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Player-Controlled Graffiti
Though rarely the core focus of a game, some games allow the player to physically control the placement of graffiti onto walls and other surfaces.
Appears in 23 games
First appeared in Team Fortress Classic
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American Civil War
America's civil war lasted four years, from 1861 to 1865. The southern states seceded and formed the Confederacy, fighting for their independence, while the northern Union saw secession as an act of treason and fought to restore national solidarity. Northern victory reunited the states and abolished slavery.
Appears in 19 games
First appeared in Johnny Reb
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Baldness
Many males, and some females, experience pattern baldness, a gradual loss of hair.
Appears in 123 games
First appeared in Ku Gyoku Den
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Buddy Jump
The act of using your buddy as a platform to reach higher ground or cover more distance.
Appears in 23 games
First appeared in The Lost Vikings
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Guardians of Heaven
The protectors of heaven and Buddha's guards from Saiyuki: Journey West. Sanzo is asked to find them all on his way to India.
Appears in 1 games
First appeared in Saiyuki: Journey West
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Road Speed Bonus
When traveling on a defined road or pathway grants a speed bonus over normal travel speed.
Appears in 4 games
First appeared in Istaria: Chronicles of the Gifted
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Scapulari
The Scapulari are semi-aquatic beings, believed to be the servants of Yatholen, the water god.
Appears in 1 games
First appeared in Two Worlds
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Juggling
The act of throwing and catching multiple objects, usually balls. In real life, juggling requires some skill and flexibility.
Appears in 12 games
First appeared in Kickman
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Combat Dialogue
Hey, why are we fighting? Let's sit down and talk this thing out.
Appears in 44 games
First appeared in Hoi Hoi
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Shissar
The Shissar are a race of snake-like people in the EverQuest universe.
Appears in 4 games
First appeared in EverQuest
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Robots With A Sense Of Humor
Any form of AI that cracks a few jokes or wisecracks behind the protagonist's back. This can include witty insults, sarcastic replies, or just plain old humor in general.
Appears in 28 games
First appeared in Beneath a Steel Sky
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Last Stand
A moment in a game in which the player is faced with overwhelming odds, designed to be unbeatable by conventional means, but in which the player is encouraged to continue to fight anyway.
Appears in 10 games
First appeared in Final Fantasy II
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Missing Relative
When a relative is missing, and the protagonist is forced to look for the aforementioned relative.
Appears in 28 games
First appeared in Dragon Quest V: Hand of the Heavenly Bride
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Cryptic Phone Call
The phone rings. You answer it, only to be interrupted by a cryptic message or noise. Or someone just hung up.
Appears in 5 games
First appeared in Portopia Renzoku Satsujin Jiken
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Rich Eccentric
A person with too much money and too much spare time often develops a rather quirky personality.
Appears in 3 games
First appeared in Nakayama Miho no Tokimeki High School
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Jackal Men
Bipedal humanoids with the head of a jackal. The Egyptian god Anubis was depicted as such.
Appears in 9 games
First appeared in Champions of Zulula
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Promo VHS
Promo VHS were a marketing device used in the 1990s to market video games featuring actual footage. Those tapes were mailed either to video game stores, or to potential buyers.
Appears in 123 games
First appeared in Air Combat
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Federal Bureau of Investigation
The national investigative arm of the American government, the FBI (as commonly abbreviated) is tasked with upholding and enforcing the criminal laws of the United States, and to providing leadership and criminal justice services to federal, state, municipal, and international agencies and partners.
Appears in 26 games
First appeared in Gangster Town
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Revealing Attire
Characters that are designed to be scantily-clad.
Appears in 404 games
First appeared in Mata Hari
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Tadpole
The larval stage in the life cycle of an amphibian.
Appears in 6 games
First appeared in Little Nemo: The Dream Master
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Signature Weapon
Whenever a character is seen in promotional art, or in a cut scene, chances are, they'll be using this.
Appears in 17 games
First appeared in Kid Icarus
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Grom
Groms are the equivalent of goblins in Two Worlds. They are a primitive race and live in tribal societies.
Appears in 1 games
First appeared in Two Worlds
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House Corrino
House Corrino is the ruling house in Frank Herbert's Dune books. Its elite warriors, the Sardaukar, are well-known for their efficiency and loyalty to the emperor.
Appears in 3 games
First appeared in Dune II: The Building of a Dynasty
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Shade
In the Myth franchise, a Shade is an undead sorcerer that serves the Dark in exchange for power, usually occupying an important position within its hierarchy. While a serviceable unit in melee combat, their main threat is the devastating Dispersal Dream spell, which decimates units in close proximity.
Appears in 3 games
First appeared in Myth: The Fallen Lords
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Fetch
Fetch are otherworldly priestesses in the Myth universe with a grotesque propensity for wearing the skins of their enemies. They find all creatures in their surrogate home to be distasteful, siding with the Dark primarily so that they may be returned to the realm from which they were summoned.
Appears in 3 games
First appeared in Myth: The Fallen Lords
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Wight
The Wight is a variety of shambling undead in the Myth series rendered dangerously explosive by highly pressurized corpse gases.
Appears in 4 games
First appeared in Myth: The Fallen Lords
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House Atreides
House Atreides, of the water planet Caladan, is a powerful noble family. They are constantly at odds with house Harkonnen.
Appears in 3 games
First appeared in Dune II: The Building of a Dynasty
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House Harkonnen
House Harkonnen is a powerful noble family in Frank Herbert's Dune books.
Appears in 3 games
First appeared in Dune II: The Building of a Dynasty
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Trow
As massive as they are ancient, the Trow are prominent worshipers of Nyx recognized as the oldest and most intimidating race in the Myth series.
Appears in 3 games
First appeared in Myth: The Fallen Lords
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House Ordos
House Ordos is a powerful organization created specifically for Westwood Studios' Dune games.
Appears in 3 games
First appeared in Dune II: The Building of a Dynasty
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Ghôl
The Ghôls are a race of long-armed apelike creatures in the Myth universe that primarily serve as scouts and harassment units. They harbor a rabid hatred for all dwarves, which intensified after the destruction of their ancestral godhead.
Appears in 3 games
First appeared in Myth: The Fallen Lords
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Journeyman
The primary healing unit of the Myth series, the Journeyman is a remnant of the ancient order of the Heron Guard, protectors of the Cath Bruig Empire.
Appears in 3 games
First appeared in Myth: The Fallen Lords
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Myrmidon
Myrmidons are a sword-wielding unit in the Fire Emblem franchise with skills geared toward a higher critical hit rate.
Appears in 11 games
First appeared in Fire Emblem Gaiden
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Soulless
Soulless are a variety of undead in the Myth series consisting of the levitating spectral half-skeletons of former humans. They function as the Dark equivalent of Archers and Bowmen, throwing poisonous barbed javelins which they store on their backs.
Appears in 3 games
First appeared in Myth: The Fallen Lords
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Thrall
The Thrall of the Myth universe are human corpses reanimated through magic and bound to the will of their creators.
Appears in 3 games
First appeared in Myth: The Fallen Lords
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Forest Giant
A Forest Giant in the Myth universe is a large tree-like humanoid that draws inspiration from Tolkien's Ent.
Appears in 1 games
First appeared in Myth: The Fallen Lords
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Gaping Person on Cover Art
Games with covers depicting a character with their mouth open, often used suggest that the character depicted is yelling.
Appears in 71 games
First appeared in I'm in Shock
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Uvula Villain
You can see the villain, but why are they in that huge, squishy monster shell?
Appears in 7 games
First appeared in Romancing SaGa 2
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Zekrom
One of the new Generation V Pokémon and the version mascot of Pokémon White.
Appears in 14 games
First appeared in Pokémon Black/White
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Reshiram
One of the new Generation V Pokémon and the version mascot of Pokémon Black. Reshiram is a Dragon/Fire type, which is a first for the series to feature a Pokémon of this type.
Appears in 14 games
First appeared in Pokémon Black/White
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Stock Up Area
Usually the room before a boss battle, filled with ammo, health and other goodies for players to stock up on.
Appears in 60 games
First appeared in Crystal Caves
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Monster In A Box
You're minding your own business looting well-earned containers and chests, but instead of gold or jewels or weapons, out jumps a deadly monster from inside the box!
Appears in 12 games
First appeared in Final Fantasy II
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Gigantoad
A really big toad with magical abilities. Gigantoads are recurring monsters in the Final Fantasy games.
Appears in 7 games
First appeared in Final Fantasy II
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Eyon
Eyons are immobile organisms native to Tallon IV.
Appears in 2 games
First appeared in Metroid Prime
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