Dragon Age: Origins
Game » consists of 20 releases. Released Nov 03, 2009
Dragon Age: Origins is an epic fantasy role-playing game featuring a rich story, personality-driven characters, and tactical, bloody combat. It is considered a spiritual successor to the Baldur's Gate series.
Dragon Age >>> Oblivion
I'll give the nod to Oblivion for better open world graphics but beyond that it was nothing but fetch quest of bordum and the story kind of stunk.
Dragon Age on the other hand why rough in graphics has an amazing amazing AMAZING make you dream about the game at night story. And it has 6 different player classes with all different ever changing story lines that all change and beyond. Can we say MASSIVE QUALITY REPLAY VALUE.
Dragon Age is an EPIC instant classic. With the potential for massive amounts of DLC over the next few years. And the kind of DLC you will want to always go back and play.
Um Dragon Age came out 2 years after Oblivion, and it's a completely different kind of game, those 2 shouldn't even be compared. Oblivion was great in it's day, having sunk 100+ hours into it, I loved it, but like all games it has aged and we see the many ways we've improved on the genre.
" @Slof: I don't think the graphics in Dragon Age: Origins are rough at all. If you have the PC version.. you can crank the settings up pretty high, my computer can't even run the game anywhere near max and it still looks great. One thing that is very noticeable is how much better the animation in Dragon Age is compared to other RPGs with third person view. "
True this the 3rd person view is great. In Oblivion when you went into 3rd person view the guy looked like he had a pole up his ass when he walked and ran.
Also yes the graphics are ok In Dragon Age some rough spots but some levels look really cool. It's more about the artwork and I can dig it.
" @CL60 said:It was still nothing groundbreaking, and regardless of that Morrowind did pretty much everything else better." @Delta_Ass said:Actually, Oblivion had much better combat then Morrowind. "" Dragon Age hasn't improved on the genre at all, it's a throwback to Baldur's Gate 2. "Neither did Oblivion. It pretty much went down a step from Morrowind. "
Actually, Oblivion had much better combat then Morrowind. "
How so? Don't leave us with this cliffhanger.
" @Delta_Ass said:I think Morrowind's combat was basically a dice roll. If you stabbed someone in the neck, it might not register depending on your skill level. Oblivion's combat system actually makes sense.How so? Don't leave us with this cliffhanger. "
Actually, Oblivion had much better combat then Morrowind. "
" @Potter9156 said:" @Delta_Ass said:I think Morrowind's combat was basically a dice roll. If you stabbed someone in the neck, it might not register depending on your skill level. Oblivion's combat system actually makes sense. "How so? Don't leave us with this cliffhanger. "
Actually, Oblivion had much better combat then Morrowind. "
Oblivions combat was dependent on the players button pressing skills, while Morrowinds combat was based on your characters skill, and the enemies dodge and block skills. Morrowind has much better combat, as an RPG.
" @Delta_Ass said:If anything, Oblivion was more of a step to the side of Morrowind. Not backward, not forward. It streamlined the system for palatability's sake, but little else. I don't think it was trying to be "ground-breaking" so much as it was trying to be "accessible."" @CL60 said:It was still nothing groundbreaking, and regardless of that Morrowind did pretty much everything else better. "" @Delta_Ass said:Actually, Oblivion had much better combat then Morrowind. "" Dragon Age hasn't improved on the genre at all, it's a throwback to Baldur's Gate 2. "Neither did Oblivion. It pretty much went down a step from Morrowind. "
Besides, that's straying into another conversation covered countless times over in other threads. Older threads.
On the note of Dragon Age v. Oblivion: Are they comparable? I mean, one is older and rustier around the edges. And, otherwise, Bethesda and Bioware have diametric philosophies when it comes to building RPGs. So much so that I'd venture to call the games members of different subgenres all together.
This is like comparing Halo to gears of war . They are completely different games .
Both are good in their own right . I am going to play the shit out of dragon age when it comes out over here on Friday . But i must have sunk over 150 hours into oblivion .
" @CL60 said:Thats an understatement" @Delta_Ass said:Actually, Oblivion had much better combat then Morrowind. "" Dragon Age hasn't improved on the genre at all, it's a throwback to Baldur's Gate 2. "Neither did Oblivion. It pretty much went down a step from Morrowind. "
Oblivion's combat was dependent on the player's skills, while Morrowind's combat was based on your character's skill, and the enemy's dodge and block skills. Oblivion has much better combat, as a game with combat in it." @Delta_Ass said:
How so? Don't leave us with this cliffhanger. "
Actually, Oblivion had much better combat then Morrowind. "
" @CL60 said:If you see two piles of dog shit, and observe that one happens to smell less, that doesn't change the fact that it is still shit. The combat was a step sideways, the graphics were even a pronounced step sideways, frankly. It was sure shinier, but the basic overall design of the game world was bland and vanilla fantasy to the point of being just plain boring, as opposed to the awe inspiring sights of Morrowind. In every other aspect, it is blatantly inferior to Morrowind, and is only really something I can suggest as a purchase if played on a good gaming PC with no less than twenty user mods that come pretty close to fixing all the painfully bad design choices made in that games development." @Delta_Ass said:Actually, Oblivion had much better combat then Morrowind. "" Dragon Age hasn't improved on the genre at all, it's a throwback to Baldur's Gate 2. "Neither did Oblivion. It pretty much went down a step from Morrowind. "
The static console versions are bollocks.
" @Delta_Ass said:Nah, it was good." @CL60 said:If you see two piles of dog shit, and observe that one happens to smell less, that doesn't change the fact that it is still shit. The combat was a step sideways, the graphics were even a pronounced step sideways, frankly. It was sure shinier, but the basic overall design of the game world was bland and vanilla fantasy to the point of being just plain boring, as opposed to the awe inspiring sights of Morrowind. In every other aspect, it is blatantly inferior to Morrowind, and is only really something I can suggest as a purchase if played on a good gaming PC with no less than twenty user mods that come pretty close to fixing all the painfully bad design choices made in that games development. The static console versions are bollocks. "" @Delta_Ass said:Actually, Oblivion had much better combat then Morrowind. "" Dragon Age hasn't improved on the genre at all, it's a throwback to Baldur's Gate 2. "Neither did Oblivion. It pretty much went down a step from Morrowind. "
" @Delta_Ass said:Yeah if adding real hit detection is a step down" Dragon Age hasn't improved on the genre at all, it's a throwback to Baldur's Gate 2. "Neither did Oblivion. It pretty much went down a step from Morrowind. "
" @natetodamax said:100% true." @Potter9156 said:Oblivions combat was dependent on the players button pressing skills, while Morrowinds combat was based on your characters skill, and the enemies dodge and block skills. Morrowind has much better combat, as an RPG. "" @Delta_Ass said:I think Morrowind's combat was basically a dice roll. If you stabbed someone in the neck, it might not register depending on your skill level. Oblivion's combat system actually makes sense. "How so? Don't leave us with this cliffhanger. "
Actually, Oblivion had much better combat then Morrowind. "
If you value hit detection over actual depth and appealing and varied world design, then you have your priorities wrong. If you were swinging and missing with a weapon, then you simply didn't have a high enough stat in the skill that governed that weapon type. It was quite easy to plan ahead and allocate points to the weapon types you thought you may prefer at character creation, choose the right birth sign to enhance those picks, and hit more than 90% of the time right off the bat. It's not Bethesda's fault no one read the goddamn instruction manual, jumped off the ship, grabbed a sword, then made posts wondering why they couldn't kill a rat with a long sword. (it's because you have a pathetic stat in the skill that governs it [you would have known this if you read the manual guys]) But despite that they listened to these nincompoops and made the game as watered down, mainstreamed, and basically ADD retard friendly as possible while also adding character and loot scaling, the most insanely stupid game design choice in the known history of the genre." @CL60 said:
Yeah if adding real hit detection is a step down "" @Delta_Ass said:
" Dragon Age hasn't improved on the genre at all, it's a throwback to Baldur's Gate 2. "Neither did Oblivion. It pretty much went down a step from Morrowind. "
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