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Game » consists of 26 releases. Released Nov 29, 2016
Gambits are customizable commands that can direct characters to automatically perform certain tasks during battle or while adventuring.
Since 1998, an independent group of about forty worldwide media outlets who determine the best games of the Electronic Entertainment Expo.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
A gunslinger is to guns what a swordmaster is to swords.
Games that feature characters whose hair movement is governed by a physics engine.
The Hecteyes is a frequent enemy in the Final Fantasy series. It's a pile of goo with a lot of eyes. Hecteyes can usually inflict the party with many different status ailments.
A rendering technology using lighting with a larger dynamic range to create more realistic images.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A digital storefront which donates some of its profits to charity.
Imps are either fairy-like or lesser demonic creatures and are commonly encountered enemies in games. In Doom, they shoot fireballs at the player.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
A lawyer is someone who can practice law and can be a representative in a court case, usually representing the plaintiff or the defense.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Loud ambient noises are often included in many thriller/horror games. These sounds are associated with panic and terror, and can heighten these feelings. Examples of these sounds would be metal chains clanging, footsteps, knocking, creaking doors, etc.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
Luminous Studio is a proprietary game engine developed by Square Enix.
This concept is for games in which at least one of the main characters is male.
The head of a city government. The perfect candidate if your game needs a rear end in a top hat.
A fixer of mechanical things that are broken. It's always good to have one near your tank or spaceship.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
These furry creatures created a pact with humans to sell us important medical supplies and deadly weaponry miles away from any shops. Where do they keep all of this stuff?
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
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