@nivash said:
The problem is that gameplay-wise you adapt to this very quickly after which it is the same-old, same-old with the dungeon crawling. Combat is basically unchanged, puzzles are very formulaic for the most part, the art style appears to occupy a spectrum in between OoT and WW and even small things - like the lack of any real spoken dialogue - remains a consistent stylistic choice. The last three titles are also hampered by the fact that they are running on Gamecube-equivalent hardware which makes the similarities between the three even more obvious.
The games are still great and the reason that the fatigue isn't as outspread is probably testament to both that fact and that Nintendo make a point of not releasing them back to back. But it has got to the point where "Zelda: Ocarina of Time Style" has basically become a sub-genre in and of itself, consisting only of post-OoT Zelda games.
Yeah, pretty much this. The fact that the combat has stayed so similar is a real bummer to me. Granted, lock-on targeting is a pretty good idea and all, but seriously, the combat from Ocarina of Time all the way through Twilight Princess is functionally identical except that they added an alright parry-counter thing in Wind Waker and Twilight Princess.
I know it would be a huge departure, but would it be so much to ask that the series stop sucking the Master Sword's dick, and actually allow Link to use a primary weapon other than a sword and shield? Ya know, like nearly any other fantasy adventure game made in the past 5 years? It doesn't have to be as brutally difficult or obtuse, but Zelda could really take a page out of Dark Souls' playbook in terms of how that game has different weapon styles and magic use and everything. Also, I think the way that Link climbs, jumps, and traverses the world is still quite stiff and limited, when you have things like Sly Cooper/InFamous, Assassin's Creed, Arkham Asylum, and so on. It's not quite the same type of open world game, but the way Link climbs up vines and ledges and stuff just look wooden and terrible.
It just feels like Nintendo isn't looking outward whatsoever as to how any other game is doing 3rd-person fantasy combat and fantasy worlds, and just keeps taking Ocarina of Time as a starting point for each Zelda design document and then tweaking a few things. It is literally its own subgenre, and yes, each game is an improvement over the last, but it is advancing at a glacial rate because it's like Nintendo lives in a bubble dimension where they are oblivious to any good games made by anyone else. The games control like a really good update to Ocarina of Time, but that still means they just give this overwhelming sense of being behind and old-fashioned compared to most recent 3rd-person games I've played.
But Nintendo seems pretty intent to make every Zelda constantly for a new generation of 5-10 year-olds for whom it is their first Zelda, and children that young aren't bored of "guy with sword and shield saves the princess, yay". Seriously, it's the only explanation for why the game tutorializes itself THAT MUCH, when it has played the same for over a decade and is pretty simple to begin with. So any complaints made by someone over the age of 10 seem to fall on deaf ears at Nintendo.
@romination said:
I can kind of understand that someone might get bored about the fact that the 8-dungeon, "get a weapon and use it to solve puzzles and defeat the boss" mechanic has been used since the very first game, but if it didn't do that... would it be a Zelda game?
My issue is that that wasn't really a thing since the first game, and really only started in earnest in Ocarina of Time. In original Zelda and Link to the Past, while some bosses did require a specific weapon, there were plenty you could just slash the fuck out of with the sword, or use various projectile and magic weapons on. Ocarina of Time made the bosses more cinematic, but also mind them mindnumbingly easy and formulaic, because every fucking boss is just "stun with newly acquired weapon, then deal actual damage with sword, and inexplicably no other weapon really does anything to the boss". Majora's Mask somewhat subverts that throughout, oddly enough, because that game is crazy and awesome, yo.
Log in to comment