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Game » consists of 8 releases. Released Sep 30, 1997
In a game that presents multiple options of how to proceed, Pseudo Non-Linear is when all options must be completed in order to proceed further. In other words it gives you to illusion of choice but there will ultimately be a set path.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
A weighty real-world issue that some games comment on, often through allegory. Unfortunately, other games can offend players in their depiction of different ethnicities, whether intentionally or not, thus becoming part of the issue themselves.
Radiation is energy in the form of waves or moving subatomic particles emitted by an atom or other body. Radiation in videogames is typically represented as a field, inside of which units will take damage.
A species of large, mutated scorpions from the Fallout series. Radiation caused them to grow in size and increase the potency of their poison.
Groups of people that rob and murder the people of the Wasteland.
Enemies that appear out of nowhere and force the player into a battle.
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Those who choose to Rebel against authority or attempt to topple 'The Man' or a greater power. Also known as insurgents
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Often appearing in role-playing games, the reluctant hero starts out not wanting to fight, but ends up getting drawn into the conflict nonetheless. If not forced into it against their will, they are often motivated by love, honor, or a sense of righteousness.
Games that were once available on gog.com, but have since been removed. Some may return to sale, such as with Fallout, Fallout 2, and the Gothic series.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Canines that assist the player.
A game that depicts the future similar to what the retro era (1920s to 60s approx) would have envisioned or a game that takes place in modern/future times with style or references from the retro era. Also, games with technology or culture that would be considered outdated by the time the game takes place.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
A rich snob is a character who thinks he/she is better then everyone else because he/she is rich.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Games which have nothing to do with each other, but have the same title.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
This is an event that occurs when a player is presented with a set of dialogue options with one of the results being an automatic death or game over.
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
When a game usually a shooter gives you a weapon to begin your mission with. Normally they are used infrequently but can be relied on when all options and or ammo are gone i.e. pistols, grenades or knives.
An intimate physical activity between two or more individuals.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Sidekicks, different from partners, are less powerful, less important characters who support the main protagonist and generally stick by their side.
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