Aside from the usual jank that I've come to accept like weird climbing or combat animations depending on where people were standing, or leaping off in the wrong direction because of a confused input during a climb, I have noticed a lot more bugs than I usually see in an Assassin's Creed game.
Let me see, there was a cutscene where one of the characters vanished into thin air, and his lines continued to be delivered by the empty chair the camera would cut to when it was his turn. Almost every single time I pick up a dead/unconscious body, the person's right leg is bent forward at the knee at around a 45 degree angle (which means the foot is floating off the ground and the leg looks broken). One of the Animus Database entries "updated" with additional info the very instant I got it, long before it was supposed to (which actually spoiled the early game plot twist for me, by the way :P). Finally, no matter what colours I've dyed Connor's outfit, whenever a cutscene starts, he's shown wearing the default blue-on-white colours, which is especially confusing to me as they've had dyable clothes since Assassin's Creed II, and Ezio's outfits never reverted to their default colours when he entered a cutscene.
This is most disconcerting, given that I've been looking forward to this game all year, and Assassin's Creed is one of my favourite franchises. This is supposed to be the game they've been working on in secret since 2009, right? Why does it have more bugs than the side games they cranked out in a year? Oh well, at least most of what I've seen is minor, hopefully they'll be able to patch some of it out.
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