Going back to it again - why does anybody like this game?
It feels so unforgiving and so repetitive. I can't even get anywhere without dying. Even blocking attacks seems to take down half your health bar.
What's the point? Where's the fun? I felt the same way about Persona/Disgaea/a million other "cult classic" japanese games. They just seem to have no point and are just made hard to be hard?
I wish I could understand and not felt like I wasted $60, but right now this game ranks about as high as an impossible to play licensed NES game like Total Recall or some bullshit, because it makes just about as much sense and is just about as fun to play.
Demon's Souls
Game » consists of 8 releases. Released Oct 06, 2009
Demon's Souls is an action-RPG developed by From Software and released in 2009. It quickly became popular within hardcore circles for its relentlessly steep difficulty level, deep combat system, and unique multiplayer integration.
I think i hate this game
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" Going back to it again - why does anybody like this game? It feels so unforgiving and so repetitive. I can't even get anywhere without dying. Even blocking attacks seems to take down half your health bar. What's the point? Where's the fun? I felt the same way about Persona/Disgaea/a million other "cult classic" japanese games. They just seem to have no point and are just made hard to be hard? I wish I could understand and not felt like I wasted $60, but right now this game ranks about as high as an impossible to play licensed NES game like Total Recall or some bullshit, because it makes just about as much sense and is just about as fun to play. "Well then, to be honest, you suck at games.
I'm not trying to be antagonistic or troll, I'm trying to understand. I never could understand with persona, or any of those other games, but I tried..
I've gotten as far as that huge knight in 1-2 and that thing killed me and i stopped playing it for a few months because I had lost an hour or more of progress. It makes no sense.
I'm pretty sure I'm not just bad at games because I've done plenty of hardcore action games, even played Ninja Gaiden on Master Ninja. But that was fun. I don't think Demon's Souls is fun.
It goes back to the old feeling of believing you accomplished something when you beat a game. Nowadays, games are handed to you on a silver platter and are so easily beaten the topic of, "Oh, you beat that game? Cool. How did you get past..." are hardly ever heard of. I think going back to that style of community is very impressive in today's age and the things we can do with that (leaving notes for each other) is done pretty well.
See but i don't get any "fulfillment" from accomplishing something in a game.
I play games for fun, not to get a sense of having accomplished something. I couldn't even fool myself into thinking that if I wanted to. Games are ultimately a leisure activity.
I mean, what do you really come away with after having been punished by Demon's Souls for 2 hours, losing all your progress, and then wanting to throw the game out the window because you realized what you did in the last 2 hours wasn't all that fun the 1st time and it's going to be even worse the 2nd?
" See but i don't get any "fulfillment" from accomplishing something in a game. I play games for fun, not to get a sense of having accomplished something. I couldn't even fool myself into thinking that if I wanted to. Games are ultimately a leisure activity. I mean, what do you really come away with after having been punished by Demon's Souls for 2 hours, losing all your progress, and then wanting to throw the game out the window because you realized what you did in the last 2 hours wasn't all that fun the 1st time and it's going to be even worse the 2nd? "@PureRok said:
" I'll trade you a game for it. "
" See but i don't get any "fulfillment" from accomplishing something in a game. I play games for fun, not to get a sense of having accomplished something. I couldn't even fool myself into thinking that if I wanted to. Games are ultimately a leisure activity. I mean, what do you really come away with after having been punished by Demon's Souls for 2 hours, losing all your progress, and then wanting to throw the game out the window because you realized what you did in the last 2 hours wasn't all that fun the 1st time and it's going to be even worse the 2nd? "The game is not for everyone but you should at least beat the tower knight and see if you get anything from it, if not well you probably won't like the game.
will do, cuz im not playing DS" @Whisperkill said:
" welcome to the club, all drinks are free "I poisoned them....have fun "
The game isn't as hard as people make it out to be.
You just have to take things slow and methodically, and this is a very abnormal pace for people used to "on the edge of their seat" players.
sorry I don't think i'm just going to send a game out to someone. I'll probably have it on goozex or amazon.
From what I can tell there isn't really any story going on here either, the world is generic at best..
Feels like a progress quest. I think I'd have as much fun watching the game on youtube. Probably more fun.
Hardly the hardest game I've ever played.
I mean I actually beat it without much frustration or deaths.
The most frustrating thing about the game I found so far, my character's hair clips over most helmets!
I mean where is the justice in that?!
I use Switch Games all the time (it's like Goozex but better and free). If you don't trust me, check this:" sorry I don't think i'm just going to send a game out to someone. I'll probably have it on goozex or amazon. From what I can tell there isn't really any story going on here either, the world is generic at best.. Feels like a progress quest. I think I'd have as much fun watching the game on youtube. Probably more fun. "
http://www.switchgames.com/gamer/purerok
" @SpudBug: Then do you not play any competitive multiplayer games either? Because basically, those are comprised off the same concept of achieving a victory competitively. "Yeah i play a lot of SF4, but at least there I feel like I'm learning a ruleset and improving my skills in a competitive arena that has some permanence - Demon's Souls is just a time sink. I don't feel like I'm getting anything out of it. Just clearing a level to get another impossible level that I'll have to replay 100x until trial and error comes through and i win. Fantastic.
" @ninjakiller said:I feel like some games are made with the intention of getting someone to give up and search the internet." Watch some youtube breakthroughs, then you'll get it. "honestly though, should someone have to watch youtube to have a slight chance at a game? "
It reminds me of the late 80's-early 90's computer RPG's like might and magic. They were also very hard and unforgiving.
Even when I have to redo a dungeon many times over it doesnt feel nearly as frustrating as other games because I feel like it was my fault as opposed to some cheap death. Be it bad timing or not being cautious enough.
My game of the year along with SF4 and PlantsVSZombies.
" @SpudBug said:agreed" Going back to it again - why does anybody like this game? It feels so unforgiving and so repetitive. I can't even get anywhere without dying. Even blocking attacks seems to take down half your health bar. What's the point? Where's the fun? I felt the same way about Persona/Disgaea/a million other "cult classic" japanese games. They just seem to have no point and are just made hard to be hard? I wish I could understand and not felt like I wasted $60, but right now this game ranks about as high as an impossible to play licensed NES game like Total Recall or some bullshit, because it makes just about as much sense and is just about as fun to play. "Well then, to be honest, you suck at games. "
Wow....really? I love this game. In fact I put it in 2nd place on my top 10 games of 2009 list . It came super close to being my 2009 GOTY...... but then again a few months ago I beat Dragon Warrior 2 on an original NES so I do like to punish myself. :)
Well, this game is all about learning the rules and to follow them closely. The combat offers a huge variety of strategy, and every single enemy has one or more weaknesses, which you need to learn and adapt to. If you don`t you will die over and over. And you will hate the game. And you will think it`s unfair.
The blue eyed Knights for example, seem impossible the first time you encounter them, right? But when you realize that if you put away your shield, and equip a huge sword with both hands, you`ll break their guard and kill them in 2 or 3 hits. Another example is the 1-2 boss that you mentioned. He`s going to kill you in 1 hit no matter what. So leave the armor and go commando, which makes you run faster.
It`s the incredible sense of accomplishment from mastering all these different strategies that makes this game so rewarding. It definitely takes some time to “get it”, but when you finally do you`ll hopefully thank yourself for investing those hours that it took to get there, cause you`ll find an incredibly deep game with lots of things going on.
If you're losing, you need to change your strategy. For instance, you said that you're still losing health even when you block attacks... I'll assume you're lightly armored and using a crummy shield, because the good ones have 100% damagecut stat so you don't take damage when you block. I would advise first of all being more evasive, master using the roll move because you get invincibility frames when you use it. Make sure you're getting fast rolls, if they are slow you're wearing too much armor for your endurance stat to handle.
You should also get a nice shield, you can get a kickass Purple Flame Shield in 1-1 (along with a ring that lets you equip more armor and still move fast). If you watch this video it shows where it is about a minute in. If you missed the Cling Ring in 1-1 you need it bad, the game is almost impossible without it. This site has tons of info that should help. Good luck.
It's really just about patience.
The skill can be acquired there is no cheap difficulty in DS.
The combat and weapons system is extremely balanced. You just have to pay attention to the different types of attacks and situations plus always keep and eye on the END bar.
You will find that you hardly die anymore after the first few levels.
Then, you will die a LOT again when you start over in NG+. And be reminded of the impatient gaming tourist you gravitate to when DS isn't kicking your bee-hind.
Here's the one thing that I find odd. Why the immediate assumption everyone has the same difficulty with the game that you do? If the game was indeed neigh unplayable, I would not be playing it either. I'm no glutton for punishment, I simply enjoy playing a game. And when I play Demon Souls, I simply enjoy it as well. This isn't an issue of a game being unforgiving and hard, nor is it an issue of being good or bad at games that people want to boil Demon's Souls down into. It's an issue of play style. The game is shoe horned into forcing you to play a certain way. Those that fight against this type of game play will die. Those that don't will get by just fine. If slow and steady and careful isn't what you like in an action game, you're probably not going to enjoy this." See but i don't get any "fulfillment" from accomplishing something in a game. I play games for fun, not to get a sense of having accomplished something. I couldn't even fool myself into thinking that if I wanted to. Games are ultimately a leisure activity. I mean, what do you really come away with after having been punished by Demon's Souls for 2 hours, losing all your progress, and then wanting to throw the game out the window because you realized what you did in the last 2 hours wasn't all that fun the 1st time and it's going to be even worse the 2nd? "
Why do you hate Demon Souls? Simply put, it's not for you.
On a side note, Persona has awesome story lines, and Disgea is just good tactics fun with interesting mechanics.
@Milkman said:
This line is pretty much correct, though I'd say one is simply in the majority for disliking it rather than "normal" (lack of patience is pretty abnormal to me...). Demon's Souls is designed with a specific audience in mind and that audience is not going to be huge. It knows what it does, and it does it very well. But what it does very well isn't going to make sense to those that the game isn't for." It's really not that weird to hate this game. As a matter of fact, you're probably more normal if you hate it. "
I have finally gotten a chance to dig into this game and I am torn.
Combat feels rewarding because it requires a great degree of patience. Waiting and waiting for a chance to strike and really getting punished not only if you fail, but if you get lazy and doing the basics. The bosses are worth it, although some can be very far in and if you mess up....well good luck.
The drawback for me is the atmosphere. I just beat 3-2 today, I wandered around that place for a while which was difficult, but is that place oppressive. It feels like I am beating that game just to conquer a bad feeling. Just to move on. the melee combat doesn't get much deeper than what you start with, but I really have only used a couple of weapons.
I can't say that say that I am enjoying the game like I traditionally enjoy games. To borrow from what I read earlier today the game is a survival-rpg.
@SpudBug
After beating the game my stance hasn't changed much. I just lent it to a friend with the warning that if you don't really love it after about 3 bosses, just let it go.
But I think it is wise just to hold on to it and see if you mood changes and you decide to tackle it. Aside from that if you were interested in selling it then wait because the value of it will go up soon enough. Atlus generally makes sure of that.
"@SpudBug After beating the game my stance hasn't changed much. I just lent it to a friend with the warning that if you don't really love it after about 3 bosses, just let it go. But I think it is wise just to hold on to it and see if you mood changes and you decide to tackle it. Aside from that if you were interested in selling it then wait because the value of it will go up soon enough. Atlus generally makes sure of that. "
lol after 3 bosses???? I think that the tutorial stage is the make or break decision for most players.
brutal difficulty isn't why most people play games and thus not enough to convince somebody to play it. There has to be something more, which I never felt Demon's souls delivered upon. I dodged and hit my strong attack with my spear and killed every boss, every enemy, etc in the game. That was it.
While the game wasn't unfair, it did ask me to bore myself through a level just to get back to a boss in order just to dodge/block and hit the strong attack with my spear enough times for something to die. Ninja Gaiden was difficult, but players were rewarded for mastering the combat. Demon's souls lesson is that you be patient and strike. I felt like the final battle was a battle of who could bore each other to death first.
I am not saying I didn't enjoy the game, but it is overhyped for conventions that really aren't even old school so much as they are antiquated .
"@evreche said:"@SpudBug After beating the game my stance hasn't changed much. I just lent it to a friend with the warning that if you don't really love it after about 3 bosses, just let it go. But I think it is wise just to hold on to it and see if you mood changes and you decide to tackle it. Aside from that if you were interested in selling it then wait because the value of it will go up soon enough. Atlus generally makes sure of that. "lol after 3 bosses???? I think that the tutorial stage is the make or break decision for most players. "
and thus proving my point. If I would say somebody try something I would caution against a snap judgement and be patient before deciding to finish the game.
" @SpudBug After beating the game my stance hasn't changed much. I just lent it to a friend with the warning that if you don't really love it after about 3 bosses, just let it go. But I think it is wise just to hold on to it and see if you mood changes and you decide to tackle it. Aside from that if you were interested in selling it then wait because the value of it will go up soon enough. Atlus generally makes sure of that. "lol right..
Atlus makes it seem like their games are rare, but they make more than enough for everyone who wants them.
I was in a gamestop and a local store today that both had 5-10 copies of this game used on the shelf. It's not as rare as you think.
" @evreche said:" @SpudBug After beating the game my stance hasn't changed much. I just lent it to a friend with the warning that if you don't really love it after about 3 bosses, just let it go. But I think it is wise just to hold on to it and see if you mood changes and you decide to tackle it. Aside from that if you were interested in selling it then wait because the value of it will go up soon enough. Atlus generally makes sure of that. "lol right.. Atlus makes it seem like their games are rare, but they make more than enough for everyone who wants them. I was in a gamestop and a local store today that both had 5-10 copies of this game used on the shelf. It's not as rare as you think. "
The situation today is not a fixed state. Give it time. Atlus is well known for short print runs.
I think it's pretty good. I don't own it but have played quite a bit at my friends house. It probably just takes getting used to, and maybe if you play it more you may learn to love it.
As for me, I started playing the game expecting to be punished so I played it very carefully. I think I died maybe once before I got to the first boss (stayed the F away from that evil looking red-visor knight and the 2 dragons on the cliff, lured out a few guys at a time at the bridge that the dragon torches). Though Wanderer class, high luck and a decent curved sword might've helped wih that.
And I don't die all that often now either, unless I do something stupid like trying to rush one of the Mindflayers of 3-1 head on (instead of ambushing it around a corner), or recklessly chasing a crystal lizard into an abyss.
But I showed a friend of mine the game and he decided even before he was done with the tutorial that the game sucked. He was frustrated when he got jumped by three guys and almost lost all his health, "Well if you'd stopped pointing the camera at the ground and instead at what's ahead you would have seen them coming." He started swinging at guys that was way beyond his reach so that when he got in range he didn't have enough stamina to finish the job, or block either for that matter.
In short , the game is perfect for patient players like me, who in turn aren't as good at games that reward quick reflexes and aggressive, split second decision making. Here I can stand back, observe, dodge at the right moment and then strike.
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