Poll Would you make 1080p or 60 fps standard in the next generation? (158 votes)
If you could make one standard in the upcoming console generation, would you rather games ALWAYS be presented in true 1080p HD, or ALWAYS run at 60 frames per second?
If you could make one standard in the upcoming console generation, would you rather games ALWAYS be presented in true 1080p HD, or ALWAYS run at 60 frames per second?
I would want smooth 60 FPS at all times. Since when was ~30FPS at sub-HD resolutions found acceptable?
1080p. 30fps is fine, as long as you keep it locked at 30fps.
Also, i feel like expressing my opinion about "60fps" as to what it means in console terms. If somebody told me that their game was running at 60 frames on a pc, i would assume that it never drops below 60. But, in console terms, "60fps" simply means that it is above 30fps at (almost) all times. For example, people often refer to COD on consoles as a "60fps" game, but in actuality the game is usually running in the high 40's-50's and can drop as low as the mid 20's during intensive SP missions.
Unless there is something I'm missing why shouldn't it be both?
It could have easily been both THIS generation, but developers are always so focused on putting the best possible graphics into their games so they sell. When that happens, screen resolution and frame rate are frequently sacrificed. It will likely be the same situation next generation. Either games look a fair amount better than 360 and PS3 with great screen resolution and frame rates, or they look WAY better than the 360 and PS3, but have the same crap resolution and frame rates that console gamers have been dealing with for years.
Always 1080; always 120.
1080. Sometimes 60fps looks weird and too smooth. Maybe it's "lo-fi" animations being scaled to 60fps and that's why, but many 60fps games remind me of when people turn on 120hz on their TV and it basically ruins how movies and some shows look.
I voted 1080p because I have realised don't care about framerate, Far Cry 3 looked fine on PS3 except for dodgy lighting and textures occasionally. I remember having no problems with Half Life 2 on XBOX or Goldeneye on N64. As long as I can't count frames, I am fine with whatever comes out on the box.
NO
where is the "none of the above" option? The only people you will stop and hurt are smaller games. If you only want to play or buy games at 1080/60 than only play those games. However if you make it a requirement than the smaller games go to steam and don't even bother with next gen. Also you will have companies dumbing down games cause they have to make sure they run fast enough. If you only want AAA top of the line games great, but why force out the small guy.
How about devs standardize games not sucking. I mean the tech is all there but STILL IN 2013 games suck (Aliens Cough Cough)
In console gaming, 60fps is more important than 1080p, because in most instances, 720 scales just fine.
However, I hate 16:9 gaming and, therefore, hate 1080p. As a PC gamer, I know the proper aspect is 16:10 (ie, 1920x1200 and 2560x1600). Unfortunately, since 16:9 is the direction televisions went and it would be expensive to continue producing smaller sets of just 16:10, 16:9 is slowly infecting the PC world.
But, yeah, for consoles -- 60fps (for most games) is more important than 1080p, because the fluidity trumps the slight fidelity improvement that most won't even notice, after scaling.
Ratchet and Clank taught me that a high frame rate is paramount. When they went to 30 the game went to shit.
On consoles, I can't tell the difference half the time. What are some 30fps games and some 60fps games? What are some 720p games and some 1080p games?
It would be great to have both but it's not realistic to force either as a standard. Even if they wanted too how could they enforce a framerate standard? How much drops in FPS is acceptable and how do you judge this across different engines and style of games?
I suppose the console makers could force 1080p but even then they'll probably do it like Microsoft did with the 360 and upscale everything that's not running natively at 1080p.
Personally i would like more developers aimed for 60 fps. The fluidity 60 fps offers is the main reason why i play on PC. Better graphics are always nice but that's not the main draw for me.
Nevermind 60fps, I'd settle for required minimum of 30fps and your game does not pass certification if it dips below that ever.
That would require the certification process stopped being the joke it has become this generation.
1080p and 30fps is fine for me. I guess as long as the game isn't that ladder in New Londo Ruins in Dark Souls, where the frames cease to exist.
I would want both, reason why I PC game.
If I were to choose, 60 fps is better than 1080p.
Also, 90 frames to 120 frames please. :p
I generally prefer decent framerates over high resolutions, but there are a lot of games where neither are all that important. I think it should be up to the developers to decide on a per game basis, but, yeah, in general I'd prefer playing a super smooth game in 320x240 and 300 fps than watching a slide show in 4k resolutions.
Both. Of course, I'm a PC gamer, so I'm already there.
I don't think I could choose between the two, actually. I hate it when games are < 45 FPS (as that's when it starts to become noticeable to a large degree), and I hate it when something isn't being rendered at the resolution of the screen.
I'm pretty adamant about playing PC games at 1080p 60fps, but I never seem to notice 30fps on consoles at all. For some reason 30fps on consoles is perfectly playable to me while 30fps on PC games is abysmal.
Edit: Same thing goes for resolution too. For some reason I don't really notice 720p on consoles, but on PC it's a huge difference and 720p comparable resolutions look pretty terrible. It's probably all to do with the display technology and the distance I am from the screen or something though.
1080p. 30fps is fine, as long as you keep it locked at 30fps.
Also, i feel like expressing my opinion about "60fps" as to what it means in console terms. If somebody told me that their game was running at 60 frames on a pc, i would assume that it never drops below 60. But, in console terms, "60fps" simply means that it is above 30fps at (almost) all times. For example, people often refer to COD on consoles as a "60fps" game, but in actuality the game is usually running in the high 40's-50's and can drop as low as the mid 20's during intensive SP missions.
This isn't true at all.
Both would be good, but I really love a silky smooth framerate. It'd be nice if both were mandatory, but that would be a lot more work for programmers, especially small time ones.
1080p without question. 60 frames is great and all but shit, we used to be lucky to get a steady 15 and that was fine. People may be a bit spoiled these days. 30-45 is fine for most games if its consistent.
Both would be good, but I really love a silky smooth framerate. It'd be nice if both were mandatory, but that would be a lot more work for programmers, especially small time ones.
It wouldn't be much work at all, achieving both of those goals is certainly possible with PS4 and Nextbox technology. Resolution is really simple, and achieving a smooth framerate can be done by just being modest with the use of effects.
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