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Game » consists of 14 releases. Released Dec 15, 2011
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Battle system associated with Final Fantasy series. First introduced in Final Fantasy IV.
Recurring monsters in the Final Fantasy series. They resemble large turtles with strong physical defense and strength.
An innate ability to control the behavior and direction of the air. This ability can also be used to create and control bursts of wind.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
When someone is androgynous, they have a mix of masculine and feminine aspects, or they have the appearance of being in between male and female. A common aesthetic in Japanese media and games.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
The Behemoth is a biblical creature that is described as an immensely huge and powerful being. In video games, Behemoths appear as dangerous adversaries, most notably in the Final Fantasy and Heroes of Might & Magic games.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Having made an appearance in almost all of the Final Fantasy games, the Bomb is a fearsome-looking creature, resembling a levitating ball of fire with a twisted grin.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Games that let you choose the path you take through the story-line.
Cactuar is a fast-fleeing foe from the Final Fantasy franchise. Killing one usually gets you a lot of gil or exp.
Classes are different archetypes and playstyles that players can choose to play their game with.
Text profiles that summarize a character's history and their role in a story. Often paired with concept or CG art.
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
A person serving time in prison or an escaped criminal on the run from the law.
Crystal Tools is a multi-platform game engine created by Square Enix.
A non-interactive sequence within a game most often used for plot advancement.
The ability to pause a story scene. This avoids missing plot points if you are interrupted or take a break, or let's you call someone to show off a game's FMV or real time animation.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Games that fit this category involve characters that can traverse different dimensions.
A technology that allows a game to continuously load information off a disc while the player is in game to prevent loading screens.
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