Play the demo right NOW!

#1 Posted by Red (5995 posts) -
#2 Posted by bulletclip6 (131 posts) -

Thank you sir for this chunk of info. At last i have something to play on my psp. 
#3 Posted by Breadfan (6590 posts) -

I really wish I still had a PSP to play this game

#4 Posted by SoothsayerGB (1468 posts) -
@Br3adfan said:
" I really wish I still had a PSP to play this game "
Yups. 
#5 Posted by JJOR64 (19003 posts) -
@Red: I love you.
#6 Posted by Red (5995 posts) -

So, I just played through the demo. It's Metal Gear Solid, with Co-op, and the cut-scenes of Portable Ops.

#7 Posted by c1337us (5751 posts) -
@Red: That you for that info man.
#8 Posted by yyZiggurat (1016 posts) -

How do you guys like it?

#9 Posted by Linkyshinks (9880 posts) -

I liked it a lot, cannot wait for the real deal to turn up now.

#10 Posted by FlamingHobo (4483 posts) -

I don't have a PSP, but this is awesome for those who own one!

#11 Posted by Griddler (3344 posts) -

Just found this on IGN and played the demo. It's awesome, anyone with a PSP should try it out.

#12 Posted by FCKSNAP (2299 posts) -

Yeah, this is so awesome. Wish I knew people with a psp and a passion for MGS. I would love to play this demo co-op.

#13 Posted by CL60 (16906 posts) -

I gave my PSP to my brother. I need to get it back!

#14 Posted by Kiemoe (1055 posts) -

I vote Red to be Giantbomb user of the day.

#15 Edited by Al3xand3r (7574 posts) -

I won't play the demo soon since my PSP currently serves as a flash drive for the Wii, but does the demo hint at the replayability aspects of Portable Ops being included? Any hints of resource gathering for later use (ammo and weapons stuffed in inventory you can only access outside gameplay, choosing what few items to get in the actual mission, etc) and choosing which area you want to tackle when, and random placement of enemies etc? I really hope it's so replayable like Portable Ops, especially since they emphasise the co-op (native support for online without ad-hoc party?). It's what I loved the most of and made me keep playing even though the controls were horrid (shooter mode sounds nice).

#16 Edited by FCKSNAP (2299 posts) -
@Al3xand3r said:

" I won't play the demo soon since my PSP currently serves as a flash drive for the Wii, but does the demo hint at the replayability aspects of Portable Ops being included? Any hints of resource gathering for later use (ammo and weapons stuffed in inventory you can only access outside gameplay, choosing what few items to get in the actual mission, etc) and choosing which area you want to tackle when, and random placement of enemies etc? "

It's a lot more Monster Hunter the Pokemon. You earn different costumes with loadouts (the demo only gives you two) that serve useful for helping your co-op buddies (in the demo, fatigues is the more stealthy loadout while shirtless is rambo with all kinds of automatic guns and a bazooka). The guns you pick up will carry over to the next mission, but the demo doesn't give any indication of having to stockpile supplies like in PO.
 
Playing multiplayer is really good for obtaining items that are only reachable by having a partner. I know you can lay down, but there is no indication that you can crawl in this game, so some areas that look accessible might not be without a partner.
 
Also, like in Monster Hunter, having co-op buddies to help you is really useful. For example, there is a tank in one of the maps for the demo and it takes forever to take out because it's very powerful and has armored soldiers accompanying it. If you have a friend though, Rambo can be the focus of their fire while the stealthy guy can use the SVD to knock out the soldiers and then both can use explosives on the tank.
#17 Posted by Otacon (2209 posts) -
@Red: You have just made my day fantastic! 
#18 Posted by Otacon (2209 posts) -

The game looks incredible, beats GOW:CoO as the best looking PSP game.

#19 Posted by CountRockula (398 posts) -

Just finished playing through this.  I was kind of wary, given that I thought Portable Ops was a steaming pile.  At the very least, the controls for this game have been designed much more intelligently.  Face buttons will never be a perfect replacement for a second analog stick when it comes to camera and aiming controls, but a fairly generous auto-aim allows this scheme to work just fine.  This demo was a nice reassurance for me; it would have been heartbreaking to have to endure another terrible MGS game on the PSP.

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