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    Assassin's Creed II

    Game » consists of 27 releases. Released Nov 17, 2009

    The second installment in the Assassin's Creed franchise follows the life of Ezio Auditore da Firenze as he seeks revenge on those who betrayed his family.

    deactivated-59e904df78d8f's Assassin's Creed II (Xbox 360) review

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    Assassin's Creed II has come so far, except also not-so-far...

    For those that didn't play the first Assassin's Creed, here's a summary of what you did in the game: running, riding horse, sneaking into city, beating people up, EAGLE DIVE, racing, 'ooooh, flag!', assassination, running home. Rinse and repeat some nine times, and finish with the most Epically Subtle Genre Shift I've ever come across.
    Looking back on the first game, it's clear to see that Assassin's Creed II has...not actually come all that far. When you get to the second major city, you quickly realise you'll still be doing the same thing time and time again (and also come to the realisation that all of the 'Beat Up' missions are women being cheated on...hmm...). 
    However. 
    Where the second game does improve is that it's not as obvious as it was. In fact with the arse-kicking new moves you have at your disposal and the variety of weapons you can accrue it's almost one of the joys of the game, providing nice diversions from the main plot. 
    Speaking of which, the plot is superbly executed and well-written. A nice blend of vague humour and macabre undertones hinting at something more sinister going on, the (richly accented) dialogue seems to pull you in and drag the story out only so far as it needs to be. Downside? There's two plots running in tandem, much as the first game, and occasionally the overlapping can cause some jarring clashes (such as the ending of Ezios main plot).
    Generally the game allows you to put the abilities at your disposal to good use, albeit in whatever way the game programmers saw fit. Some missions you're required to stay hidden, some you have no choice but to be exposed. And this is, perhaps, the games only major flaw: for a game called Assassin's Creed that actively encourages you to remain hidden as much as possible, it's also a game that often pushes you into exposing yourself. 
    This flaw also ties into the 'Roof Archers Won't Let Me On The Roof, But They Let Theives Loiter Up There?' and the 'Guards Also Took A Level In Freerunning?' flaw. 
    But after a while it all just becomes another part of the game, and you'll probably stop noticing it. Until, that is, you find yourself being chased across the roofs by 14 guards. Then you'll find it annoying again. 
    The game is, overall, a very enjoyable game. The character development is positively astounding, the vistas are pretty, combining flowing climbing and jumping to traverse a city is amazing, and it never fails to feel good when you do manage to complete a mission by being sneaky. The end mission leaves much to be desired, with another Epically Subtle Genre Shift (except this time, not-so-subtle in many ways), but seeing as the rest of the game has been such a joy it almost feels like I should have expected it...

    Other reviews for Assassin's Creed II (Xbox 360)

      Exactly what a sequel should be. 0

      Currently, the video game industry is driven by sequels; rather than risk a lot of money on a new series, game companies would rather stick to a franchise that has previously proven itself. Unfortunately, developers do not show any signs of relenting any time soon, so if they are going to maintain an entire medium mostly through sequels, they should at least know how to do it. Assassin’s Creed II is a prime example of how to make a sequel. The first way it proves this is by detaching its...

      24 out of 24 found this review helpful.

      Gaming's second most popular Italian. 0

        Assassin’s Creed 1 starred a preachy, philosophical, emotionless, characterless unibomber-lookalike named Altair. Killing was his business, but business was not good. First he had to pickpocket, eavesdrop and stalk random targets to obtain “information”, or rather grind missions to extend play, time about his victims-to-be. He would then proceed to attempt an assassination on said targets, one that would involve stealth and cunning…on paper. In practice, they usually ended in extended fight s...

      29 out of 30 found this review helpful.

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