Yeah I hate it. Not that they are animals, I just don't like the style or character design at all. The eyes look like shitty photoshop gradients too.
Dust: An Elysian Tail
Game » consists of 11 releases. Released Aug 15, 2012
In the fantasy world of Falana, a mysterious swordsman named Dust, armed with a living sword called Ahrah and a quirky companion named Fidget, seeks to free a village from oppression while uncovering the truth behind his past.
Is anyone else turned off by the art design/aesthetic
I have no problem with the art style and I'm not a furry enthusiast... person. It's all in your head man. I still love Mickey Mouse and Bugs Bunny, that doesn't mean I want to bone them.
@Zajtalan said:
@insane_shadowblade85: but that't exactly what... nvm
I read the first post and posted my comment, so I didn't read anything else. I'm crazy! WOoooooooOOO!
Yeesh, lots of comments on a post barely a day old.
I guess my two cents on the matter is: Just download the trial and play that. Takes a few minutes and doesn't cost anything. From there you can see if you'll like the game or not.
Simple.
Frankly this entire post is pointless. In a week or two no one will even remember all this "Oh noes, furries!" non-sense and we'll be back to the usual bashing of EA and the eternal fights of which shooter is better.
You've seen pictures of the game, watched the quicklook. Perhaps even dug deeper into the background the guy who made it, whatever. Point is, if all that doesn't make you want to play it, then don't play it and move on. The big fall releases are looming close. Focus on those rather then bashing a game you haven't played because it's vaguely linked to a sub-culture you have no involvement with and who frankly aren't hurting anyone.
would you guys rather have the art in this game (SPECIFICALLY this game) or todd mcfarlane spawn style stuff? i find the latter is much more cheesy and reprehensible IMO.
may be a little apples/oranges but thought it was apt as Darksiders II is kind of in the same boat (partially cribbing of a style that is pretty vehemently detested by some people)
@ripelivejam said:
would you guys rather have the art in this game (SPECIFICALLY this game) or todd mcfarlane spawn style stuff? i find the latter is much more cheesy and reprehensible IMO.
may be a little apples/oranges but thought it was apt as Darksiders II is kind of in the same boat (partially cribbing of a style that is pretty vehemently detested by some people)
Honestly, I prefer Dust's art design over Darksiders and its "fourteen-year-old metalhead WoW addict" aesthetic.
@Hailinel said:
@ripelivejam said:
would you guys rather have the art in this game (SPECIFICALLY this game) or todd mcfarlane spawn style stuff? i find the latter is much more cheesy and reprehensible IMO.
may be a little apples/oranges but thought it was apt as Darksiders II is kind of in the same boat (partially cribbing of a style that is pretty vehemently detested by some people)
Honestly, I prefer Dust's art design over Darksiders and its "fourteen-year-old metalhead WoW addict" aesthetic.
what? Joe Mad's art design has always been like that before WoW was even a game.
@Marz said:
@Hailinel said:
@ripelivejam said:
would you guys rather have the art in this game (SPECIFICALLY this game) or todd mcfarlane spawn style stuff? i find the latter is much more cheesy and reprehensible IMO.
may be a little apples/oranges but thought it was apt as Darksiders II is kind of in the same boat (partially cribbing of a style that is pretty vehemently detested by some people)
Honestly, I prefer Dust's art design over Darksiders and its "fourteen-year-old metalhead WoW addict" aesthetic.
what? Joe Mad's art design has always been like that before WoW was even a game.
That doesn't really matter to me. That's the sense I get when I see Darksiders and its art style. And even so, it's still a mild criticism compared to the insane vitriol some are slinging in Dust's direction.
I don't mind Disney or Don Bluth style and quality art. But the art style in this game doesn't look like those imo. It very specifically looks lke the style you see in furry and fanart porn, very DeviantArt. Expecting people not associate it with that is like asking people not to associate a movie that only has pornstars in it, with porn.
If they are going to put off a large part of their potential audience anyway, they a might as well go for it and aim the game at the audience they do have and go full furry fan-service.
Now it's just a middle of the road game missing a big part of it's niche audience.
And you can't expect the mainstream to condone a game that seems to promote deviant sexuality. Doesn't matter if that is the intention of the game or not, that's what it looks like.
I like his shape drawing, pretty Don Bluth inspired, and I really like the palette a lot. I also like the smoothness of the animation.
But this is furry stroke material. Listen you "It's not furry, I like it don't ruin it!" guys, it's a furry sequel to an (unreleased?) furry movie, that takes place in a furry universe created by a fur artist and his fur wife. They aren't animals because of Don Bluth inspiration, or to appeal to kids, they're animals because the artist finds it hot. I don't think Joe Madueria looks at his big thick dude in tattered cape with huge pauldrons and goes "sexy..!". When he draws some girl in a chain mail bikini, it's because he finds that hot.
And hey man, if fur's what you want, go crazy man, who am I to judge. What you do is your business as long as you aren't hurting children, or anyone really. We've all had our dalliances with the sexy drawings at some point in our lives. But face up to it, man. The "it's not fur it's just anthro art!" just doesn't play. Let's not pretend Heavy Metal is Fantasia.
@Seastalk said:
It's a shame that people are so prejudice against the furry populous; think of all the things that furries have done for us as a society!
Yeah! We'd never have the literary genious and boon of art that is Sonichu without it!
I'd love to see that one explained.Well if the creator is an actual furry than this game should have an M rating and not be available on xbox for download, because the intentions are clearly sexual in nature.
I love having sex with my wife - should my hypothetical rhythm game with a human woman in it get rated for adults only because of my personal views on women being, you know, sexually appealing?
While I don't really like the artstyle and I find the whole furry thing kind of hard to wrap my head around as something arrousing, at the end of the day this is a game with no directly sexual content in it made by a guy who is into something in his personal life that you may not agree with, but which is entirely irrelevant to the case at hand.
Sure you can make the argument that some characters should be wearing clothes, but then someone else can say "yo Bugs Bunny" and that argument becomes somewhat circular.
The anthropomorphic animals thing doesn't bother me, it's the animation. It looks great for what it is, don't get me wrong, I'm just not a big fan of that style. Looks like a flash animation or something.
EDIT: I'm talking about the cutscenes above. The in-game combat animations look AWESOME.
@Tim_the_Corsair: Plus the most of the time Bugs Bunny does wear clothes, he dresses as a woman and kisses a dude. That add a whole new level to things.
You could also take it in the direction of the fact we don't know how old Bugs Bunny is, but based off his anthropomorphised build, he may well be a prepubescent child running around naked, albeit a tall one.@Tim_the_Corsair: Plus the most of the time Bugs Bunny does wear clothes, he dresses as a woman and kisses a dude. That add a whole new level to things.
@Oldirtybearon: seems to me like you want to secretly have sex with roger rabbit or something and are protesting too much because every thing I've seen from dust nothing in it looks like what you posted under the spoiler...oh and the fact that the movie fivel goes west you posted that was some how acceptable in your sensibilities has this.
Yes.
Sad thing is that he could have chosen any other "art" style, but he chose the one that at least looks whole lot like furry stuff - KNOWINGLY.
Watching that Quick Look, it never crossed my mind that those goofy cartoon animals would be considered sexualized.
Maybe it takes a furry to see it. ;)
@blackichigo said:
@charlie_victor_bravo: Yeah why use an art style you're good at.
I don't know, perhaps because it alienates good chunk of potential audience and makes them post threads like this?
The creator is indeed a furry.So yeah, the similarities are there for a reason, but they are merely similarities. If that for some reason bothers you to an extent that you won't play the game, whatevs - that ain't my problem bro!
@charlie_victor_bravo: Sure. A lot of people HATE and feel alienated by the Japanese anime and manga style too, but we dont ask Hayao Miyazaki to change his art style for those people. No, I am not comparing this guy to Miyazaki. I'm just saying regardless of what he does someone will feel alienated. Why not do it in a style you like and are comfortable with?
While I don't really care for the art style, the fact that the characters are anthro animals are absolutely a non-issue. That's a matter of taste and dismissing it as "furry" is too harsh, even if there are some elements here and there. For me the issue is that the graphics look really crummy. From the color to the lighting, it looks like a flash game and I feel like the furry discussion is a distraction. When Brad says the game "looks amazing" I just straight up don't see what he's talking about. The art itself may be interesting but the way it looks in the game is so flat and bland. I also think the way the enemies' joints are articulated look like a flash game.
It's funny because on a previous Bombcast Brad described the look of Might & Magic: Clash of Heroes as off and, hesitantly, amateurish. Ironically enough I think that completely describes Dust and not Clash of Heroes. So if we must make the distinction between art style and graphics, I think the art style is fine but the graphics look like ass. It's a waste of everyone's time to keep talking about the furry aspect and how people are creeped out by it.
I'll be honest, I thought the furries thing with the high-pitched voice for Fidget would turn me off, but the gameplay is so damn good and I've been dying for a new Metroidvania for some time now.
All in all, I was able to learn to love the things I thought I would hate.
@Superkenon said:
Watching that Quick Look, it never crossed my mind that those goofy cartoon animals would be considered sexualized.
Maybe it takes a furry to see it. ;)
Lol it never crossed my mind either. Not until I saw this thread, which I kind of wish I hadn't. Now I'm gonna be looking out for it instead of just enjoying the game.
that numenta guy must be a troll/joke. wanting to get this game m-rated??? give me a fucking break.
yeah i'm sure this filth will really damage some impressionable minds *rolls eyes*
I'm playing the game despite the art design. I really dislike the way the entire game looks, from the character design to the environments the art looks... well, garish, amateurish... it's (understandably) very DeviantArt. It's hideous to my eyes.
But I wanted to play and enjoy a game with that Metroidvania vein running through it enough that I'm trying to overlook it, which eventually you can manage to do. Unfortunately it's somehow harder to ignore the voice acting. Fidget is one of the most gratingly voiced characters I can recall of the last few years.
@SethPhotopoulos said:
I didn't think about furries before you said anything. I thought the aesthetic looked really cool.
I always knew you were a closeted furry
@charlie_victor_bravo said:
Yes.
Sad thing is that he could have chosen any other "art" style, but he chose the one that at least looks whole lot like furry stuff - KNOWINGLY.
He chose it because he's into it. If you search google images for noogydean dodrill with safe search off you will find pix of "sexy" animal ladies showing off their naked human boobs. The reason it looks like it does is because noogy is a furry, or is at least an artist that likes to draw those weird hyper sexualised animals with mega abs and giant breasts.
This is coming from someone who has not played the game, but I don't see anything inherently wrong or bad about the art style in this game.
YES the game was developed and drawn by a furry
NO the game is not going to physically get in your face about it
YES some of the character designs are reminiscent of furry
NO you shouldn't be as upset about it as you are
I feel like I should add that I'm not a furry otherwise people will just think "Oh you're defending it so you must be a furry, too", which isn't true at all. Again, this game was made by a furry, but what's more important is that it was made by ONE GUY. This feat alone is something that should be unanimously respected, as making a game as high quality as Dust takes years of hard work and dedication. The guy that made this isn't getting paid for his work, he just wanted to publish something that he has put his blood and sweat into. So regardless of how you view the furry issue, you should try to overlook it and keep in mind the development history of this game.
Yeah, don't like it one bit. The animation and all is fine and it looks great when you play, but as soon as there's some dialogue and close-up portraits, ugh.
And it's not about anthropomorphism. Because that can be totally cool. I absolutely dig the character design in Sine Mora or Beyond Good and Evil for example.
But these ones just creep me out.
The animals are way too human for my taste. I dont really have an issue with anthropomorphized animals (i'm cool with Looney Toons and an American Tail and what not) but when they make that step to close to human proportions i can't help but get turned off by the whole thing. When i heard the staff talking about this game on the bombcast i was interested, but the instant i saw how "furry" it was on the quicklook i wanted nothing more to do with it.
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