841: Fair Use Brad Garrett
Giant Bombcast
Game Mess Mornings 05/20/24
GrubbSnax
GB@Nite LIVE! Tickets & Details
The Not-E3 2024 Time Zone Chart
The Community Spotlight 2024.05.18
The Community Spotlight 2024.05.11
The Community Spotlight 2024.05.04
Game » consists of 45 releases. Released Oct 28, 2008
A weighty real-world issue that some games comment on, often through allegory. Unfortunately, other games can offend players in their depiction of different ethnicities, whether intentionally or not, thus becoming part of the issue themselves.
Radar is a player assist device included in the Heads Up Display of many games that represents the player's surroundings and the positions of objects, vehicles and enemies.
Bethesda's proprietary AI system that provides NPCs with procedurally generated scripts to complete their tasks in-game.
Radiation is energy in the form of waves or moving subatomic particles emitted by an atom or other body. Radiation in videogames is typically represented as a field, inside of which units will take damage.
Radroaches are very weak enemies that appear in the Fallout series.
A species of large, mutated scorpions from the Fallout series. Radiation caused them to grow in size and increase the potency of their poison.
A physics system used to procedurally generate body movement similar to rag dolls.
Groups of people that rob and murder the people of the Wasteland.
Enemies that appear out of nowhere and force the player into a battle.
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
The ability for players to recover all their used talent/skill points and significantly modify their character's attributes while still maintaining their level.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Those who choose to Rebel against authority or attempt to topple 'The Man' or a greater power. Also known as insurgents
Games that make records. Often records like most played game, or critically acclaimed. There have been gaming records since the says of Pong and the Magnavox Oddysey.
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
A slightly modified version of an already existing character, often in fighting games. Also known as a "clone".
Whether you've done some bad things in the past, or inadvertently helped open up a portal that unleashed an army of aliens that would destroy the world, video game heroes have countlessly fought for that one loftiest of goals, redemption.
This character has been sacrificed by the game designers to serve as a warning or amusement (probably both). These are the non-player characters who die at the beginning of the game or level.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Often appearing in role-playing games, the reluctant hero starts out not wanting to fight, but ends up getting drawn into the conflict nonetheless. If not forced into it against their will, they are often motivated by love, honor, or a sense of righteousness.
Games that allow the player to give custom names to characters in the game, most often the protagonist.
The act of repairing damaged items or weapons.
Dialogue from NPCs that constantly repeats.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
A series of world conflicts in the mid 21st century over the last remaining energy resources.
Canines that assist the player.
Some traps are reusable even after successfully trapping something or someone. Sometimes they must be carefully disarmed first.
A game that depicts the future similar to what the retro era (1920s to 60s approx) would have envisioned or a game that takes place in modern/future times with style or references from the retro era. Also, games with technology or culture that would be considered outdated by the time the game takes place.
Retcon, as it is more commonly known, is a change in an existing storyline to accommodate future games in the same fiction.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment