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The 2007 E3 Media & Business Summit took place at the Barker Hangar in Santa Monica, California on July 11-13.
The 2008 E3 Media & Business Summit took place at the Los Angeles Convention Center in Los Angeles, California on July 15-17.
The 2009 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 2-4.
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
Endurance racing is racing a track for very long periods of time. An example of endurance racing in video games would be the 24 hour Le Mans in GRID.
A main menu background that changes scenery as the game progresses.
A line that signals the start or the end of the race. Even though it is used for racing, it could mean any type of racing game.
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
First-turn carnage is when racing vehicles have large multi-vehicle wrecks on the first turn of the race. This usually happens when there is not enough of a straight-away between the starting grid and the first turn to seperate the faster vehicles from the slower vehicles.
This page is titles that allow you to manually reconfigure the control scheme. A title that only lets you swap/invert sticks, adjust stick sensitivity, or limits you to preset configurations, does not qualify for this list.
Since 1998, an independent group of about forty worldwide media outlets who determine the best games of the Electronic Entertainment Expo.
Gamescom 2009 was a video game convention that took place in Cologne, Germany from August 19 - August 23, 2009.
A translucent "ghost" representation of a prior performance in a racing game.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A form of racing designed to test the car and driver's skill and endurance. It evolved into closed circuit racing like modern Formula 1 and MotoGP. Even the Mario Kart series has it.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Head Tracking is a concept which allows a game to follow the movement of the players head and change what is displayed on the screen relevant to the players head movements.
A heads-up display is a graphical overlay of vital information used in most modern games.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
Honda manufactures vehicles such as the Civic, S2000 and the NSX. Honda is featured in racing game franchises such as Gran Turismo, Forza and the Need for speed series.
Usually due to bugs and glitches, some games cannot be "finished" without the use of unintended modifications.
An instantreplay is a gameplay element typically associated with sports games, and widely made popular with the Madden Franchise. Instant replays allow players to go back and view gameplay footage, occasionally from varying points of view.
The 1999 Interactive Achievement Awards celebrated the best games and software of 1998.
The 2002 Interactive Achievement Awards celebrated the best games of 2001.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
Games released coinciding with new hardware.
Games that obtained permission to feature real-life licensed car brands.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
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