Braid PC requirements are pathetic.

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#1 Posted by Meowayne (6084 posts) -

You would think that a 2D low-res game like Braid would run on  current Netbooks or desktops that are a couple of years old. But no.
Who could have guessed that the game runs like crap on an EEE PC with 1.6 ghz, 2GB ram and 128 megs of video memory? A netbook that, to put things into perspective, runs World of Goo with constant max FPS, and even runs HL2 at aceptable speeds?

Yes, that's right. Half-Life 2 runs smoother than Braid on low-spec machines.

And there I was, counting on the quality of a 2D XBLA game port, hoping to be able to play it. Too bad.

This is just sad.



#2 Posted by BiggerBomb (6944 posts) -

Do you have a XB360? =/

#3 Posted by Superchris129 (379 posts) -

I'm sure there's all sorts of weird things with the time bending stuff that requires lots of power.

#4 Posted by Meowayne (6084 posts) -
BiggerBomb said:
"Do you have a XB360? =/"
Yes. But I wanted to have it on the netbook. You know, portable. For the university.

The game runs at about 50% speed with 5-10 fps.
#5 Posted by Endogene (4741 posts) -
Meowayne said:
"BiggerBomb said:
"Do you have a XB360? =/"
Yes. But I wanted to have it on the netbook. You know, portable. For the university.The game runs at about 50% speed with 5-10 fps."
My laptop specs are somewhat worse that your and i am also having quite some slowdown, most bothersome is the input lag. You would assume that a 2D game that does not try to do do any crazy layer effects would run fine on older laptops.

Luckily it was the demo i was playing.
#6 Posted by Meowayne (6084 posts) -

Well, I just tried the game on a desktop PC with better specs. It runs very fluidly..


... but the entire game is one big graphical glitchy mess and you can't see anything.


Great job on that port.


#7 Posted by BlazeHedgehog (1102 posts) -

Low res? As I recall, all Braid assets are made at 1080p resolution. Factor in everything it does regarding physics and their effect on time travel, and the tons and tons of animation every sprite in the game has. A lot of work went in to developing Braid's art style and it goes beyond simple 2D graphics and simple 2D gameplay. I'm not saying the PC port is spectacular or anything but maybe you aren't giving it enough credit. There's a lot of layers and a lot of shaders and effects going on in the background to make Braid look the way it looks.

#8 Posted by Meowayne (6084 posts) -
Low res? As I recall, all Braid assets are made at 1080p resolution

Oh, interesting that you mention this. The PC version of the game actually requires that your graphics card and monitor can display at least 1080px horizontally- if you don't, the right side of the game is cut off. Wow. Sad³

And I'm not complaining about the artstyle and craft of Braid in any way. The game looks spectacular. But it's still a sprite-based 2D platformer, and a sprite-based 2D platformer can not require a high-end graphics card. There's nothing in this game that justifies it not running properly with a 128mb hardware graphics accelerator, a GHz processor and 2GB of ram.
#9 Posted by mracoon (4976 posts) -

Every time I start it up it crashes and I can't understand why. If my computer can run Left 4 Dead on normal settings then surely this should run very smoothly. I don't if the crashing is related to the system requirements but the game seems to be running badly on other peoples PCs too.

Moderator
#10 Posted by Slunks (330 posts) -

Played through the entire game last night and only had issues with the screen, which I fixed via the settings. I believe that the requirements are not low because the entire level is happening at once -- from the weather effects, enemies, time effects, puzzles, cannons, Tim -- I'm sure if the code could be seen, it would be flipping out all of the time. I'm not solely blaming this for a bad set of requirements, but I'm sure it's part of it. Braid is a pretty heavy set of graphics for a 2D game, as well!

Also, I didn't experience any in-game graphical glitches, and I even was alt-tabbing throughout the game. Little weird, but I know this varies from PC to PC.

Do you have more trouble on certain levels than others? For instance, the first Hunt level compared to something bigger?

#11 Posted by bathurstt (1 posts) -

I had the same issue, it's really confusing. However, I managed to get the game to run somewhat decent after reading the readme.txt that comes with the game.

I purchased the game through steam, so I changed the launch options and added the following: -no_vsync -no_post

I think you can do the same by right clicking on the desktop icon and changing the "Target" field.

Give it a try...

#12 Posted by myketuna (1736 posts) -

Yeah, I don't have the game, but I figure it is a lot more complex than it really is. Otherwise, I'm sure Braid would've came out on something like the PS2 and/or Wii. However, it DOES seem like the port is all kinds of fucked up from these anecdotes.

#13 Posted by LiquidPrince (16119 posts) -
Meowayne said:
"BiggerBomb said:
"Do you have a XB360? =/"
The game runs at about 50% speed with 5-10 fps."
That's terrible...
#14 Posted by Snail (8648 posts) -

Well, that is a surprise.

#15 Posted by Keyser_Soze (1186 posts) -

Braid is only fully unleashed with the power of the Xbox 360.

PC...LOL.

#16 Posted by Drebin_893 (2926 posts) -

Hmm, I know I'll get hate but....

This is why PC gaming is becoming increasingly niche.

**Runs**

#17 Edited by Al3xand3r (7574 posts) -

PC gaming is becoming increasingly niche because someone made a shitty port? Mind. Blown. Also, Braid is a niche game. And there are far more (and more worthy) indie games on PC if that's what you're into. Just saying. You can't run from your ignorance.

Anyway, my PC can most certainly run this, but I won't support that attitude. Nothing justifies a shoddy port like this.

#18 Posted by MC_Izawa (604 posts) -

Braid scans your Steam list to see how many indie games you own.  If you have none, the game runs at very slow speeds because it assumes you couldn't handle its subtle, mature, and artistic nature.  Nick Suttner can run this game on his iPhone because he 'gets' it.

#19 Posted by shulinchung (181 posts) -

I don't know if it's proper to say that PC gaming is becoming niche, but it seems to me that nowadays, when developers port a PC-rooted franchise onto a console(especially 360 and PS3), they'll retune the level, balance, difficulty, control, and even some core game mechanics to make the game work and not like a poor port. However when they port a console-rooted franchise onto PC, most of them don't bother all the fine tuning, and when they start a cross-platform franchise, they usually seem to make 360/PS3 version thier primary version in terms of game design(graphically, most developers still respect what a PC can do, though)
With all due respect , I am not bashing any platform though, since I was a PC gamer back in the good old PC PFS/RPG golden age. The above is just my own opinion because I feel that the genre I loved on PC(FPS and RPG) is especially becoming increasingly console-oriented in terms of game design. Even id shift their primary platform(according to Todd Hollenshead), I still remember back in the old days, the xbox version of doom 3 is completely a butchered version from PC. Sigh......

#20 Posted by Diamond (8634 posts) -

I think it's kind of funny when everyone brings up 'shitty port' when their shitty PC can't run an Xbox 360 game well.  Look, the 360 is a lot more powerful than you obviously think it is.  Braid does some crazy stuff that no other 2D game does.  Why should it run well on ancient crap hardware?  The port probably isn't completely optimal, but it's far far from a 'simple low res 2d game'...

#21 Posted by Arkthemaniac (6535 posts) -

Fail.


Well, at least World of Goo runs good.
#22 Posted by ZeroCast (1869 posts) -

Maybe you need to learn how to use some command-line options, it really helps these days you know.

The game has been running well on my 5 years old PC and your claims that it has pathetic system requirements is invalid.

#23 Posted by Bellum (2944 posts) -
Drebin_893 said:
"Hmm, I know I'll get hate but....This is why PC gaming is becoming increasingly niche.**Runs**"

You've gotten it backwards. The PC has always been niche, so we get shit ports.

I haven't played Braid, but I bet you'll find that Braid does not take full advantage of the GPU and relies heavily on multicore processors. Same old shitty port story.
#24 Posted by SmugDarkLoser (4619 posts) -

damn, braid seems like it could run in a flash browser.

#25 Posted by Al3xand3r (7574 posts) -
ZeroCast said:
"Maybe you need to learn how to use some command-line options, it really helps these days you know.

The game has been running well on my 5 years old PC and your claims that it has pathetic system requirements is invalid."
So, why don't you tell him exactly what command line options you used, as well as your compy's specs, rather than insult him? Not that having command line options solve issues should be accepted, as if an option is so important it should be in the options of the game, but anyway, maybe he can at least play it if you help instead of be an asshole to him.
#26 Edited by PeasForFees (2411 posts) -

Annoyed that people forget that games are generally made on PC then ported to consoles
If not all games

#27 Posted by bwooduhs (1618 posts) -

Braid runs fine on my laptop which is mid-range.

#28 Posted by crunchUK (5963 posts) -

computowned

#29 Posted by Cirdain (3111 posts) -

PC works but I get some serious tearing in the game I use the xbox controller.

#30 Posted by Diamond (8634 posts) -
Bellum said:
You've gotten it backwards. The PC has always been niche, so we get shit ports. I haven't played Braid, but I bet you'll find that Braid does not take full advantage of the GPU and relies heavily on multicore processors. Same old shitty port story.
And your advice on how they should offload Braid's non-graphical workload to the GPU?  Should it require a Nvidia 8x00 card or better and use CUDA?
#31 Posted by Bellum (2944 posts) -

Presumably, if the game were properly optimized it wouldn't be a problem. You act as if real-time 2d games are novel.

#32 Posted by ZeroCast (1869 posts) -
Al3xand3r said:
"ZeroCast said:
"Maybe you need to learn how to use some command-line options, it really helps these days you know.

The game has been running well on my 5 years old PC and your claims that it has pathetic system requirements is invalid."
So, why don't you tell him exactly what command line options you used, as well as your compy's specs, rather than insult him? Not that having command line options solve issues should be accepted, as if an option is so important it should be in the options of the game, but anyway, maybe he can at least play it if you help instead of be an asshole to him."
Relax , i wasn't trying to insult him or anything, he keeps saying stuff unaccounted for, Braid doesn't need a high-end graphics card to run properly and if i were him i wouldn't run it on a EEE PC in the first place.

Here is what you need to do Meowayne: put the following arguments in the "Target" section of a Shortcut's properties, or run Braid from a command prompt.
Example:
braid.exe -60fps -windowed -no_post
(Run Braid with the frame rate forced to 60 frames per second, in a window, without postprocessing).
 
-no_vsync : The game will not synch to the vertical refresh. This may allow the game to run a little faster, but you will see tearing in the image.

You can change the 60fps down to 10 if you like, the game might run  much smother for you that way.

#33 Posted by Al3xand3r (7574 posts) -

I suppose -no_post will be the actually helpful command here, how much does it change the game's look?

#34 Posted by Meowayne (6084 posts) -
Diamond said:
Braid does some crazy stuff that no other 2D game does.
No.
#35 Posted by Diamond (8634 posts) -
Meowayne said:
"Diamond said:
Braid does some crazy stuff that no other 2D game does.
No. "
Yes.
#36 Posted by Slunks (330 posts) -
Meowayne said:
"Diamond said:
Braid does some crazy stuff that no other 2D game does.
No. "
Very elaborate!

Now it just seems as if you posted this thread to bash the game. Points to you, sir.
#37 Posted by Meowayne (6084 posts) -
Slunks said:
Very elaborate!Now it just seems as if you posted this thread to bash the game. Points to you, sir."
I love the game. It's awesome.
#38 Edited by jakob187 (21731 posts) -
BlazeHedgehog said:
"Low res? As I recall, all Braid assets are made at 1080p resolution. Factor in everything it does regarding physics and their effect on time travel, and the tons and tons of animation every sprite in the game has. A lot of work went in to developing Braid's art style and it goes beyond simple 2D graphics and simple 2D gameplay. I'm not saying the PC port is spectacular or anything but maybe you aren't giving it enough credit. There's a lot of layers and a lot of shaders and effects going on in the background to make Braid look the way it looks. "
Alright then.  How about we factor everything that Crysis takes to run it...

Why does a game like BRAID need the requirements of running Crysis on MINIMUM settings?
#39 Posted by Linkyshinks (9880 posts) -

My PC will piss on those specs. I've got already anyway.



#40 Posted by thiago (666 posts) -
BlazeHedgehog said:
"Low res? As I recall, all Braid assets are made at 1080p resolution. Factor in everything it does regarding physics and their effect on time travel, and the tons and tons of animation every sprite in the game has. A lot of work went in to developing Braid's art style and it goes beyond simple 2D graphics and simple 2D gameplay. I'm not saying the PC port is spectacular or anything but maybe you aren't giving it enough credit. There's a lot of layers and a lot of shaders and effects going on in the background to make Braid look the way it looks. "

So what? That's nothing close to what an actual 3D FPS requires. The bigger sprites would only require more memory and maybe longer loading times, but it wouldn't affect the actual game speed. It is impossible that a 2D game has more physics and an AAA title.

This is a crappy port. Period.
#41 Posted by Diamond (8634 posts) -
jakob187 said:
Why does a game like BRAID need the requirements of running Crysis on MINIMUM settings?
My computer can run Crysis on minimum easily, but probably can't run Braid.  Crysis on min isn't impressive.
#42 Posted by WilliamRLBaker (4779 posts) -

The problem is likely that like most PC games its gotta be optimized for a wide range of systems though this is usually accomplished by general optimization, where as the console version is optimzed specifically.
I'm sure a patch will be released that fixes most things as i understand it the pc version still had the barest of development team size.

#43 Edited by Diamond (8634 posts) -

OK, I just decided to try out the PC version demo because of this thread.  Game runs FLAWLESSLY on my PC.  60FPS, no drops.  The requirements are fine, maybe there's some bug, but if your PC is worse than mine, it's really fucking time to upgrade.

edit - I'm pretty sure the game disabled the post processing effects now that I played more, I didn't see any of the VCR-style effects when rewinding time that happen in the 360 version.  My PC is technically weaker than a 360 except in RAM, so I actually didn't expect this good performance.

#44 Posted by Weltal (2274 posts) -

Figured I'd give the game a try on my PC what with this thread being here and all. Download it and go to launch and I get a TODO error. Nice. Blow's solution doesn't really work, either.

#45 Posted by jakob187 (21731 posts) -
Diamond said:
"jakob187 said:
Why does a game like BRAID need the requirements of running Crysis on MINIMUM settings?
My computer can run Crysis on minimum easily, but probably can't run Braid.  Crysis on min isn't impressive."
Right, but even at minimum...I can guarantee that there is more work going on than there is in Braid.

Hence...I ask why the FUCK Braid seems to need such high requirements when something like Crysis could run on what Braid requires...
#46 Posted by Diamond (8634 posts) -
jakob187 said:
"Diamond said:
"jakob187 said:
Why does a game like BRAID need the requirements of running Crysis on MINIMUM settings?
My computer can run Crysis on minimum easily, but probably can't run Braid.  Crysis on min isn't impressive."
Right, but even at minimum...I can guarantee that there is more work going on than there is in Braid.

Hence...I ask why the FUCK Braid seems to need such high requirements when something like Crysis could run on what Braid requires...
"
Read above, Braid runs great on my PC.  Post processing seems off, but still looks pretty close to the full Braid experience.  60fps with no drops, which is more than I can say about Crysis at minimum, which looks almost like a Wii game anyways.
#47 Posted by RHCPfan24 (8609 posts) -

That sucks. Sorry to hear about that and no I am definitely not going to buy it....again. That is why the 360 version is so awesome! *don't hit me*

#48 Posted by jakob187 (21731 posts) -
Diamond said:
"Read above, Braid runs great on my PC.  Post processing seems off, but still looks pretty close to the full Braid experience.  60fps with no drops, which is more than I can say about Crysis at minimum, which looks almost like a Wii game anyways."
Hadn't read it because you were typing while I was typing probably.  lol  I read it, and that's just weird that yours is performing fine but everyone else is having such a huge issue with it.

Regardless, it's still kind of ridiculous to ask of a 2D game...despite all the physics stuff and whatnot.
#49 Posted by HandsomeDead (11863 posts) -

The Braid PC requirements should just be to have an Xbox 360, a broadband subscription and a screen to play it on.

#50 Edited by Absurd (2934 posts) -

System Requirements

    • Operating System: Microsoft® Windows® XP / Vista / 7
    • Processor: 1.4GHz or faster
    • Memory: 768 MB or more
    • Hard Disk Space: 200 MB or more
    • Video Card: tbd
    • DirectX® Version: DirectX® 9.0c
    • Controller Support: Microsoft Xbox 360 Controller for Windows

It looks like it should run easily on your laptop?

 Edit: Runs perfect on my computer ;)

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