutorials by talking to Igor.
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Media_Master

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Edited By Media_Master

Full on action game sounds cool coming from these guys

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@Blueblur1:  Thanks
 
And if there's anything else you guys could tear into it and help make it better, please go right ahead.  Never improve if people don't point out massive bulging mistakes I miss ;;>_>
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@MrKlorox said:
" @Gregomasta said:
" @growl said:
" @SpiritOf said:
" @MrKlorox said:
" I'm not into cartoon ladies with crotch bulges and hairlips. "
That's not what your momz told me. "
what are you, 8? "
I dunno, that was pretty funny for a 8 eight year old. "
Yup. Any "your mom" reference is automatic comedy gold. No matter how inane. >_> "
When there's a fish in a barrel, I shoot it.
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MrKlorox

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@Gregomasta said:
" @growl said:
" @SpiritOf said:
" @MrKlorox said:
" I'm not into cartoon ladies with crotch bulges and hairlips. "
That's not what your momz told me. "
what are you, 8? "
I dunno, that was pretty funny for a 8 eight year old. "
Yup. Any "your mom" reference is automatic comedy gold. No matter how inane. >_>
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Bartman3010

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Edited By Bartman3010

If they want to go with an action game...might want to try and make it into an adventure game. At least somewhat. 
 
Perhaps make more puzzles in the dungeon crawling areas to make it a little similar to the Mario RPG games in terms of puzzle solving?

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LordAndrew

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Edited By LordAndrew

The fusion system is rather complex, and its intricacies are not easily explained.
That said, I felt the game's attempt at explaining the basics of fusion (which Jeff and Vinny never actually read) did a pretty good job.

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Edited By Gregomasta
@growl said:
" @SpiritOf said:
" @MrKlorox said:
" I'm not into cartoon ladies with crotch bulges and hairlips. "
That's not what your momz told me. "
what are you, 8? "
I dunno, that was pretty funny for a 8 eight year old.
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growl

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Edited By growl
@SpiritOf said:
" @MrKlorox said:
" I'm not into cartoon ladies with crotch bulges and hairlips. "
That's not what your momz told me. "
what are you, 8?
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IcySandman

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@CrazyManAndy said:
" Chie with a bulge. Mmm...now that's hot. "
No Caption Provided
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Spiritof

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Edited By Spiritof
@MrKlorox said:
" I'm not into cartoon ladies with crotch bulges and hairlips. "
That's not what your momz told me.
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bbrcher

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Edited By bbrcher
@DazzHardy: Much better, and kudos to you for not taking these harsh comments too personally!  I'd darken the lines of everything else or lighten the new lines a little and then call it done.
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Lazyaza

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Edited By Lazyaza

I could write an essay on all the things I would want changed in P5, the game length being the least important. :P

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MrKlorox

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Edited By MrKlorox

I'm not into cartoon ladies with crotch bulges and hairlips.

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Blueblur1

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Edited By Blueblur1
@DazzHardy said:
"  http://aeifs.deviantart.com/art/Chie-GB-ER-Tribute-137553915  Any better, or worse ? Also, if there's a way to edit/update uploaded images without resubmitting them, that info would be cool  Also, again, Sega Rally on the Saturn is made of win and awesome. "
Looks much better, dude. Good stuff!
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Edited By dazzhardy

 http://aeifs.deviantart.com/art/Chie-GB-ER-Tribute-137553915
 
Any better, or worse ?
Also, if there's a way to edit/update uploaded images without resubmitting them, that info would be cool
 
Also, again, Sega Rally on the Saturn is made of win and awesome.

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Rem

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Edited By Rem
@smokeyd123 said:

" I always hated the fact that when your main character died, it was  GAME OVER YEEEAAHH! (Hope someone gets the reference) 

  GAME OVER YEAAAAAAAAAAAAAAAAAAAAAAAAHHH
 
  
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ParadoxControl

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Edited By ParadoxControl

God lord, Chie should lay off the stakes, its all going right to her vagina!

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natetodamax

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Looks like Chie grew some man parts.

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ch3burashka

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Edited By ch3burashka

Double post, sorry: the fusion system needs a major overhaul; neither the P4 nor the P3 system makes a lick of sense. The P3 manual showed a basic table of fusing Personas at a Arcana level (Priestess + Hermit =...) but... I forgot how to defend my argument. Point is, it needs a makeover. Thanks Atlus, love ya!

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crayman

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Edited By crayman

Considering that the game shipped in Japan a year and 3 months ago, I'm sure these guys have had their well deserved holiday and are working on Persona 5 by now, right?
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FlipperDesert

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Edited By FlipperDesert

While the action game comment sounds like a joke, these guys could use a holiday for sure.
 
At least, I hope, they made a JRPG I actually like so I hope they keep it up.

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Theresonlyone

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Edited By Theresonlyone
@DrRandle said:
" Perhaps they'll move into Wii territory to keep up to console without having to move to PS3 world. Imagine putting the wii-mote to your head to summon personas :D Move to Wii and bring back the evoker, I say. " 
 
No Persona is too much of a game for the Wii plus sitting there waggling sticks for 100+ hours is not a good idea.

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Turambar

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Edited By Turambar
@DrRandle: No, use of evokers as nothing but shock value elements would be rather weak, and would lose any effect it has rather quickly.  They fit in Persona 3 because the overarching themes were fate and death.  Without the supporting themes, they would honestly have just felt dumb and silly.
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DrRandle

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Edited By DrRandle

Perhaps they'll move into Wii territory to keep up to console without having to move to PS3 world. Imagine putting the wii-mote to your head to summon personas :D Move to Wii and bring back the evoker, I say.

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penguindust

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Edited By penguindust

I think you folks criticizing the drawing in this article should chill out.  It was obviously created by a member and I think you are being unnecessarily harsh.  But, it wouldn't be the internet if people weren't finding fault with any little detail.  Way to live up to the stereotype.

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airules

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Edited By airules
@FrankCanada97 said:
" Is Chie hiding steak in there? o_O "
lol!
 
I was pretty amazed with how interesting the game remained the whole way through. Some pretty good games struggle to make 10 hours without becoming tedious. And yet Persona 4 was interesting and exciting throughout (I did think the ending as in the endurance run seemed a little tacked on, but none-the-less).
I have since bought Persona 3 and 4, Persona 4 coming with the soundtrack, and I look forward to the 100+ hours I'll spend with Persona 3!
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FluxWaveZ

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Edited By FluxWaveZ
@DavidSnakes said:
" Cut the playtime in half, at least.  Jeff and Vinny even said at the beginning they'd never have time in their real lives to finish P4 so they did it at work.  100 hours of playtime is too much to ask from your audience. "
No.  There are other RPGs out there that take less time, but some people still like games that last a long time.  Not every game has to be cut down in time for people who don't want to spend so much time on a single game because some people actually do.  I loved almost every minute of it and I was actually disappointed that the game was shorter than Persona 3.  And it's not a 100 hour game.  The ER may have finished at that time, but that was because it was the ER (commentary and all that).  It's more like a 70 hour game and Persona 3 FES (The Journey part) is a 100 hour game.
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ashogo

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Edited By ashogo
@DavidSnakes said:
" Cut the playtime in half, at least.  Jeff and Vinny even said at the beginning they'd never have time in their real lives to finish P4 so they did it at work.  100 hours of playtime is too much to ask from your audience. "
I think the majority of players would disagree with you there.
 
Besides, if you really wanted to you could probably complete p4 in around 60 hours.