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Game » consists of 19 releases. Released Jan 01, 1995
Usually refers to the end of the world.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
First starting out as simple machines throwing stones, artillery has evolved greatly and is an important weapon in war.
Games that have been banned, or refused a rating for one reason or another.
Players can design a base or dungeon for their characters to inhabit.
A faction in the command & Conquer series. The Brotherhood is a secret ancient society or cult.
A Build Queue allows a production unit or structure to immediately build a new unit once the current unit is finished building.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
A group of platoons, typically four, which are each in turn a group of squads.
The act of building something. Using resources to build units, buidlings, structures of any kind.
Some games, despite being on platforms whose default controller is a gamepad, allow the player to move a mouse-style cursor around freely in order to select menu options or perform gameplay actions.
A non-interactive sequence within a game most often used for plot advancement.
An engineer is a class or character specializing in construction and repairs, often in dangerous war environments.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
One of the playable factions in the Command & Conquer series.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
For MMO's that survive for a number of years, the developers often revamp the look of the game to keep it fresh and current. This could mean redesigning the character models or even entire zones/regions of the game.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Hotkeys allow advanced players to map game functions to a single button on a keyboard for quick and easy access.
Map Makers or Editors are built-in tools that allow the average gamer to tweak or fully customize a map of their own, with no mod or programming skills required.
While a data install can be a long and unpleasant process, certain games entertain the player in various ways to make the long-lasting event an entertaining process.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
So you can smoke those chumps playing with a controller.
Cutscenes involving real actors on a set or in front of a chroma key screen.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
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