I've been playing the latest Need for Speed game, Need for Speed Underground. I think it's a great game, there's a lot of things I like about it, namely the Car Customization. The Car Customization feature is such a masterfully executed feature that customizing your car ostensibly becomes the crux of the game. The visual effects, the reflections off the road and the excessive motion blur around you are all striking visual features and together add to a very compelling sense of speed experienced while driving your car. However, for all my praise for the game, there's a couple of things I don't like. For one thing, the rubber-band AI is incredibly annoying. Often times I'll get a 25 second lead, only to lose the race in the last few seconds. It's very frustrating. Also, I appreciate that they took the time to make the virtual city in which you race, but the result of that is that almost all of your races take place on the same tracks, save for a few variations in the track. There's 111 races you've got to do, which can get a bit daunting, especially considering how redundant some of the races are, but the promise of unlocking sweet new parts for your car really helps make it feel worth it.
This weekend, I'm probably going to continue to play Need for Speed Underground.
Also, regarding DDMMYY, I feel that it simply flies in the face of things that are already ingrained into my head, like place value. From a young age, we are taught that when it comes to numbers, the number that comes first, your millions and thousands, is universally more important that the numbers that comes at the back, your tens and thousands. To say that, all the sudden, none of that matters, and the most important number is the one in the middle, seems very counter-intuitive to me. I feel like there's a reason that when we tell time, we say the hour first (e.g. it's three thirty) and not the oppisite (e.g. it's thirty three).
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