Hello people of Giant Bomb. With the current generation of consoles being the Wii, PS3 and X360, what do you think is the single most important thing that has happened to video games? To be more clear, in 10 years from now when people look back at these 3 consoles what will stand out as the thing that changed the way we play video games? Some ideas would be High Definition, Motion Controls, Internet play, faster processing, etc. In my mind I believe that the fact my console boots into an operating system is huge. It really changes the way we play games in terms of accessing games, connecting with friends and organizing media in general. So I guess what I'm saying is that consoles becoming more like a personal computer instead of simply "put in disc and play" is a key part of this generation. What do you think?
What did this generation bring to the table?
It made it possible to hear hundreds of gamers whine like little babies when they can't get their way.
Online gaming. Sure, Xbox Live was successful, and the PS2 had online capabilities, but that stuff is no where near as successful and huge as online gaming is today. With online multiplayer, downloading games instead of buying discs, and smaller indie games having a higher chance of being noticed, online gaming has done some big things for this industry, arguably more so than anything else.
" Full frontal nudity. "Ha! Way to go Rockstar! Still pushing the envelope for all of video games!
Accessible online multiplayer for the masses, at least for 360 and Ps3.
Digital down-loadable games for consoles and DLC.
Lots and lots of plastic instruments, the previous generation kinda started it, but it wasn't until Rock Band that we started to pile up instruments that we'll probably never use again.
Thousands upon thousands of gamers who will never be satisfied, no matter how much entertainment they get from games.
With people speculating about the future of gaming being purely digital downloads, it seems clear that the popularization of download games is a very significant thing to happen this generation. Sure, the original Xbox had some downloadable games, but it's this generation where they've really taken off, and it's a very significant addition to gaming.
" It made it possible to hear hundreds of gamers whine like little babies when they can't get their way. "
Internet connectivity and Steam/XBLA-type marketplaces. Microsoft didn't even anticipate XBLA's success, but its evolved in a few short years from a repository for Uno and arcade remakes to a full-fledged area for small development teams to produce amazing games without spending millions upon millions to make them.
Motion controls, achievement and other game community features, and ubiquitous easy online play are all contenders, but I don't think they are as much of a leap over what existed before or are as important.
" With people speculating about the future of gaming being purely digital downloads, it seems clear that the popularization of download games is a very significant thing to happen this generation. Sure, the original Xbox had some downloadable games, but it's this generation where they've really taken off, and it's a very significant addition to gaming. "I'm pretty sure VALVe did that with Steam and the launch of Half Life 2 long before XBOX Live and its piddlingly small contribution. It was a launch marred with technical hiccups but it ushered in the downloadable gaming era with great panache. At the time Half Life 2's sales exceeded that of the much more strongly (and expensively) marketed Halo 2.
Downloadable content as a release model, both as add-ons and pure releases.
Secondly, I believe that the idea of the carry-over save is going to become de rigeur for many games, even those you wouldn't expect. Bad Company 2 has unlocks for players who registered previous Battlefield games through EA. You will see more of that, but as a carry-over of your console's profile data and achievement unlocks.
What did Mass Effect 2 really do that was astounding? The writing was as sharp as the former, the graphics and cinematic style are great but not revolutionary, and the shooting and level-up progression was as rewarding as any TPS or RPG... what it did was use the carry-over save to establish a universe. The universe, and how Shepard affects it, feels more real in Mass Effect than possibly any other game because of the idea of permanence. Every simple e-mail or 90 second conversation from characters you previously interacted with expands that fiction and gives the player a defining sense of verisimilitude. I'd look for that feature to be a cornerstone in future development.
And as a business model... the company has to love it. More people played Mass Effect 2 than the original. Can you see any of the ME2 fans not purchasing ME3 to see how their decisions have changed things? The carry-over brings a level of hook beyond gameplay. Hell, that terrible iPhone game probably got plays, just because people wanted to carry that data into ME2.
" Online gaming. Sure, Xbox Live was successful, and the PS2 had online capabilities, but that stuff is no where near as successful and huge as online gaming is today. With online multiplayer, downloading games instead of buying discs, and smaller indie games having a higher chance of being noticed, online gaming has done some big things for this industry, arguably more so than anything else. "@zudthespud said:
" Achievements stick out to me. "this and HD
Digital downloads seem like the thing people will remember most. Most people think that downloading all games is the future and we can really thank this generation for that. Yes Steam really kick started it last generation, but that service didn't really become super popular until this generation. Remember that the NPD said recently that more games are downloaded for PC than bought at retail. I expect that to become true of consoles as well.
Also the rise of indie gaming is hopefully going to be remembered fondly. Some of this generation's best games cost under $15 and were no more technically advanced than a PS1 game.
" With people speculating about the future of gaming being purely digital downloads, it seems clear that the popularization of download games is a very significant thing to happen this generation. Sure, the original Xbox had some downloadable games, but it's this generation where they've really taken off, and it's a very significant addition to gaming. "This. Digital videogames is FUCKING CRAZY and it's great for someone like me who can't play Baldur's Gate 2 or Vampire: The Masquerade-Bloodlines anymore because I lost one of the four or five discs they came on.
Digital distribution of games is definitely the biggest change.
Being able to buy a fun experience from the comfort of my couch has spoiled me to the point that I have pretty much stopped buying boxed releases. I wish I could get new games digitally. Why do I have to go to a store to buy Fable III at release? Put it out digitally right away so that I don't have to have that disc laying around when I complete it just in case some day I want to go back and play again.
Digital downloads. Like it or not, it is the way of the future. I read recently that for the first time ever, direct digital sales of PC games in the US outsold retail boxed sales. I expect more of this to come as future consoles are designed to hold an entire library of new digitally delivered games.
As far as single player game mechanics go, this generation has done little to nothing. I could pick out single games from last generation that did more, individually than everything this generation has offered so far -- Halo (recharging shields, its revolutionary aiming mechanic, etc) or GTA3 (open world).
I think online gaming was mainstreamed this time around, and in the process you see innovation here -- achievements, online carrots (Halo ranks, prestige levels, etc),
Custom controllers are an innovation - guitars, drums, DJ sets, skateboards. It remains to be seen if these items or even the Wii (and Move/Kinect) will be looked back on as marketing fads or a real niche. I don't see the innovation on games with any of these to make them a niche that gamers or non-gamers are going to come back to, in the same numbers. Still, it's very likely these features will be built into all consoles next round, so it's probably here to stay in some manner. You can still buy hula-hoops and pet rocks long after their 15 minutes.
Digital distribution has arrived - but will be mainstream next round. That's going to change things.....what does Gamestop do? Netflix/Gamefly? No more middle men. The used market is gone too. The industry is going to have to find the right price hurdles, in order to wring out every penny (to bring in people who just won't pay $60 a copy). (eg....Hurdles as in a matinee price at theaters....Theaters have lower rates for 3PM showings - since that's an audience (retirees) who aren't going to pay full ticket, ever, but a time (hurdle) that no working person can meet, so they pay what they will -> top dollar).
I think the rebirth of indie development this round might be the start of something bigger next time. Microsoft knows how to make dev tools and Sony has (hopefully) learned its lesson. The power of the systems is going to be pushed up to higher level languages, and I think we are approaching an era where it will take more directing/movie making skills rather then techno-(John Carmack)-style wizardry. The art will surpass the technology, and that's good. The Cecille B DeMille era is over. Good for game players, bad for game corporates.
Motion controls.
Just kidding.
I agree that every console having its own (extensive) operating system is a big deal.
Also the integration of online, as started with the last gen XBox Live. DLC and achievements are also excellent contributions (although I must admit that some DLC handling can be pretty sleazy).
i would say DLC and online play. i played ps2 and it had online but not like ps3 and xbox 360. ps2 you could only see who was online by playing that game online. the games that could be played online you would have a bunch of different friends list.
ps3 and xbox 360 you have one friends list. it tells you what they are playing or when they were last online.
DLC made companies get more money. some of the DLC is great while others are just milkage to get money. online has also made patching just like PC gaming. it's great for it to happen but developers don't always patch great things. modern warfare 2 is a big hit and there are still a lot of bugs and balancing issues that could still be patched but they aren't since black ops is coming out.
I would say online multiplayer, downloadable games and DLC
and
every system now has wireless controllers by default
Near universally solid mechanics/controls/programming.
Almost every other generation if you randomly pick out a game to play you're going to find some antiquated, broken, or just plain awful camera, collision detection, control problem, framerate, or whatever. That basic shit seems to have finally been nailed down to where it should just be expected to be solid, and we can finally start appreciating or criticizing a game on it's individual merits.
- Indie game renaissance (or birth depending on how you look at it)
- Motion controls
- Digital distribution (Steam, XBLA, PSN, Wiiware, App Store, just to name a few)
3D is out and about but it probably won't reach its full potential until next gen. There just isn't enough processing power yet, and most 3D displays are expensive and still require inconvenient glasses.
Motion controls.
Digital Distribution.
"High Def" graphics.
Other than that, nothing. Anyone who suggests otherwise is just nit-picking.
What did this generation bring to the table?
Ubiquitous on-line gaming for consoles and rapid access to content without having to visit a brick-and-mortar store.
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