Favourite Game Prequels?

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Yummylee

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#1  Edited By Yummylee

Been plenty O threads for our favourite/most improved/worst/ect. sequels, but prequels, especially these days, seem to be just as relevant as sequels and thus I'm curious to know GB's favourite gaming prequels. 
 
For me Resident Evil 0 nails a top spot. It wasn't all too common for games to go behind in terms of story at this time and besides that RE0 was a quality game filled with fanservice like prequels are meant to. Shame that it also has one of the worst RE minigames in RE history. 
 
Another goes to MGS3: Snake Eater. It also happens to be my favourite MGS game so that explains much of why its a treasured prequel of mine. A huge assortment of innovations tightly packed with one of MGS' best storylines. Snake Eater with its obvious James Bond style tones makes it an unforgettable game for me and also a fantastic look at some of the MGS backstory!

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iamjohn

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#2  Edited By iamjohn

I second Snake Eater.

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deactivated-5a1d45de5ef23

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Devil may cry 3
 
 
enough said......bitches

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Yummylee

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#4  Edited By Yummylee
@Jethuty said:
" Devil may cry 3   enough said......bitches "
QUIET YOU CREEPY RAPER GUY.
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Icemael

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#5  Edited By Icemael

God of War: Chains of Olympus. I haven't played the original God of War, but Chains of Olympus was a million times better than II, which in turn was a million times better than III. It's one of my favorite action games of all time.

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zanzibarbreeze

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#6  Edited By zanzibarbreeze

Snake Eater was okay but it's not as good as the second, therefore I cannot possibly justify choosing it. The God of War: Chains of Olympus was alright, and Silent Hill Origins was okay.
  
See Shadow of the Colossus also.
 
Vice City and San Andreas trump those, though.

 I'll tell you what we're gonna do. You're gonna find out who took our cocaine - and then, I'm gonna kill them.
 I'll tell you what we're gonna do. You're gonna find out who took our cocaine - and then, I'm gonna kill them.
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zanzibarbreeze

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#7  Edited By zanzibarbreeze
@Icemael said:
" God of War: Chains of Olympus. I haven't played the original God of War, but Chains of Olympus was a million times better than II, which in turn was a million times better than III. It's one of my favorite action games of all time. "
That's a joke, right?
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HandsomeDead

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#8  Edited By HandsomeDead

I couldn't get into MGS3. It felt very out of place to me, especially after coming off the cliffhanger ending of MGS2, which is easily one of the greatest games I've ever played.

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FluxWaveZ

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#9  Edited By FluxWaveZ

Metal Gear Solid 3, definitely. 
 
Oh, and Ace Attorney Investigations: Miles Edgeworth, if that counts.

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Video_Game_King

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#10  Edited By Video_Game_King

Where's the Lufia love? Or the Fire Emblem love?

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Yummylee

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#11  Edited By Yummylee
@Video_Game_King said:
" Where's the Lufia love? Or the Fire Emblem love? "
You hog it all.
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zanzibarbreeze

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#12  Edited By zanzibarbreeze
@Video_Game_King said:

" Where's the Lufia love? Or the Fire Emblem love? "

Excuse me, but this is Giant Bomb. If it doesn't have a gun or a ramp, it's not a game. :)
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FuzzYLemoN

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#13  Edited By FuzzYLemoN

I was going to say Resident Evil 0 too. Just played it for the first time and it was awesome. Playing REmake now.

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Lemoncookie01

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#14  Edited By Lemoncookie01


Numba 1
Numba 1

Snake Eater is my second favorite prequel.
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Video_Game_King

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#15  Edited By Video_Game_King
@ZanzibarBreeze said:
" @Video_Game_King said:

" Where's the Lufia love? Or the Fire Emblem love? "

Excuse me, but this is Giant Bomb. If it doesn't have a gun or a ramp, it's not a game. :) "
Really? Jeff loves a ton of games without guns or ramps, and he created Giant Bomb. I can name several.
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zanzibarbreeze

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#16  Edited By zanzibarbreeze
@Video_Game_King:  But of course. I was merely floating an attempt at humor. Also, Gerstmann + Davis: co-founders of Giant Bomb.
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Synthballs

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#17  Edited By Synthballs

MGS3, DMC3 and also Vice City. 
 
I want to play all three of those games again. In HD.

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Icemael

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#18  Edited By Icemael
@ZanzibarBreeze said:
" @Icemael said:
" God of War: Chains of Olympus. I haven't played the original God of War, but Chains of Olympus was a million times better than II, which in turn was a million times better than III. It's one of my favorite action games of all time. "
That's a joke, right? "
No. God of War III was a complete mess. God of War II was kind of a mess. Chains of Olympus wasn't a mess at all.
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ryanwho

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#19  Edited By ryanwho

Suikoden 5 maybe.

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Damian

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#20  Edited By Damian

No Caption Provided
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Animasta

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#21  Edited By Animasta

does vice city really count? It's not really relevant to GTA3 or SA...

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mosespippy

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#22  Edited By mosespippy

I wouldn't count Vice city as a prequel. I would say Vice City Stories is a great prequel to Vice City, although it is nowhere near the quality that CC:FFVII and Shadow of the Colossus are as far as prequels go.

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ThePhantomnaut

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#23  Edited By ThePhantomnaut
@Laketown said:
" does vice city really count? It's not really relevant to GTA3 or SA... "
It has connections to the III universe.
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zombie2011

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#24  Edited By zombie2011

Halo Wars had really great multiplayer.

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zanzibarbreeze

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#25  Edited By zanzibarbreeze
@Icemael said:
" @ZanzibarBreeze said:
" @Icemael said:
" God of War: Chains of Olympus. I haven't played the original God of War, but Chains of Olympus was a million times better than II, which in turn was a million times better than III. It's one of my favorite action games of all time. "
That's a joke, right? "
No. God of War III was a complete mess. God of War II was kind of a mess. Chains of Olympus wasn't a mess at all. "
Would you mind perhaps elaborating why for a little bit? Having played Chains of Olympus several times and currently playing through God of War II, I hold no reservations that God of War II is the superior game. But it's interesting to hear a different viewpoint. I haven't gotten around to God of War III yet. In what way was God of War II a mess? It's markedly better than the first; you say you haven't played the first, in that case, I advise you to avoid it. I could point out the problems with Chains of Olympus and why they make it not as good as both PlayStation 2 titles, but I'd actually be interested to hear your reasoning if you don't mind.
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zanzibarbreeze

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#26  Edited By zanzibarbreeze
@ThePhantomnaut said:
" @Laketown said:
" does vice city really count? It's not really relevant to GTA3 or SA... "
It has connections to the III universe. "
Yeah, it counts. It's officially a prequel to III.
 
The PS2-era GTA titles should really be called GTA III: Vice City, GTA III: San Andreas, GTA III: Liberty City Stories, and so on. Rockstar didn't just go from GTA III to GTA IV, remember.
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mylifeforAiur

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#27  Edited By mylifeforAiur
@iAmJohn: Agreed ;)
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AhmadMetallic

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#29  Edited By AhmadMetallic

Call of Juarez: Bound in Blood

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raccoonusdoodus

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#30  Edited By raccoonusdoodus

Devil May Cry 3, by far. Not only is it a great prequel, it's also the best in the series.

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Icemael

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#31  Edited By Icemael
@ZanzibarBreeze said:

" @Icemael said:

" @ZanzibarBreeze said:

" @Icemael said:
" God of War: Chains of Olympus. I haven't played the original God of War, but Chains of Olympus was a million times better than II, which in turn was a million times better than III. It's one of my favorite action games of all time. "
That's a joke, right? "
No. God of War III was a complete mess. God of War II was kind of a mess. Chains of Olympus wasn't a mess at all. "
Would you mind perhaps elaborating why for a little bit? Having played Chains of Olympus several times and currently playing through God of War II, I hold no reservations that God of War II is the superior game. But it's interesting to hear a different viewpoint. I haven't gotten around to God of War III yet. In what way was God of War II a mess? It's markedly better than the first; you say you haven't played the first, in that case, I advise you to avoid it. I could point out the problems with Chains of Olympus and why they make it not as good as both PlayStation 2 titles, but I'd actually be interested to hear your reasoning if you don't mind. "
For one, God of War II's story is possibly the most retarded I've ever seen in any medium. Then, we have the horrible set pieces. That pegasus riding part? Awful. That part where you have to escort the scholar to the book? Worst escort mission I've ever seen in a game. That part where there are two spiked walls constantly getting closer? Took me like twenty tries, and I don't even know what I did differently the time I succeeded -- as far as I could tell, I just did the exact same thing I'd been doing all along. Then, we have the boss fights which, while impressive in scope, are about as fun as cleaning the apartment. Oh, and let's not forget about the boring, poorly designed puzzles and the largely useless sub-weapons.
 
Compare that to Chains of Olympus. The story? Great -- it's epic, it feels like something that could actually have happened in Greek mythology, there are no retarded plot twists, and you don't have to listen to Kratos whine about "AARGH I WILL HAVE MY REVENGE AND KILL EVERYTHING EVEN THOUGH ALL THAT HAPPENED TO ME WAS PRETTY MUCH MY OWN FAULT!!!". Awful set pieces? Not a single one. Boss fights? Few and far between, but always a ton of fun. The puzzles? Same thing. The sub-weapon? A blast to use. Graphics and length aside (though God of War II would've been about as long as Chains of Olympus if you removed all the crap), Chains of Olympus is a better game in every possible way.
 
And similarly, God of War II is -- graphics aside -- a better game that God of War III in almost every possible way.
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RVonE

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#32  Edited By RVonE

My favorite has to be Devil May Cry 3. I love those games but DMC3 is definitely the best in the series.
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deactivated-5a1d45de5ef23

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@Synthballs said:
" MGS3, DMC3 and also Vice City.  I want to play all three of those games again. In HD. "
DMC3 with the DMC4 engine? 
 
OH GOD YES
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inkeiren

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#34  Edited By inkeiren

MGS3 is probably the only video game prequel I like.

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Synthballs

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#35  Edited By Synthballs
@Jethuty said:
" @Synthballs said:
" MGS3, DMC3 and also Vice City.  I want to play all three of those games again. In HD. "
DMC3 with the DMC4 engine?   OH GOD YES "
I came.
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zanzibarbreeze

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#36  Edited By zanzibarbreeze
@Icemael:  Unfortunately, the truth is that Chains of Olympus is essentially God of War II except in smaller form. It has much the same controls, and even similar boss battles and set pieces and puzzles. The boss battle against Charon is exactly the same as the one against Theseus in God of War II, except you have to play Charon twice. Similarities: you fight them below, then they take the high ground, they attack from above, they spawn monsters for you to fight, they attack with unblockable elemental attacks, and you have to take them down with ranged attacks. The puzzles in Chains of Olympus are exact derivatives of puzzles in the first two God of Wars -- move this statue around so it blocks/reflects the light with its shield, and then block some light with your own shield.
 
In other words, Chains of Olympus is nothing more than God of War and God of War II in a melting pot, with the result being a shorter game and substandard environments. The weapons and magic are carbon copies from the PS2 titles; if you'd played the first you'd know this. Efreet is your Poseidon's Rage from the first, the Sun Shield is a 1:1 copy of the Golden Fleece, the Light of Dawn is a 1:1 copy of Typhon's Bane, the Gauntlet of Zeus is the Barbarian's Hammer. The list of copy/pasting that they did goes on, and on, and on. Even the boss fights are nothing new.
 
God of War II is undoubtedly superior; most people would agree (though that makes no difference, ultimately). The story isn't "retarded". It's nothing amazing, but it's more cogent than a lot of other video games. Kratos has been abusing the powers given to him as God of War, and the Olympian gods see fit to stop him. Zeus double crosses him and Kratos decides to seek revenge. In fact, as pointed out several times in the game, it's a retelling of the classic Greek myth: that the circle of power rotates, and that each God King will fall by a lesser power's hands. I've got absolutely no idea what you see wrong with the story; using the Titans - beasts cast down by Zeus himself - is a nice turn, and it allows Kratos to 1. have to gain their trust first and 2. then go on to utilize their power.
 
It's Chains of Olympus' story that doesn't make a whole lot of sense. Why is Helios missing? Nobody even knows. He just is. It's pretty good. Oh, and Kratos is sent to hell again, just like in the first God of War. And why is Kratos' daughter brought into the fold? Again, nobody even knows why -- because of a twisted, demented person who knows that she's never going to escape from the underworld. It's like they didn't know how to end the game so they just threw a random family reference in there. The whole last 1/4 of the game (the last hour from a total four hours) is essentially meaningless. And then Kratos rides Helios' chariot back into the sky, and it's all good. The light has returned again.
 
God of War II is a lateral shift from God of War. The set pieces are more or less on par; they're not better, but they're different, they utilize different mechanics. The only reason why the flying parts are in the game is because those would have been cutscenes anyway (How is Kratos going to cross water without a ship? Swim the hundreds of miles? I'm sure that would have been a ton more interesting) but the designers of the game clearly thought it would be better to put that in the player's hands. It's not like those sections are bad, they're short, and all you have to do is kill four other beasts and you're done. I'm actually playing through God of War II right now; I'll be up to the escort mission soon and I'll see how it plays again. But I can say that there are far fewer parts of God of War II that I resent than Chains of Olympus or the first God of War. I disagree with you that the sub-weapons are useless. That's always been the case in the God of War games, you can get through simply by powering up the Blades of Chaos/Blades of Athena. In actuality, God of War II puts you in situations where you actually need to use the sub-weapons much more than Chains of Olympus.
 
And, again, if you think that the weapons and boss fights were boring -- well, Chains of Olympus essentially ripped most of them from the second game and only some from the first game, so I think you're largely off base. Perhaps you need to go back and play those first two games again. All you're really doing is anomaly hunting; you're looking for bad things. Chains of Olympus is by no means a bad game, but to say it's better than God of War II is utterly ludicrous.
 
(I have not yet played God of War III but I have it on good authority that it's far better than Chains of Olympus, so I'll go with that for the time being.)
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Icemael

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#37  Edited By Icemael
@ZanzibarBreeze said:
" @Icemael:  Unfortunately, the truth is that Chains of Olympus is essentially God of War II except in smaller form. It has much the same controls, and even similar boss battles and set pieces and puzzles. The boss battle against Charon is exactly the same as the one against Theseus in God of War II, except you have to play Charon twice. Similarities: you fight them below, then they take the high ground, they attack from above, they spawn monsters for you to fight, they attack with unblockable elemental attacks, and you have to take them down with ranged attacks. The puzzles in Chains of Olympus are exact derivatives of puzzles in the first two God of Wars -- move this statue around so it blocks/reflects the light with its shield, and then block some light with your own shield. "
Yea... except Charon doesn't spawn any monsters. The only similarities are that both have three-combo attacks in their first forms, and that both shoot elemental attacks from above in their final forms. And the elemental attacks aren't even comparable; in God of War II, all you can do in dodge them since you haven't got the Fleece yet, but in Chains of Olympus, you can deflect them. And if the puzzles might be derivative, but they're derived from the few good puzzles -- the shitty ones from God of War II were nowhere to be seen.

@ZanzibarBreeze said:
"In other words, Chains of Olympus is nothing more than God of War and God of War II in a melting pot, with the result being a shorter game and substandard environments. The weapons and magic are carbon copies from the PS2 titles; if you'd played the first you'd know this. Efreet is your Poseidon's Rage from the first, the Sun Shield is a 1:1 copy of the Golden Fleece, the Light of Dawn is a 1:1 copy of Typhon's Bane, the Gauntlet of Zeus is the Barbarian's Hammer. The list of copy/pasting that they did goes on, and on, and on. Even the boss fights are nothing new."
This is another example of Chains of Olympus taking the good stuff, and leaving the bad. And the Gauntlet of Zeus is not the Barbarian's Hammer. I tried using the Hammer a couple of times. You know what? Compared to the Blades, it was useless. When I got the Gauntlet, on the other hand, I used it for the rest of the game -- it has several levels of charge allowing you to punch at the speed of your choice, and some wicked attacks.
 
@ZanzibarBreeze said:
"God of War II is undoubtedly superior; most people would agree (though that makes no difference, ultimately). The story isn't "retarded". It's nothing amazing, but it's more cogent than a lot of other video games. Kratos has been abusing the powers given to him as God of War, and the Olympian gods see fit to stop him. Zeus double crosses him and Kratos decides to seek revenge. In fact, as pointed out several times in the game, it's a retelling of the classic Greek myth: that the circle of power rotates, and that each God King will fall by a lesser power's hands. I've got absolutely no idea what you see wrong with the story; using the Titans - beasts cast down by Zeus himself - is a nice turn, and it allows Kratos to 1. have to gain their trust first and 2. then go on to utilize their power."
This is God of War II's story: Kratos abuses his powers, Zeus kills Kratos, Kratos feels "betrayed" even though he had been warned several times, Kratos crawls out of Hades (again), Kratos travels to get the power to go back in time and kills anything and everything in his way, Kratos travels back in time and gets the Titans, Kratos kills what's-her-name when she protects Zeus, Kratos gets pissed at Zeus even though it was totally his fault. And you don't see what's wrong with that? Really? Everything, from the characters to the plot, is completely and utterly retarded. I don't know what video games you've been playing, but it's hands down one of the least cogent stories I've ever seen. "Retelling of the classic Greek myth", lol. I haven't heard of any Greek myths involving what's essentially an angry, mentally challenged teenager in a grown man's body travelling in time. It's like something a third-grader would come up with.
 
@ZanzibarBreeze said:
"It's Chains of Olympus' story that doesn't make a whole lot of sense. Why is Helios missing? Nobody even knows. He just is. It's pretty good. Oh, and Kratos is sent to hell again, just like in the first God of War. And why is Kratos' daughter brought into the fold? Again, nobody even knows why -- because of a twisted, demented person who knows that she's never going to escape from the underworld. It's like they didn't know how to end the game so they just threw a random family reference in there. The whole last 1/4 of the game (the last hour from a total four hours) is essentially meaningless. And then Kratos rides Helios' chariot back into the sky, and it's all good. The light has returned again."
All of that is explained in the game. Why is Helios missing? Because Atlas took him -- he needed the power of the sun to destroy the pillar. Why is Kratos sent to hell? Well, he goes there in all the games, so that's hardly a valid complaint, and he had a pretty good reason to go down there, what with the entire world being threatened and all that (and technically, that was his first visit to hell). Why is Kratos' daughter involved? Well, she, you know, lives down there, which in itself is reason enough -- add to that the fact that Persephone uses her to weaken Kratos, and you've got more than reason enough to include her.
 
From what I can tell you simply didn't pay any attention, and that can make the most brilliant story incomprehensible. Did you even play the game? I mean, first you claim that Charon spawns monsters and is identical to Theseus, and then you point out plot holes that don't exist... I'm kind of starting to doubt it.
 
@ZanzibarBreeze said:
"God of War II is a lateral shift from God of War. The set pieces are more or less on par; they're not better, but they're different, they utilize different mechanics. The only reason why the flying parts are in the game is because those would have been cutscenes anyway (How is Kratos going to cross water without a ship? Swim the hundreds of miles? I'm sure that would have been a ton more interesting) but the designers of the game clearly thought it would be better to put that in the player's hands. It's not like those sections are bad, they're short, and all you have to do is kill four other beasts and you're done. I'm actually playing through God of War II right now; I'll be up to the escort mission soon and I'll see how it plays again. But I can say that there are far fewer parts of God of War II that I resent than Chains of Olympus or the first God of War. I disagree with you that the sub-weapons are useless. That's always been the case in the God of War games, you can get through simply by powering up the Blades of Chaos/Blades of Athena. In actuality, God of War II puts you in situations where you actually need to use the sub-weapons much more than Chains of Olympus."
You're right, the set pieces aren't bad -- they're horrible. They make the part-time jobs in No More Heroes seem like a blast. And there isn't a single part of Chains of Olympus I resent. In contrast, there are like a dozen of them in God of War II, and in God of War III, there are only two or three parts I don't resent. And you never, ever need to use the sub-weapons. Every time I tried using them, I ended up switching back to the Blades. They're just... better. I don't know, maybe you need to use the other weapons on Titan, but on Normal... no.
 
@ZanzibarBreeze said:
"And, again, if you think that the weapons and boss fights were boring -- well, Chains of Olympus essentially ripped most of them from the second game and only some from the first game, so I think you're largely off base. Perhaps you need to go back and play those first two games again. All you're really doing is anomaly hunting; you're looking for bad things. Chains of Olympus is by no means a bad game, but to say it's better than God of War II is utterly ludicrous.  (I have not yet played God of War III but I have it on good authority that it's far better than Chains of Olympus, so I'll go with that for the time being.) "
Except it didn't. As I've already said, the similarities between Charon and Theseus are vague at best, and I don't remember seeing anything like the Basilisk or Chains' final boss in God of War II. And don't give me any shit about "looking for bad things". I was excited as hell for both God of War II and III -- if anything, I went into them looking for good things. I've even played both God of War II and God of War III back-to-back with Chains of Olympus, and graphics aside (which really, seems to me like the main reason people love those games so much; God of War III is the mashiest, most mindless button masher I've ever played, and is absolutely riddled with flaws, and yet, it somehow got stellar scores) they are significantly worse games. I have that on the best authority of all -- my own.
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Yummylee

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#38  Edited By Yummylee

This seems oddly familiar..

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thechriseverson

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#39  Edited By thechriseverson
@Lemoncookie01 said:
"

Numba 1
Numba 1
 

 
Totally agree with that one!
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zanzibarbreeze

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#40  Edited By zanzibarbreeze
@Icemael:  The fact that you are the only person in the world trying to argue this should hint at something here. I won't refute all your points as you did mine; don't take this as validation, it's not. I just have other things to do presently (as do you, I expect) and, in any case, this is all opinion rather than abject fact, so it's not really worth the argument on both our parts. Having now completed God of War II a few hours ago, I can say that it is far better than Chains of Olympus, it is far better than the original too, and, frankly, Chains of Olympus didn't hold up to the other titles when it was released and it doesn't hold up now. Feel free to criticize games all you want, but you're not explaining why they are actually bad. Saying the puzzles are

shitty 

doesn't mean anything. Do you even bother to explain why? Not really. Were there any bad puzzles in God of War II? Not really. If you have trouble solving them, then that's more a comment on the way you play the game. You complained earlier about the spike rooms in God of War II. It's not really Sony Santa Monica's fault if you weren't fast enough to defeat the enemies. I passed it first time moments ago with intelligent use of the magic powers, the staff, and Athena's blades. In any case, much of this is opinion, yours being in the minority. The weapons, for instance, have their own level of depth. Each physical weapon has its own magic attack, and that's to be used in tandem with the proper magic attacks. Titan Mode reveals this above all. I expect you didn't attempt Titan Mode since you had problems with the spikes. (Yes, the other weapons are not as versatile as the Blades -- they're not meant to be. In the first game once you got the secondary weapon it could easily abused; this was a clear set back from that, and it worked, because instead of weapons with amazing attacks the developers provided weapons with helpful magic.)
 
With respect to the story, yes, Kratos abuses his powers, just like Ares abused his powers. That's why Ares was dethroned in the first place. It's the role of the God of War, it is the script written for them. That's feeding into the cycle point, as I said. Secondly, the period spent in hell is markedly different from that in God of War, where as the period spent in hell in Chains of Olympus is utterly derivative. The period spent in hell in the second game lasts all of ten to fifteen minutes. (Just quickly, do not get confused with the period spent dealing with Atlas, because in Greek mythology that's a completely different place; it is, in fact, below the world, not in the underworld.) Yes, God of War II is a retelling of the classic myth. Cronus stole power from his father, Uranus, and Zeus stole power from his father, Cronus, and now Kratos is stealing power from his proverbial father, Zeus (the father of all men). Greek mythology classically turns in cycles because that's how the Ancient Greeks saw the world. God of War II's story is, in fact, closer to the original Greek mythology than Chains of Olympus. Does that make it better? No, it's better already. It just makes it more accurate and more true. (I would hazard a guess that you don't have an intimate relationship with Greek mythology; neither do I, not as much as I'd like, certainly, but, being Greek, it's somewhat rubbed off on me over the years.)
 
How you reflect on Kratos is your characterization of him -- not one put forward by the game. The story passes him off as yet another God of War, and, as aforementioned, that is how gods of war act. Personally, I find Kratos to be a despicable character. I think he's terrible, one of the worst protagonists of all time. He goes further towards the abyss than the typical antihero. He is, in fact, a villain. Does this make him a bad character? Far from it. He does not act like a child, nor is he immature, though you may charge him as such. He simply is unable to see beyond the task prescribed to him and the powers vested within him. This isn't really the correct venue to push forward a tragic reading of the character; nevertheless, the potential is most certainly there.  It's actually interesting to be put in the position of evil when the story promotes Kratos' position as good. Because, Kratos is, in fact, the villain in this story. 

 That part where you have to escort the scholar to the book? Worst escort mission I've ever seen in a game. 

And by the way, I see no problem with the escort mission. All you had to do was drag the translator down a forty foot corridor. The thing was over before it began; it took me no more than a minute. Approximately nine enemies attacked (three in three waves) which is nothing for a God of War game! Again, if you found it too hard, there are multiple difficulty levels available. To call it the worst escort mission of any game is nothing but laughable; it was barely a "mission" to begin with.
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iam3green

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#41  Edited By iam3green

metal gear solid 3: snake eater,i think it is really the only one.

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Gabriel

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#42  Edited By Gabriel

Obvious and only choices are Snake Eater and Vice City... 
 
Don't ask me to choose.

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beargirl1

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#43  Edited By beargirl1
MGS3. anyone that saw my status updates while i played through that game knew how much i loved it.  
 
either that, or any of the last gen Grand Theft Auto games (that are applicable) 
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Log

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#44  Edited By Log

Snake Eater is by far the best game in that series and I absolutely love it. The only thing that makes me mad about that series is the Acid games being on PSP, I WANT TO KNOW MORE ABOUT BIG BOSS DAMMIT!!!

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Yummylee

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#45  Edited By Yummylee
@Log said:
" Snake Eater is by far the best game in that series and I absolutely love it. The only thing that makes me mad about that series is the Acid games being on PSP, I WANT TO KNOW MORE ABOUT BIG BOSS DAMMIT!!! "
The Acid games starred Solid Snake. You mean the Portable Ops games.
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SpiralStairs

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#46  Edited By SpiralStairs

I agree, the ending to Snake Eater was perfect.

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JJOR64

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#47  Edited By JJOR64
@Jethuty said:
" Devil may cry 3   enough said......bitches "
I agree with you as well.  DMC 3 is one hell of a game.
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KalElAgent47

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#48  Edited By KalElAgent47

for me it's tough it's a tie between metal gear solid 3 and devil may cry 3

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#49  Edited By Icemael
@ZanzibarBreeze said:

"Feel free to criticize games all you want, but you're not explaining why they are actually bad. Saying the puzzles are

shitty 

doesn't mean anything. Do you even bother to explain why? Not really. Were there any bad puzzles in God of War II? Not really. If you have trouble solving them, then that's more a comment on the way you play the game. You complained earlier about the spike rooms in God of War II. It's not really Sony Santa Monica's fault if you weren't fast enough to defeat the enemies. I passed it first time moments ago with intelligent use of the magic powers, the staff, and Athena's blades."
I've already explained why several aspects of God of War II are bad. I could, in great detail, pick apart every single section I didn't like of that game and its sequel, but that would take thousands of words, and I'm not willing to put in that kind of time for the sake of a forum argument (thought I might do a write-up in the future; it's not a bad idea). But let's take the spike corridor -- had they explained that "hey, you have to keep killing the enemies until the stop coming", I wouldn't have had a problem with it. But they didn't, and so I spent try after try attempting other stuff. Is there some hidden switch I have to find? Is there some specific section of the wall I'm supposed to smash? Am I supposed to attack the spiked walls until they break? The stream of enemies seemed endless, and the idea that murdering freshly summoned soldier after freshly summoned soldier would somehow, in some mystical, magical way make the walls stop moving is, frankly, retarded. Expecting players to assume that that's the solution is poor design -- something God of War II has in spades.
 
@ZanzibarBreeze said:

"The weapons, for instance, have their own level of depth. Each physical weapon has its own magic attack, and that's to be used in tandem with the proper magic attacks. Titan Mode reveals this above all. I expect you didn't attempt Titan Mode since you had problems with the spikes. (Yes, the other weapons are not as versatile as the Blades -- they're not meant to be. In the first game once you got the secondary weapon it could easily abused; this was a clear set back from that, and it worked, because instead of weapons with amazing attacks the developers provided weapons with helpful magic.)"

If the weapons themselves are largely useless, why not just give you the magic attacks? Another example of poor design. 
 
@ZanzibarBreeze said:

"With respect to the story, yes, Kratos abuses his powers, just like Ares abused his powers. That's why Ares was dethroned in the first place. It's the role of the God of War, it is the script written for them. That's feeding into the cycle point, as I said. Secondly, the period spent in hell is markedly different from that in God of War, where as the period spent in hell in Chains of Olympus is utterly derivative. The period spent in hell in the second game lasts all of ten to fifteen minutes. (Just quickly, do not get confused with the period spent dealing with Atlas, because in Greek mythology that's a completely different place; it is, in fact, below the world, not in the underworld.) Yes, God of War II is a retelling of the classic myth. Cronus stole power from his father, Uranus, and Zeus stole power from his father, Cronus, and now Kratos is stealing power from his proverbial father, Zeus (the father of all men). Greek mythology classically turns in cycles because that's how the Ancient Greeks saw the world. God of War II's story is, in fact, closer to the original Greek mythology than Chains of Olympus. Does that make it better? No, it's better already. It just makes it more accurate and more true. (I would hazard a guess that you don't have an intimate relationship with Greek mythology; neither do I, not as much as I'd like, certainly, but, being Greek, it's somewhat rubbed off on me over the years.)"

See, I don't have a problem with the idea of the cycle of power. What I have a problem with, however, is the way they handled it. The story of Zeus stealing the power from Cronus was coherent and well-written. The story of a mentally challenged teenager in a grown man's body (say what you will, but that's exactly the characterization put forward by the games) murdering everything he sees, travelling back in time and fetching Titans, and repeatedly getting pissed because of stuff he did to himself, however, is not.
 
@ZanzibarBreeze said:

"Personally, I find Kratos to be a despicable character. I think he's terrible, one of the worst protagonists of all time. He goes further towards the abyss than the typical antihero. He is, in fact, a villain. Does this make him a bad character? Far from it. He does not act like a child, nor is he immature, though you may charge him as such. He simply is unable to see beyond the task prescribed to him and the powers vested within him."

What are you talking about? It has been pointed out by others before, and if will be pointed out again: Kratos is extremely immature. One look at him and his actions makes it painfully clear that he's designed specifically to appeal to kids in the rebellious age.
 
@ZanzibarBreeze said:

"

 That part where you have to escort the scholar to the book? Worst escort mission I've ever seen in a game. 

And by the way, I see no problem with the escort mission. All you had to do was drag the translator down a forty foot corridor. The thing was over before it began; it took me no more than a minute. Approximately nine enemies attacked (three in three waves) which is nothing for a God of War game! Again, if you found it too hard, there are multiple difficulty levels available. To call it the worst escort mission of any game is nothing but laughable; it was barely a "mission" to begin with. "
I don't know what version of God of War II you played, but I played the one developed by Santa Monica and published by Sony, released back in 2005 for the Playstation 2. And there were not 9 enemies (this video, starting at 3:20). How can you get so much wrong? The plot holes, the boss fights, and now even a section you claim to have played not one day ago... do you suffer from dementia? Because if you do, then my condolences... but if you don't, then what the hell? Are you in a constant state of drunkenness, or are you just consciously bending the truth to fit your purposes?
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Yummylee

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#50  Edited By Yummylee

I will take an uneducated guess that Halo Reach is now apart of many prequel favourites.