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Your Friend and Mine, Garcia Effin' Hotspur

Shadows of the Damned didn't sell very well, but who cares? Suda 51 and Akira Yamaoka talk about making this summer's biggest surprise.

There are very few good playing, genuinely funny video games. Shadows of the Damned is one of them.
There are very few good playing, genuinely funny video games. Shadows of the Damned is one of them.

It should have been a home run.

Shadows of the Damned sold just 24,000 copies in North America when it was released in June. It doesn't matter how many copies it has or hasn't sold since; it's a tragedy when a trio of gaming's most creative minds out of Japan produce something terrific and the game fails to bring anyone out.

Shadows may have started as horror, but it ended up more Sam Raimi than Wes Craven.
Shadows may have started as horror, but it ended up more Sam Raimi than Wes Craven.

As the story often tragically goes, the collaboration between No More Heroes designer Suda 51, Resident Evil 4 mastermind Shinji Mikami and Silent Hill composer Akira Yamaoka was widely praised by critics. Electronic Arts did little to market the game, dooming it to word of mouth.

"I'm not satisfied with the sales," said Yamaoka in a recent email. "I'm proud of the project, so I'd like for a lot more people to play it."

You and me both, Yamaoka-san.

The project that eventually become Shadows of the Damned was announced in August 2008 at EA's annual summer event. Suda 51 and Mikami were both in attendance (Yamaoka was still working at Konami) to announce a collaboration with EA Partners for a horror game both of them would be working on. At the time, the game was even intended to be released on Wii. Obviously, that never happened.

EA, Epic Games and People Can Fly announced its partnership at the same event. Bulletstorm was released this past February.

Shadows of the Damned changed shape from when Suda 51 and Mikami conceived it while making Killer 7 at Capcom, and again over the course of development. Mikami and Suda 51 were aiming at Western audiences from the start, and signing with EA was seen as a way to reach that goal.

"Well, one of the reason for the, and I don’t know if I would call it restrained, but one of the reasons is our partnership with EA," Suda told me over email. "As a publisher, EA has been involved with Damned since the planning stages and their feedback has been invaluable. Damned has changed significantly since the first game design documents were created. And both Grasshopper and EA had the American and European markets in mind when we decided to make the game. Of course, we never once thought that we wanted to make a game that didn’t resonate with our Japanese audience also."

Suda pointed towards the decision to move onto Unreal Engine 3 was one of the reasons Shadows of the Damned underwent one of its stylistic changes, long before the public would actually see it.

Yamaoka was not part of the game's entire development. He left Konami in December 2009, having been the face of the Silent Hill series for years. Shadows of the Damned debuted for the first time at Tokyo Game Show in September 2010, less than a year after Yamaoka showed up. Even though the project had changed several times before he came on, he didn't look back.

"My focus was on the game we were creating when I joined," he said.

Catherine was not the only Japanese video game to feature a scantily clad blonde.
Catherine was not the only Japanese video game to feature a scantily clad blonde.

Like so many other of Yamaoka's projects, it's impossible to discuss Shadows of the Damned without mentioning its music. Music feels like little more than a checkbox in most games, but as with Silent Hill, Yamaoka's contributions help define the game. Shadows of the Damned is hardly a scary game, with a style heavily influenced by Sam Raimi's Evil Dead, but Yamaoka changes the game's mood on a dime, invoked by a eerie, shifting combination of music and sound effects.

Yamaoka described his work on Shadows of the Damned as "ethnic."

The composer is a player, too, and is constantly picking up the controller for influence.

"I think I spend more time playing the games than working on the music," he said.

His old habits have continued at Grasshopper, too. At Konami, Yamaoka was known for composing music at his apartment, a tradition that continued when he started working on Shadows of the Damned.

Yamaoka described his relationship with Silent Hill's musical style as
Yamaoka described his relationship with Silent Hill's musical style as "one and the same."

"I don't feel as creative when I'm at the office," he said. "In my home I have a studio with all of my personal equipment and it's more familiar. To me, making music isn't an extraordinary special activity. It's just like anything else you do in your home from cooking, to sleeping, or just relaxing; making music is the same. Your house is the place you're most comfortable, so it's the best place for me to create."

Shadows of the Damned is not a perfect game, but it exemplifies some of the best, craziest parts of Japanese creativity, something that's been largely lost in the transition to this generation. This problem is a source of great angst, an issue former Capcom designer Keiji Inafune railed against on a regular basis, telling Japan to evolve or perish to irrelevancy.

When Shadows of the Damned did arrive in stores in June, the game had been reworked several times, based on back-and-forth feedback between Grasshopper and EA.

"I created the original concept for Shadows of the Damned and the light and dark gameplay," said Suda. "I think I’ve rewritten the scenario for Damned at least five times!"

However long it took was worth the wait, unlike something else.

Shadows of the Damned arrived just after the release of Duke Nukem Forever, an ugly affair in which Duke experienced an old fashioned critical bloodbath. Duke Nukem Forever forced a whole generation of gamers to question their nostalgia. Was Duke ever really funny? What was I laughing at the whole time? Oh god, has my life been based on a terrible lie?

Shadows of the Damned's dick jokes were...legitimately funny. Okay, the "taste my big boner" part went on about 10 minutes too long, but if you were scared about the death of the dick joke, worry not. It turns out Duke Nukem Forever was missing a key ingredient: actual humor. We also have the 8-4 localization production house, who worked on the game, to thank.

Unfortunately, Suda passed on the opportunity to talk about this critical split. It's unclear whether Suda just doesn't know who Duke Nukem is (definitely possible) or didn't want to comment (also possible).

Players have been quick to throw EA under the bus regarding Shadows of the Damned's poor showing. EA featured the eccentric shooter at its press events, but in terms of wide advertising, the game felt blindly dumped at the end of the company's quarter, right alongside Alice: Madness Returns.

Suda, however, remained positive about the relationship.

Grasshopper is showing no signs of backing off from its traditional brand of crazy with Lollipop.
Grasshopper is showing no signs of backing off from its traditional brand of crazy with Lollipop.

"EA has given us feedback and support on many aspects of the project," he said. "There is a lot of mutual respect between EA and Grasshopper. Foremost in EA’s thinking was introducing Grasshopper to a global audience without losing the trademark style and attitude that has helped made us who we are today. We've been great partners."

It's unclear whether Grasshopper and EA will work together again. Warner Bros. will publish Lollipop Chainsaw, based on an idea from Suda and with music by Yamaoka. It sports a skirt-flashing cheerleader who moonlights as a zombie killer--and there's a head strapped to her gun.

Yep, sounds like a Grasshopper game.

Yamaoka said a Shadows of the Damned soundtrack will be available in early September.

The game will finally be released in Japan on September 22.

Thanks to the folks at 8-4 for making this happen. Listen to their podcast (mostly) about Japan, 8-4 Play, at http://www.8-4.jp.

Patrick Klepek on Google+

136 Comments

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killroycantkill

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Edited By killroycantkill

I actually JUST finished playing through Shadows of the Dammed and I have to say it's one of the best games I've played this generation. Also it did the rare thing of making me laugh out loud which games don't normally do. It's a shame it didn't sell well but as long as publishers see the abilities these guys have I'll continue to support guys like Suda 51.

Original ideas will sway my purchasing decision more than a sequel to a time tested franchise any day.

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edeo

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Edited By edeo

I don't get what the hype is over this game.

It's another 3rd person shooter with the same ol same ol imagery. The story sounds like a comedy version of Dante's Inferno.

The only thing that seems to set it apart is the are the jokes.

For quirky Japanese games I'll go to Catherine, and for good jokes mixed with great gameplay I'll go to Portal.

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deactivated-6050ef4074a17

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@edeo said:

I don't get what the hype is over this game.

It's another 3rd person shooter with the same ol same ol imagery. The story sounds like a comedy version of Dante's Inferno.

The only thing that seems to set it apart is the are the jokes.

For quirky Japanese games I'll go to Catherine, and for good jokes mixed with great gameplay I'll go to Portal.

Right with you buddy. I hate the hype that surrounds this game and the obsession over any game with Suda's attachment to it.
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jellotek

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Edited By jellotek

Being a good game doesn't mean being everyone's game.

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HadesTimes

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Edited By HadesTimes

I really loved the game and purchased it. But EA, did practically NO marketing for the game. So why would it have sold? Not every game is Gears, Halo, or God of War. These publishers NEED to market their games. Especially new IPs. I know it's expensive, but it's even more expensive to have a badly selling game.

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Roomrunner

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Edited By Roomrunner
@edeo said:

I don't get what the hype is over this game.

It's another 3rd person shooter with the same ol same ol imagery. The story sounds like a comedy version of Dante's Inferno.

The only thing that seems to set it apart is the are the jokes.

For quirky Japanese games I'll go to Catherine, and for good jokes mixed with great gameplay I'll go to Portal.

I think once you see the very first loading screen, you'll realize there is more to the artwork than shadowy Dickensian streets with demons lurking.
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TheKbob

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Edited By TheKbob

This game looks good, and I don't mean this to insult the creators or folks who like it, but not $60 good. I am too trained not to wait for sales except for the massive, must have titles that will glue me to my seat. The next one like that for me will be Skyrim. I want to play this game, and had it been $40, I would have ordered it the very second after the quick look had been watched by me.

Going in with a $60 expectation is a bit much. It's why I nabbed stuff like Deadly Premonition so fast. I have games like Bastion and From Dust hitting my Steam account for $15. It's a different age and game companies have to realize that higher prices do not recoup game costs like low prices do. You're still going to get away with charging $60 for your massive Blizzard, Bethesda, EA, Activision, etc. type games that will sell millions day one. Not with these smaller games that have a niche following but won't throw down $60 on a "what if...?" type title.

I'll be buying it when it's cheaper, but it's either telling of the market we're in or my own frugality.

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Lucidlife

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Edited By Lucidlife

Amazingly entertaining game. You owe it to yourself to play this.

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KarlPilkington

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Edited By KarlPilkington

I didn't really like Shadows of the Damned, however games like that should keep being made.

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vinsanityv22

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Edited By vinsanityv22

This is not the game I wanted, or expected, from the trio of Suda/Mikami/Yamaoka. I think the visuals are dirty and charmless, and the game looks way more boring and repetitive than Mikami's Vanquish or Resident Evil 4. 
 
I'll check it out, but I won't pay for it. This is a "Gamefly game" for me. Or a "wait till it's $20-25 on Amazon" game. Sorry Yamaoka-san.
 
Also, I'm sure it didn't help that EA decided not to advertise it in any way. This or Alice 2....which was actually really boring and repetitive. The EA Partners label is not off to a good start. 
 
And if you think I'm "part of the problem", relax. I pick up original games when I like what I see. Enslaved and Vanquish were some of my favorite games last year, and I'm digging the sh*t out of El Shaddai right now - a game I'm sure will sell just as badly as Shadows. I just really didn't dig anything that Shadows of the Damned was showing, no matter how much Giantbomb liked it, or places like 8-4 Play made it sound cool. It's always hard to get behind a game that just rubs you the wrong way. 
 
Looking forward to Suda/James Gunn's Lollipop Chainsaw though. Getting a great No More Heroes vibe from that one.

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Bwast

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Edited By Bwast
@NoTicket said:
@Bwast
I didn't find what I saw of Shadows of the Damned funny at all. It was a little sad, actually. A bunch of grown men giggling over a gun called boner. It just reeks of sexual frustration. That said, glad they're going to continue doing what they do. It's always interesting, that's for sure.
I'm pretty sure laughing over boner guns is just a sign of being a dude that understands camp. Getting self-righteous over boner guns is a sign of having nothing better to do.
I promise to never share my opinion on anything ever again.
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Branthog

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Edited By Branthog

This game was very poorly marketed. Both in quantity and perspective. I had the wrong opinion of it, even though most of my view was based on content from GB over the months. Being a Suda game, I didn't expect it to make sense, have a good story, or be enjoyable to play. Instead, it had and is all those things. And the presentation is so well done and clever (I especially love the loading screens that harken back to Ghosts & Goblins).

It's a good looking, fun, challenging, and humorous game. And that humor is juvenile in a successful way that DNF and others simply aren't. Constant dick jokes shouldn't work. But . . . somehow, they do.

My only real complaint is that I hate those fucking quick time events wher eyou have to hit smash the hell out of a series of buttons in a really quick time. Something that I can only accomplish in this game about 20% of the time. Fucking worse is that every time you fail, you have to start all over again in the battle sequence you're in. And that often means going through a whole fucking cut-scene again.

I played through most of it in one sitting. Now, I'm stuck in 5-2. The bottom of the tower, where you fight a ton of monsters including two of those guys with the tubes in their backs. I've played over and over and over and over and over and I finally took the disk out and have put Deus Ex in, instead. I hope I can go back ot Shadows and finish it up, but that one part is so fucking impossibly frustrating that I may just never finish the game.

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KillyDarko

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Edited By KillyDarko

Plainly put, I wanted an horror game, not a comedy action one.

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deathinstinct

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Edited By deathinstinct

Finished Shadows of the Damned this weekend and it is well worth it. 24K just doesn't seem right. Quality of the game isn't reflected in those sales numbers. Very excited about the full soundtrack being released. Yamaoka is always was amazing!

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MjHealy

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Edited By MjHealy

I'll buy it... eventually.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

Horror comedy really doesn't seem like a genre people care about.
 
I think if they stuck with focusing on the game being aimed at a Western
audience only & took out the comedy, maybe it would have sold more than
24k copies.  How many copies of Duke Nukem Forever were sold?  For 
a crappy game, I bet it made bank.
 
It might be one of those seed games.  Throw it out there & let a cult grow 
around it to clamor for a bigger payoff with a sequel down the road.

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dirkfunk

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Edited By dirkfunk

I really didn't find the game terribly funny. There are a few funny parts, which you can tell the folks who "localized" the game threw in (if I'm not mistaken they entirely responsible for the content of the story books).
 
I found the game as an odd, twisted, and fresh experience. . . even though it pretty much recycled combat from Resident Evil 4. 
 
SotD May be a tad too odd for, not just the average gamer, MOST gamers to be interested in. Even at a bargain price. The poor Marketing didn't really help matters either. If Atlus' Catherine could sell 50,000+ (and ship 200,000) how could this game at least not match that? Well, Catherine was Atlus' first marketing masterpiece. Not that it's a terrible game, but it's block puzzles crossed with a dating sim. . . neither are exactly in high demand in the American market.
  
Shadows of the Damned was a commercial failure. It has been my favorite game so far this year. It's a shockingly well put together game. 
 
No new game plus really pissed me off though. . . .

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ocdog45

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Edited By ocdog45

It sucks it didn't sell, But that was a BALLIN ASS GAME!
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John1912

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Edited By John1912

That pretty sad, 24K.....Its a very solid title overall.  I know the humor of the game is very polarizing,. I think it all came togeather very well in fitting in that worlds atmosphere and characters.  Id compare it to Bullet Storm.  Both had similar humor.  Shadows, I enjoyed, Bullet Storm I thought was shit.  Guess BS felt like it was trying to hard making it feel fake/forced.
 
Gotta say, i did kinda enjoy the story books.  One had me laughing with the great VO of Garcia poor reading skills, and under the breath comments.  It was a cool game, check it out if your on the fence.

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realph

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Edited By realph

The lack of marketing for Shadows of the Damned really pissed me off. Simple steps could have been taken by EA to boost awareness around the game's release.

I mean, a few adverts and TV spots penned with "from the creators of Resident Evil and No More Heroes" wouldn't have hurt now would it?

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RaidenMitsuru

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Edited By RaidenMitsuru

I did my part and bought this game when it came out.

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Icemael

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Edited By Icemael

I know it's not why it didn't sell, but the game isn't especially good. The combat is utterly mediocre and it's by far the worst project Shinji Mikami has been involved in in years. I honestly don't give a toss that it sold poorly (hell, I'm actually kind of glad it wasn't a big success).

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MisterMouse

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Edited By MisterMouse

I really wish this game did better... Unique things like this need to be supported so that we don't see another military shooter.

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PimblyCharles

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Edited By PimblyCharles

Thanks for sharing this Patrick! I personally blame EA, because of a lack of proper advertising. Look at Bulletstorm. That game was advertised very aggresively, and it sold pretty well. It wasn't ever expected to sell as well as it did, so something worked. DmD (Shadows of the Damned) is one hell of a fun ride. I bought it day one, and didn't even know I was going to until 2 days before release. It was a certain quicklook that peaked my interest, and I went and bought it not just for the game but to SUPPORT Grasshopper. They deserve more sales for their games. I thought for sure this one would have sold better than the past titles they released on PS2 and such. It had a broader appeal. I mean who doesn't want to play Resident Evil 4, but on acid and in hell. Actually the only thing it has in common with RE4 is a developer and gameplay mechanics. Everything else (story, atmosphere, lore) is all 100% original. Maybe that also had an effect on poor sales. People didn't know what the hell it was even when they knew about it. I'll be honest, it has a lot of problems with gameplay, but one thing is for sure, it doesn't get boring from start to finish. There's always something fun, exciting, and UNIQUE around every corner. Anyone who played it will never forget when those severed heads started rolling down the hill out of nowhere. It was fucking brilliant.

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BoOzak

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Edited By BoOzak

Shame it didnt do so well, I remember being really enthralled & refreshed when I played this, having gone through generic clone after generic clone of various other games it was a relief to finally play something unique(in setting and tone at least).

..I may be wrong but didnt Bayonetta & Vanquish also sell fairly poorly? If so, wtf people. You wonder why Japan keeps sticking to their routes and remaking old franshises when new & decent IP's dont get any love.

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Edited By nutter

This might be my favorite game of the year (huge nod to Dragon Age 2 for some expert story telling and character development) so far. It's a shame that such an great experience will likely fade into obscurity. I wonder about the lack of marketing. How can a bit of the title card music and the difficulty select video/audio not be fit into an action montage with a few choice lines and be released. Ship that add out the usual channels to give folks a taste of awesome. In any event, it's a fantastic and criminally overlooked experience.

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nutter

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Edited By nutter

Yeah, Damned actually felt more like Platinum crazy than Grasshopper crazy for a bulk of my playtrough. Maybe it was Johnson's vector transformations (Vanquish), maybe it was the Bayonetta-esque demon hands entering the world through portals, or it could have been Dom Dominico looking like a dead ringer for you rival in Vanquish. In any event, I believe all three titles were the best of what Japan has to offer and they all sold like dirt. Crying shame.

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Maclintok

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Edited By Maclintok

I have been curious about Shadows of the Damned and actually surprised it hasn't dropped down to the $40 range or lower at places like Best Buy.  This game is part of a trio of games (the other two being Catherine and El-Shaddai) that I would like to support as a 'dutiful gamer' but I think I only have the bandwidth (time & money) for one at the moment. 
 
All 3 games have great visual style.  El-Shaddai's demo gameplay really didn't grab me (I think I'm done with platforming in general). Also getting my fill of games with any kind of shooting in them.  So definitely leaning towards Catherine.

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TheFianlFrontier21

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japs are messed up. amiright?

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Yawnster

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Edited By Yawnster

Shame this did so poorly. It's probably my second or third favorite title released this year, behind Portal 2 and the Witcher 2.

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chainsword

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Edited By chainsword

Game developers need to realize that if their game does not have either deep rpg  or online multiplayer elements their game is simply not worth full price in today's market. Hey, I don't make the rules man, that's just the way it is. 

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Krampus

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Edited By Krampus

I've been through all the big names that have been released this year and all of them have fallen flat with the exception of Portal 2.  Shadows of the Damned was so much better than everything else that's been released.  Even though elements may seem rehashed it still has a great and refreshing feel to it.  Crysis 2, LA Noire, Killzone 3 all had great elements to them but felt boring and left me uninterested.  I don't think a game should be required to have online play or have a deep and incredibly long story to be a good game and worth the price.  Out of everything that's been released this year this is one of, if not the only game so far, that I am going to keep in my game library.

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xpgamer7

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Edited By xpgamer7

Happy that this won't affect Suda 51. It's a great game and it's sales shouldn't impede their game making.

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TimFReilly

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Edited By TimFReilly

Really disappointed by Shadows of the Damned. The setting is cool and the gameplay is solid, but the characterization was pretty weak (nobody had ANY development) and the second half of the game was severely lacking in story/events/anything. Barely finished it before getting too frustrated by how weak it is in parts.

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Tsoglani

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Edited By Tsoglani

I love this game! Shame it hasn't sold well...
 
One of the best soundtracks ever.

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geirr

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Edited By geirr

I had lots of fun with this game but it clearly needed more time and polish. Many parts came through as cheap and rushed, and the 3D model of Garcia on my ps3, once noticed, has a piece of geometry sticking several inches out of his head at all times. A glaring mistake so bad it's hard to believe they cleared this for release.

Most damning part of the game however is the lack of a "new game plus" option.