Two of your reasons are still just straight-up wrong. If you want to try a game and there's no proper way to do so, you email the developer and ask them to build a demo. I actually did this with Cargo! The Quest for Gravity, and two weeks later a demo was added to the game. I don't believe I was the only one who sent in an email asking for a demo, but a number of voices is enough to make that possible. Again, stealing a game to find out if you like it is completely backwards.
And your "temporary solutions"... what if you pirated Skyrim and found out you didn't like the game? Would you stil buy it when the year ended, or would you just say "Nah, I'm done?" Most of the time, you'll probably go with the latter, which means you stole a game and decided you didn't really care for it. If you pirated Too Human or Mindjack because you were really excited for them before launch, there's no way you'd buy those games at full price by year's end. And if you buy a game during a sale that you pirated when it was full price, that's absolutely theft and nothing else.
As for ease of use...I have a hard time arguing that the pirates aren't offering better service than some of the developers out there. However, the proper solution is to not play the games that implement DRM and moving files poorly, not to pirate them. Otherwise, you're just proving them right in the long run, and they'll stop making PC versions altogether. DRM doesn't work, but we'll never prove that to PC publishers by stealing their games.
There is only one reason I will ever accept for "piracy"; the game has not been localized to your region and it would be prohibitively expensive or possibly even illegal to purchase a copy through the proper channels. The one guy on the internet who delves into the piracy issue properly is Jim from Extra Credits.
QUICK EDIT:
@sanchopanza said:
I wonder if the people being all moral in here get all up in arms when companies fuck them in the ass by releasing broken games, don't support them properly, embargo reviews till after release, put pressure on publications to 'deal' with negative reviewers etc.
That's how you get better games, brah. That is what you are supposed to do. If you're asking how many of these people get up in arms and then proceed to buy the next game from that company anyways...well, that's probably a much sadder number. I for one will not be buying games from EA or Capcom next year until they figure some shit out. It's so sad, 'cause EA was AWESOME in 2008, too.
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