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Game » consists of 9 releases. Released Aug 28, 2002
Used by protagonists when opening a door that is locked, or just for looking really cool.
Anarchism is the rejection of all government authority.
Betrayal is when a person breaks the trust and faith that others have placed in them.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
A view point or camera angle that's fixed on the vehicles front bumper.
The event of a suspect being apprehended by law enforcement.
The act of high-speed vehicular pursuit. Often this occurs in racing games or games where players must evade police.
Jacking is the act of taking control of a vehicle that is not under the player's rightful or original possession, and may or may not have been taken out of another player's or NPC's possession.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
A non-interactive sequence within a game most often used for plot advancement.
Rap song that is played as the end credits roll. Usually contains subject matter pertaining to the game/developer, or performed by a character in the game.
In some free roaming driving games such as Mafia and the Driver series, a speed limit is enforced by the police as opposed to games such as the GTA series where such felonies are ignored.
A digital distribution platform operated by Epic Games.
Fictional places and locations in games that are inspired by actual places. These fictional places do not bear the same name as the real place, but can be recognized due to landmarks and structure.
Footprints are visible marks left behind by a character walking.
Games in which vehicles do not have infinite fuel and that may require the player to refill the gas tank in order to continue driving or piloting.
Toilets that can be used in-game. Neat, but easily abused, which seriously impacts virtual water conservation.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
"Hand to hand. It is the basis of all combat." -Gray Fox
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A storytelling technique with which the narrative begins in the middle of a story, rather than the beginning. With this technique, prior events are often shown in extended flashbacks. This is not the same as a game that simply contains flashbacks.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
Games often feature in-game music, however some have taken the effort to create their own radio stations, with DJ's, talkback, and a variety of music.
A framing device for storytelling in which the main character is recounting the events of the game's plot (the actual gameplay) to someone as a flashback while they are being interrogated.
The act of breaking the law.
An umbrella term for any sexual orientation or gender identity that is not straight.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
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