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Game » consists of 45 releases. Released Oct 28, 2008
The permanent existence of one's body after death.
A set of questions posed to the player, commonly at the beginning of a game, that may affect certain aspects of the game.
Creating a character's personality, history, abilities, etc. through a questionnaire.
Pick Pocketing appears in many games as a way of obtaining information, items, or cash from people.
In video games Plasma is often used as a core ingredient in weapons due to its high temperature. Due to the amount of damage it can inflict it is effective against any type of target, whether organic or metallic
While all games on PlayStation 3 (2009 onwards) and later consoles have trophies, only games deemed large enough get to have the coveted Platinum Trophy for earning every Trophy in the base game.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Completing the quest related to the unexploded bomb in Megaton will reward the player with a house, either a shack in Megaton or an apartment in Tenpenny Towers. The house will be sparse at first, but additional appliances, like a Nuka Cola machine or drug lab, can be purchased for it. A collection of themed clutter can be purchased as well which will change the house's look to that of a vault, or a pre-war house, or others.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
A mysterious force that prevents characters that are integral to a game's plot from dying. For example: In Fallout 3, the player cannot kill their father, no matter how hard they try.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Sometimes you make a choice in a game that blocks an achievement down the line. Not a story based choice (be a good guy or bad guy), something that you may do by accident.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A cutscene that is viewed through the eyes of the protagonist or some other character. POV stands for "point of view".
A lack of basic needs like clothes, clean water, shelter, and food.
Someone who is trying to be elected as the President of a country, like the United States. They have speeches, debate with other candidates, and even kiss babies to gain the highest office in the land.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
A way of attempting to control a population via media.
A man or woman working the world's oldest profession. He/she might provide you a cutscene, health, or be a background NPC for an urban setting.
Prostitution is the exchange of money, drugs, favours, or other incentives for the performance of sexual acts.
When the character the player is controlling dies as part of the game's plotline.
One of the most widespread and popular models in RobCo Industries' catalog, the protectron was designed as an inexpensive work drone.
In a game that presents multiple options of how to proceed, Pseudo Non-Linear is when all options must be completed in order to proceed further. In other words it gives you to illusion of choice but there will ultimately be a set path.
A small closed community, with people who generally dislike foreigners. Sometimes they're inbred, sometimes they want you dead, sometimes they worship Cthulhu, and sometimes it's "all of the above".
Psychopaths are noted for generally lacking a conscience, getting enjoyment from various forms of destruction, and an inability to learn from their mistakes.
Quest tracking is a common theme in RPGs and open-world adventure games, whereby the game monitors, records, and occasionally directs the player as to his next mission.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
Games that feature quiz questions, often in the form of multiple choice responses.
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