839: Weird Bird Prison
Giant Bombcast
Official U.S. PlayStation Magazine Issue 67
Demo Derby
8-4 Play 5/3/2024: GOING GOLD(EN)
8-4 Play
The Community Spotlight 2024.05.04
The Community Spotlight 2024.04.27
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Game » consists of 4 releases. Released Sep 14, 2004
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
A device by which a character's motivations or expectations are influenced by a suspiciously absent family member.
Sometimes we will go a whole game without knowing the true name of a protagonist. Oftentimes, this is remedied by unique references being made towards the protagonist, such as "The Wanderer," "The Kid," or "The Man With no Name."
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
System in games that are used to alert the player of law enforcement attention and pursuit towards them.
A combat system in which all the player character's offensive and defensive moves are mapped to a single button. Depending on the game, this can lead to a surprising level of complexity.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
In many games such as Devil May Cry and God of War, Orbs, or "Souls", if you will, spawn out of the enemies you destroy and provide you with either sweet life or power. Many times these "Orbs" can also be used as a currency of sorts to upgrade.
Games that have had an Original Soundtrack album released.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
Developers can't seem to resist filling video game graveyards with interactive tombstones full of witty sayings and inside jokes, particularly in fantasy RPGs.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Games that want you to press A to start.
Prostitution is the exchange of money, drugs, favours, or other incentives for the performance of sexual acts.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
A slightly modified version of an already existing character, often in fighting games. Also known as a "clone".
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
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