What about a PC-console hybrid?

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Geno

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#1  Edited By Geno

Back in the 90’s there was a distinct difference between PCs and consoles, with PCs being signficantly stronger and offering much more customization. Recently however, consoles are becoming more and more like PC’s with hard drives, internet connectivity, stronger hardware, and even an OS of sorts, such as the Dashboard for the 360. However, they’re still different enough such that the PC versions of games usually have much more options, and are able to output graphics at higher settings. The increased connectivity also allows games such as Team Fortress 2 to be patched and updated very quickly. But with that said, consoles provide extremely good performance for the price, sometimes offering games with visuals above and beyond even what a medium gaming PC can do.

But here lies the problems. While consoles certainly give good bang for buck and are easy to use, they become trapped in time and end up abandoned later on as developers move to the next generation of hardware. There are no 360 games, even the worst looking ones, that can run on the original Xbox. The unique architectures of consoles also make them fairly hard to code for, especially in the first couple of years.

Gaming PCs on the other hand are very expensive, and a single component upgrade can cost more than an entire console. PC developers are also unable to optimize games as fully as is possible on consoles. Look at games like Killzone 2 and Uncharted 2; arguably some of the best looking games on any platform, they are able to run on what is essentially 4-5 year old hardware. This is because the PS3 is a fixed platform, and the number of optimizations that can be done on a fixed platform with expert developers would blow your mind.

While games such as Crysis look better than anything available on consoles, they also require far more hardware power to do so. Factor in vastly different hardware configurations, driver issues, Nvidia vs. Ati based coding, and different versions of standards such as DirectX, there’s simply no way for developers to optimize a game in the way they can do a console, making PC comparatively powerful, but very inefficient at what it does.

Due to the above disadvantages of consoles and PCs, I’m proposing the concept of a PC-console hybrid platform. This would be a highly modular machine with consumer-friendly input slots of key components such as graphics cards, processors and   hard drives. It would use current (or future) computer standards of connectivity such that any future upgrades would be easily implemented on the machine, and doing so would be no harder than inserting a cartridge into an SNES.

It would first be sold essentially as a console, but its modular nature would then allow for specialized future upgrades provided by the parent company such as graphics cards, much like how Nintendo’s peripherals such as the Wii Motion Plus and Wii Balance Board work. These custom upgrades could be provided by the parent company x-annually, much like how the Xbox 360 is getting Natal about halfway through its life cycle or how the Wii got MotionPlus a couple of years into its. In a way similar to the N64 expansion pack but much better supported. Look at it as upgrading from a Nintendo DS to a DSi, but without having to actually rebuy an entire machine and at much less of a cost proportionally.

This would provide a somewhat uniform platform for developers to develop on, while at the same time maintaining a high degree of hardware strength. The cost of buying these “peripherals”  can be offset by the money saved on games due to digital distribution, which would in turn be far more feasible due to larger hard drive space and a more desktop-based OS. If Microsoft were to make such a machine they could implement Windows on it for example.  

The advantages of a PC-console hybrid include:

- Reduced cost to PC gamers due to mass production; no more $2000 gaming machines necessary to play the latest games at max graphics. Would not be significantly more expensive for people who prefer consoles either.

- Fixed platform, allowing for the optimization seen in current consoles.

- Much stronger hardware available in consoles. A game as well optimized as Uncharted 2 with 10 times the hardware power would truly be a sight to behold. Modular structure would also allow self-upgrades of things such as the hard drive to anything you want.

- Reduced cost to developers; the cost of developing multiplatform scales almost linearly with the number of extra platforms involved. With just one platform, and one that is under a standard that most developers would agree to (such as DirectX), the cost of development would go down and even more and better could content could be implemented into games. 

- Easy implementation of future standards; the next DirectX version would require merely a download. 

- Introduction of computer technology to the mass market.

- Brings digital distribution to the consoles in a big way; Steam on a console? Hell yes.

- Tying into digital distribution, cost of buying games goes down.     
 
- Would be able to support any controller configuration you want, including keyboard and mouse, joystick, 360 controller etc.   

- Indefinite lifespan.

There are probably disadvantages to this idea as well, but at first I would say that the given obvious advantages far outweigh any possible disadvantages, and that such a system would greatly benefit gamers currently on PC’s and consoles alike.    

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Yummylee

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#2  Edited By Yummylee

I certaintly like the idea of that, all the power and flexability of a PC with the pricing and convenience of a console. I'd say its already on its way infact, like you mentioned with new additions to consoles slowly being implemented.
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HitmanAgent47

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#3  Edited By HitmanAgent47

I'm all for it, if we can expand on the console like how the N64 let you use a memory pack for better framerates and textures. I also wish the ps3 had that option to add more ram or change the gpu. It would give you better resolution and textures for multiplatform games, however you would have to pay for it yourself and it's optional, not required. Installation would be easy as moving a card out of a slot without the need for complicated pc installation procedures, rather it's just a plug and play sort of upgrade which would be entirely optional because there should be enough graphics at default.  
 
However that's the problem, consoles aren't a pc regardless, you can't really make a console a pc unless you are able to upgrade which you can't. I'm sure it features alot of things that are like a pc, however as you said it's still a static console. If anything, you want the optimizations back, pc developers would have to redevelope these games on the pc first, sort of like what japanese companies are doing like capcom, then porting it to consoles and scaled to whatever power the console could run at. Then again pc is getting less developer support due to piracy and how they can make more money on consoles, so that wouldn't happen. I say to those if you want that sort of power a pc has, the power is there, it's just you have to pay for it which isn't cheap.

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iam3green

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#4  Edited By iam3green

well PC gaming has sucked because of the developers not caring about the release of the PC version. it is just something that i hate about the PC. they don't give as much love as the consoles sometimes. modern warfare 2 is a great example of that. we need mod support for the games, dedicated servers. 
 
steam on the consoles would sound like an alright thing. something tells me that it wont' work like with microsoft. microsoft just wants money from developers. the team fortress 2 thing, PC version gets great updates while xbox 360 version microsoft wants people to pay money to get those.

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Al3xand3r

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#5  Edited By Al3xand3r
@iam3green said:

"PC gaming has sucked"

No. You not being into it, or thinking so, doesn't make it so. Certain games have sucked, certain games have had shitty ports, certain companies that may be "in" now don't care for it, but that goes for any system, there's tons of PC stuff that's good still. This thread isn't about that though.

OP is already flawed with misconceptions, you don't need $2000 to play the latest games with good settings and PC offers a lot aside from the latest and greatest graphics showcases, even though those may be what most mainstream gamers prefer, or what's (duh) advertised the most.

Anyway, it seems you're suggesting for the gpu and cpu companies to stop competing trying to offer better things than each other and instead provide a particular performance at a particular cost and never put anything else out unless they all decide it's time to jump the performance, essentially putting out a console in collaboration with each other. That wouldn't be a PC in the end. And to counteract that collaboration which would mean less profit potential (after all they all try to grab the biggest market share they can) they'd likely attempt to control their new "platform" and enforce fees and what not like first parties do essentially breaking the fact the PC is an open platform with no controlling first party (it's bad enough Microsoft has this kind of grasp on it, we shouldn't wish for more control) where the consumer often decides its direction via what hardware sells the most as software generally prefers hardware people own, with certain exceptions of niche software that targets high end only systems.

Anyway, yeah, this would either just become another console controlled by one or few companies, and the PC would disappear, or it would, again, become a console of its own, and other companies would do business as usual with the PC continuing via the remaining or newcoming brands.

The end result, which is low cost for high performance, will lkely happen naturally at some point. We WILL hit a ceiling where more processing power won't be able to provide much more for gaming, and it will all be up to the software, so brands and models won't matter in more than styling and negligible features, all Apple-like. Though by that point we'll probably have supercomputers embedded in our watches and clothes.

Though next gen consoles will probably be pretty close to a PC stripped out of the non-entertainment functions in terms of abilities (and of course still closed platforms that not just anyone can decide to publish his games on it). Gaming, browsing, DD, media playing, etc. Like the PS3 I guess.
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tinylanda

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#6  Edited By tinylanda

  @  iam3green  
If it wasnt for PC Gaming Consoles would not have a lot of their franchises.. The Call of Duty series was initially targetted at the PC market and gained its popularity there. Even up to COD4 it was being developed for PC and ported to the Consoles.. 
 
There was talk of this in the past,  it was to be called the Phantom. being developed by   Phantom Entertainment, formerly Infinium Labs. Its was slated to play current and future PC games and use Direct download as its medium for getting games. The Console itself was announced in 2002 and first seen at E3 in 2004 near the end of that year it had become apparent that the company still not developed the online delivery system, licensed games or found any retailers. It missed its deadline a few times, including a deadline around the same time as the Xbox360. In early 2006 it was stated that it was to be put on hold indefinitely awaiting further funding, before later that year being completely removed from the company website and cancelled.

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wolf_blitzer85

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#7  Edited By wolf_blitzer85
@Geno: It seems like a great idea which I am all for. The only thing that worries me is what would you think the pricing model would look like with essentially proprietary upgrade components. It just seems like too much potential money for a company to let go. If the console is just fine at default, then all those upgrades would be labeled "Premium" upgrades for willing consumers which I would imagine would come with a premium price. Just my two cents. I think it's a great idea, as in the end it would come to the same price as building a high end gaming pc, but then you get the options of maxing games out and all that fun stuff.
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Driadon

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#8  Edited By Driadon

From what I've seen, OnLive seems to be the first real step in this direction. It may not be a console, per-say, but how it's organized from a social, distribution and processing standpoint it could very well be the true "PC Console ". 
That or the iGuGu Gamecore

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Bones8677

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#9  Edited By Bones8677

I like the idea, Geno. I'm almost certain there's some company out there that is already working on a prototype. I wouldn't be surprised if Microsoft might get involved somehow. I think I even remember hearing that Dell might be interested in entering the Video Game Industry in one form or the other. Who knows, but I think we may see something within the next 10 years.

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tinylanda

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#10  Edited By tinylanda

The downside of a project like this is that PC Games keep getting more and more advanced and regardless what spec that you put into the console it will be outdated again in 6 months. I built a top of the range gaming PC 2 years ago costing nearly $2500.. I have recently had to update it to keep up with the requirements to play current games, in a fixed console this would not be possible giving the machine a lifespan of at most 18 to 24 months.. 

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thecleric

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#11  Edited By thecleric

Well.. Upgradeable consoles has existed in the 80s, and it didn't work out too well.

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MAN_FLANNEL

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#12  Edited By MAN_FLANNEL

This sounds like a horrible idea.  32X and Sega CD anyone?

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LaszloKovacs

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#13  Edited By LaszloKovacs

A logistical problem I see with this is that top-of-the-line hardware often requires a change in the form factor, and for something that is meant to be self-contained and portable like a console, this could get very messy very quickly. I remember being shocked when I was shopping for the video card I have now and discovered that a current-gen card takes two slots and twice the power. The only way I can think to avoid that is to make new hardware to fit on the motherboard the thing ships with and in the slots provided, but that would severely limit the sort of upgrades that could be performed. Plus, what if games are designed that push the hardware that become considerably less stable on consoles that haven't had custom parts installed? The only way it's been done successfully in the past was with something like the N64 RAM expansions, but that was a pretty superficial change.
 
I've also given this some thought, and I think the best thing would be a monolithic PC manufacturer (think Apple except not a pain to upgrade) that builds a variety of PCs that are easily upgraded with modular parts. It's still a PC and it runs a familiar OS (the company I imagine would have a custom Linux distro because a strong, centralized repository is important for accessibility, and like a console manufacturer would want custom software to restrict disc copying, etc), but the components are more standardized and easier to replace (like your idea with the SNES cart metaphor). A large part of the barrier to entry for the PC market is that Joe Six-Pack doesn't know a lot about jumpers or pin counts... but then that would have some of the same problems as the console - either new base models still need to be released or the sort of upgrades you do are going to have a ceiling.
 
Plus, no company would ever want to do it. I lost all hope for this sort of thing ever happening when Microsoft started dumping epoxy on their firmware chips to prevent people from running Linux on a 360. It just creates too many opportunities for hackers, which is a large part of why developers started fleeing the PC as a development platform in the first place.

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cess

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#14  Edited By cess

This thread is full of ignorance.  But I'll just point out
 
"
Reduced cost to PC gamers due to mass production; no more $2000 gaming machines necessary to play the latest games at max graphics. Would not be significantly more expensive for people who prefer consoles either."
 
2000 dollar machines are necessary to play games at max graphics?  ROFL!  Comments like that just prove how little you know about gaming.  Just stick to your console son.

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wolf_blitzer85

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#15  Edited By wolf_blitzer85
@cess: Pretty sure the OP knows what he is talking about. Yes you can build a gaming pc for somewhat cheap but you wont be able to run at high resolutions fully maxed. If you want to go balls to the wall high end components and max everything out at 1900x1200 resolution every setting maxed. then yes you are looking to spend around $2000 for all components.
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tinylanda

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#16  Edited By tinylanda

Just to referance the previous poster, I am currently running MW2 balls to the wall at 1900x1200 res, max settings, on a quad 2.8, 8gig ram, nvidia 8800gtx, which would cost maybe $600-$700 these days

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Al3xand3r

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#17  Edited By Al3xand3r
@wolf_blitzer85 said:

" @cess: Pretty sure the OP knows what he is talking about. Yes you can build a gaming pc for somewhat cheap but you wont be able to run at high resolutions fully maxed. If you want to go balls to the wall high end components and max everything out at 1900x1200 resolution every setting maxed. then yes you are looking to spend around $2000 for all components. "

But that's not what most people get, and still enjoy visuals far superior to consoles with better performance. That there are settings you can crank up to levels most don't even notice the improvement of doesn't mean much. No matter how much you spend you could always say something ridiculous like "oh, I want to play this on a 12-screen setup at 1080p times 12 resolution total so I need to spend more!" or whatever. Besides, a system as described here wouldn't offer the best of the best of the best visuals if it was meant to be a mass produced lower cost system either. So what would it be? A mass produced mid range PC. Like most people have anyway. Except it would become a more closed platform, so a console.
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LaszloKovacs

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#18  Edited By LaszloKovacs
@cess said:
" This thread is full of ignorance.  But I'll just point out  " Reduced cost to PC gamers due to mass production; no more $2000 gaming machines necessary to play the latest games at max graphics. Would not be significantly more expensive for people who prefer consoles either."  2000 dollar machines are necessary to play games at max graphics?  ROFL!  Comments like that just prove how little you know about gaming.  Just stick to your console son. "
My rig was $3000, without a monitor. I'm out of room on my too-small hard drives and I can't max out the most demanding games, even though I built it right about when Crysis came out.
 
Do some research on how expensive a top-of-the-line machine is, I think you'd be surprised.
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Slippy

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#19  Edited By Slippy

You can max out almost every PC game for about $500. 
 

@wolf_blitzer85:

  
 
http://www.newegg.com/Product/Product.aspx?Item=N82E16827151192  
http://www.newegg.com/Product/Product.aspx?Item=N82E16811233061 
http://www.newegg.com/Product/Product.aspx?Item=N82E16813131619  
http://www.newegg.com/Product/Product.aspx?Item=N82E16814125297 
http://www.newegg.com/Product/Product.aspx?Item=N82E16817171031  
http://www.newegg.com/Product/Product.aspx?Item=N82E16820227199 
http://www.newegg.com/Product/Product.aspx?Item=N82E16819103680 
http://www.newegg.com/Product/Product.aspx?Item=N82E16822136073     
 
Here is my rig. Totalled up and with rebates applied, it comes to around $560. Every game i've thrown at it except Crysis has run completely maxed out with 4xAA, 16xAF, 1080p as standard and the all important 60fps. Crysis runs at 30fps on high / very high with AA and AF dialed down to 2 and 8, respectively. You don't even need an expensive 4890 to do that either - I just like to show it off.
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penguindust

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#20  Edited By penguindust

PC gaming is moving in a plug-and-play direction anyway.  I changed my graphics card today by popping out the old and inserting the new one.  I connected two power cables and *walah* I was up and running again.  Since my old drivers were still NVidia and up to date, I really didn't have to install replacements.  Although, I did anyway and that amounted to downloading them then running the installation program.  A decade ago when I was a serious PC gamer, these things were time consuming and confusing.  Not so anymore.  The PC hardware makers have gone out of their way to dumb it down so that with just a small amount of knowledge "Joe Average" can get their PCs running most games smooth and shiny.

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tinylanda

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#21  Edited By tinylanda

Going slightly off topic, Just very quickly, nothing matched properly or anything, this is what a current top of the range PC would set you back.. Also this price is in euro's 


   Thats $2,796 before you even buy a screen mouse or keyboard 
   Thats $2,796 before you even buy a screen mouse or keyboard 
I forgot to put a hard drive in there as well..
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Al3xand3r

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#22  Edited By Al3xand3r

Yes, fancy case and 12GB ram will be awesome for gaming. You could add a second graphics card there, or a third (the mobo has 3 PCI-E slots!) to show how costly they are even more! And don't forget an eyefinity monitor setup! You'll end up needing 5000 for a top of the line PC!

Duder, if you aint got dis, then PC gaming aint worth it! Word.

Edit: Oh, you forgot a hard drive? Damn dude, you could add like, a 2x2 TerraByte raid-0 setup for ubar read/write speedz! +++++costly PCs!

Dude, anyone who has money, can find shit to spend them on. For consoles too, you can always buy a $5000 HDTV, gold cables, and so on.
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tinylanda

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#23  Edited By tinylanda

That screen would put me off.. having to physically move my head to look around it.. Terrible for gaming IMO.. 
 
Anyway back on topic, A console for pc gaming although would be great it is completely unfeasable

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Hamz

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#24  Edited By Hamz

The future of console gaming isn't upgradeable hardware for the product, it's releasing a product with powerful enough hardware that as the console ages it still provides a competitive edge for the product against its competitors. Current generation consoles have lasted longer than most of us expected them too, folks appreciate this as they definitely feel like they've received their moneys worth. And developers appreciate it as the job of creating games for them is easier since the hardware stays the same and all they have to do is find new ways to utilise it and optimise their games with it.
 
Bringing upgradeable hardware into the equation starts creating the problem of development for games being even more difficult, consumers feeling pressured into paying yet more money out of their pockets. And the most worrying of all being the parent companies of consoles intentionally lowering original hardware in the product so they can sell more advanced hardware later down the line.
 
In theory it sounds good to me, but in practice I don't think it would work. Simply because I feel producing a console with decent and powerful hardware designed to last longer than a few years is a better solution.

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Willy105

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#25  Edited By Willy105

The DS XL sprouted out of the idea of making a hyrbid console and handheld.
 
Maybe Nintendo will explore it in the future.

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Jams

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#26  Edited By Jams
@tinylanda:
Nah that isn't a gaming PC. You don't need a i7 950 to max out games. Nor do you need an expensive case or 12 GB of ram. That is a bullshit list of components, sorry. 
 
Edit: OR a 1000w PSU
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Jams

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#27  Edited By Jams

HAHAH post fail... epic for the win... 
 

          

  

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Al3xand3r

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#28  Edited By Al3xand3r
@jams: Insert html and paste this for it to be readable: <img src="http://media.giantbomb.com/uploads/7/71102/1246563-pc.png">
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EpicSteve

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#29  Edited By EpicSteve
@Al3xand3r said:
" @wolf_blitzer85 said:

" @cess: Pretty sure the OP knows what he is talking about. Yes you can build a gaming pc for somewhat cheap but you wont be able to run at high resolutions fully maxed. If you want to go balls to the wall high end components and max everything out at 1900x1200 resolution every setting maxed. then yes you are looking to spend around $2000 for all components. "

But that's not what most people get, and still enjoy visuals far superior to consoles with better performance. That there are settings you can crank up to levels most don't even notice the improvement of doesn't mean much. No matter how much you spend you could always say something ridiculous like "oh, I want to play this on a 12-screen setup at 1080p times 12 resolution total so I need to spend more!" or whatever. Besides, a system as described here wouldn't offer the best of the best of the best visuals if it was meant to be a mass produced lower cost system either. So what would it be? A mass produced mid range PC. Like most people have anyway. Except it would become a more closed platform, so a console.
"
Because normal people do that. Marketing wins again ;)
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Al3xand3r

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#30  Edited By Al3xand3r

*woosh* ?

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Jams

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#31  Edited By Jams
@Al3xand3r said:
"@jams: Insert html and paste this for it to be readable: <img src="http://media.giantbomb.com/uploads/7/71102/1246563-pc.png"> "

Thanks. Giantbombs forums are not easy to use some times.
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Jimbo

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#32  Edited By Jimbo

Standardization is the biggest advantage consoles have.  If you start introducing modular upgrades, all you achieve is undermining that advantage and splitting the user base.  If you have to start making your game work on, say, 15 different possible configurations instead of 1, you immediately start losing the benefit of optimization.  If you have more than 1 possible configuration then your platform is neither fixed nor uniform.  
 
Realistically, I don't see how these modular upgrades would be much cheaper than an equivalent PC component anyway.  Consoles are only as cheap as they are because they can tool up to make x million identical components, and because those components are the bare minimum they can get away with (and sometimes not even that if you take the RROD problem).  What I mean by that is, if you take your proposed 'Initial Base Unit' and swap out the modular GPU, suddenly you need to replace the bare-minimum PSU because it's no longer powerful enough, or you need to replace the cooling system because it can't cope.  If you future-proof those components for such an eventuality (like you might if you were building a PC), then they are initially better - and therefore more expensive - than they need to be, and you lose the 'cheapness' that is inherent to console production.
 
Really all you end up with is an idiot-proof PC.  I don't think you would see any of the cost or optimization benefits you get from a traditional console.

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Geno

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#33  Edited By Geno
@cess said:

" This thread is full of ignorance.  But I'll just point out  " Reduced cost to PC gamers due to mass production; no more $2000 gaming machines necessary to play the latest games at max graphics. Would not be significantly more expensive for people who prefer consoles either."  2000 dollar machines are necessary to play games at max graphics?  ROFL!  Comments like that just prove how little you know about gaming.  Just stick to your console son. "

I'm a PC gamer, and you do indeed need a machine around that area if you want to play the newest games with max graphics. Unless you're one of those people that think "max" means with no AA. Look at benchmarks, even the 5970 can't play every game at max graphics, you certainly need a heavy setup if you want to play most new games at those settings. I'm not saying that an acceptable quality can't be achieved for much less, but don't fool yourself or anybody else into thinking a mid end graphics card can run Crysis at high end settings with 60fps.  
 

@Al3xand3r

 said: 

Anyway, it seems you're suggesting for the gpu and cpu companies to stop competing trying to offer better things than each other and instead provide a particular performance at a particular cost and never put anything else out unless they all decide it's time to jump the performance, essentially putting out a console in collaboration with each other. That wouldn't be a PC in the end. And to counteract that collaboration which would mean less profit potential (after all they all try to grab the biggest market share they can) they'd likely attempt to control their new "platform" and enforce fees and what not like first parties do essentially breaking the fact the PC is an open platform with no controlling first party (it's bad enough Microsoft has this kind of grasp on it, we shouldn't wish for more control) where the consumer often decides its direction via what hardware sells the most as software generally prefers hardware people own, with certain exceptions of niche software that targets high end only systems.

No, this is not what I'm suggesting, although I have to admit I was hardly clear in my original post. There would still be PCs, and thus companies developing components for PCs. The component upgrades I'm suggesting aren't extreme end; as in I'm not suggesting that if such a machine were to exist right now that a peripheral should be released next week that would give it the graphical power of a 5970. Rather, the peripheral upgrade would be somewhere in between where consoles and PCs are now, as this would maximize price and performance. For example, the current Playstation has  a GPU that is basically equivalent to the 7800GTX; currently, the 9800GTX sells for about $100 and is about 2-3 times stronger than the 7800GTX.  
 
With modifications that would optimize it for consoles while reducing resource cost (as was done with the original 7800GTX) as well as mass producing it with more efficient production capabilities and greater yields, the cost of such an upgrade could be driven down to what is currently standard for a peripheral, about $20-50. The cost could be further offset (for both the consumer and the company) by bundling it with a game that utilizes the hardware strength, much like Wii MotionPlus and Wii Sports Resort. This could be done biannually, with a constant lag of about 2 years with the newest PCs as to maximize price and performance. Considering this would basically negate the need to spend hundreds of dollars on a whole new console every ~7 years, this would hardly cost the consumer anything in the long run while delivering great performance throughout.  
 
@Jimbo said:

" Standardization is the biggest advantage consoles have.  If you start introducing modular upgrades, all you achieve is undermining that advantage and splitting the user base.  If you have to start making your game work on, say, 15 different possible configurations instead of 1, you immediately start losing the benefit of optimization.  If you have more than 1 possible configuration then your platform is neither fixed nor uniform.    Realistically, I don't see how these modular upgrades would be much cheaper than an equivalent PC component anyway.  Consoles are only as cheap as they are because they can tool up to make x million identical components, and because those components are the bare minimum they can get away with (and sometimes not even that if you take the RROD problem).  What I mean by that is, if you take your proposed 'Initial Base Unit' and swap out the modular GPU, suddenly you need to replace the bare-minimum PSU because it's no longer powerful enough, or you need to replace the cooling system because it can't cope.  If you future-proof those components for such an eventuality (like you might if you were building a PC), then they are initially better - and therefore more expensive - than they need to be, and you lose the 'cheapness' that is inherent to console production.  Really all you end up with is an idiot-proof PC.  I don't think you would see any of the cost or optimization benefits you get from a traditional console. "

 
I don't see how this would prevent optimization since you are merely increasing the pool of computing power that is available to developers, without changing the architecture of the system. PC is difficult to optimize for because there's literally thousands of different hardware configurations out there, with a mix of AMD, Intel, Nvidia, ATI, and everything in between, along with different OS's, different DX versions and different drivers. With this, you have only a handful, and all with extremely similar if not the same configuration. In terms of development, I see it this way; the peripheral should be cheap enough and marketed as worthwhile enough for the vast majority of people to upgrade. Those that don't can still play the game, but perhaps with reduced detail or framerate. It will still be highly optimized for the platform however, since the same code is being used on the same architecture. 
 
You have a point with the PSU and cooling concern, though wattage requirements go up extremely slowly and there's no reason why the power supply couldn't be modular as well. As I mentioned in my previous point above, the cost to the consumer isn't that big considering they would normally spend $300-$400 on a console upgrade every 7 or so years anyway, and that's not counting the money they have to spend on the peripherals in between such as Natal or Wii MotionPlus. 
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#34  Edited By tinylanda

@jams 
 
You do if you want it to still be a gaming PC in 2 years, Power PSU for multiple GPU's and hd's..  
 
for that specific GPU the minimum power requirement is  550W, taken from  http://www.nvidia.com/object/product_geforce_gtx_285_us.html 
 
Case is a little overboard alright, but cant say no to a nice case :)

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#35  Edited By Donkey_Kong

Everybody seems to be forgetting the elephant sitting in the middle of the room which is what is probably preventing most of these things from happening. Ill give you a hint, its everybody in the industry's worst nightmare and strange design choices have sprung up thanks to this fear. PIRACY!
 
One of the things that the console manufacturers can say these days is don't open up your X-Machine or your warranty is expired, also, we'll pull an apple and booby trap the inside so unless you are skilled and know you're way around the product (most console tards don't believe you me), you'll inadvertently rip some ribbon or in some way make it clear that you forced open the product and we don't need to give you a new one. Now obviously the pirates and hackers EVENTUALLY win out every time, but part of what delays them is for many, the fear of opening up the console and fucking something up permanently. 
 
Now if we have some PC-console hybrid that requires you to open up the thing to make changes to it, this gives people the right to play around obviously and it is much harder to know when something was an honest mistake or the work of a tweak gone wrong. Think of it, open up the machine, try to tweak something the size of a fly's testicle, get it right and play free games forever, get it wrong, take it to the store and ask for a new one. Many today are scared off because they know there will be no free replacement if they make a mistake, no free lunch. 
 
In short, very idealistic idea, but the day Nintendo lets you make changes to the console is the day they retire the Mario franchise.

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#36  Edited By Jams
@tinylanda said:
" @jams 
 
You do if you want it to still be a gaming PC in 2 years, Power PSU for multiple GPU's and hd's..  
 
for that specific GPU the minimum power requirement is  550W, taken from  http://www.nvidia.com/object/product_geforce_gtx_285_us.html  Case is a little overboard alright, but cant say no to a nice case :) "
I'm sure we can find a nice equal ground between my $600 and your $2000 though depending on what budget permits.
 
Back on topic. The only way I think you could have a pc console hybrid is if all companies agreed on a standard for every hardware aspect. Nvidia and ATI agree on a platform and (getting a little generic) say a similar driver. Maybe having MS developing a special windows machine that's basically a UI that specializes its interface for gamepad or maybe something similar. So that way it is still a PC (like a variation of W7 so you can still play windows games) but everyone agrees on a standard and works off of that.
 
I think that could work.
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#37  Edited By Geno
@Donkey_Kong said:

" Everybody seems to be forgetting the elephant sitting in the middle of the room which is what is probably preventing most of these things from happening. Ill give you a hint, its everybody in the industry's worst nightmare and strange design choices have sprung up thanks to this fear. PIRACY!  One of the things that the console manufacturers can say these days is don't open up your X-Machine or your warranty is expired, also, we'll pull an apple and booby trap the inside so unless you are skilled and know you're way around the product (most console tards don't believe you me), you'll inadvertently rip some ribbon or in some way make it clear that you forced open the product and we don't need to give you a new one. Now obviously the pirates and hackers EVENTUALLY win out every time, but part of what delays them is for many, the fear of opening up the console and fucking something up permanently.   Now if we have some PC-console hybrid that requires you to open up the thing to make changes to it, this gives people the right to play around obviously and it is much harder to know when something was an honest mistake or the work of a tweak gone wrong. Think of it, open up the machine, try to tweak something the size of a fly's testicle, get it right and play free games forever, get it wrong, take it to the store and ask for a new one. Many today are scared off because they know there will be no free replacement if they make a mistake, no free lunch.   In short, very idealistic idea, but the day Nintendo lets you make changes to the console is the day they retire the Mario franchise. "

I noted in my original post that such a machine would have to be consumer friendly; in that you don't need to get a screwdriver or anything like that. Graphics cards as they are now are pretty much the same form factor as cartridges; they're rectangular and you insert them into a slot. Assuming they can configure the motherboard in such a way, all they would have to do is open a flap on the side and insert it as if it were an SNES cartridge. It also wouldn't void any warranties any more than inserting a MotionPlus into your Wiimote would; the peripherals would be proprietary, e.g. custom made for the system by the console company itself. 
 
Also consoles are not free of piracy, a million Xbox 360 accounts were banned for piracy, there are probably even more out there. Since this uses much of the architecture already existing on the console, digital distribution is a handy and legitimate way to obtain games, and anti-piracy measures are improving, I don't think it would be as major of an issue as you think. But you're right, it will certainly be present. 
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#38  Edited By trophyhunter

are you talking about the Igugu gamecore?

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#39  Edited By Donkey_Kong

Motionplus sure, and from the onset ok, you raise a good point about the essentials being streamlined, but do you really think that a machine that is supposed to last for 15+ years with parts upgrades is going to have readymade slots that can just swap out any time for every single thing they think of changing? The PC is a tad easier because we know all the basic things you can/want to swap out, RAM sticks, cards etc. You take something like a console that has any amount of crazy peripherals that they didnt know were going to exist when they first designed the machine and you run into a dearth of problems. 
 
Also, remember, im not saying consoles are free of piracy, I also mentioned that the pirates always win eventually, but im sure that some people are scared off by the notion that their changes could brick their machine. I know for a fact that there are more out there, you can fly under the radar, piracy is rampant, but nowhere near as easy or pervasive as on the PC.
 
Also big ups to fate for having me sit down and reload the page when you edited your last comment 0 min ago, thats how conversations keep rolling.

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#40  Edited By Diamond
@cess: I can't believe you just called Geno a console gamer.
 
First off, basically what Geno describes is more of a new Mac or C64, a computer the way non IBM-PCs used to be.  A fixed, but highly upgradable platform contradicts itself.  It would be easier to optimize for than a PC today, but still harder than a console today.  It wouldn't be in this hybrid-platform maker's best interests to sell components at a loss (as they'd be selling a lot more hardware), so while you'd gain some efficiency through mass production it wouldn't be a large gain over the current model where Nvidia or ATI make 2 million video cards of a certain build.
 
As far as reducing the costs of development by having a single gaming platform, how likely is that to happen.  You'd have to win over the entire market and no company has ever done that and it's unlikely to ever happen.
 
It would be a good thing to have such a platform in the industry, but it would be far from a silver bullet for all the problems on consoles or PC today.
 
@trophyhunter:  we're not talking about scam products, no.
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Eww. No. Geno, I realize you're a complete graphics whore, but I'll keep my open platform. I really don't feel like sucking any one companies dick; I'd rather they compete for my talents.

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#42  Edited By Geno
@Diamond said:
" @cess: I can't believe you just called Geno a console gamer.
 
 I know, somebody has poor reading comprehension. 
 
@Diamond said:
It would be easier to optimize for than a PC today, but still harder than a console today.  
True, but in exchange the console gamers get better graphics and the PC gamer spends less money.   

@Diamond said:
It wouldn't be in this hybrid-platform maker's best interests to sell components at a loss (as they'd be selling a lot more hardware), so while you'd gain some efficiency through mass production it wouldn't be a large gain over the current model where Nvidia or ATI make 2 million video cards of a certain build. 
The hardcore market that constantly buys high end video cards is probably less than 10% of the PC market, in exchange for lower margins they get a much larger market and a guaranteed buyer. Also by the time the point of sale happens, their manufacturing processes will have improved and provide them with better yields (current Radeon 5xxx yields for example have only just reached above 50%, prior to that they were below 40%; by the time the "console version" swings around 2 years later the manufacturing cost will be less than half of what it was originally). All these convince me that they would not operate on a loss, and probably on a significant profit, but I could be wrong.  
 
@Diamond said:
You'd have to win over the entire market and no company has ever done that and it's unlikely to ever happen. It would be a good thing to have such a platform in the industry, but it would be far from a silver bullet for all the problems on consoles or PC today. "
This I see as the biggest hurdle. Although I would say the scenario is not entirely implausible. 
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#43  Edited By buzz_killington

With stuff like alternate OS capability and keyboard support, the older PS3 models are damn close, aren't they?

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#44  Edited By SeriouslyNow
@Hamz said:

" The future of console gaming isn't upgradeable hardware for the product, it's releasing a product with powerful enough hardware that as the console ages it still provides a competitive edge for the product against its competitors. Current generation consoles have lasted longer than most of us expected them too, folks appreciate this as they definitely feel like they've received their moneys worth. And developers appreciate it as the job of creating games for them is easier since the hardware stays the same and all they have to do is find new ways to utilise it and optimise their games with it.  Bringing upgradeable hardware into the equation starts creating the problem of development for games being even more difficult, consumers feeling pressured into paying yet more money out of their pockets. And the most worrying of all being the parent companies of consoles intentionally lowering original hardware in the product so they can sell more advanced hardware later down the line.  In theory it sounds good to me, but in practice I don't think it would work. Simply because I feel producing a console with decent and powerful hardware designed to last longer than a few years is a better solution. "

This.  But I hasten to add that I don't agree with power being the edge, creativity and understanding your market well are both far more important. No console in production now lasted as long as the NES and the PS2 wasn't that far behind either.  Consoles are not about technical edge, they are about quickly developing and effectively catering to your market.  Nintendo is the company that successfully does both with consistent repetition and I think this will continue for a long time to come.  MS and Sony are always climbing over each other, holding ridiculous and ridiculously expensive product launches whereas Nintendo just keeps on doing what they always have : creating fun experiences and largely ignoring the incessant call of the market 'experts' to build more capable and faster machines.  
 
The idea of the modular console is not a new one either.  Back in the day it was attempted by two companies : Philips with the CDi and 3DO with the 3DO .  Both systems had upgrade ports which would increase their machines capabilities beyond what they had initially been designed to handle.  
 
In the CDi case, only the MPEG add on cartridge ever saw the light of day, but Philips had intended this to be one of many ongoing functionality upgrades released over a decade.  Unfortunately for the CDi, the PC multimedia market exploded and people found that they could do everything the CDi offered and so much more on their own PCs.  
 
3DO's vision was to make a platform which they could license to a variety of different manufacturers who would then go and extend the platform themselves, adding different types of functionality and performance upgrades to deal with markety demand.  Unfortunately, while 3Do did indeed get multiple manufacturers and license partners on board the cartridge based console where just too successful to compete with and once SEGA bought out the MEGA CD and Nintendo started having serious discussion with Sony (whom 3DO had been trying to court for ages) it all began to fall in a heap.  3DO knew that they had to ramp up the upgrades process for the 3DO by developing their own update for the console codenamed BullDog.  At their first announcement of this upgrade Goldstar (LG) felt that they could help and they went from being just a manufacturer to becoming the majority investor in 3DO all while Trip Hawkins was looking for other investors at the same time.  Some news leaked that Trip was also courting EA whom he had previously worked for and so the news looked rather good.  What happened though was that BullDog took too long to even leave testing stages and the 3DO platform was looking a little old due to its slow CDROM drive and lack of peripherals beyond the basic controller so Trip went ahead and announced that BullDog would not be an upgrade but would infact become the next 3DO successor known as M2.  Goldstar freaked out because they had been manufacturing 3DO units like crazy and now all those units would have to be junked or sold off at a loss because Trip had basically said that the 3DO was dead.  
 
There's a lot more to the story too regarding the game devs Crystal Dynamics, Jeff Minter and Nolan Bushnell (founder of Atari).  But I'm not going to go into it here.  Suffice to say that Trip's house of 3DO fell like the proverbial house of cards and took quite a few people and businesses with it.
 
The point to the 3DO and CDi examples is this : the games market is not a place where you can offer modularity to people and expect success.  People are not interest in having to upgrade, swap and/or exchange parts.  They, for the most part, prefer simplicity over capability.  The reason why Nintendo are still the market leader at this stage is because the give that kind of consistency of experience and rarely push the envelope once they established their platforms and markets to feed.
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#45  Edited By Geno
@SeriouslyNow: Valid points, but I think you're ignoring the effects that the mainstream marketing push has had in more recent times. Look at the number of people who have bought Wii MotionPlus, which came bundled in every Wii Sports Resort. Wii Sports Resort has sold 13 million copies; there are thus at least that many people who bought the peripheral out there, or about a quarter of the Wii audience and growing. Looking at Natal, I'm willing to bet that the majority of 360 owners will get one at some point after its launch as well. If the console was marketed from the ground up as being this highly adaptive modular system, and marketed to people the periodic upgrades as they came out, I think it would have far more success than the CDi and 3DO, which at the time had extremely limited marketing resources, and only a small audience. 
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#46  Edited By Donkey_Kong

A big difference between the Wii and the Phillips CDi and the 3DO example however is that they were playing catch-up with the PC while the Wii is a gaming experience all its own.

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#47  Edited By SeriouslyNow
@Donkey_Kong:
Philips CDi was released before the PC's big multimedia explosion.  CDi 1991, Multimedia Explosion 1992.  I know, I was there and I reported it.  They even previewed it well before Commodore's own CDTV at computer shows 1988.
 
@Geno said:

" @SeriouslyNow: Valid points, but I think you're ignoring the effects that the mainstream marketing push has had in more recent times. Look at the number of people who have bought Wii MotionPlus, which came bundled in every Wii Sports Resort. Wii Sports Resort has sold 13 million copies; there are thus at least that many people who bought the peripheral out there, or about a quarter of the Wii audience and growing. Looking at Natal, I'm willing to bet that the majority of 360 owners will get one at some point after its launch as well. If the console was marketed from the ground up as being this highly adaptive modular system, and marketed to people the periodic upgrades as they came out, I think it would have far more success than the CDi and 3DO, which at the time had extremely limited marketing resources, and only a small audience.  "


That's all true but Motion-Plus and Natal do not take anything away from their host system.  A modularly upgradeable system where you can presumably change GPUs and RAM capacities leads to incompatibilities with pre-existing products for the same system.  The Amiga 500 suffered this experience as did the Atari ST and it took third party manufacturers, such as DATEL ,who developed their own workarounds while still supplying upgrades to cure only some of these incompatibility problems.  Even the Amiga 1200 has a feature when enables the machine to boot into a much more A500 compatible state by disabling the cache and forcing the Motorola MC68020 to operate a clock speed closer to the A500's MC68000 CPU.  Even so, there are still some Amga 500 games and apps which will never run on an Amiga 1200 even  when it's operating in the mentioned 'compatible' mode.
 
Modularity is not something that will ever make sense in a console until we have one single unified platform whose SDK can guarantee that modular upgrades do not break compatibility.  
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#48  Edited By toowalrus

PC gaming is already becoming more and more like console gaming. Swapping out RAM and video cards,  even processors is much more simple than it used to be. It's no longer necessary to use complicated water-cooling or overclocking and whatever other weird PC things people were doing.

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#49  Edited By ADTR_ZERO
@Bones8677 said:
" I like the idea, Geno. I'm almost certain there's some company out there that is already working on a prototype. I wouldn't be surprised if Microsoft might get involved somehow. I think I even remember hearing that Dell might be interested in entering the Video Game Industry in one form or the other. Who knows, but I think we may see something within the next 10 years. "
I hate when people put commas like that! I read it as "...idea (10 second pause) Geno." And then I couldn't focus on anything else you wrote.
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#50  Edited By SeriouslyNow
@ADTR_ZERO: 
Why did you treat it like a pregnant pause?  It may be incorrect grammatically speaking but you're compounding it with dramatic overtones.