Is GRIN the New Brash?

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CenturionCajun

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Edited By CenturionCajun

Movie tie in games are big business in the video game industry. For just about every big budget movie which hits the theater a video game is almost guaranteed to appear on Gamestop shelves across the country. While these games are almost universally reviled as being shameless cash ins by reviewers they create just that...cash. Usually far out of proportion to their quality and budget.

So, onto this scene in 2007 rolled Brash Entertainment. Founded in 2007 it was created with the expressed goal of producing nothing but movie based video games. With start up cash of somewhere around 400 million dollars things were looking good. The somehow got the licenses to such big movie franchises as Saw and, rather puzzling since there hasn't been a movie in years, DC Comic's Superman. However the only games which ever saw the light of day under their name were Alvin and the Chipmunks, Jumper: Griffin's Story, and Space Chimps. While they came out on multiple consoles, as any good movie tie in should, their review scores were brutal. Averaging out their highest metacritic scores only brings their score to about a 40. Apparently the public agreed these games weren't so great because the company quickly went out of business in November 2008.

The fallout from Brash Entertainment's spectacular failure is still being felt. Just this past week Factor 5 announced it was closing its doors due to the falling through of its deal with Brash to creat the aforementioned Superman game. This implies that said deal must have had a rather large payroll riding on it which never materialized. Exactly how Brash managed to waste $400 million dollars in about two years is a topic I might cover in a future blog.

Now, to the point of this post. Has GRIN become more Brash Entertainment than Brash Entertainment ever was? In the past two months they have released Wanted: Weapons of Fate and Terminator: Salvation. Tie-ins to major blockbuster films. While averaged out they only have a metacritic rating of about 59 that is light year better than Brash ever dreamed of. It's important to point out that most of those low scores were a result of the games being criminally short. They both have clocked in somewhere around four or five hours.

While the jury is still out on whether or not these two games are going to sell things are looking good for GRIN. The fact they managed to get those two major franchises and make the games decent is a miracle. If they can just make them a little longer with some additional polish they could finally achieve the magical alchemy necessary to create good movie video games. I'll admit that the only game of theirs I own are the two recent Bionic Commando titles but the potential is there.

They can't do any worse than Brash.

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CenturionCajun

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#1  Edited By CenturionCajun

Movie tie in games are big business in the video game industry. For just about every big budget movie which hits the theater a video game is almost guaranteed to appear on Gamestop shelves across the country. While these games are almost universally reviled as being shameless cash ins by reviewers they create just that...cash. Usually far out of proportion to their quality and budget.

So, onto this scene in 2007 rolled Brash Entertainment. Founded in 2007 it was created with the expressed goal of producing nothing but movie based video games. With start up cash of somewhere around 400 million dollars things were looking good. The somehow got the licenses to such big movie franchises as Saw and, rather puzzling since there hasn't been a movie in years, DC Comic's Superman. However the only games which ever saw the light of day under their name were Alvin and the Chipmunks, Jumper: Griffin's Story, and Space Chimps. While they came out on multiple consoles, as any good movie tie in should, their review scores were brutal. Averaging out their highest metacritic scores only brings their score to about a 40. Apparently the public agreed these games weren't so great because the company quickly went out of business in November 2008.

The fallout from Brash Entertainment's spectacular failure is still being felt. Just this past week Factor 5 announced it was closing its doors due to the falling through of its deal with Brash to creat the aforementioned Superman game. This implies that said deal must have had a rather large payroll riding on it which never materialized. Exactly how Brash managed to waste $400 million dollars in about two years is a topic I might cover in a future blog.

Now, to the point of this post. Has GRIN become more Brash Entertainment than Brash Entertainment ever was? In the past two months they have released Wanted: Weapons of Fate and Terminator: Salvation. Tie-ins to major blockbuster films. While averaged out they only have a metacritic rating of about 59 that is light year better than Brash ever dreamed of. It's important to point out that most of those low scores were a result of the games being criminally short. They both have clocked in somewhere around four or five hours.

While the jury is still out on whether or not these two games are going to sell things are looking good for GRIN. The fact they managed to get those two major franchises and make the games decent is a miracle. If they can just make them a little longer with some additional polish they could finally achieve the magical alchemy necessary to create good movie video games. I'll admit that the only game of theirs I own are the two recent Bionic Commando titles but the potential is there.

They can't do any worse than Brash.

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MattyFTM

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#2  Edited By MattyFTM  Moderator

I think Grin have potential. They have done some pretty decent games, even when working within the confines of a movie license.

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CenturionCajun

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#3  Edited By CenturionCajun

I agree. The only thing really wrong with Terminator and Wanted was how criminally short they were. If they were about twice the length they ended up being I believe they would be perfectly good games. Nothing life changing but something you wouldn't feel cheated by and could enjoy. As it is charging $60 for four or five hours of gameplay is upsetting.

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VWGTI

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#4  Edited By VWGTI

GRIN could be great if they took their games further. Right now it seems like they're trying to find their place.

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#5  Edited By Matt_

Yeah, I find it interesting how quickly GRIN became a big deal. They really haven't had a great game but their stuff seems to atleast be on the brink. I'm looking forward to hearing what the future has in store for them.

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CenturionCajun

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#6  Edited By CenturionCajun

Indeed, it seems at some point about a year or so ago a bunch of people decided that GRIN were the people to make their game. In the past two months they have had Bionic Commando, Terminator: Salvation, and Wanted: Weapons of Fate. That's a good chunk of the major releases for the first part of the year.

I'm curious to see both how well these games sell and what they have up coming out next. Right now we don't know about anything.

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Itsdapoleece

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#7  Edited By Itsdapoleece

As long as they don't become LJN, it's all good.

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TheTemplar

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#8  Edited By TheTemplar

GRIN has been around for quite a while.  They made some arcade games and then went on to do Ballistics and Bandits Pheonix rising. After that they made the PC versions of GRAW 1 and 2. 

Who knows if this is the culmination of the GRIN story. My guess is that it rests in the hands of Bionic Commando. BC is definately their quality game. If it is forgotten so will GRIN be, sure Terminator might make more money but noone will want to license games to GRIN if they can't do good games.
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#9  Edited By LiquidPrince
Itsdapoleece said:
As long as they don't become LJN, it's all good.
That's what I was thinking XD
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CenturionCajun

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#10  Edited By CenturionCajun
TheTemplar said:
GRIN has been around for quite a while. They made some arcade games and then went on to do Ballistics ... [more]
True, they've been around for about twelve years now. They just blew up big in the past few though opening studios in Barcelona and Jakarta.

Unsurprisingly developers and publishers only care about cold hard cash. If a game makes them money they will continue to make them. Just look at Carnival Games on the Wii or Imagine on the DS. While I would love every game to be the quality of Psychonauts it just doesn't work that way.
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#11  Edited By TheKidNixon

I think that difference between the two is that Brash, for all intents and purposes, seemed to be in the business to specifically make licensed games on the cheap. Yes, they talked about making licensed games that weren't crap in their press releases, but when the actual product came out, that didn't play.

I think that GRIN so far seems to have the basics of good game design down better than Brash ever did. Yes, Terminator is really too short. But at the same time, it has a few things going for it. It looks pretty good, even if it recycles a lot of assets. It animates well and the radial menu that pops up with the cover system is a nice small touch. In other words, the game is mediocre, not terrible. That isn't something you could ever say about Brash's work, which were all minimum efforts for maximum cash in. Besides, I think that GRIN has a chance to make a fairly substantial dent in this month's NPDs with Bionic Commando, something Brash never did.

To compare GRIN to Brash, in my opinion, is a little unfair to GRIN. Those guys, for whatever shortcomings they might have, know how to make a good game and are thus far having small signs of doing just that. I think they just need to focus on one project and put all their energy into making that spectacular. However, too many more four hour games, and the goodwill they've generated at least from me will all be lost.

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CenturionCajun

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#12  Edited By CenturionCajun

I agree with your stance TheKidNixon. I wasn't saying that GRIN was somehow as inferior as Brash proved itself to be. I was merely stating that they seem to recently be in the market to make pretty good quality movie games. They seem to be pulling off what Brash was never able to accomplish.

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#13  Edited By jakob187

Wanted wasn't necessarily a bad game.  It was simply a licensed game...and to be honest, for a licensed game, it wasn't absolute ass.  Terminator Salvation...well...from the reviews that the movie has been getting, the reviews for the game don't surprise me.  Regardless...again...it's licensed fair.


However, you are failing to point out the EXCELLENCE of Bionic Commando and Bionic Commando Rearmed, both of which they made.  You are also failing to point out the OUTSTANDING ports they did of GRAW and GRAW 2 for PC.

They are simply a company that is starting to break into their own.  Hell, no one even knew about these guys until they put out Wanted and got announced as the guys making Bionic Commando.  So far, the work they've done is a great stepping stone into making fantastic original IPs.  Even if they don't go the route of original IPs, the work they've done so far is great base work for their future endeavors.

I mean, you SERIOUSLY tried to compare Wanted: Weapons of Fate to....SPACE CHIMPS?!  Come on, dood.  I'm sure that even Terminator Salvation is better than that shit.  Even KIDS won't play Space Chimps!!!
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CenturionCajun

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#14  Edited By CenturionCajun

I was comparing them because Wanted and Terminator were better. I was trying to say GRIN is doing far better than Brash ever did at making movie based games. I'm trying to say they are having a bright future. I didn't bring up those ports because I was trying to talk about movie tie in games.

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#15  Edited By gormers
jakob187 said:
Wanted wasn't necessarily a bad game. It was simply a licensed game...and to be honest, for a licensed game, it ... [more]
I dunno, from reviews I think they could have been better. I from the demo, bionic commando seemed great. The only bad thing about Wanted is the lack of content and variety in gameplay. Its not bad whats there, but not at all worth a full game price (I think, and have read).
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#16  Edited By mordukai

Well Grin made more then two games and they made the pc version of GRAW and GRAW 2 so I would have to go with...NO.

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CenturionCajun

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#17  Edited By CenturionCajun

Again, I was just covering the movie based titles they have been coming out with recently. Not, Bionic Command, BC: Rearmed, or the GRAW ports.

This has been a very good lesson in that my writing skills might not be quite as good as I thought.

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#18  Edited By LordAndrew

Never mention GRIN alongside BRASH again. Though their recent games may not have been spectacular, they weren't really all that bad either. And let's not forget Bionic Commando Rearmed.