EDGE, a magazine with it's head so far up it's ass it can see out of it's own belly button, has decided that Deadly Premonition is not the janky monstrosity that we all know it is, and has given the game 7 bananas out of whatever the fuck bullshit scoring context they use. The score isn't really the most pressing concern, however, rather the language they use to justify it. Here are some choice quotes:
"[Deadly Premonition is] A thriller with subversive style"
"The beauty of Deadly Premonition is that it's a straightforward whodunnit viewed through the cracked prism of an unreliable narrator, conjuring an atmosphere of suspicion and confusion throughout."
"There's a distinct sense that all the ideas thrown at Deadly Premonition were deliberately picked rather than scrambled together."
"...it [the driving] feels consciously designed rather than accidentally banal."
"None of it would work without accomplished voice acting, and Deadly Premonition is a triumph of both timing and delivery."
To be fair, the rest of the article laboriously explains how "The mechanics are flimsy", "lack of polish" and "clunky combat" ruin the game. But then the article culminates with:
"Inevitable points of comparison will be this years double-whammy of Heavy Rain and Alan Wake, titles with a similarly strong emphasis on storytelling. The difference is that Deadly Premonition has more ideas, and ambition, than both. Though far less polished, it's just as engrossing, too."
Inevitable?
Really?
Similarly strong?
Really?
More ideas, and ambition?
Really?
Far less polished?
...fair enough.
Thoughts?
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