Every Day The Same Dream

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Xeiphyer

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#1  Edited By Xeiphyer

No Caption Provided

I was browsing 1UP.com and came across Sam Kennedy's ' Make Sure You Didn't Miss These 2009 Games' blog, a lot of people probably know who he is; An editor over at 1UP. 
 
Anyways, So in his list he had this indie game called Every Day the Same Dream, and he said that it was his Game of the Year. I thought that was pretty insane, considering all the great releases this year, So I gave the game a go.
 
It takes around 15 or so minutes to complete, and damn, that game. Its really amazing. I don't really want to say anything about it because everyone should get their own interpretations of it first, but its very powerful, and I even felt my eyes start to water at a certain part.
 
So if your interested, give the flash game a try and tell me what you think.
 
Every Day The Same Dream
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beargirl1

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#2  Edited By beargirl1

w00t! indie games are awesome 

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Xeiphyer

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#3  Edited By Xeiphyer
@AjayRaz said:
" w00t! indie games are awesome  "
Quit that MW2 and go play it fool! =P
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HaltIamReptar

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#4  Edited By HaltIamReptar

I'll check this out if you check Gravity Bone out.
 
Also, Sam Kennedy is the fucking man.  He's one of the only good guys left at 1up.

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Xeiphyer

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#5  Edited By Xeiphyer
@HaltIamReptar said:
" I'll check this out if you check Gravity Bone out.  Also, Sam Kennedy is the fucking man.  He's one of the only good guys left at 1up. "
Deal. And yeah he is =P
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HaltIamReptar

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#6  Edited By HaltIamReptar
@Xeiphyer said:

" @HaltIamReptar said:

" I'll check this out if you check Gravity Bone out.  Also, Sam Kennedy is the fucking man.  He's one of the only good guys left at 1up. "
Deal. And yeah he is =P "
Up until the end, I was thinking to myself, "Although expertly done, this is kind of a generic message".  Then the ending.  Oh boy, that ending.
 
I have no idea what's going on anymore.  With anything.
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nanikore

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#7  Edited By nanikore

'Twas good.

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Little_Socrates

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#8  Edited By Little_Socrates

Wow, that was actually really awesome.

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Baillie

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#9  Edited By Baillie

Well, that was a let down.

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Yummylee

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#10  Edited By Yummylee

Rather depressing frankly
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s-a-n-JR

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#11  Edited By s-a-n-JR

Loved it, that was awesome.
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foggel

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#12  Edited By foggel

That had a lot of unused potential. It was ok, but could've been a lot better.

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Xeiphyer

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#13  Edited By Xeiphyer
@HaltIamReptar said:
" @Xeiphyer said:

" @HaltIamReptar said:

" I'll check this out if you check Gravity Bone out.  Also, Sam Kennedy is the fucking man.  He's one of the only good guys left at 1up. "
Deal. And yeah he is =P "
Up until the end, I was thinking to myself, "Although expertly done, this is kind of a generic message".  Then the ending.  Oh boy, that ending.
 
I have no idea what's going on anymore.  With anything. "
Yeah the ending was sorta surreal =P
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TheGremp

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#14  Edited By TheGremp

Well, that was quite a waste of time. I hate it when games try so hard to get a message across. This just screamed "Heyy bro, the mayyun is tryin'a take us down...  We gotta like... Separate ourselves from this constricting society duude."... It makes me want to punch a hippie in the face. The only message that I got out of that was that if you commit suicide, everyone else will realize that suicide is a pretty good idea.

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skavanker

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#15  Edited By skavanker

Well I guess thats more of what Sam's life is like then mine.

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c1337us

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#16  Edited By c1337us

It was clever. It had a couple of moments that that made me ! but over all it was alright I guess.

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Icemael

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#17  Edited By Icemael

Nice music, sort of pretentious, predictable ending. 
 
Game of the year? Eh.

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natetodamax

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#18  Edited By natetodamax

I pushed right and hit the space bar a few times, and then it was over.

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emkeighcameron

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#19  Edited By emkeighcameron

Not GOTY, but interesting.

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Kibblez

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#20  Edited By Kibblez

It was cool, but Game of the Year? You must not play any games at all to think this is worthy of anything close to that. I'm sorry Mr. Kennedy, I like you and your site.. but please remove your head from your bumhole

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SeriouslyNow

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#21  Edited By SeriouslyNow
@TheGremp said:

" Well, that was quite a waste of time. I hate it when games try so hard to get a message across. This just screamed "Heyy bro, the mayyun is tryin'a take us down...  We gotta like... Separate ourselves from this constricting society duude."... It makes me want to punch a hippie in the face. The only message that I got out of that was that if you commit suicide, everyone else will realize that suicide is a pretty good idea. "

Here's hoping the message is working its subliminal way in then...
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ZenaxPure

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#22  Edited By ZenaxPure

Yeah that was really boring. I guess I can see why someone would like it, but I hated it.

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Gunner

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#23  Edited By Gunner
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Little_Socrates

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#24  Edited By Little_Socrates

I like all the comments saying that it was "boring" and therefore disappointing. Did you read the name?

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willin

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#25  Edited By willin

What game designers need to understand is that you put in the artistic premise and themes AFTER you make fun gameplay.

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Whisperkill

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#26  Edited By Whisperkill
@Lights_Up_The_Shaft said:
" What game designers need to understand is that you put in the artistic premise and themes AFTER you make fun gameplay. "
Yeah people think SotC and Ico are so artistic. Fumito Ueda says that he always think of a gameplay idea first, and then builds a story around it.
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Whisperkill

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#27  Edited By Whisperkill
@Lights_Up_The_Shaft said:
" What game designers need to understand is that you put in the artistic premise and themes AFTER you make fun gameplay. "
Yeah people think SotC and Ico are so artistic. Fumito Ueda says that he always think of a gameplay idea first, and then builds a story around it.
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MeierTheRed

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#28  Edited By MeierTheRed

Nice article read it yesterday on 1UP, Sam is the man.

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makari

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#29  Edited By makari

Eh.. They'd be better off just making it a flash animation and entering it in some weird hippy film festival. It'd definitely get more recognition from that audience.

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Jeust

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#30  Edited By Jeust
@HaltIamReptar said:
" @Xeiphyer said:

" @HaltIamReptar said:

" I'll check this out if you check Gravity Bone out.  Also, Sam Kennedy is the fucking man.  He's one of the only good guys left at 1up. "
Deal. And yeah he is =P "
Up until the end, I was thinking to myself, "Although expertly done, this is kind of a generic message".  Then the ending.  Oh boy, that ending.
 
I have no idea what's going on anymore.  With anything. "
That had an ending besides going to the cemetery, commiting suicide or going naked to office? 
 
I understand the purpose of the game, but it's one beated to death before. 
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rinkalicous

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#31  Edited By rinkalicous
@Jeust said:
" @HaltIamReptar said:
" @Xeiphyer said:

" @HaltIamReptar said:

" I'll check this out if you check Gravity Bone out.  Also, Sam Kennedy is the fucking man.  He's one of the only good guys left at 1up. "
Deal. And yeah he is =P "
Up until the end, I was thinking to myself, "Although expertly done, this is kind of a generic message".  Then the ending.  Oh boy, that ending.
 
I have no idea what's going on anymore.  With anything. "
That had an ending besides going to the cemetery, commiting suicide or going naked to office?  I understand the purpose of the game, but it's one beated to death before.  "
The game does actually 'end' if you do everything right. 
 
Personally, I saw what it was going for, but didn't really think it was that 'powerful'. Maybe I'm just not 'down' with this 'art', but it didn't make a whole lot of sense to me. Also, there were no explosions. What kind of game doesn't have any explosions!?
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Jeust

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#32  Edited By Jeust
@Rinkalicous said:

" @Jeust said:

" @HaltIamReptar said:

" @Xeiphyer said:

" @HaltIamReptar said:

" I'll check this out if you check Gravity Bone out.  Also, Sam Kennedy is the fucking man.  He's one of the only good guys left at 1up. "

Deal. And yeah he is =P "
Up until the end, I was thinking to myself, "Although expertly done, this is kind of a generic message".  Then the ending.  Oh boy, that ending.
 
I have no idea what's going on anymore.  With anything. "
That had an ending besides going to the cemetery, commiting suicide or going naked to office?  I understand the purpose of the game, but it's one beated to death before.  "
The game does actually 'end' if you do everything right.  Personally, I saw what it was going for, but didn't really think it was that 'powerful'. Maybe I'm just not 'down' with this 'art', but it didn't make a whole lot of sense to me. Also, there were no explosions. What kind of game doesn't have any explosions!? "
Yep, it ends in office. I forgot that... 
 
ahhh i've seen the ending... i had missed grabbing the leaf.  
 
To anyone looking to experience all the game or having trouble find their way through it, see this walkthru... 
 
http://jayisgames.com/archives/2009/12/every_day_the_same_dream.php
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HaltIamReptar

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#33  Edited By HaltIamReptar

@Everybody
 
I wasn't saying the ending was particularly good - I in fact had thought it was weird on purpose to seem deep.

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jkz

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#34  Edited By jkz

Hrm, I thought this was one of those "popular" indie games; heard about it a few weeks back. For those interested, I felt it had imagery that was reminiscent of the "Colour My World" and "Colour My Heart" games, if you haven't played those either; they're well worth checking out. 
 
Have to admit, I thought it was pretty interesting how they explored some existentialist ideas with the game, but I thought it was a bit taxing getting all the way through with the soundtrack repeating and the actions staying relatively consistent.

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Butchio

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#35  Edited By Butchio

goty?

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OmegaPirate

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#36  Edited By OmegaPirate
@Xeiphyer said:  
 
Thanks for posting this- i really really enjoyed playing through this, i will admit i did consult a walkthrough for the 
 
 
But that was sheerly me not thinking straight.  
It resonated pretty loudly due tot he fact i pretty much run the same 'life' that dude was dreaming about - and have had the same 'trapped and gotta get what i can to break out of it' mentality for a while, so while the open ending didnt provide any real answers or comfort, it really sank in going through and looking for ANYTHING to separate me from the monotony 
  
I can see why a lot of people may throw this game aside as pretentious or as preachy and- 
 
"oh too art house duuuuuuuuuuuuuuuuude" hippy style 
 
But if nothing else this games existence is making people here and elsewhere discuss life, death, work, the meaning of things existing, and how you find comfort in small things and prioritising  - which to me can only be a good thing
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Win

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#37  Edited By Win

I loved it. Overall, it was depressing but nonetheless beautiful.

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Aeterna

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#38  Edited By Aeterna

Ehm, that was... a let down.

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fwylo

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#39  Edited By fwylo

Weird feelings playing that game. 
 
Don't know what else to say about it. I feel like crying though.

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RetroIce4

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#40  Edited By RetroIce4

Uhh. Nothing happened. Is that it? I went to work and woke up again. Simple life is simple.

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cstrang

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#41  Edited By cstrang

Another exhibit towards the "games as art" argument thing, but I found it boring, pretentious, and predictable.  If this really was his Game of the Year, I find of feel sorry for him.

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Zajtalan

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#42  Edited By Zajtalan

i cant believe some people need a walkthrough for this game?

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Chirag4

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#43  Edited By Chirag4

That was awesome, but GotY? Just because it has a "message" doesn't make it better than every other game that came out in 2009.

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Brunchies

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#44  Edited By Brunchies

That was bleak and depressing and I wouldn't call it a Goty but it was interesting. 

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FluxWaveZ

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#45  Edited By FluxWaveZ
@TheGremp said:
" Well, that was quite a waste of time. I hate it when games try so hard to get a message across. This just screamed "Heyy bro, the mayyun is tryin'a take us down...  We gotta like... Separate ourselves from this constricting society duude."... It makes me want to punch a hippie in the face. The only message that I got out of that was that if you commit suicide, everyone else will realize that suicide is a pretty good idea. "
What?  Isn't the message totally the contrary?  I thought, SPOILERS, if any of you even care, that the message was against rebellion or trying to kill yourself because, once you step out of social intent, people might end up just forgetting about you and not realizing you even exist(ed).
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Jeust

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#46  Edited By Jeust
@Zajtalan said:

" i cant believe some people need a walkthrough for this game? "

To reach the real ending you have to do some tasks, that are not always clear.
 
I presented the walkthrough, and i used to know that i had to get the leaf:, i had thought that just watching the fact that it wasn't there was enough, and there wasn't any warning telling me to pick up the leaf. Like me, other people had their own problems - the game though easy, it relies much on personal intuition.
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DanielJW

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#47  Edited By DanielJW

That was unsettling. It didn't hit me too hard, but I feel uneasy now. Really interesting, thanks for bringing it to my attention.

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Alphonzo

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#48  Edited By Alphonzo
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Whisperkill

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#49  Edited By Whisperkill

Finally decided to play this.
 
Its simplistic yet tells a deep message.

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wolf_blitzer85

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#50  Edited By wolf_blitzer85

I'm stuck at work for the time being so I'll give it a shot when I get home. It looks really interesting though.