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    Call of Duty: World at War

    Game » consists of 21 releases. Released Nov 11, 2008

    The fifth installment of the Call of Duty series, bringing most of the gameplay and graphical improvements of Call of Duty 4: Modern Warfare back to World War II conflict. It is also the first Call of Duty game set in the Pacific Theater.

    W@W seems harder than COD4

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    mikevanpwn

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    #1  Edited By mikevanpwn

    I dont know, maybe I just suck.  But World at War seems pretty darn hard compared to COD4.  Anyone else see this? 

    Perhaps it has to deal with the weird spawn issues the game has right now, but it seems like half the time I get shot in the back.

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    mike

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    #2  Edited By mike

    It's probably due to two factors:

    1) You're not used to the maps and weapons
    2) You're dealing with mostly hardcore gamers and not the typical COD4 crowd

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    Vinchenzo

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    #3  Edited By Vinchenzo

    From my experience, WWII weapons just don't feel right with the speed of CoD4's engine. In a war where everything was fought in trenches... I dunno.

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    gunslinger

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    #4  Edited By gunslinger
    Vinchenzo said:
    "From my experience, WWII weapons just don't feel right with the speed of CoD4's engine. In a war where everything was fought in trenches... I dunno."
       Are you sure that you're not thinking of WWI warfare, there?

      That was the war that was more glamourised to the public as being trench warfare.
     
       WWII was more about tactical assault of key cities and maintaining high points in them, to prevent the Nazi advance.
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    Systech

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    #5  Edited By Systech

    I haven't really noticed. When I got into the game, it felt really similar to Call of Duty 4 and I was able to start killing right off the bat.

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    RHCPfan24

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    #6  Edited By RHCPfan24
    Gunslinger said:
    "Vinchenzo said:
    "From my experience, WWII weapons just don't feel right with the speed of CoD4's engine. In a war where everything was fought in trenches... I dunno."
       Are you sure that you're not thinking of WWI warfare, there?

      That was the war that was more glamourised to the public as being trench warfare.
     
       WWII was more about tactical assault of key cities and maintaining high points in them, to prevent the Nazi advance."
    Yeah, that was WWI. I took the course last year.
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    aaox

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    #7  Edited By aaox

    I felt the exact same way- until I realized that everyone I met was either Hardcore or a JUGGENAUTING W****.

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    Gizmo

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    #8  Edited By Gizmo
    mikevanpwn said:
    "I dont know, maybe I just suck.  But World at War seems pretty darn hard compared to COD4.  Anyone else see this? 

    Perhaps it has to deal with the weird spawn issues the game has right now, but it seems like half the time I get shot in the back."
    I'm a lot better at W@W then 4... I prefer WW2 weapons.
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    mikevanpwn

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    #9  Edited By mikevanpwn

    The thing I've begun to notice now is that the spawns are a bit different in W@W.  Although I cant really confirm this, usually COD4 would spawn you with a group of team mates on TDM.  World at War it seems that if another player makes it to the opposite end of the map instead of people spawning in the higher concentration of team mates on that side, they'll spawn with the guy across the map. 

    I noticed this on Makin.  The round had just started and I was prone in some brush sniping.  A minute or so later I hear an enemy's foot steps go past me and into a building to my rear.  Seconds later someone trips a radar plane and now two other guys have spawned with this guy, while the rest of their team is still fighting across the map.  And that seems different to me, in COD4 it seemed that you'd spawn with the higher concentration of people unless there was almost nobody left.

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    TwoOneFive

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    #10  Edited By TwoOneFive
    Vinchenzo said:
    "From my experience, WWII weapons just don't feel right with the speed of CoD4's engine. In a war where everything was fought in trenches... I dunno."
    you should go and play brothers in arms dude. you got your history all wacked man, i never knew somebody could get WW2 totally mixed up with WW1.  ww2 was not much unlike how it is today, just less advanced technology. 


    i got a question for you guys in the beta. what does pushing up do? it used to be for night vision so what have they replaced it with?
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    TwoOneFive

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    #11  Edited By TwoOneFive
    RHCPfan24 said:
    "Gunslinger said:
    "Vinchenzo said:
    "From my experience, WWII weapons just don't feel right with the speed of CoD4's engine. In a war where everything was fought in trenches... I dunno."
       Are you sure that you're not thinking of WWI warfare, there?

      That was the war that was more glamourised to the public as being trench warfare.
     
       WWII was more about tactical assault of key cities and maintaining high points in them, to prevent the Nazi advance."
    Yeah, that was WWI. I took the course last year.
    "
    lol what course? you should get your money back. 
    maybe you got hedges mixed up with trenches in europe. sure lots of trenches were in WW2, but most of the war was fought in wild and urban settings. like in japan it was lots of jungle and open land and in europe it was all farms and cities
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    mikevanpwn

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    #12  Edited By mikevanpwn
    TwoOneFive said:
    "i got a question for you guys in the beta. what does pushing up do? it used to be for night vision so what have they replaced it with?"
    Its the Map now
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    stephengotlost

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    #13  Edited By stephengotlost

    The weapons definitely feel less accurate. You can't pull up a Thompson and strike someone with every bullet  from more than 50+ feet anymore.

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