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Game » consists of 13 releases. Released Sep 14, 2010
A feature in multiplayer games in which one player drives a vehicle, typically a car or a tank, and another player rides along and mans some kind of weapon, usually a turret, cannon, or a gun their character is holding.
Games which allow players to interact with others over the internet.
Games with achievements or trophies that can only be obtained while playing online multiplayer.
Games that have had an Original Soundtrack album released.
The permanent existence of one's body after death.
An in-game mode which allows players to pause the action on screen and manipulate the camera to take a screenshot. First seen in Gran Turismo 4.
Player versus Environment, commonly abbreviated as PvE, is a gaming term that originated in MMOs to refer to gameplay in which players fight against computer controlled creatures or characters.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A follow-up to a game or movie that takes place before the events of the previous installment or installments.
A physics system used to procedurally generate body movement similar to rag dolls.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Games that feature two teams; one red, one blue.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
A sacrifice is the act of offering something (item, health, creature, blood, etc.) to a higher power or a greater good. In games, this often guarantees some sort of favor in return.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Having a regenerating shield allows for the character to hide when his shield is low. This makes gameplay easier as the character is not always looking around for health.
This concept is featured in games that have a character wearing a helmet or mask with a skull graphic or picture on it, or else a helmet styled to resemble a skull. This does not pertain to characters who actually have skulls for heads.
The act of banking 10 skulls at once and instantly winning the match in the new Halo: Reach gametype Headhunter.
Eliminating a target with a long-range rifle.
Despite fighting each other constantly during the Human-Covenant War, the Elites and Spartans worked together to stop the Flood and save both their races from extinction.
The ability to see the world in a different way. Reveals paths, secrets, enemies, among other things.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
A new gametype in Halo: Reach. Object of the game is to bank as many neutral flags as possible, note that these flags are only scored after every minute, leaving the flags vulnerable to theft while stockpiled.
A graphical effect that shows a massive amount of world or is used to give a sense of grand scale.
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
A new hyper-competitive playlist for Halo: Reach, including FFA and Team Slayer based gametypes.
What lies ahead, and is distant from the present.
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