What, in your opinion, constitutes shitty game design?

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bicycleham

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#51  Edited By bicycleham
keyhunter said:
"Xolare said:
"Horrible voice acting is that big of a game killer. Games like Resident Evil, House of the Dead, and others, had some pretty bad voice acting, but they were good games."
"I hope it isn't Chris's blood!"
"You almost became a Jill sandwich!"
"JILL! It's dark down there, you go first!""
Ah, the good ol days.
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Vaxadrin

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#52  Edited By Vaxadrin

In the case of the Resident Evil games, I would say the terrible voice acting & storyline add to the game.

The games are B movies, and well aware of it.  Or Capcom Japan is dead serious about it, which makes it even funnier.

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Randolph

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#53  Edited By Randolph

Time limits and escort missions.

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atejas

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#54  Edited By atejas
Vaxadrin said:
"In the case of the Resident Evil games, I would say the terrible voice acting & storyline add to the game.

The games are B movies, and well aware of it.  Or Capcom Japan is dead serious about it, which makes it even funnier."
This is precisely why I love the Red Alert storyline.
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Vaxadrin

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#55  Edited By Vaxadrin

Ah yes, the Command & Conquer live action clips are the epitome of this.

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clubsandwich

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#56  Edited By clubsandwich
Vaxadrin said:
"In the case of the Resident Evil games, I would say the terrible voice acting & storyline add to the game.

The games are B movies, and well aware of it.  Or Capcom Japan is dead serious about it, which makes it even funnier."
Yes, agreed.
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Rowr

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#57  Edited By Rowr
atejas said:
"Vaxadrin said:
"In the case of the Resident Evil games, I would say the terrible voice acting & storyline add to the game.

The games are B movies, and well aware of it.  Or Capcom Japan is dead serious about it, which makes it even funnier."
This is precisely why I love the Red Alert storyline."
also see, Need for Speed.
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MattyFTM

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#58  Edited By MattyFTM  Moderator

This constitutes shitty game design:

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Zebadee

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#59  Edited By Zebadee

Games that have money but you never spend it on stuff because you never need to.

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Tordah

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#60  Edited By Tordah

I really dislike missions/levels that have a timelimit.

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atejas

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#61  Edited By atejas
Rowr said:
"atejas said:
"Vaxadrin said:
"In the case of the Resident Evil games, I would say the terrible voice acting & storyline add to the game.

The games are B movies, and well aware of it.  Or Capcom Japan is dead serious about it, which makes it even funnier."
This is precisely why I love the Red Alert storyline."
also see, Need for Speed."
I doubt NFS does it on purpose. It probably just adds a shitty unimportant storyline in as filler, as opposed to games where the story is deliberately made to resemble a bad movie.
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EJ902

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#62  Edited By EJ902

One problem I have is things like checkpoints or other methods of saving where I'm limited. Doom had an example of a good save system, I could save wherever I want and how often I wanted. Popular FPS games nowadays have taken to using checkpoints where I can't manually save, but rather my progress is automatically saved at a specific point. I can't choose where to save meaning that I end up re-playing easy sections over and over if I encounter a hard part of the game. IE, getting through a checkpoint, going through a large part of the map with little enemies then suddenly encountering a horde that destroys me, I should be able to save before the horde and not have to do the easy stuff before over and over. Halo at least lets you load from the checkpoints always, some games only let you load from them if they were saved in the current playthrough. IE, play halfway through the map, decide to give up and come back later, only to find that the saves were temporary and I have to start the whole mission again. I know it adds to the challenge but it's really unnecessary.

Also, limiting the amount of times I can save is sometimes annoying. In Hitman, you are limited in your number of saves under some difficulties and this is understandable, since it is part of the challenge but is not too frustrating. In games like Tomb Raider 1 or 3, I had to have a save crystal (and, I believe, I could only carry a limited number, unless that was a different game) which is pointless.

Speaking of Hitman, I don't see why they changed the save system in Hitman Blood Money. In BM, if you save your game then quit or restart the mission, the saves are eradicated. In Hitman Contracts and the games before it, saves were permanent and I could leave a mission and come back to it at any point. They removed this in Blood Money and I can't imagine why.

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Vaxadrin

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#63  Edited By Vaxadrin

You know what really grinds my gears?  Knee-high level boundaries our supersoldier character can't traverse (I guess this can be filed under invisible walls).  I'm playing MGS4 right now, and alot of the areas just have the dumbest borders.

"Aw, a 1 foot tall carboard box.  Damn, I'll have to find a way around."

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Jayge_

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#64  Edited By Jayge_

Yeah, I hate that.

Name change, Vax?

Oh- I also hate when someone sacrifices gameplay for story. That's not right. Story, however good, should never do more than compliment gameplay.

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AndrewGaspar

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#65  Edited By AndrewGaspar
atejas said:
"ESCORT MISSIONS. IN ANY GAME. EVER."
What about ICO? ;-)

I think quick time actions are okay, but only if they're used throughout the whole game, not just every couple hours.
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Vaxadrin

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#66  Edited By Vaxadrin
AndrewGaspar said:
"What about ICO? ;-)"
That is Ico, though.  You know what you're getting into.  The problem is when the escort missions / water levels / stealth missions come out of nowhere and are placed into a game that, up until that point, played totally differently.  Nobody's complaining about stealth in MGS or Splinter Cell, but stealth in Red Faction can go straight to hell.

Jayge said:
"Name change, Vax?"
Yep.  Just bought a PS Triple the other night, and while I still think 360 has more, better games, I'm already sold that Sony's box is a better piece of hardware by leaps & bounds.  I'm gonna pull a Suneku and switch up my color depending on what I'm playing.
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jlaudio7

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#67  Edited By jlaudio7

bad camera

invisible walls (especially in adventure games)
timed missions/levels
unskipable cutscenes
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Illmatic

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#68  Edited By Illmatic

I cannot stand horribly placed save points. I don't buy the bull developers try to use such as "it breaks the game." If you want to make your game harder, put in smarter enemies or well thought out puzzles. Don't try to punish me for not having enough time and patience to replay the same temple ten times just cause the save point is one room father than reasonable. I'm looking at you JRPG's.

Let me pause during cutscenes. After hours of play, nothing sucks more than to be hit by a sudden bathroom urge yet to be forced to hold it in for an untold amount of time since a cutscene has just started up. What's so hard about implementing a pause button.

Sorry to go back to JRPG's but I also hate cheesy dialogue. I've noticed my tolerance for it has gone down. One year I was able to play through Kingdom Heart's mozerella speeches no problem, yet now I can't muster the strenght to even put the fourth disc of Lost Odyssey back into my 360 for fear of another smattering of munster and american. JRPG's are definitely not the only culprit (FPS's do it alot also) but it seems it happens enough in JRPG's to be listed as a bullet point.

- Comes with daily recommendation of calcium.

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Tanuki

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#69  Edited By Tanuki
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ZombieHunterOG

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#70  Edited By ZombieHunterOG

JET PACK CAT!  >:D 



im just kidding 
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hungrynun

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#71  Edited By hungrynun

A game that has no hook is a shitty game.

Think about it. SotC had horrible movement mechanics, especially on Agro, but I played through that game with a passion and enjoyed it heartily because you fought giants in an awesome, artsy, epic  way.

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hazelnutman

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#72  Edited By hazelnutman

I agree with the escort levels.

MOTHER TRUCKING ASHLEY IN RE4.... GRRRRRRR

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ParisRobot

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#73  Edited By ParisRobot

Constantly degenerationg health. 

Known Offendors: Otogi 1, & 2 and Shinobi

I love Otogi, I really do but one thing that was really offputting was the constantly draining health. Truth was that it wasn't that bad because unless I went around and *gasp* explored then the hordes of enemies were enough feed to keep my health up. But what Shinobi did was unforgivable. Not only did Akujiki or whatever the sword is called drain my entire health bar faster than my heart rate, but the enemies were so quick and aggravating, that even if you saw a pack in the distance or engaged in a fight with said pack, 9 times out of 10 you were dead before your demon sword could pierce the first heart because it had settled on eating yours first. This is especially true with the flying enemies. And then you had to start the entire level all over again. There was only like one save point at the middle of each level. WTF!!! And don't get me started with the bosses.

/rant
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Rowr

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#74  Edited By Rowr
atejas said:
"Rowr said:
"atejas said:
"Vaxadrin said:
"In the case of the Resident Evil games, I would say the terrible voice acting & storyline add to the game.

The games are B movies, and well aware of it.  Or Capcom Japan is dead serious about it, which makes it even funnier."
This is precisely why I love the Red Alert storyline."
also see, Need for Speed."
I doubt NFS does it on purpose. It probably just adds a shitty unimportant storyline in as filler, as opposed to games where the story is deliberately made to resemble a bad movie."
If its not done on purpose that instantly makes it twice as awesome.
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zeus_gb

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#75  Edited By zeus_gb

Cheap AI, frustrating gameplay and lifeless worlds.