Survival horror games. Are they turning into shooters?

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Teatime

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#1  Edited By Teatime

I want to talk about this because allot of the old survival horror games are now moving to being developed in the Europe of the US.  I loved how the poor controls and shitty camera angles would make you scared. 

Dead space (SS3) is the new age of the survival horror.  Sharp controls and slick presentation.  But I feel that its not as scary,  its allot more like a shooter.

What do you think?

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stucket

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#2  Edited By stucket

you made a good point,what made the old resident evil games scary was the horrible camera placement,and the way you shoot,you have to raise your dumb hand up down left right,which is fustrating,by the time you raise it they already biting at you, [that is my case,im noob at scary games because i get scared the crap out of me] .

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Teatime

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#3  Edited By Teatime

I I just dont want everything to turn into a shooter.  

Maybe reviewers shouldn’t call into question the mechanics that  the designer intended to be in the game.

How boring would Silent Hill have been had it had Gears of War controls?


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zitosilva

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#4  Edited By zitosilva

I still don't know what to really think about this. While the horror part has certainly been lost to some extent, I do believe that the old format is dead and forever gone; and I do not think this is a bad thing.

Maybe we'll find some form of balance, but the old positioned camera with tank controls really can't exist in today's gaming world. They are dated and do not reflect what we are looking for.

What I think really kills the horror part is how much power we can have in the new format. Take for instance Dead Space, RE4 or the new Silent Hill. You kill so many enemies that it makes you think that you're actually more dangerous than the things you're fighting. I think that if we find a way to substitute the shooting with something else, while retaining the new format, THEN we can have a really scary horror game.

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clubsandwich

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#5  Edited By clubsandwich

I haven't played dead space yet, but yes I'm afraid survival horror as it used to be is pretty much dead, which is a shame because I consider it the best genre in video games, I loved the old RE games, they were perfect survival horror games but now, it just turned into another shooter... meh... I'm still getting it though. >__>

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#6  Edited By Black_Raven

I know what you mean, when you feel so much more powerful then the monsters your trying to kill it really takes away from the horror. I think the most recent game that i thought was scary is penumbra: Black plague, in that game your best option was to simply hide or run like crazy away from the enemy, which makes for a much more scary game.

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pause422

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#7  Edited By pause422

I think everyone needs to honestly get over it. What they used to be were terribly tank like controlled, slow shitty camera games, that everyone made an excuse for those mechanics based on claiming it built up the horror more Which is such bullshit honestly, It doesn't matter the genre, you should enjoy a game, not tolerate its terrible combat and mechanics because it feels more 'horrorish' to you. If you want a game that makes you feel extremely weak and everything, Siren or that upcoming Fatal Frame for the Wii are probably you're best bet, but other than that, it has to do with western devs making these games now, instead of just Japanese devs, since that was always their thing. Except capcom of course, they actually are good at coping with the west.

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clubsandwich

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#8  Edited By clubsandwich
pause422 said:
"I think everyone needs to honestly get over it. What they used to be were terribly tank like controlled slow shitty camera games, that everyone made an excuse for those mechanics based on claiming it built ujp the horror more, which is such bullshit honestly. It doesn't matter the genre, you should enjoy a game, not tolerate its terrible combat and mechanics because it feels more 'horrorish' to you."
This just shows you don't know shit what you're talking about.
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PureRok

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#9  Edited By PureRok
clubsandwich said:
"pause422 said:
"I think everyone needs to honestly get over it. What they used to be were terribly tank like controlled slow shitty camera games, that everyone made an excuse for those mechanics based on claiming it built ujp the horror more, which is such bullshit honestly. It doesn't matter the genre, you should enjoy a game, not tolerate its terrible combat and mechanics because it feels more 'horrorish' to you."
This just shows you don't know shit what you're talking about."
Actually, I agree with everything they said. Shitty controls != scary, it's just annoying.
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pause422

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#10  Edited By pause422
clubsandwich said:
"pause422 said:
"I think everyone needs to honestly get over it. What they used to be were terribly tank like controlled slow shitty camera games, that everyone made an excuse for those mechanics based on claiming it built ujp the horror more, which is such bullshit honestly. It doesn't matter the genre, you should enjoy a game, not tolerate its terrible combat and mechanics because it feels more 'horrorish' to you."
This just shows you don't know shit what you're talking about."
Actually that statement makes no sense what so ever. Of course there will always be those people that bitch and moan about these games changing, and that terrible mechanics and camera and basically a game that wasn't fun at all, somehow is what they prefer. Its the same people that complain that Fallout 3 isn't another top down turn based Fallout game. Things evolve, especially to us, the western audience. Since horror games (besides capcom as I've stated) aren't all made from Japanese developers anymore, there is going to be aiming with weapons, and at least half decent combat, because thats what the majority of people who play games in general , want. Look at Alone in the dark, that game tried hard to fall back on old mechanics(even with a FPS control, but a terrible one at that) it was a terrible terrible game. Its just a thing that is moving forward, there's nothing stopping anyone from going back and playing Old RE's or something, if you miss them that much.....you just gotta accept this is how it is now, because nothing is gonna revert back to form at this point. Its the whole "we're in a different time" where the general public won't put up with a game with terrible mechanics as an excuse for something anymore, and almost everyone is happy of what's happening in them now, so those few that aren't, are gonna get left in the dust bitching, or need to just accept it. Just look at how when RE4 came out, it was praised way more than any other RE game, because generally, people actually found it fun.



I'm not going on about this to sound like I'm saying , simply- you people that think like this are completely wrong and dumb, for liking those games the way they were. I'm just saying those people, especially if this was their favorite genre, need to really get used to moving on and accepting it for what its become now, since its not gonna change, its better than just looking at the past and being miserable with the genre(since most of them are starting to feel like action packed 'limited ammo shooters' I'll say). There will be the game here or there that remains sorta like that, but few and far between. Just saying for the most part.
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lazyturtle

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#11  Edited By lazyturtle

I don't mind updated controls and good camera shots. Those things don't make a game scary, they just make it hard to play.

The point about slaughtering lots of enemies is spot on. A horror game should be hard. Resources should be scarce and enemies should be hard to kill. Zombies (for example) should be a headshot kill only type of thing...shoot them in the chest 20 times and they keep coming, but blast them in the head and they go down.  That's what makes survival horror scary, being overwealmed with too little resources.
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#12  Edited By Jayonestar

I agree with Lazyturtle, and in response to the original question, i would love to see a decent horror survival in third person and NOT involve guns in any way.
A fellow student of mine is actually creating a game (admittedly in first person) in which the protagonist uses ordinary objects around him/her to deter enemies.
This creates a more panicky and scary scenario (in the general opinion) as you can't just whip out a gun and shoot at things- and certainly not from a long range, either.

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#13  Edited By roushimsx

Modern survival horror game design started in Europe (Infograms' Alone in the Dark series) and there's been bleed over between shooters and survival horror for a while now. Most notably were Thief and Clive Barker's Undying, but Requiem: Avenging Angel and Blood 2: The Chosen both rode the borderline as well.

On the other side of the fence, for all of its faults, Deep Fear on Saturn was notable for changing the gamer's experience by allowing you to run with your gun drawn. A simple little tweak with a huge effect on the gameplay. Climax's Blue Stinger was an oddity in that it started off as a survival horror game in Japan but when they brought it out to the US, they moved the camera behind the player's back and made it felt more like an action game. Neither were especially critical successes, but they laid a pretty important foundation.

tl;dr - Games like Resident Evil 4 and Dead Space aren't anything new, they're just more prominet than they once were because the ones that are being developed are receiving bigger budgets and more marketing push.

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Arkthemaniac

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#14  Edited By Arkthemaniac

Survival Horror is bound to become more shooter based, becuasue they're focusing on the "survival" part more than the "horror" part.

That doesn't mean there aren't scary games coming out, most of them for Wii, strange enough. Fatal Frame comes to mind, as well as some more obscure titles, like Sadness and Cursed Mountain.
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#15  Edited By clubsandwich
Arkthemaniac said:
"Survival Horror is bound to become more shooter based, becuasue they're focusing on the "survival" part more than the "horror" part.

They aren't even survival anymore, re4 was easy as fuck compared to previous re games.
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addictedtopinescent

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lazyturtle said:
"I don't mind updated controls and good camera shots. Those things don't make a game scary, they just make it hard to play.
The point about slaughtering lots of enemies is spot on. A horror game should be hard. Resources should be scarce and enemies should be hard to kill. Zombies (for example) should be a headshot kill only type of thing...shoot them in the chest 20 times and they keep coming, but blast them in the head and they go down.  That's what makes survival horror scary, being overwealmed with too little resources.
"
I agree with this, but Atmosphere also puts the horror in survival horror, like feeling isolated, feeling as if there is no way you can survive, feeling as if suicide and death would be better then trying to survive any longer. That makes survival horror good, if that involves shooting it's cool, crappy controls don't make survival horror good.


The upcoming Wii game Sadness looks like thing that will have that.
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#17  Edited By RHCPfan24

I am fine with survival horror games evolving into shooters, as long as RE4 and Dead Space are the examples and not much more than that.  That is a fine example to build upon sir.

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Emilio

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#18  Edited By Emilio

Man, I'm so tired of people saying that the old RE's had bad controls and camera.
Survival Horror was about resource management and atmosphere. Now its just about cheap scares and unloading clips into monsters.

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RedSox8933

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#19  Edited By RedSox8933

survival horror turned into shooters when Resident Evil 4 came out. AMAZING game, and it changed the way that survival horror games are made.

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#20  Edited By clubsandwich
Emilio said:
"Man, I'm so tired of people saying that the old RE's had bad controls and camera.
Survival Horror was about resource management and atmosphere. Now its just about cheap scares and unloading clips into monsters."
agreed, people only say that because they sucked at it, and should know that the old RE games have exactly the same controls as RE4.
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shadows_kill

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#21  Edited By shadows_kill

now shooters are getting grey too so there changing there atmosphere when horror games change there fighting styles :P

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#22  Edited By LiquidPrince

Perhaps, although what's scarier, having a gun but with very limited ammo, or not having a gun at all? Personally I think it would suck knowing you have a gun that is your last chance for survival, but not knowing if you should use it now or later. Makes it very tense.

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#23  Edited By demonbear

I dont know about shooter, but its certainly getting more "actionny". Which is something RE4 brought to the genre. And its okay. Dead Space proved that you can do real good survival horror and still have a nice pace and good controls.

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#24  Edited By bjorno

yes

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#25  Edited By Stevokenevo

im quite a big fan of games like FEAR, Bioshock and RE4 and there were definately parts that scared me.  The old resident evil camera / controls wouldnt hold up today.  It would be more frustrating than scary.

The way forward as i see it (if not going 'actiony') is not to pose limitations on the player, but offer them a variety of ways of progression that each have pros and cons.  For instance, using the gameworld environment in a more interactive way.  Also; why cant there be 'running away' systems like shenue albeit opposite!  QTE to escape.  RE4 With ashley section a pant soiling moment the first time through.

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#26  Edited By Lemegeton

i do think the games are not as scary anymore, but there are more factors to consider then simply the controls in the older survival horror games. i mean in resident evil 1 there was the classic dogs bursting through the mirror, and in Resi 2 they would constantly have lickers crash through cielings and what not in areas that made you feel like they were empty.
things like the close up cutscene in resi 2 when you saw the first licker etc. they didnt do any of that type of thing in resi 4. sure the enemies looked great and were super detailed and it was gory but they made no attempt to startle you or catch you off guard anywhere. the controls did have a part to play in the earlier games feeling of suspense but there was a lot more involved in the atmosphere and shocks those games created

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#27  Edited By Stevokenevo

^ i agree, although there was that maze section where the dogs jumped out through the bushes and the cage!  I think they probably went that route as to avoid breaking up the intensity of the game with 'scary' cutscenes.  There was plenty of times in RE4 when you get scared primarily because you become overwhelmed with enemies.  Some of the bonus challenge levels were brownpants inducing!

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#28  Edited By daniel_beck_90

If you like shock based HORROR games then you will be so happy since games like Dead Space , Condemned 1-2 ,  and Upcoming Doom 4 and a whole lot more will satisfy you but if you are seeking a psychological dread you will likely be disappointed .

Right now silent hill Homecoming (multi-platform ), Siren  (PS3 exclusive ) and upcoming Alan Wake (Xbox 360 –PC exclusive) are the only games in this generation that could be called psychological Horror games .

I miss the good old days back when PS2 was rocking the world with lots and lots of  HORROR-SURVIVAL   games .   


HORROR OR HORROR-SURVIVAL THAT IS THE PROBLEM



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#29  Edited By Lemegeton
Stevokenevo said:
There was plenty of times in RE4 when you get scared primarily because you become overwhelmed with enemies.  Some of the bonus challenge levels were brownpants inducing!"
i dont think scared is the right word. those sections made you panic , yeah, but it was more of a "shit i dont want to die and do this section again" kind of thing. i get what you are saying but resi 4 never once made me jump or freaked me out.
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#30  Edited By daniel_beck_90
Lemegeton said:
"Stevokenevo said:
There was plenty of times in RE4 when you get scared primarily because you become overwhelmed with enemies.  Some of the bonus challenge levels were brownpants inducing!"
i dont think scared is the right word. those sections made you panic , yeah, but it was more of a "shit i dont want to die and do this section again" kind of thing. i get what you are saying but resi 4 never once made me jump or freaked me out."

I personally was fearful in RE4 as much as I was scared while playing Gears Of War 2  LOL

RE4- RE5 can not even be called Horror  (What about Horror- survival )  they are totally action games 

although I adore resident Evil  4 & 5 nevertheless

Resident Evil 5 is day 1 purchase for me

or in my case and due to Gamestop connections day  -7 LOL

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#31  Edited By Stevokenevo

i guess.  its nothing on the zombie banging on the window in Veronica, or the hunter crashing through the door in RE1 remake.

Adrenaline definately kicks in though when guys with double chainsaws are running and flailing at you! haha.

Ive been meaning to get a hold of the Condemned games.  I think I will enjoy them and the level of gore/horror.

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#32  Edited By Stevokenevo

you also mentioned not being scared at any point in RE4,...not even the part where you first meet a 'Regenerator' in the prison for the first time!  I'm a complete sucker for that stuff.  The noise and darkness and the confined space you were in....

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#33  Edited By daniel_beck_90
Stevokenevo said:
"you also mentioned not being scared at any point in RE4,...not even the part where you first meet a 'Regenerator' in the prison for the first time!  I'm a complete sucker for that stuff.  The noise and darkness and the confined space you were in...."
Forgive me for telling this but the only part were I was scared was when I finished the game and found out that I have ran out of money  and can not buy any more games for 2 weeks . LOL  :P :D
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#34  Edited By Lemegeton
Stevokenevo said:
"you also mentioned not being scared at any point in RE4,...not even the part where you first meet a 'Regenerator' in the prison for the first time!  I'm a complete sucker for that stuff.  The noise and darkness and the confined space you were in...."
nope. was surprised to see a new enemy that was tough to kill but not "holy shit what the fuck is that" scared. I do agree that the condemned games are generally scary though
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#35  Edited By Stevokenevo

well in that case ill definately look into getting hold of the condemned games!  i think the reason i get scared in some scenarios is my ridiculously overactive imagination.  its not so bad that i cant play the games though.  : D

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#36  Edited By Stevokenevo
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#37  Edited By oraknabo

I think you can have good controls and still have a horror game. If bad controls make a good scare then the new Alone in the Dark must be the greatest horror game ever.

I don't think the problem is controls, but limitations. I like a horror game best when I feel vulnerable playing the main character. I like Leon in RE4 and I love the game, but he's an action hero and he's far too capable. It's why I don't find the game scary.

My two favorite horror games are Siren and Fatal Frame 2. I find those two to have some of the creepiest moments I've ever experienced in a game. I'm not easily scared and at times while playing Fatal Frame, I found myself actually dreading opening a door or going around a corner because the atmosphere was to heavy. The scenes in Siren where you play the little girl Harumi have absolutely no combat and they're some of the tensest scenes in the game. You don't need hordes of enemies either. In both of these games the enemies and battles are often unpredictable, because there's not something around every corner and behind every door.

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clubsandwich

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#38  Edited By clubsandwich

rofl, embed.

  

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#39  Edited By Emilio
clubsandwich said:
"rofl, embed"
At 2:32, luls.
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#40  Edited By Video_Tycoon

I think it is because in real life, if a zombie came up to you, you would be scared as shit and run away, but in new games you just pull out a gun and shoot.  Not as fun. >_>