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Game » consists of 7 releases. Released Dec 04, 2001
Grimling Forest consists of towering mushrooms rather than trees and is located at the base of the Tenebrous Mountains on the dark side of Luclin.
A location set up for security.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
Hollowshade Moor is a fertile wetland on the dark side of Luclin. Control over this region is hotly contested by the Vah Shir of nearby Shar Vahl, the invading Grimlings, and the native creatures of this region.
A place where the player can rent a bed/room for the night, or cause trouble. Hotels are distinct locations in games where the player goes to restore their health, save the game, cure status effects, or even to advance the plot and/or level. Also called Inns in some games.
Katta Castellum is a city founded by the Combine Loyalists after their arrival on the moon of Luclin. It sits high atop the Tenebrous Mountains overlooking the Twilight Sea.
A kitchen is found in many game for purposes of food preparation and storage. People may eat there too.
Where evil is created, or at least where scientific experiments are conducted. Test tubes filled with pretty liquids are almost a must.
A large body of water surrounded by land.
Where people come to browse and borrow books and other media, or do research. May contain a shushing librarian. Also some mansions may contain a room called the library.
Luclin is one of two moons that revolve around the world of Norrath.
An outdoor area with a public mercantile establishment.
Marus Seru is a barren wasteland of white sand bleached by the ever-present sun of Ro.
Generic level #23. About all dungeon crawlers have at least 1 mine in it. Most mines that are in games are the underground local and usually have plenty of booty hidden in the mine. Also, plenty of monsters usually inhabit mines in video games.
Mons Letalis is a treacherous mountain range on light side of Luclin. It is here where Grieg Veneficus built and unsuccessfully attempted to discover a means of teleporting back to Norrath.
A elevation of land rising to a height greater than 610 meters.
Netherbian Lair is the site of the first tunnels built by the Combine Empire after arriving on Luclin in an attempt to escape from underground.
Norrath is the world at the center of the EverQuest franchise.
A fertile tract in a desert.
A vast expanse of deep water.
The not so humble abode of royalty.
A prison is a secure location built for the confinement of a person or persons for a set length of time. It is often built by the state to punish criminals, and sequester them from productive members of society.
Catch a brew at these bars. They've been around for thousands of years, and they ain't goin' nowhere.
Pyramids are triangular buildings usually made of stone and build in ancient times. Usually filled with tunnels and traps.
A large stream of water emptying into a lake, ocean or another body of water.
Sanctus Seru is a city on the light side Luclin established by the Inquisition Combine after they followed the Combine Loyalists to the moon.
The Scarlet Desert is a rocky, dried up riverbed in the twilight region of Luclin.
A small house that is in disrepair or haphazardly built.
Shadeweaver's Thicket lies on the dark side of Luclin just outside of the Vah Shir city of Shar Vahl.
Shadow Haven is a city built deep underground near the core of Luclin.
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