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Game » consists of 22 releases. Released Jan 01, 1993
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games with stories that involve aliens invading another planet.
An often used plot device where the main character wakes up and has lost all their memories. The game usually centers around getting your memory back or uncovering the events that lead to your confusion.
Videogames with extreme or controversial content will often be altered for release in certain countries, usually to comply with local laws or prevent cultural misunderstandings.
2D or 3D platformers that have slow methodical movements and intricate animations and puzzle solving, Resulting in the player having to "take things slow" and encourages more thinking before taking actions. Usually having more complicated controls than standard platformers that simply have you run and jump. Different modes of jumping, ledge grabbing, rolling, clambering, climbing, taking cover and usually if there is combat the player has to switch between platforming and combat modes.
Games which have served as the basis of a comic book or vice versa.
Plotting and scheming, usually for wealth or power.
Crooked Cops work both sides of the law for their own benefit.
A very important mechanic that aids evasion of high level attacks. Conrad can perfom rolls with or without his gun drawn from this stance.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A non-interactive sequence within a game most often used for plot advancement.
An organism consisting of both natural and artificial systems.
"Dear Diary, this entry is addressed to myself, given that soon I will likely suffer a bump to the head, drink a mysterious substance, be attacked by a psychic, or do one of many other things that can cause me to forget about what it is I'm writing right now."
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
When a character goes to the edge of a platform and starts to wobble. Most commonly seen in side-scrolling platformers.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
A mission on the second level involves escorting a VIP.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
Flip screen (or flick-screen) describes a way of dividing the game world into fixed screens, displayed one at a time. It's commonly found in 2D platformers, especially prior to the 16-bit era.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
A feature in some games on the GOG.com service. Unlocked only while using the GOG Galaxy client.
Various areas of 'New Washington' are adorned with the contemporary artistic painting style.....or more specifically, people have spraypainted their names on the walls of the underground subway.
HD Remaster is a term to a single game that has been updated to conform with the HD standards on that console.
A three dimensional image or transmission commonly used in science fiction. May or may not be interacted with.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Conrad's gun has unlimitted bullets and his arm has unlimitted Pistol Whip action!
A rather unpleasant experience, where your journey takes you to the insides of a bigger creature, followed by a desperate attempt to make it 'through', alive and undigested.
Acid/Electrocution results in instant death even if your shield is at max. As does falling from a height of more than 1 floor. This is another aspect of this game that can be cause minor annoyances due to accidents or unforseen attacks resulting in a long fall and insta-death.
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