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Game » consists of 25 releases. Released Oct 19, 2010
The Enclave is a shadowy military organization in the Fallout universe.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
A creative way to prevent the player from accessing a certain area, or from leaving the map by swimming or running too far.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
While most game currencies resemble real-life currencies or fantasy equivalents, some games re-frame entirely mundane objects as vital economic components.
A crosshair which becomes larger when the player shoots or moves which decreases accuracy, discourages shooting on the move and promotes firing in small bursts.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
This page is about the concept of Exploding Heads. Exploding Heads come in two different forms - one, where they are used as a dramatic device (eg. Bionic Commando), and, secondly, where they are used as a weapon (eg. Alien Storm).
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
A biological material responsible for creating mutated creatures such as the Super Mutants in the Fallout universe.
Advertisements sometimes appear in game as a spoof on real-life advertisements, or to further envelope the player in the video game world.
A game with fake interactivity will present the player with a choice, but will prevent further progress, such as by repeating the choice, until the player selects a specific answer.
Receiving damage or dying as a result of falling.
Farming is the act of growing plants and raising animals for food.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
Heroes can only fight for so long. If they don't get rest or are able to recuperate, their performance will suffer (and so might they).
This concept is for games where at least one of the main characters is female.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
Finding a generator, power switch, or other mechanism to restore power to a critical area is a common task in video games.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Fire ants are a variation of the Giant Ant, with the ability to breathe fire. The result of an experiment gone awry, they now roam the city of Grayditch, incinerating everything in their path.
In some first person games, the map is an object the players interact with in-game. Players press a button and the map comes up in front of the character's point of view.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The First-Person Regain Consciousness is regularly seen in First-Person-Shooters.
Cold-blooded aquatic animals that have scales and breathe through gills.
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