@inevpatoria said:
@dantebk said:
@inevpatoria: Yup, the twin bosses of Elysium is as far as I've gotten. I just spent 20 keys to get the next couple mirror upgrades, but now seeing them am not sure if they will actually make me any better at the game. Maybe I should just save up for the next death defiance.
I had the same thought abut the mirror upgrades. Reading the descriptions I didn't think any of them would have a measurable impact on my success. It's a slow-moving tidal wave, though, and if you start plugging resources into key perks (like the one where enemies take extra damage with a cast shard lodged in them) you can see huge results. Having the maximum number of Death Defiances will always benefit you as well.
I think that's probably my key complaint about Hades. There's a kind of uncertainty about the way it delivers mechanical information. My favorite instance of this is the trick question presented by "Would you like a flat damage boost or a percentage damage boost?" scenarios. You might think a 300% increase to special damage is enormous, but, because of the way damage works in combat, opting for the flat numerical boost ends up being the more effective option in most cases.
It would be truly great if Hades just showed your character's stats Diablo-style. That might clean up a lot of the mystery behind character builds and the choices you make in a dungeon-to-dungeon sequence, or at least give you a clearer arithmetic regarding why a player is slamming fruitlessly against a boss. Something beyond "get good."
I think I partially see your point, but maybe I need a specific example. Overall, yes, sometimes it is hard to compare one ability against another, but I would reserve that for the Daedalus Hammers that are divergent gameplay styles which are deliberately hard to compare numerically.
Overall, what things are you thinking of that are giving you a flat damage boost? +300% to special is actually an enormous damage boost for most weapons, while not many things ever give a flat damage boost that competes with that, other than maybe the sword's World Splitter. The only things I can think of that are listed as a flat damage boost or base damage boost are Dash and Cast upgrades, or certain Daedalus Hammers. The vast majority of upgrades for Strike/Special/global damage boosts are percentage based.
I guess I generally agree that when you have a pomegranate upgrade, and the choices are like:
- special damage: +121% -> +134% (no indication of the base damage unless you remember it)
- cast damage: 70 -> 82
It's kinda unclear which one is really a better DPS value since the game mixes and matches numerical values with +percentage values, and I'm honestly kinda surprised that a user experience/UI person ever signed off on this. But I don't think of it as a trick question because frankly you're comparing apples and oranges anyway when your choices are Strike vs. Special vs. Cast. Pomegranate power scaling gets pretty bad quite quickly regardless, so usually I just level up whichever ability I think is most core to how I'm winning on this run, even if some other upgrade might technically give better damage scaling.
Overall I agree that the game could probably use a quick summary sheet somewhere that actually summarizes what your current damage is for each action, what your passive dodge chance is, etc. but I can see why they didn't want to clutter the UI any more, and just want players to not sweat it and keep the game somewhat fast-paced. Also so many of your abilities are temporary buffs/debuffs that only happen for 0.5-4 seconds, so your "character sheet" wouldn't have many permanent stats to show.
I'd say my bigger mechanical information issue is that a handful of boons/hammers simply have ambiguous rules text explaining themselves, where you kinda get the general idea but it could be better. There's a lot of stuff you have to go to the wiki to ask "wait, does this boon/hammer have this implication, or no?" Those caveats are only clarified on the wiki because the 20-word sentence in-game is insufficient, and there isn't some kind of codex screen that really gets into the nitty gritty of how abilities work.
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