Tomb Raider
@hatking completely agree with you on the use of quicktime events in this instance.
Having said that for me the biggest negative in the game is what comes next. Namely that from this point on the game becomes too focused on pitting you against human opposition not letting the full weight of Lara’s actions sink in.
I honestly wouldn’t have minded going back to killing wolfs for a bit - maybe building towards a moment where grim resolve sets in and Lara realises more people may have to die for her and her friends to survive.
Also more detailed and complex tombs wouldn't have hurt!
I think they did a good job of implied survival. I mean, it'd be a different kind of game (not necessarily a worse one) if they made you go through the process of keeping her alive (hunting, setting up camp, etc.) throughout. But as an action game I appreciate that they make you do that stuff once, to give you the gist of what's going on, and then let you focus on the direct fighting bits. And I think the skill tree actually plays really damn well into the whole 'growing as a survivor' thing. You actually feel like you've changed by the end of the game (which is also important as an empowerment piece). I think some more flashbacky type stuff "oh, this is why she's coming here already pretty good with a bow" wouldn't have hurt, but they make mention of some previous training, and I think it was probably enough. I do agree that the human violence took a toll on that game though. The shooting was kind of over the top for the feeling that game was going for, and the gory, torture porn deaths they gave to Lara were terrible. In fact, her death scenes probably would have been the worst part of the game for me if the game had been difficult enough for me to have seen more of them. As is, they were kind of rare and mostly toward the beginning of the game when I wasn't quite familiar with what it was going to be throwing at me.
Personally, I really liked the bite-sized, one off tombs. Each were their own contained puzzle, and they came off like really fucking interesting collectibles versus something like hidden packages, you know? I certainly wouldn't argue against more of them and more challenging ones though. Variety is the spice of life, right?
Man. This is making me want to go replay that game.
Log in to comment